Adrenaline
Sausaletus Rex
This thread is for your adrenaline concerns.
Adrenaline is not a universal resource for all your skills like energy. There is no adrenaline bar. Instead each of your adrenal skills handles its own adrenaline separately.
Only certain Warrior skills have adrenaline.
Adrenal skills have no recharge timer, are not affected by anything which affects recharge timers like Oath Shot, Flourish, or Serpent's Quickness, and cost no energy to use. Instead they charge and recharge by gaining adrenaline. This cost is represented by a number of adrenal "strikes" you must gain before that skill is used. A skill with a cost of 6A takes 6 strikes of adrenaline.
Adrenaline is gained through making or taking damage. Striking someone with a weapon, any weapon, will earn you one strike of adrenaline. Being hit will also gain your character adrenaline albeit at a much slower rate. The forumla is complex and messy and not well understood (Getting hit lots of time for little damage charges you faster than being hit once for a big amount) but, in general, taking 100 points of damage will earn you 1 strike of adrenaline.
There appear to be fractional adrenal costs. Watch Yourself, for example, charges in about 3.5 strikes of adrenaline and not 4 as the skill description says or, in other words, just before Cleave does.
When using an adrenal skill that skill is reset to 0 adrenaline and all your other adrenal skills are drained of one strike of adrenaline.
Anything else? Ask below.
Adrenaline is not a universal resource for all your skills like energy. There is no adrenaline bar. Instead each of your adrenal skills handles its own adrenaline separately.
Only certain Warrior skills have adrenaline.
Adrenal skills have no recharge timer, are not affected by anything which affects recharge timers like Oath Shot, Flourish, or Serpent's Quickness, and cost no energy to use. Instead they charge and recharge by gaining adrenaline. This cost is represented by a number of adrenal "strikes" you must gain before that skill is used. A skill with a cost of 6A takes 6 strikes of adrenaline.
Adrenaline is gained through making or taking damage. Striking someone with a weapon, any weapon, will earn you one strike of adrenaline. Being hit will also gain your character adrenaline albeit at a much slower rate. The forumla is complex and messy and not well understood (Getting hit lots of time for little damage charges you faster than being hit once for a big amount) but, in general, taking 100 points of damage will earn you 1 strike of adrenaline.
There appear to be fractional adrenal costs. Watch Yourself, for example, charges in about 3.5 strikes of adrenaline and not 4 as the skill description says or, in other words, just before Cleave does.
When using an adrenal skill that skill is reset to 0 adrenaline and all your other adrenal skills are drained of one strike of adrenaline.
Anything else? Ask below.
Frozen_Depth
What is it? How do you gain it? What is the max storage for ir, and so on...just general questions about it. Thanks
Devil's Dictionary
You gain it by attacking the opponent. With each successful strike, it increases by one. I believe you cannot have a maximum of it, however it pereodically decreases once you stop bashing people.
Thumpy
So if im a monk/warrior and want to use a certain spell that costs adrenaline i will need to hit somone a couple times first? Or would i gain Adren when i cast a heal on sumone.
Gonna be a healing monk with Bonettis Defence if im being attacked by multiple people but it costs Adren.
My primary is going to be a Monk but secondary is gonna be warrior so i can take some hits. My problem is, i heard that adrenalin is gained by attacking, and slowly goes down if attacks stop.
So if i want to use Bonetti's defence which costs 8 adrenalin. Is all i can do attack to get that 8 adren or do casting heals and stuff raise it some also?
Thanks Much,
-Thumpy
Gonna be a healing monk with Bonettis Defence if im being attacked by multiple people but it costs Adren.
My primary is going to be a Monk but secondary is gonna be warrior so i can take some hits. My problem is, i heard that adrenalin is gained by attacking, and slowly goes down if attacks stop.
So if i want to use Bonetti's defence which costs 8 adrenalin. Is all i can do attack to get that 8 adren or do casting heals and stuff raise it some also?
Thanks Much,
-Thumpy
worthless
nope gotta hit something, it has to be melee too i believe (someone correct if wrong)
Thumpy
Welp, so much for B's Defence guess i will just be movin into Defensive Stance instead.
Thanks Worthless,
-Thumpy
Thanks Worthless,
-Thumpy
MindBullets
Thumpy, you may look at these as alternatives.
http://www.guildwarsguru.com/content...ance-id150.php
http://www.guildwarsguru.com/content...ance-id145.php
http://www.guildwarsguru.com/content...ance-id142.php
and in the ranger line-up
http://www.guildwarsguru.com/content...exes-id499.php
http://www.guildwarsguru.com/content...ense-id505.php
I don't know how to add them into the text, otherwise I would :P
Hope this helps, just bear in mind refresh times, that can be a killer.
I found this shout to be very helpful in regards to adrenaline.
For Great Justince:
http://www.guildwarsguru.com/content...stice-id78.php
Berserkers Stance is nice as well.
http://www.guildwarsguru.com/content...ance-id110.php
You do want to be careful and not overload on just Adrenaline based attacks. When you're running after a caster and you run out of poop. You need to have something to attack with to get that adrenaline going again.
Mind
http://www.guildwarsguru.com/content...ance-id150.php
http://www.guildwarsguru.com/content...ance-id145.php
http://www.guildwarsguru.com/content...ance-id142.php
and in the ranger line-up
http://www.guildwarsguru.com/content...exes-id499.php
http://www.guildwarsguru.com/content...ense-id505.php
I don't know how to add them into the text, otherwise I would :P
Hope this helps, just bear in mind refresh times, that can be a killer.
I found this shout to be very helpful in regards to adrenaline.
For Great Justince:
http://www.guildwarsguru.com/content...stice-id78.php
Berserkers Stance is nice as well.
http://www.guildwarsguru.com/content...ance-id110.php
You do want to be careful and not overload on just Adrenaline based attacks. When you're running after a caster and you run out of poop. You need to have something to attack with to get that adrenaline going again.
Mind
Freyas
I use bonetti's on my protection healer- you gain adrenaline via attacking(with any weapon) or from taking damage. The adrenaline gain from taking damage is slower than attacking, but it can be significant when you're the target of focus fire. Just taking a few random attacks between spells when you're team isn't in desperate need of healing is generally enough to charge it up fairly quickly- it'll be useable more than the other defensive stances, as it's simple to build up 8 adrenaline in far less than 30 seconds even as a healer. Bonetti's has the downside of not being useable until you've gained the adrenaline, but it is generally useable far more often than the other stances.
Thumpy
Now if i decide to go ranger instead of warrior due to some of the stances in expertise, will just haveing ranger as a secondary raise my bow damage at all? Because, lol i ordered from EB games (closest to me) and am getting the bow. Or is it just Marskmanship that raises damage?
Thanks all,
-Thumpy
Thanks all,
-Thumpy
MindBullets
Thumpy, in my opinion I wouldn't pick a secondary class with your pre-order item in mind.
I say this because the general concensus is that the in-game item will only be useful for a short while. It isn't going to be an item that will make the game unbalanced in higher level encounters or PvP arenas.
A flat bow is an option because it gives you a bit of firing distance when you're not healing, a wand or staff does this as well.
I personally don't care to get in the middle of a battle with warriors because if they turn on me...I'm going to have to run away to stay alive.
Freyas has mentioned he uses Bonetti's with very good results. If you're concerned about adrenaline charging up as I touched upon before, you can throw in For Great Justice in your line-up.
Be careful not to pick too many skills from your secondary as you'll quickly find you'll be out of spots for your much needed monk skills.
Having a stance that blocks against melee and projectiles is also very useful as those pesky rangers will focus on you as well as the warriors.
Best of luck.
Mind
I say this because the general concensus is that the in-game item will only be useful for a short while. It isn't going to be an item that will make the game unbalanced in higher level encounters or PvP arenas.
A flat bow is an option because it gives you a bit of firing distance when you're not healing, a wand or staff does this as well.
I personally don't care to get in the middle of a battle with warriors because if they turn on me...I'm going to have to run away to stay alive.
Freyas has mentioned he uses Bonetti's with very good results. If you're concerned about adrenaline charging up as I touched upon before, you can throw in For Great Justice in your line-up.
Be careful not to pick too many skills from your secondary as you'll quickly find you'll be out of spots for your much needed monk skills.
Having a stance that blocks against melee and projectiles is also very useful as those pesky rangers will focus on you as well as the warriors.
Best of luck.
Mind
Epinephrine
You could always run Baltahazar's Spirit for energy+adrenaline gain.
Bgnome
Quote:
Originally Posted by Epinephrine
You could always run Baltahazar's Spirit for energy+adrenaline gain.
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Yukito Kunisaki
Quote:
Originally Posted by worthless
nope gotta hit something, it has to be melee too i believe (someone correct if wrong)
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Yes, I did frenzy while wielding bows, wands, staves, and my trusty axe [sue me I love axes]. Each successful hit I did with ANY of those weapons charged my adren. skills.
Funny but effective strategy [since truncheons have a VERY fast frenzied attack rate]. Use a range weapon to lure melee pve enemies in and by the time they get to you, you'll be able to fast switch to your melee weap set and unload all of your adrenal skills on them Doing this from above like on a cliff where the enemy takes a LOT of time getting to you surely makes it worth the effort.
Scaphism
Here are a few examples of how adrenaline works:
You have 1 adrenal skill, Watch Yourself. It costs 4 adrenaline to use.
You attack 4 times, charging it fully, then you activate it. It goes to fully discharged. You must attack 4 more times for it to be fully charged again.
Example 2: Watch Yourself and Bonetti's Defense
Watch Yourself is a 4A skill, Bonetti's is 8A.
You attack 4 times, WY is fully charged at 4/4, BD is at 4/8.
You use WY, fully discharging it. Using any other adrenal skill causes all other adrenal skills to lose 1 charge. WY: 0/4, BD: 3/8.
You attack 3 more times. WY: 3/4, BD: 6/8.
You attack 2 more times: WY: *4/4, BD: 8/8.
You might think that Watch Yourself would be at 5/4 adrenaline, but adrenaline can never be overcharged. Once it becomes charged, it stops gaining adrenaline.
You activate Bonetti's, fully discharging it. Watch Yourself loses 1 strike of adrenaline. WY: 3/4, BD: 0/8.
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Attacking with adrenal skills is a little different. Using an adrenal attack fully discharges that skill, like it normally should. It also causes all other adrenal skills to lose 1 strike of adrenaline. However, if your adrenal attack hits, it recharges all of your other adrenal skills by 1 strike. Using an adrenal attack will not add a strike of adrenaline to the attack you used.
Example: Cleave + Watch Yourself.
Attack 4 times, fully charging both. C: 4/4, WY: 4/4
Use Cleave. C: 0/4, WY: *3/4
If cleave hits: C: 0/4, WY: 4/4
If cleave misses: C: 0/4, WY: 3/4
Hopefully that solves any other questions you might have about adrenaline.
You have 1 adrenal skill, Watch Yourself. It costs 4 adrenaline to use.
You attack 4 times, charging it fully, then you activate it. It goes to fully discharged. You must attack 4 more times for it to be fully charged again.
Example 2: Watch Yourself and Bonetti's Defense
Watch Yourself is a 4A skill, Bonetti's is 8A.
You attack 4 times, WY is fully charged at 4/4, BD is at 4/8.
You use WY, fully discharging it. Using any other adrenal skill causes all other adrenal skills to lose 1 charge. WY: 0/4, BD: 3/8.
You attack 3 more times. WY: 3/4, BD: 6/8.
You attack 2 more times: WY: *4/4, BD: 8/8.
You might think that Watch Yourself would be at 5/4 adrenaline, but adrenaline can never be overcharged. Once it becomes charged, it stops gaining adrenaline.
You activate Bonetti's, fully discharging it. Watch Yourself loses 1 strike of adrenaline. WY: 3/4, BD: 0/8.
-----------------
Attacking with adrenal skills is a little different. Using an adrenal attack fully discharges that skill, like it normally should. It also causes all other adrenal skills to lose 1 strike of adrenaline. However, if your adrenal attack hits, it recharges all of your other adrenal skills by 1 strike. Using an adrenal attack will not add a strike of adrenaline to the attack you used.
Example: Cleave + Watch Yourself.
Attack 4 times, fully charging both. C: 4/4, WY: 4/4
Use Cleave. C: 0/4, WY: *3/4
If cleave hits: C: 0/4, WY: 4/4
If cleave misses: C: 0/4, WY: 3/4
Hopefully that solves any other questions you might have about adrenaline.
Raumoheru
adrenaline is ONLY gained with a successful attack whether melee OR ranged.
in the past betas if you took damage you gained adrenaline, but in the april beta you only get it by giving damage and not taking damage.
in the past betas if you took damage you gained adrenaline, but in the april beta you only get it by giving damage and not taking damage.
qix
So theres no andrenaline bar? is there some sort of display showing you how much andrenaline you have? or do you have to keep count?
Diamondspider
Quote:
Originally Posted by qix
So theres no andrenaline bar? is there some sort of display showing you how much andrenaline you have? or do you have to keep count?
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ironmonkeyx
no offense worthless but u can get adrenaline without doing melle dmg cuz i used a bow and i got adrenaline alot faster for some reason
Viruzzz
Quote:
Originally Posted by Sausaletus Rex
why get fur squares anyway? u get to craft a weak armour ?
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A11Eur0
There are skills that remove all your adrenaline, and as said in the original post each skill has its own adrenaline. If you use a skill that requires 4 strikes of adrenaline and are halfway charged in an 8-strike skill, it doesn't start that 8-strike skill over. All adrenaline drains off after a period of time where you're not hitting an enemy, regardless of if it's charged or not, regardless of how many strikes it requires, it goes to zero after about 30 seconds. The skills requiring adrenaline are dark when you have no adrenaline, have a sort of dull flame animation as your adrenaline progresses, and lights up completely when you have sufficient adrenaline. There are skills (balthazar's something, not aura) that increases adrenaline production when you're hit. I use it religiously in PvE.
kravi
Additional note. I have lost adrenaline getting attacked, rather than gained it. When getting struck I generally lose a "little" bit of adrenalin per attack. I've noticed it particularly with different flavours of devourer. Not a "full" measure, but a tiny little bit. It does add up though. Sometimes it takes me a lot of extra strikes just to charge a skill.
--kravi
--kravi
Asrial
To toss out a question about adrenaline...
Adrenaline skills aren't stopped by Distracting Shot, right?
Adrenaline skills aren't stopped by Distracting Shot, right?
Mario 64 Master
Depends what skill specifically. Any skill that has a casting/swinging animation (cleave, evicerate, executioner's strike) can be interrupted with an interrupt skill. For skills like watch yourself, it can't be interrupted because it just happens instantly.
Whether a skill is adrenaline based or not doesn't tell you if it can be interrupted.
Whether a skill is adrenaline based or not doesn't tell you if it can be interrupted.
Asrial
In the arena, I've been using Distracting Shot on warriors using Sever Artery and then it seems like 5 seconds later they're using it again.
taion
The problem is, you need to time it so the arrow hits as they're taking the swing, and before the swing connects. By the time you see the "sever artery" icon appear in the view, it's already too late to distract them. Swinging a sword has a refire of 1.33s base, and you can only interrupt during the swing animation, which is a fraction of that time. Distracting shot requires 3/4 second to charge plus air time, making it impossible to actually distract a sword attack skill (or a 1s cc spell) without essentially predicting what's going to happen.
Asrial
Gotcha. That makes sense. I'm trying to stop a quick fire attack, not a charge up like rez signet or something.
Slade xTekno
Does attacking while enchanted by Illusionary Weaponry generate adrenaline?
taion
Attacking with IW generates no adrenaline.
thorizdin
Quote:
Originally Posted by kravi
Additional note. I have lost adrenaline getting attacked, rather than gained it. When getting struck I generally lose a "little" bit of adrenalin per attack. I've noticed it particularly with different flavours of devourer. Not a "full" measure, but a tiny little bit. It does add up though. Sometimes it takes me a lot of extra strikes just to charge a skill.
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NotoriousEvil
I believe it's also Balthazar's Spirit that makes you gain energy and adrenaline when taking damage.
AW Requiem
Quote:
Originally Posted by Asrial
In the arena, I've been using Distracting Shot on warriors using Sever Artery and then it seems like 5 seconds later they're using it again.
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Samurai Kun
Oh so it only gains when you make succesfully attack? Sometimes it feels you get it while you take some damage. Because when in PvP, if I rush into the enemies I get killed but my adrenaline is full on every 4 skills. And I have hitted once or twice whitout eny adrenaline rasing skills. It's good when I get resurrected I have full adrenaline and I'm ready to empty my strikes to a monk.
It just feels like I get adrenaline when I'm under attack...
It just feels like I get adrenaline when I'm under attack...
Shmash Witdaclub
Has anyone else ever had a problem where they have been on a mission and their adrenaline never went up at all? I tried to use berserkers stance and that yell to try and get it up and it never moved. Being a hammer warrior this was very frustrating considering i could never really do my job on these missions.
This has happened to me at least 4 times. I /bug every time it happens so the GW crew will read about it.
Shmash
This has happened to me at least 4 times. I /bug every time it happens so the GW crew will read about it.
Shmash
Arvydas
maybe they evaded your hits, so u get no adrenaline gains from landing hits.
Prowler250
When my friend joined my guild, his adrenaline stoped chargeing even when attacking, when he left it started chargeing up again. Any reason for this???
Shmash Witdaclub
There is no way that mobs throughout the entire mission evaded my attacks. It still has only happened to me the 4 times, I hope it never happens again. I just think that there may be some sort of bug here.
Shmash
Shmash