Comment On My R/Me Build

Ibanezgtrsst07

Ascalonian Squire

Join Date: May 2005

Omicron 5

Seekers of Sanctuary

E/Me

Sorry about posting two threads in one day, but I am curious to see feedback on my builds in an ongoing effort to improve them.

First we had the E/Me, then the Mo/X.

Now we have an R/Me to play with.

Here's the specs:

Sacrificed Son

Markmanship: 12+4
Expertise: 12+1
Beast Mastery: 3+1

Bow Specs:

Ascalon Bow (Flatbow)
+15% Damage (while HP >50%)
Sundering Bow String (20% chance for attack to penetrate armor 10%)
Bow Grip Of Defense (Armor +5)

Skills:

1. Power Shot
2. Hunter's Shot
3. Interupting Shot
4. Tiger's Fury
5. Read The Wind
6. Penetrating Shot
7. Marksman's Wager (E)
8. Rez Signet

Energy Management:
Because of 13 expertise, the most energy you will be spending is 5. The 5 energy attacks will cost only 2 energy. To answer anyone's question, YES changing from 12 to 13 expertise makes a huge difference. Remember, every point of energy counts. I have never ran into a problem regarding energy due to Marksman's Wager. Of course when I'm interupted while using it, it causes a problem. But once I can successfully cast it, one shot gives me back 9 energy. Due to 16 Markman. it is very difficult to miss an inmobile target. After that first hit is a success, I cast Tiger's Fury and instantly get all my energy back. From there, I would recast Read The Wind and get back into the action fresh. So energy management provided that Marks Wager is successful is superb.

Offense
A total of 3 attacks in this build. One for straight out damage, another for damage with a possible chance of bleeding (if target is stupid and runs), and the other gives 20% armor penetration. With Tiger's Fury and the low recharge time of these skills, they are basically spammable. No problem here. I can easily pop in quick, fast damage on other rangers and spellcasters. However only about 50-60 damage per shot to a warrior. However, if you add in the Tigers Fury and the rate at which you can shoot due to the quick speed of an Ascalon Bow, this doesn't seem to be too much of a problem.

Defense
The one weakness. Since I am not using any type of evading skill (Dodge, Escape, Whirling Defense, etc..) I am openly vulnerable to attacks. Fortunately, Rangers are usually one of the last targets.

Healing
I choose no healing spells (Troll Unguent and Healing Spring) because both spells can be easily interupted, and simply they are not associated with this Ranger build whatsoever.

Possible Problems
1. This is not elemental damage, and there are a lot of skills that give +X armor, especially to physical attacks. Also, there are a lot of skills that are triggered when a physical attack is given.

2. 1v1ing a Warrior is not smart. Once again, this is physical and not elemental damage. A Warrior will simply walk by and tear the ranger apart becuase there is no Pin Down or Throw Dirt equipped.

There are a lot more problems with this build, yet I can not think of any additional ones at this moment. This is where I am asking you, the public to find those problems, and providing suggestions and feedback to further improve this build.

Thank you.