No PvE RPG in GW?
Shazbot
Based on everything I read about the zone instancing model in GW, I expected an intelligent PvE game. Instead, what I've found is the same old lazy programming, repetitive mob spawning model that every MMORPG has been using for years.
GW is advertised as having an advanced AI for managing zone instancing. It's supposed to analyze the characters in the group and then adapt the zone to prevent duplicate adventuring. There's little, if any, truth in those claims.
For example, enter the catacombs. Run a few quests and in the process eliminate every mob there. Leave. Get a new quest. Go back to the catacombs. Tah dah! All the mobs you killed are magically respawned right where they were before so you have to grind your way through them again! So much for adaptive zone instancing.
This in nothing new. We get this in every other game on the market.
So, basically, GW is designed to live up to it's name: PvP between guilds. If PvP is your thing, then GW has a lot going for it. Otherwise, anyone looking for an on-line RPG will have to look elsewhere (as in back in that stagnant heap of rehashed, bad game designs).
So, am I the only gamer that was hoping for more from this game?
GW is advertised as having an advanced AI for managing zone instancing. It's supposed to analyze the characters in the group and then adapt the zone to prevent duplicate adventuring. There's little, if any, truth in those claims.
For example, enter the catacombs. Run a few quests and in the process eliminate every mob there. Leave. Get a new quest. Go back to the catacombs. Tah dah! All the mobs you killed are magically respawned right where they were before so you have to grind your way through them again! So much for adaptive zone instancing.
This in nothing new. We get this in every other game on the market.
So, basically, GW is designed to live up to it's name: PvP between guilds. If PvP is your thing, then GW has a lot going for it. Otherwise, anyone looking for an on-line RPG will have to look elsewhere (as in back in that stagnant heap of rehashed, bad game designs).
So, am I the only gamer that was hoping for more from this game?
Loviatar
they are talking major story components not small quest details
real life example
clear out a bat cave get every one of them dead and come back a few weeks later and you will find.............bats
they were there because it was a good place for them to begin with and there are more to replace the ones you killed
actually read what they said before squalking
it would be screwey if nothing came back
real life example
clear out a bat cave get every one of them dead and come back a few weeks later and you will find.............bats
they were there because it was a good place for them to begin with and there are more to replace the ones you killed
actually read what they said before squalking
it would be screwey if nothing came back
Thumpy
Are you sure they didnt meen that the AI will just adapt to your size and skill of group? Which in my mind is different from anything else! (Cept for Dark Age of Camelot: Catacombs which now has a system like it, which just came out).
Correct me if im wrong but your looking for different mobs evertime you enter the same area?
I would have to agree, if you are looking for a game that things dont come back and once you clear a area its clear but still allows you to go back there try a game like Buldars Gate: Dark Alliance or Champions of Norrath for ps2 or xbox.
Maybe im confused on what you are askin, sorry,
-Thumpy
Correct me if im wrong but your looking for different mobs evertime you enter the same area?
Quote:
Originally Posted by Loviatar
it would be screwey if nothing came back
|
Maybe im confused on what you are askin, sorry,
-Thumpy
Loviatar
no
he is refering to the altering of the map you go into to reflect the group experience
example
if an npc is normally on that map but someone in the group is a bit farther along in the story and saw that npc killed that npc will not be shown to the group as it would be a paradox
he is refering to the altering of the map you go into to reflect the group experience
example
if an npc is normally on that map but someone in the group is a bit farther along in the story and saw that npc killed that npc will not be shown to the group as it would be a paradox
Thumpy
Oh, i see sorry Shaz!
Thanks for clearing that up for me!
-Thumpy
Thanks for clearing that up for me!
-Thumpy
Elythe
I believe what Shazbot is saying is that he/she expected a more dynamic form of PvE. Monsters spawn in the same place every time you enter an area (from my experience, haven't been through the whole game), so every time you enter an area you generally see the same mobs in the same place. Shazbot was expecting something more random and varied that would increase the number/difficulty of mobs based on the composition and level of your team.
I'd say that the fact that mob spawning isn't dynamic is kind of a let down to me too, but I don't really mind it so much. The game's still beautiful and grouping with intelligent players is quite fun. It has a lot to offer, even if it does fall back on some MMORPG standards. Also, it's still beta. Maybe that's something that'll be polished somewhere down the line, who knows?
I'd say that the fact that mob spawning isn't dynamic is kind of a let down to me too, but I don't really mind it so much. The game's still beautiful and grouping with intelligent players is quite fun. It has a lot to offer, even if it does fall back on some MMORPG standards. Also, it's still beta. Maybe that's something that'll be polished somewhere down the line, who knows?
Roken
Quote:
Originally Posted by Shazbot
So, am I the only gamer that was hoping for more from this game?
|
Ill tell you what you're going to hear a thousand times... " 'Tis still is beta. "
Loviatar
Quote:
Originally Posted by Roken
The only issue I see with it is named mob camping, though I have not seen any named drop anything legendary, unless it is a quest item.
Ill tell you what you're going to hear a thousand times... " 'Tis still is beta. " |
you can camp to your hearts content and not ever find the super uber weapon of balance breaking vigor
skyraker
Most MMORPG's treat respawns as 'you sit and wait long enough, the monster will reappear.' I've been in an area for almost an hour and the beauty is I know if I took a wrong turn I don't have to worry about that level 15 boss I killed already returning.
Also, I've seen the area(non-mission) change based on what quests I have/completed, and somewhat on group size and ability. A couple of the 'clear the road' quests have been like that.
Also, I've seen the area(non-mission) change based on what quests I have/completed, and somewhat on group size and ability. A couple of the 'clear the road' quests have been like that.
Grumpy Monkey
but still this is the beta testing still there may be a few new things when it comes out? theres gonna be a few CDs of this game were only getting a small download of it.
specs:
Windows® XP/2000/ME/98
Intel Pentium® III 800 Mhz or equivalent
256 MB RAM
CD-ROM Drive
2 GB Available HDD Space
ATI Radeon 8500 or GeForce 3 or 4 MX Series Video Card with 32MB of VRAM
16-bit Sound Card
Internet connection
Keyboard and mouse
i know i have not downloaded 2GBs
-=GB=-
specs:
Windows® XP/2000/ME/98
Intel Pentium® III 800 Mhz or equivalent
256 MB RAM
CD-ROM Drive
2 GB Available HDD Space
ATI Radeon 8500 or GeForce 3 or 4 MX Series Video Card with 32MB of VRAM
16-bit Sound Card
Internet connection
Keyboard and mouse
Quote:
2 GB Available HDD Space |
-=GB=-
Ignotus
I actually encountered what appeared to be some type of dynamic spawning yesterday. When I entered Old Ascalon from the Sanitarium (forget the exact name) with a warrior henchman in my group, there was a mob to the left that was similar to hulking rock golem mobs (can't remember the exact name), but he was glowing and double the level of the "normal" rock mobs. One time he was glowing red and had a name fiery name. Most other times he was glowing yellow and had a different name. When I entered this area alone without any henchmen, he was NEVER there, but instead replaced with a normal, lower level hulking rock mob. There is also a parchment maker NPC straight in front of you when you zone in from the sanitarium. One time when I zoned in, he wan't there. I also noticed this time that instead of there only being hulking rock golems, there were now several grawl that were attacking the golems. The zone was definitely NOT spawned with the exact same mobs every time that I entered. It wasn't different EVERY time, but it was different sometimes.
varyag
Quote:
Originally Posted by Shazbot
Thanks, Loviatar. Give me just a moment while I place your name at the top of my 'Forum Trolls to be Ignored' list.
|
Ignorance is bliss?
Thumpy
Quote:
Originally Posted by Shazbot
Thanks, Loviatar. Give me just a moment while I place your name at the top of my 'Forum Trolls to be Ignored' list.
|
Just a thought,
-Thumpy
Devil's Dictionary
Quote:
Originally Posted by Shazbot
Thanks, Loviatar. Give me just a moment while I place your name at the top of my 'Forum Trolls to be Ignored' list.
|
However, posting "I hate this game" on the game's fan site isn't that far from trolling.
I disagree with you from the beginning; I was watching where this discussion is heading and from my current point of view, it is to be locked in the nearest future if you do not stop trashing each other. I am not saying you shouldn't post anything except love letters to ArenaNet. It would simply be better for everyone without "you troll!" accusations.
In reply to your question, I could say the same when I was playing the open beta event. I also clearly remember how I was annoyed by the fact that monsters respawned in Diablo 2. In GW, on the other hand, I don't feel to be 'ripped off': I realise that Guild War is about tactical combat (unlike Diablo-clickfest) and I don't mind restarting the mission as long as the people I am adventuring with are decent. Believe me when I tell you that if you haven't played GW with a good group, you haven't played GW.
I do hope you'll eventually change your opinion as I personally enjoy GW.
Armaio
I cant believe you are even making a big deal because mobs spawn back in the same place, get a life buddy...
Kaiwyn
I think it is cool because this obviously isn't a game that Shazbot will purchase and enjoy, so we won't have to put up with his incessant grousing on the message boards.
βlitzkrieg
Aye, I knoww what you say.
Sometimes I wouldn't mind just going out by myself and killing a few random monsters, getting some gold, etc. But, you have to have a huge party to just survive. The quests do get a little repetative.
Sometimes I wouldn't mind just going out by myself and killing a few random monsters, getting some gold, etc. But, you have to have a huge party to just survive. The quests do get a little repetative.
Xellos
Quote:
Originally Posted by Shazbot
Based on everything I read about the zone instancing model in GW, I expected an intelligent PvE game. Instead, what I've found is the same old lazy programming, repetitive mob spawning model that every MMORPG has been using for years.
GW is advertised as having an advanced AI for managing zone instancing. It's supposed to analyze the characters in the group and then adapt the zone to prevent duplicate adventuring. There's little, if any, truth in those claims. For example, enter the catacombs. Run a few quests and in the process eliminate every mob there. Leave. Get a new quest. Go back to the catacombs. Tah dah! All the mobs you killed are magically respawned right where they were before so you have to grind your way through them again! So much for adaptive zone instancing. This in nothing new. We get this in every other game on the market. So, basically, GW is designed to live up to it's name: PvP between guilds. If PvP is your thing, then GW has a lot going for it. Otherwise, anyone looking for an on-line RPG will have to look elsewhere (as in back in that stagnant heap of rehashed, bad game designs). So, am I the only gamer that was hoping for more from this game? |
2. If bunnies came out and attacked you the catacombs, it wouldn't fit. The catacombs are part of the tutorial, and so, is made more persistant to fit the difficulty. Places like exploring Lions Arch will give you different monsters each time.
Your right on some parts, but your expectations are high. There isn't much hints of technology that allows casual gamer computers to run super AI's that pull of strategies like the top 10 guilds. That's why they make the bosses higher level and have huge stats, along with giant armies. If they were smarter, they wouldn't need to be stronger.
Scaphism
Ok, this thread started out in a perfectly reasonable manner. Shazbot had a gripe with the game. Some people disagree. That is fine. However, that does not mean people need to air their grievances in public or gang up on newcomers whose opinions of the game differ from their own. This thread is not going anywhere constructive, so it is now closed. If any of you have a desperate need to reopen it, you can PM me with your reasoning and I will consider it.
Thread Closed.
Thread Closed.