Okay, so I've been toying around with a R/N build that would be useful in PvE and PvP(atleast I think.) Here's the general idea:
1. Barrage[E]
2. Dual Shot
3. Enfeebling Blood
4. Mark of Pain
5. Rigor Mortis
6. Weaken Armor
7. Favorable Winds(faster attack) or Winnowing(more damage)
8. Ignite Arrow(more damage) or Barb Trap(slowing enemies)
Now for attribute allocation, I was thinking something like this:
Expertise: 10 or 11
Marksmanship: 10 or 8
Curse: 10 or 11
Wilderness Survival: 5 or 3
Right now, the main problem I see is energy management. I was thinking about replacing Barrage with Marksman's Wager, but that would be at the cost of AoE damage. Any suggestions to make this build better would be greatly appreciated. Thanks.
-Red1086
R/N build, need suggestions
Red1086
BrokenSymmetry
The big problem for all R/N's is that almost all Necro skills are spells, which are not affected by expertise, so you will have an energy problem. Some solutions for this:
- Use the few necro skills that are not spells (such as Vampiric Touch). The energy cost of these skills is reduced by Expertise.
- Use Ferocious Strike or Marksman's Wager to gain extra energy. Both are elite skills.
- Only use 1 or 2 Necro skills, more as a supporting role to your Ranger skills.
My own R/N uses Ferocious Strike for the energy (with this skill you will never be out of energy), and only has a single Necro skill in the skill bar (in most cases Faintheartedness, which nicely tops out the poison and bleeding degen of the ranger skills, and greatly reduces the damage output of warrior types).
- Use the few necro skills that are not spells (such as Vampiric Touch). The energy cost of these skills is reduced by Expertise.
- Use Ferocious Strike or Marksman's Wager to gain extra energy. Both are elite skills.
- Only use 1 or 2 Necro skills, more as a supporting role to your Ranger skills.
My own R/N uses Ferocious Strike for the energy (with this skill you will never be out of energy), and only has a single Necro skill in the skill bar (in most cases Faintheartedness, which nicely tops out the poison and bleeding degen of the ranger skills, and greatly reduces the damage output of warrior types).
Red1086
What do you think if I changed to N/R. I would have more energy in that case. Since I wouldn't have barrage, I was thinking for an Elite skill Spiteful Spirit may work well. Anymore suggestions are welcomed.
Red1086
1. Enfeeble
2. Mark of Pain
3. Barrage[E]
4. Favorable Winds
5. Tigers Fury
6. Dual Shot
7. Called Shot
8. Barbed Trap
Reworked for less energy problems. Any thing else anyone can think of?
2. Mark of Pain
3. Barrage[E]
4. Favorable Winds
5. Tigers Fury
6. Dual Shot
7. Called Shot
8. Barbed Trap
Reworked for less energy problems. Any thing else anyone can think of?
drowningfish999
You have a lot of different arrow attacks(Barrage, Dual, Called). I don't know what your strategy behind the build is but you could probably take one of those out and replace it with something else, or just to make room for something like a rez signet.
ComMan
Yeah...I don't see what you're trying to do.
Try to limit yourself to three attributes. For a Ranger, your pretty much limited to Expertise/Marksmanship/???. If the last one is a necro attribute, try to think of what skills in that line will work best for what you want to do.
Try to limit yourself to three attributes. For a Ranger, your pretty much limited to Expertise/Marksmanship/???. If the last one is a necro attribute, try to think of what skills in that line will work best for what you want to do.
Red1086
Well, I was going for a dmg build vs mass mobs using curses. I wasn't really sure what do throw in there towards the end of my list so I just put some things that sounded good.