Adrenaline

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Sausaletus Rex
Sausaletus Rex
Death From Above
#1
This thread is for your adrenaline concerns.

Adrenaline is not a universal resource for all your skills like energy. There is no adrenaline bar. Instead each of your adrenal skills handles its own adrenaline separately.

Only certain Warrior skills have adrenaline.

Adrenal skills have no recharge timer, are not affected by anything which affects recharge timers like Oath Shot, Flourish, or Serpent's Quickness, and cost no energy to use. Instead they charge and recharge by gaining adrenaline. This cost is represented by a number of adrenal "strikes" you must gain before that skill is used. A skill with a cost of 6A takes 6 strikes of adrenaline.

Adrenaline is gained through making or taking damage. Striking someone with a weapon, any weapon, will earn you one strike of adrenaline. Being hit will also gain your character adrenaline albeit at a much slower rate. The forumla is complex and messy and not well understood (Getting hit lots of time for little damage charges you faster than being hit once for a big amount) but, in general, taking 100 points of damage will earn you 1 strike of adrenaline.

There appear to be fractional adrenal costs. Watch Yourself, for example, charges in about 3.5 strikes of adrenaline and not 4 as the skill description says or, in other words, just before Cleave does.

When using an adrenal skill that skill is reset to 0 adrenaline and all your other adrenal skills are drained of one strike of adrenaline.

Anything else? Ask below.
F
Frozen_Depth
Ascalonian Squire
#2
What is it? How do you gain it? What is the max storage for ir, and so on...just general questions about it. Thanks
Devil's Dictionary
Devil's Dictionary
Wilds Pathfinder
#3
You gain it by attacking the opponent. With each successful strike, it increases by one. I believe you cannot have a maximum of it, however it pereodically decreases once you stop bashing people.
Thumpy
Thumpy
Academy Page
#4
So if im a monk/warrior and want to use a certain spell that costs adrenaline i will need to hit somone a couple times first? Or would i gain Adren when i cast a heal on sumone.

Gonna be a healing monk with Bonettis Defence if im being attacked by multiple people but it costs Adren.

My primary is going to be a Monk but secondary is gonna be warrior so i can take some hits. My problem is, i heard that adrenalin is gained by attacking, and slowly goes down if attacks stop.

So if i want to use Bonetti's defence which costs 8 adrenalin. Is all i can do attack to get that 8 adren or do casting heals and stuff raise it some also?

Thanks Much,
-Thumpy
worthless
worthless
Lion's Arch Merchant
#5
nope gotta hit something, it has to be melee too i believe (someone correct if wrong)
Thumpy
Thumpy
Academy Page
#6
Welp, so much for B's Defence guess i will just be movin into Defensive Stance instead.

Thanks Worthless,
-Thumpy
MindBullets
MindBullets
Frost Gate Guardian
#7
Thumpy, you may look at these as alternatives.

http://www.guildwarsguru.com/content...ance-id150.php

http://www.guildwarsguru.com/content...ance-id145.php

http://www.guildwarsguru.com/content...ance-id142.php

and in the ranger line-up

http://www.guildwarsguru.com/content...exes-id499.php

http://www.guildwarsguru.com/content...ense-id505.php

I don't know how to add them into the text, otherwise I would :P

Hope this helps, just bear in mind refresh times, that can be a killer.

I found this shout to be very helpful in regards to adrenaline.

For Great Justince:

http://www.guildwarsguru.com/content...stice-id78.php

Berserkers Stance is nice as well.

http://www.guildwarsguru.com/content...ance-id110.php

You do want to be careful and not overload on just Adrenaline based attacks. When you're running after a caster and you run out of poop. You need to have something to attack with to get that adrenaline going again.

Mind
Freyas
Freyas
Champion of the Absurd
#8
I use bonetti's on my protection healer- you gain adrenaline via attacking(with any weapon) or from taking damage. The adrenaline gain from taking damage is slower than attacking, but it can be significant when you're the target of focus fire. Just taking a few random attacks between spells when you're team isn't in desperate need of healing is generally enough to charge it up fairly quickly- it'll be useable more than the other defensive stances, as it's simple to build up 8 adrenaline in far less than 30 seconds even as a healer. Bonetti's has the downside of not being useable until you've gained the adrenaline, but it is generally useable far more often than the other stances.
Thumpy
Thumpy
Academy Page
#9
Now if i decide to go ranger instead of warrior due to some of the stances in expertise, will just haveing ranger as a secondary raise my bow damage at all? Because, lol i ordered from EB games (closest to me) and am getting the bow. Or is it just Marskmanship that raises damage?

Thanks all,
-Thumpy
MindBullets
MindBullets
Frost Gate Guardian
#10
Thumpy, in my opinion I wouldn't pick a secondary class with your pre-order item in mind.

I say this because the general concensus is that the in-game item will only be useful for a short while. It isn't going to be an item that will make the game unbalanced in higher level encounters or PvP arenas.

A flat bow is an option because it gives you a bit of firing distance when you're not healing, a wand or staff does this as well.

I personally don't care to get in the middle of a battle with warriors because if they turn on me...I'm going to have to run away to stay alive.

Freyas has mentioned he uses Bonetti's with very good results. If you're concerned about adrenaline charging up as I touched upon before, you can throw in For Great Justice in your line-up.

Be careful not to pick too many skills from your secondary as you'll quickly find you'll be out of spots for your much needed monk skills.

Having a stance that blocks against melee and projectiles is also very useful as those pesky rangers will focus on you as well as the warriors.

Best of luck.

Mind
Epinephrine
Epinephrine
Master of Beasts
#11
You could always run Baltahazar's Spirit for energy+adrenaline gain.
Bgnome
Bgnome
Elite Guru
#12
Quote:
Originally Posted by Epinephrine
You could always run Baltahazar's Spirit for energy+adrenaline gain.
interesting fact: adrenaline is the common name for epinephrine
Yukito Kunisaki
Yukito Kunisaki
Forge Runner
#13
Quote:
Originally Posted by worthless
nope gotta hit something, it has to be melee too i believe (someone correct if wrong)
This recent beta event proved to me that to gain adrenaline, you have to just ATTACK WITH ANYTHING!!!

Yes, I did frenzy while wielding bows, wands, staves, and my trusty axe [sue me I love axes]. Each successful hit I did with ANY of those weapons charged my adren. skills.

Funny but effective strategy [since truncheons have a VERY fast frenzied attack rate]. Use a range weapon to lure melee pve enemies in and by the time they get to you, you'll be able to fast switch to your melee weap set and unload all of your adrenal skills on them Doing this from above like on a cliff where the enemy takes a LOT of time getting to you surely makes it worth the effort.

Scaphism
Scaphism
Elite Guru
#14
Here are a few examples of how adrenaline works:

You have 1 adrenal skill, Watch Yourself. It costs 4 adrenaline to use.
You attack 4 times, charging it fully, then you activate it. It goes to fully discharged. You must attack 4 more times for it to be fully charged again.

Example 2: Watch Yourself and Bonetti's Defense
Watch Yourself is a 4A skill, Bonetti's is 8A.
You attack 4 times, WY is fully charged at 4/4, BD is at 4/8.
You use WY, fully discharging it. Using any other adrenal skill causes all other adrenal skills to lose 1 charge. WY: 0/4, BD: 3/8.

You attack 3 more times. WY: 3/4, BD: 6/8.
You attack 2 more times: WY: *4/4, BD: 8/8.
You might think that Watch Yourself would be at 5/4 adrenaline, but adrenaline can never be overcharged. Once it becomes charged, it stops gaining adrenaline.

You activate Bonetti's, fully discharging it. Watch Yourself loses 1 strike of adrenaline. WY: 3/4, BD: 0/8.
-----------------
Attacking with adrenal skills is a little different. Using an adrenal attack fully discharges that skill, like it normally should. It also causes all other adrenal skills to lose 1 strike of adrenaline. However, if your adrenal attack hits, it recharges all of your other adrenal skills by 1 strike. Using an adrenal attack will not add a strike of adrenaline to the attack you used.

Example: Cleave + Watch Yourself.
Attack 4 times, fully charging both. C: 4/4, WY: 4/4
Use Cleave. C: 0/4, WY: *3/4
If cleave hits: C: 0/4, WY: 4/4
If cleave misses: C: 0/4, WY: 3/4

Hopefully that solves any other questions you might have about adrenaline.
Raumoheru
Raumoheru
Lion's Arch Merchant
#15
adrenaline is ONLY gained with a successful attack whether melee OR ranged.

in the past betas if you took damage you gained adrenaline, but in the april beta you only get it by giving damage and not taking damage.
q
qix
Frost Gate Guardian
#16
So theres no andrenaline bar? is there some sort of display showing you how much andrenaline you have? or do you have to keep count?
D
Diamondspider
Academy Page
#17
Quote:
Originally Posted by qix
So theres no andrenaline bar? is there some sort of display showing you how much andrenaline you have? or do you have to keep count?
Each skill that uses it tracks it separately by filling up with color.
i
ironmonkeyx
Ascalonian Squire
#18
no offense worthless but u can get adrenaline without doing melle dmg cuz i used a bow and i got adrenaline alot faster for some reason
V
Viruzzz
Krytan Explorer
#19
Quote:
Originally Posted by Sausaletus Rex
why get fur squares anyway? u get to craft a weak armour ?
i have been farming charr for a long time now cause i need fur squares. and when they use disruptive chop (which adds an additional 20 seconds to the skill recharge if i remember correctly) even my adrenaline skills get the black timer. and it will start "gathering" adrenaline after its recharged (you can't gather adrenaline while it is still recharging.)
A
A11Eur0
Furnace Stoker
#20
There are skills that remove all your adrenaline, and as said in the original post each skill has its own adrenaline. If you use a skill that requires 4 strikes of adrenaline and are halfway charged in an 8-strike skill, it doesn't start that 8-strike skill over. All adrenaline drains off after a period of time where you're not hitting an enemy, regardless of if it's charged or not, regardless of how many strikes it requires, it goes to zero after about 30 seconds. The skills requiring adrenaline are dark when you have no adrenaline, have a sort of dull flame animation as your adrenaline progresses, and lights up completely when you have sufficient adrenaline. There are skills (balthazar's something, not aura) that increases adrenaline production when you're hit. I use it religiously in PvE.