I am changing my Monk from Necro seccondary to Mezmer in an effort to gain more resiliance to energy Starvation in pvp ....as a necro secondary i find it too costly to swap out Word of Healing for Well of Power (both Elite) and then pray i get to the body before the other necro does , then i gotta be in AoE too ....to much for +2 energy in my opionion ...because of this i wish to keep my elite as WoH...so as im sorta new to mezmer my question is this :
What 2 mezmer Skills (Non Elite) best keep/prevent the energy from hitting zero on a dedicated healing Monk?
please keep in mind i use divine boon so my enrgy regen will be at +3 and i have only room for 2 or Maximum 3 mesmer skills...... also i wish to use Mantra of Resolve or Mantra of Concentration to prevent interuption ....altho mantra of resolve could cost alot of energy under certain circumstances...any thaughts on that as well.
Thank You
Vaz
Un-interupted Healing?
Vaz
Neo-LD
Mo/Necs sustain energy trough offering of blood, not well of power. As for mesmre, Id say energy drain and channelling for energy replensihing, hex breaker for anti-hex, and inpired hex for both.
monkeyink
I heard a lot of talk about Channeling being the most awesome thing since sliced bread so I made a Mo/Me to try it out. So far I'm disappointed with channeling. Sure, it's cool if I'm soloing in PvE and completely surrounded by mobs but in PUG's (and I'd assume in PvP) your job as primary healer is to AVOID the mobs. If no one is around you, channeling does nothing to help your energy pool.
In addition, if you are surrounded by a significant number of creatures/players you'll get just as much benefit out of Balthazar's Spirit, if not more. Think about it this way:
With Balth's Spriti: 5 people around you means you get 1 energy for every swing of their weapon which could mean as much as 5 energy or more per second. You don't have to spend any attribute points for this to work and you can leave it on as long as you are being attacked.
With Channeling: 5 people around you only means you get 5 energy everytime you successfully cast a spell. Interupted spells cause you to lose energy and you still get nothing from channeling. You have to cast 1 spell / second for 8+ seconds (depending on how many attribute points you are willing to dump) to match the energy return of Balth's Spirit.
Now, I know there is a -1 Energy Pip when Balth's Spirit is on but that is completely negated whenever you're getting pounded on. When you aren't getting pounded on, turn it off and you're good to go.
As a lvl 13 Mo/Me I took channeling out for some gold runs and was constantly running out of energy. Balth's Spirit, however, kept me running long and strong.
Peace.
-- EDIT --
To get back on topic, some recomendations for Mesmer skills in a healer build would be:
Energy Tap: Steal 8+ (depending on attrributes) energy from target enemy.
Archane Echo: It's expensive (15 energy) but it sure is cool to have healing hands cast on two people at the same time.
Drain Enchantment: Remove an enchantment from an enemy and gain energy from it.
Inspired Enchantment: Steal an enchantment, gain some energy from it and then recast it on someone on your team.
Just some ideas...I am by no means the authority on mesmers as they are still very new to me.
-- /EDIT --
In addition, if you are surrounded by a significant number of creatures/players you'll get just as much benefit out of Balthazar's Spirit, if not more. Think about it this way:
With Balth's Spriti: 5 people around you means you get 1 energy for every swing of their weapon which could mean as much as 5 energy or more per second. You don't have to spend any attribute points for this to work and you can leave it on as long as you are being attacked.
With Channeling: 5 people around you only means you get 5 energy everytime you successfully cast a spell. Interupted spells cause you to lose energy and you still get nothing from channeling. You have to cast 1 spell / second for 8+ seconds (depending on how many attribute points you are willing to dump) to match the energy return of Balth's Spirit.
Now, I know there is a -1 Energy Pip when Balth's Spirit is on but that is completely negated whenever you're getting pounded on. When you aren't getting pounded on, turn it off and you're good to go.
As a lvl 13 Mo/Me I took channeling out for some gold runs and was constantly running out of energy. Balth's Spirit, however, kept me running long and strong.
Peace.
-- EDIT --
To get back on topic, some recomendations for Mesmer skills in a healer build would be:
Energy Tap: Steal 8+ (depending on attrributes) energy from target enemy.
Archane Echo: It's expensive (15 energy) but it sure is cool to have healing hands cast on two people at the same time.
Drain Enchantment: Remove an enchantment from an enemy and gain energy from it.
Inspired Enchantment: Steal an enchantment, gain some energy from it and then recast it on someone on your team.
Just some ideas...I am by no means the authority on mesmers as they are still very new to me.
-- /EDIT --
theclam
Since you're a Boon build, I'd suggest you go back to Necro and take Offering of Blood. Here's a recent thread about a Boon Monk:
http://www.guildwarsguru.com/forum/s...ad.php?t=31880
If you want to stay as a Mesmer, then grab Energy Drain. Sadly, there aren't any Mesmer skills that offer the same except energy/second as Offering of Blood, except Channeling, but that is impractical.
http://www.guildwarsguru.com/forum/s...ad.php?t=31880
If you want to stay as a Mesmer, then grab Energy Drain. Sadly, there aren't any Mesmer skills that offer the same except energy/second as Offering of Blood, except Channeling, but that is impractical.
Mercury Angel
Well of Power is not for the caster...
21 seconds of 2 regeneration of energy = 14 energy gained over time.
That doesn't even pay for the spell.
If you wanted to use something like that, I'd say go for Mantra of Recall.
21 seconds of 2 regeneration of energy = 14 energy gained over time.
That doesn't even pay for the spell.
If you wanted to use something like that, I'd say go for Mantra of Recall.
kelvanor
honestly, dont think boon is a good choice for mo/mes. you can spam dwaynas, heal touch, orison, and word of heals almost constantly with 4 regen. 2-5 points in inspiration and you have a ton of choices for interupts that give you energy for casting.