Based on everything I read about the zone instancing model in GW, I expected an intelligent PvE game. Instead, what I've found is the same old lazy programming, repetitive mob spawning model that every MMORPG has been using for years.
GW is advertised as having an advanced AI for managing zone instancing. It's supposed to analyze the characters in the group and then adapt the zone to prevent duplicate adventuring. There's little, if any, truth in those claims.
For example, enter the catacombs. Run a few quests and in the process eliminate every mob there. Leave. Get a new quest. Go back to the catacombs. Tah dah! All the mobs you killed are magically respawned right where they were before so you have to grind your way through them again! So much for adaptive zone instancing.
This in nothing new. We get this in every other game on the market.
So, basically, GW is designed to live up to it's name: PvP between guilds. If PvP is your thing, then GW has a lot going for it. Otherwise, anyone looking for an on-line RPG will have to look elsewhere (as in back in that stagnant heap of rehashed, bad game designs).
So, am I the only gamer that was hoping for more from this game?
S

