It is becoming very frustrating...

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

i think the answer lies with the fact that most players dont notice the effects that a necromancer or even mesmer has on the enemy - anyone can see a monk healing, elementalist casting a spell, or warrior fighting - but no one will notice if the enemy cant attack, lost its energy, or can't use its healing spells - unfortunate but probably true.

Rocco The Flipside

Ascalonian Squire

Join Date: Jun 2005

W/N

I usually kick necromancers or mesmers in ToA because I have wasted probably around 1k with them trying to make 5 man smite run. Seems like none of them use their skills, they would either try to tank and shoot blades with their bows!

Zubrowka

Zubrowka

Frost Gate Guardian

Join Date: May 2005

I have just started a Me/N character and I am simply amazed by now quickly I can suck the life out of enemies. A warrior would still be hacking away at the first guy when I've already killed the second, the third is dying, and I am stealing energy to use on the fourth. Killing bosses is especially satisfying. Sometimes they die so fast from backfire that they would collapse just as the warrior is getting there.

crazy diamond

crazy diamond

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Talesin Darkbriar
Amnon,

Read your post, started to feel bad for you and then I had a sudden thought:
Is your character's name really "Nine Eighteen?"

Please take the following constructively:
If you want to do all the "serious" things in the game and be taken as a "serious" player, your name is a direct reflection of your intent, maturity, and character. - or complete lack of.

Naming yourself, "I like Pie", "Lick my taint" ad infinitum, not only bars you from getting into groups with people demonstrating brain activity, most often they will flee a group with a person of such a name in it.
To put it bluntly, If you are not a moron, don't use a moronic name.

Occams razor my friend - the most obvious, simple solution is generally the correct one. If you cannot find a good fantasy name, even "Bob the Rabbit" is better than "Nine Eighteen"

. . . Unless of course you're playing Star Trek online...

Talesin
So you're saying that you actualy gauge people based on their *names*?

You're dumber than the people who wont take necros because of their class.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

I've created the most non-damaging mesmer/necro... Funny thing is, all his damage is dealt through ultimate controlling of the battlefield! muahahaha...

mes/nec.

I say, I'm anti-mob mesmer! I make tanks live forEVAR!! And then the invites come in.

Some noobic morons say, "Mesmer can't heal!!" And I say, NOOB! lol... Dmg Reduction and stealing energy to shut down casters and do MORE damage reduction is a perfect blend to me.

Now to get to my massive nuke, Desecrate Enchantments. Then I'll be smiling...

Amnon

Ascalonian Squire

Join Date: Jul 2005

Lionhead Clan

N/E

Quote:
Originally Posted by proffbeer
c) haven't been a caster getting some necro loven' before
... Dude, that's just sick. I HOPE you're talking about Blood is Power or Blood Ritual.

Dumachum

Dumachum

Frost Gate Guardian

Join Date: May 2005

Florida

na

R/E

Anyone been in Ring of Fire outpost lately? It's ALL Warriors, Elementalists, and Monks with the first 2 being the most populous. I tried getting through it with my Ranger (again ~_~) this morning so I could cap my Abbadons and Hells skills (Greater Conflag). Miserable failure.

As usual first thing I notice is I have been LFG for about 15 minutes and haven't even gotten a blind invite because I am a Ranger. Then I look around and *&^% it's ALL Warriors and Elementalists.....correction W/Mo's and Elementalists with a few primary monks scattered about. There were less Rangers, Mesmers, and Necros in the zone then Monks now.

I finally get a pick up and.....*dun dun dun*......attack of the noobs. Some fool runs straight into the pack of Mursaat (that you dont have to kill) and starts attacking them. He manages to grab aggro from some away from brechnar and ends up getting killed and the rest of the party under attack. At this time "angry bastard 1" decides to "drop us noobs" and leave the instance.

The rest of us then die so we can restart in the outpost and we kick the guy losing a coupel other people as well to drop outs. We get another group together and retry.

We dodge the Mursaat and kill the first couple groups of Jade. *Dun Dun Dun* The new elementalist we picked up leaves the instance for no reason. We decide to continue. We make it to the Mursaat fortress and start systematically breaking the seals and working our way into it. This is where things inevitably start going south again. First one monk goes ninja afk and half the group dies taking out a Mursaat boss and company. We also learn that one of the Elementalists has no idea what firestorm was (wtf?) after the Warrior calls repeatedly to use it while he had the mobs clustered. As we are reviving this earns the elementalist an asschewing from another egomaniacal warrior who is basically "We died because you didn't do what I said". Then the mesmer has words with the warrior.

We are finished reviving and we are recharged. Everyone is back, or so we thoguht. We attack the next group of mobs and.......the OTHER monk is ninja afk. The active monk gets ganked, then the warrior because there is no one to heal him. Then the rest die while we try to out dps the mobs leaving me alone with the STILL afk monk. This is when peopel start really goign at each other and soon everyone has dropped back to outpost even though I had a res signet. I revive the monk who paid attention and we both quit out and log off.



I swear the state of this games RP-Storyline mode is HORRIFIC. The people are selfish discriminating fools who refuse to learn how to play the game. There are a billion Warriors and Elementalists everywhere and Rangers, Mesmers, and Necros have next to nil chance of getting into groups and then in the rare case we do, as above, 9/10 groups eat themselves from the inside.

Yunalesca

Yunalesca

Ascalonian Squire

Join Date: Jul 2005

michigan

Shinra Faction

Mo/Me

Hmmmm, I guess I'll put my two sense in.

I just started playing a Me/N and I literally have no trouble at all getting parties. Why does everyone act like it's so hard to put a party together? I'm already lvl 11 with almost no problems partying because I always make the party. Really it's better for both of us.

Anyways, I beat the game with my monk, and as any monk will say, it's always good to have a blood necro around. Really, necros are cool looking and everything, but I really think that it attracts the more immature or younger players because they are in that sort of stage where they're like 'deth is kewl' and all that jazz. So I've had a diffuclt time finding GOOD necros to party up with. I mean I have just seen too many 'not smart' necros that have been the end of us.

One thing that bugs me is when Necros use melee weapons. When I'm monking, this is my absolute worst nightmare. For one, necros die....let's see....pretty much the fastest besides eles getting caught in the line of fire. A dead necro is a very very useless necro. lol.

As for partying up, when I'm not playing my Mesmer I always add them ingame, I hardly have ever seen one randomly leave the party. I know we're not talking about them, but my biggest hugest pet peeve is when our party needs a healer or a tank (because let's face it, you usually need healers and tanks and i get 15 rangers requesting an invite. That just really really annoys me. No, you can't heal (unless you're a monk as well, but I don't even have that much luck) , and no you can't tank. So please stop trying to randomly add yourself to parties. Because if we wanted a ranger, and mostly like because of the surplus and the dropout rate, we don't, we would have a sea of them to pick out who we think would best fit in. It's almost entirely not your fault, but there are just too many. No offense though, I am going to work on a ranger build for PVP because I have seen them work wonders. But for PVE, I really dont' find them that useful besides in the UW.

Don't think I missed anything. Kthanks

emil knight

Lion's Arch Merchant

Join Date: May 2005

Chicago,IL

The Knights Of Temerity

R/Mo

Quote:
Originally Posted by Yunalesca
Hmmmm, I guess I'll put my two sense in.

I just started playing a Me/N and I literally have no trouble at all getting parties. Why does everyone act like it's so hard to put a party together? I'm already lvl 11 with almost no problems partying because I always make the party. Really it's better for both of us.

Anyways, I beat the game with my monk, and as any monk will say, it's always good to have a blood necro around. Really, necros are cool looking and everything, but I really think that it attracts the more immature or younger players because they are in that sort of stage where they're like 'deth is kewl' and all that jazz. So I've had a diffuclt time finding GOOD necros to party up with. I mean I have just seen too many 'not smart' necros that have been the end of us.

One thing that bugs me is when Necros use melee weapons. When I'm monking, this is my absolute worst nightmare. For one, necros die....let's see....pretty much the fastest besides eles getting caught in the line of fire. A dead necro is a very very useless necro. lol.

As for partying up, when I'm not playing my Mesmer I always add them ingame, I hardly have ever seen one randomly leave the party. I know we're not talking about them, but my biggest hugest pet peeve is when our party needs a healer or a tank (because let's face it, you usually need healers and tanks and i get 15 rangers requesting an invite. That just really really annoys me. No, you can't heal (unless you're a monk as well, but I don't even have that much luck) , and no you can't tank. So please stop trying to randomly add yourself to parties. Because if we wanted a ranger, and mostly like because of the surplus and the dropout rate, we don't, we would have a sea of them to pick out who we think would best fit in. It's almost entirely not your fault, but there are just too many. No offense though, I am going to work on a ranger build for PVP because I have seen them work wonders. But for PVE, I really dont' find them that useful besides in the UW.

Don't think I missed anything. Kthanks
Ahh yes, but you see... you're doing the same thing to Rangers that the original poster is say happens to Mesmers and Necros...

Please, everyone... don't discount Rangers anymore than any other class. I've been playing a Ranger since January Beta and I will always have him in my roster. Rangers are targeters, adding conditions to our prey and directing fire to the enemy. The Ranger has to know which targets are the most dangerous or at least be able to quickly assess that. A bad call could divide the party's attack and cause the group to meet a quick end.

I've seen groups with no monk or warrior primaries breeze through missions... the trick is, finding a group where everyone knows thier role. If everyone does their part and cooperates, you should be able to make it through almost every mission with only minor attrition.

Give it a try some time... just for laughs, cobble a group together from just anyone around and watch how the mission plays out...

Aidan Gawain

Frost Gate Guardian

Join Date: Apr 2005

Rangers have trouble getting into groups, too. To most people, the group roles are, in order of importance:

Healer - Monk. The shortage of Monks and desparate need for a healer make it easy for healing Monks to find groups.
Tank - Warrior. They can't get into groups as easily as Monks, though, because there's so many of them.
Damage-dealer - Elementalist. They have moderate difficulty finding groups as they can be replaced by other classes.
Anti-caster - Mesmer. Outside of PvP, this isn't as necessary, so they have a hard time finding groups.
Caller/Puller - Ranger. They have trouble finding groups because other classes can fill this role. Though they have other uses, most non-Rangers don't really have a good idea of what those uses are. Of course, in FoW/UW they can always group with each other in a trapping party.
??? - Necro. Though they have uses, most non-Necros don't really have a good idea of what those uses are, resulting in them having trouble getting invited to parties.

Dumachum

Dumachum

Frost Gate Guardian

Join Date: May 2005

Florida

na

R/E

I've found that Rangers, Necros, and Mesmers have about a equally bad chance of getting into groups these days. Usually when you are lucky enough to find a group that isn't strictly "trinity" it's "trinity plus 1" or 1-3 W/Mo's, 1-3 Elementalists, 1-3 Monks till you have 1 slot in the party left then that last slot gets dedicated to the "tag along" Ranger/Mesmer/Necro as I've seen it put by some groups recently. Maybe Necros have a slightly, but hardly noticable, easier time because they have those well spells that more groups have started to learn to enjoy.

But usually if you're not taking damage, dealing damage (with lots of flashy lights and effects, or healing damage then no one wants you.

Gedscho

Lion's Arch Merchant

Join Date: Jun 2005

the Zen Men

Mo/W

if anybody says "[classname] sucks", you and me know, that person does just that himself.
Sucking, that is.

oh btw i think warriors suck.
but really, i dont know any class that is easier to make... useless.. non threatening....
but hell, if i know how to play all classes, maybe i will see, that ANYBODY is easy to shut down, if done properly.

Immortal Flame

Immortal Flame

Lion's Arch Merchant

Join Date: Apr 2005

LA, California

Nothing to Lose [NtL]

The way I see it, if you play a nec or a mes well, when a group does invite you you know they will won't be noobs at least. But if your not that patient, invite those people too lazy to form their own groups.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Necromancers are pretty versatile. They're really good in just about any group build.

With that said, there are 2 main reasons why Necromancers are not particularly sought after in PvP.

1) Necromancers are THE anti-melee. Sure, they are good at taking othe professions down, in much the same way Mesmers aren't exclusively anti-caster, but it is, however, what they specialize in. The problem lies in the fact that just about EVERYONE can go anti-melee and be damn good at it, resulting in a diminishing Warrior population in PvP. Ranger is anti-melee. Monk (smiting) is anti-melee. Mesmer is anti-melee. Elementalists are anti-melee. Necromancers are anit-melee. Hell, even warriors are anti-melee. Every single one of them is damn good at taking down Warriors.

Ranger does it by inflicting multiple-conditions and using stances (Though this can be countered easily, the conditions can be put back on quite easily, too. If the Warrior is busy healing the conditions, he isn't doing damage). Bleeding+Poison ignore armor.

Smiting Monk's spells ignore armor. Nuff' Said.

Mesmers can give the Warrior a hard time attack and punish him for it when he does. Example: Ineptitude or Spirit Shackles + Mind Wrack. Becuase the warriors energy is killed off so easily, Sword warriors are hit the hardest. Every single spell of theirs is armor ignoring.

Elementalists. Air elementalists can blind and apply weakness to the warrior, knock him down, and has spells that pierce the armor. Earth elementalists can put on buttloads of armor, have ward against melee on at ALL times (giving the warrior a perpetual -50% chance to hit... overpowered...), has spells that ignore defence, can slow them down or completely stop them in their tracks, and can knock them down. Water elementalist can slow them down and attack from a distance. Fire elementalists can light them on fire (more armor ignoring).

Then their is Necromancers... hehe. They can do just about everything you can imagine to a warrior. Half their attack speed? Check. Punish them for attacking? Check. DoT that ignore armor? Check. Spells that weaken armor? Check. Killing off the Warrior's accuracy? Check. They can actually heal themselves everytime the warrior attacks. They can hurt the warriors whole team when the warrior is attacking. Necromancers are a Warrior's worst nightmare.

As you can see, everyone preys on Warriors, and it only takes a few spells to kill off their efficiency. There really isn't much need for someone to particularly specialize in killing them. The numbers of warriors in serious PvP is plummeting. In the wise words of a redneck hick from South Park "Dey turk mah jerb!"

2) Almost all necromancer builds rely on enchantments/hexes. The can be removed, but the removal method you should fear most is not that of a monk, but the spirit "Nature's Renewal". This completely removes ALL hexes and enchantments.

However, I do not suggest nerfing Nature's Renewal or the spirit spam build. It took creativity to make the spirit spam build, it will take even more creativity to create a counter (remember when people were screaming there wan no counter for all W/Mo builds or Spike Teams?). The most effective counters so far is Edge of Extiction and having another ranger focus on interrupting whoever is dropping the spirits, in much the same way you must have a mesmer dedicated to shutting the monk down.




What I suggest for increasing Necromancer invites is buffing Warriors up. Giving people reason to play Warriors again in PvP. For now, I do not forsee warrior's numbers increasing anytime soon. 'Coarse this could change in a moment's notice - New and devastating builds are constantly being created and falling, the next "fad" build could be with Warriors. People once said Rangers were completely useless, then the spirit spam build came out. Mabey Warriors will have the next fad build? That would surely put Necroes back in their job.

Arthur Eld

Ascalonian Squire

Join Date: Jun 2005

The Heathenreel

Me/E

In reply to earlier comments about Mesmers, I figured I'll reflect my thoughts on them. My main is a Mesmer/Elementalist (straight Mesmer though). I love him to death, and I have a pretty decent build that allows me to interrupt and annoy any type of character I come in contact with. While this may be good for PvP, I'll wholeheartedly agree that in PvE, Mesmers have more of a rough time proving their worth. Sure, I know I'm doing something. But a good example is bringing my level 20 Mesmer back to earlier missions to help out guildies. Sure, I'm level 20, have all of my high-level skills, good items, runed armor, etc. etc. But each fight still takes time to finish. A mesmer is just not an overpowering character in PvE. End of story. The only problem is that people often times confuse that with being worthless. My hat's off to the Mesmers out there.

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

The general dislike or fear of necros is on how they are played. I got into a group with several awsome necromancers with cool names to boot and we had a successful time. However I have been in groups with not so goot necros but I've also seen bad play from other classes as well. My fear (which does not stop me from grouping with them) is when the necro dies and has a huge minion army which then turns on the rest of us. Had that happen twice on one trip, kinda sucked. But with a good necro with a ton of minions... WOW... now that battle was AWSOME. Those minions kept everything in one spot while I stoned the heck out of that location with Meteor shower and firestorm.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

A good necro will bring Verat's Aura ;-)

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

I think the main problem is those who don't make their characters as good as they could be. It could be lack of experience in PvP, attribute points not well focused, and/or simply not using a good varity of skills to cover most counter attacks. I've run into many Mesmers that hadn't even heard of Shatter Hex!

Red Sonya

Desert Nomad

Join Date: Jul 2005

I used to be one that thought Necros suked as well, and mainly because one never saw them in Tombs groups very much (at least for the American teams, Koreans had them often though usually death magic for the spam of pets). But, for the heck of it I finally decided to just play a Pre-made Warrior killer Necro/Me. Woah, I kicked so much arse out there is was soooo funny. Warriors, ranger (especially rangers) I just dominated and this with a pre-made with only a few skills I had aquired with my R/N (my first character cause I didn't know what I was doing lol).

I found a build that can spam 25pts dmg almost unlimited, plus drain life and give me life at the same time and watch rangers hehe love killing rangers and warriors just go down faster than my W/Mo could ever bring them down.

My biggest fear though are air elementals and that darn chain lightning spike teams. I just can't counter it and end up dead within seconds.

I can drain a monk of energy pretty well, and spam him also with 25pt damage over and over. And I'm not giving out my build because to me it's the necro form of SPIKE and only my guildmates will know about it.

A 3 necro 1 monk team made it all the way to Team Arenas from the random pickup group arena, we kicked every team soooooo badly it was just hilarious. A new SPIKE TEAM necro group is born. haha

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

I ran a Necro/Ele to 20 and made a point of refusing to take monks. I did several missions with another Monk - I always initiated they corpse use discussion before we started so we had an understanding - I got to ascension at 14.

Commodore_Mcawesome

Lion's Arch Merchant

Join Date: Jul 2005

Dignity Glory Strength [DGS]

As a monk, I fear nothing more than a necro or mesmer (or, god-forbid, a N/Me). Backfire a monk and then spam them with hexes (especially life-degen) and they're likely dead, or at least rendered useless and take massive damage. *shudder*

Iceciro

Lion's Arch Merchant

Join Date: Jul 2005

Surface Warfare and Tactics

E/N

Honestly, the only problem my necro ever has is the same problem my hydromancer has - Nature's Renewal. Doubling the casting time on hexes just proves to be too much for a necro to handle and be combat-effective. Also, all you have to do is lay down another NR and remove all the hexes I have dumped on you.

Aside from NR, necro is a great versitile class. I will say, however, that in my experince, necro is better suited as a secondary than a primary. But without hex removal/NR, an angry necro can really ruin your day.

Hell Marauder

Krytan Explorer

Join Date: May 2005

People want healers because they like to inflict big damage and want others to watch their behind.
People want warriors because they want someone tough to block for them.
People want elementalists because they want to kill more faster.

Now, if those ignorant people play only these three classes in their characters' primary/secondary, how can you expect them to know about other classes' skills and values? Hence the discrimination, all comes from one thing: ignorance. Hopefully, time and experience will educate these people values of other classes.

zwitterion

Academy Page

Join Date: Jul 2005

Iowa. Or South Australia. Depending.

Mo/

Figured I'd throw a reply in just so this thread gets a bit fatter

I feel your pain, I've given up trying to get invites at ToA completely now, it's either create one or sit around for hours. But what's to be done? Everyone says necros rule, but clearly they don't rule enough to accumulate a sort of reputation in the community. Honestly I think there needs to be some changes to the class to affect that - namely in the blood and death schools (curses are, as many have agreed, quite awesome. But they're not very exclusively "necro" and it's sad to have an entire profession with only one really good attribute). Personally I think that either of the following would probably do wonders:

- Tweak the class to offer more support; seriously when was the last time a necro was picked up for anything but WOP and ritual (or similar)? I have trouble filling out a good support skill bar with necro skills.

- Add some pretty flashy stuff; Im half convinced eles owe a large of their rep to the fact that one of their spells involves chunks of fire raining down from the sky. Monks sheathe people in waves of blue-white healing light, and often as not, sparkles. What do we get? Sometimes some green mist comes out of our toes. I'm not saying eye-candy is going to make all the difference, but along with a little added utility (i'm looking at you, Death spells) it could help a LOT.

Lordcaster

Pre-Searing Cadet

Join Date: Jul 2005

Mo/E

Without a doubt a necro makes a healing monks life a great deal easier.Hate it when we do a tough mission without one.

zwitterion

Academy Page

Join Date: Jul 2005

Iowa. Or South Australia. Depending.

Mo/

Quote:
Originally Posted by Lordcaster
Without a doubt a necro makes a healing monks life a great deal easier.Hate it when we do a tough mission without one.
but does a necro with BiP beat just taking another monk...

Stell Pol

Stell Pol

Ascalonian Squire

Join Date: Jul 2005

Thered Yakuza

R/Mo

That's a good question. I think if you have a good monk or two monks a necro would be better because they can do more than help the monk, if the necro is built right. If you have a mediocre monk you might want another.

But on the forum topic, from my experience, Mesmer's have the hardest time finding groups. I don't have a mesmer but my roomate does and I see them standing around all the time. Necro's can well of blood/power/whatever, help the monk, debilitate the warriors or just do lots of damage. The mesmer seems less variable.

Just to join the cryfest, I have a Ranger. All people want me for is pulling and if they already have a ranger for that, I'm usually not wanted. I know it's not as bad as being a necro or mesmer but I do know how you feel.

Axis

Ascalonian Squire

Join Date: Jul 2005

White Redeemers

N/Me

I m a N/Me and I just want to say that I have very rearly problems finding a group for UW, FoW or the Tombs. I m Rank 2 so I m experienced, but even before.. in the begining it wasnt hard for me to find a group. I allways say what I m using (blood and curses) and what exp or rank i have and I often get invitations.
I think that people that underastemate necroes dont know how great support class necroes are. One reason for that may be that many necroes are trying to do lots of dmg, play them on a wrong way, and thats not the necroes strogest side. Necroes are a support class, try to play them that way and experienced players from other classes wil apricate what you are doing.
I often hear positive feedback form other classes, like I m a ace and thing like that... but they also tell me that many people dont know how to realy play a necro.

Just tell the monks that you are using Blood is Power and they wil love you.

Axis

Ascalonian Squire

Join Date: Jul 2005

White Redeemers

N/Me

When it comes to mesmers.. at least in the Tombs.. I dont think they have that hard time to find a group. Experienced mesmers are everyones nightmare in the tombs and in most cases after the monks people go for mesmers. But again.. its all about how experianced the player is.

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

ok, necros...mesmer and anyone that wants to get aninvite these days...little tip...


TRY MAKING THE CHARACTER A WOMAN VERSION

i get random invites often, but once they realise im not asended, they go away, simple as that.
and this is with my necromancer monk.

fact is, people are looking first at the main class, which is easy to see by the armour the charater is wearing, and the appearance.
easy to spot a monk, but harder to spot a monk/mesmer.

and yeah, i know it shouldnt matter what gender your charater is, but to be honest, most of the time, a lot of folks seem to just want to act like horny teens.

most people not being the *smart* ones, though....

Lemmy

Lemmy

Ascalonian Squire

Join Date: Aug 2005

One thing is that rank in pve doesn't meen nothing, I was once in group where ele claimed to be 5th rank one. As it came after few groups in FoW he had max energy 25 as he claimed (exhaustion)... because he "took his pvp air build with himself..."
Also "EXPERIENCED UBER RANKED TEAM is often group of rushers and usually don't have idea that difference between pve and pvp is something like basketball and volleyball, we have ball, we use hands to to hadle it, we score points, but overall strategy is different and game is different.

Back to the subject, it saddens me that Necros and Mesmers have huge problems for getting a group. Most people create 3Mo(2-3)W(2-3)E, because
<sarcasm mode as commonly believed>Eles do more damage than everyone else, Warriors are needed so mobs don't attack me, monks keep us alive - if we are dead, that meant that we had noob monks, Mesmers do nothing, although backfire is the only great mesmer spell, Rangers have crappy damage, their pet suck, but sometimes traps are usefull, Necros... hmm what actually do necros, I don't know any of their skills, but I remember, they just raise these low lvl worthless skeletons, also it is important to have all Warriors W/Mo because they are the best... etc </sarcasm mode>

Lu Cheng Ying

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by crazy diamond
I forget where, but I remember reading somewhare about a lvl 14 necro who ascended, without being rushed by anyone.

He was a very good player. He basicaly led the teams himself and won over the higher leveled players he was grouped with.
I was in a group with a lvl7 necro doing Althea's Ashes. We all died and he wasted the mobs at temple...rezzed us just so we all can finish the mission.

The problem why people avoid Necros & Mesmers are that it really takes skills to play these two classes properly (almost true with Rangers, too).

Most kids simply lack the skill to play these classes. Because of the inability to play the classes, they automatically think individuals that do play them are useless" or "weak".

The flipside is true, too, though. Some people that do play these classes just plain suck. Because of this fact, people that don't understand these classes tend to avoid them.

I've tried to invite Necros & Mesmers as much as possible, but sometimes they just don't know their role!

I play both Elementalist & Mesmer and I can tell you Domination Mesmer is quite devastating! (Add some tricks and Me can far more damage than an Ele at times.)

Just last night, while doing Grenth's Footprint, we had a really good Necro with us and she saved our but (we were all dead, again, except for her...it's it's not like she wasn't fighting or anything either!)

Lu Cheng Ying

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by Arthur Eld
In reply to earlier comments about Mesmers, I figured I'll reflect my thoughts on them. My main is a Mesmer/Elementalist (straight Mesmer though). I love him to death, and I have a pretty decent build that allows me to interrupt and annoy any type of character I come in contact with. While this may be good for PvP, I'll wholeheartedly agree that in PvE, Mesmers have more of a rough time proving their worth. Sure, I know I'm doing something. But a good example is bringing my level 20 Mesmer back to earlier missions to help out guildies. Sure, I'm level 20, have all of my high-level skills, good items, runed armor, etc. etc. But each fight still takes time to finish. A mesmer is just not an overpowering character in PvE. End of story. The only problem is that people often times confuse that with being worthless. My hat's off to the Mesmers out there.
Mesmer not overpowering for PvE? Are you nuts? Then you must not know how to play a mesmer correctly. I can do 580 dmg (AoE) in <15s. (My Ele can do 680 dmg in <15s, but remember, Ele attacks are blocked by armor). (And, no, I won't give my build!)

IMHO, my Me is far more useful and devastating than my E.

The problem with people disrespecting Mesmers are that our attacks aren't flashy like the Elementalists. Most times, I'm the one doing the actual killing, but the Elementalist is the one getting the congratulation, even the player clearly sucked!

That's how it is with Necros, too. Mesmers & Necros are silent killers.

I've been in groups where the players congratulate themselves for being so good at mowing the mobs, not realizing that it was my Empathy, Backfire or Chaos storm that brought the mobs down.

aeronox

Frost Gate Guardian

Join Date: Jul 2005

Lu Cheng, I experience exactly the same thing. I'm convinced that the reasons Necro and Mesmers aren't viewed as vital to a balanced team are:
a) All the noobs who can't play these classes
b) All the experienced W/E/Mo who tried, but didn't understand it
c) Most people would rather do direct damage or direct healing than block attacks or 'ripen' the enemy with curses.

I think its a tough predicament to mend, because the only way to fix it, is by getting more Mes and Nec into PvP. Anyone who considers Mesmer a "tag-along" or "filler" class would quickly be mistaken by a good Domination Mesmer; indeed, Mesmers are best when they have a very focused role, such as anti-spellcaster (or even more specific, anti-healer, juice them up with hexes and a Chaos Storm they didn't notice, and you've got a monk with little energy left to help his team. And mes can do this in a few seconds)
So, basically, give us a go. We do more behind the scenes than you can imagine. Perhaps you should learn to appreciate our ability to cause mayhem. We don't do 600 dmg with AoE or Knockdown and whatever, but haven't you noticed how the enemy dies quicker when it has a purple arrow beside their health bar... or for some reason the enemy monk isn't healing? Are you hacking away, and suddenly you realise you're at 20% HP and going down fast?
I agree that Necro spells should be made more fancy lookin. Their bodies have a very unique appearance, and I think their skills should be much cooler. Death Swarm, a basic skill, should look cool. Perhaps even have their skills "dim" the lighting? A very spooky effect could boost their appeal.
I have tried getting into Tombs with Me/E, and I am ignored... and usually there are two or three other mesmers lfg... teams are too happy to go with W/E/Mo and blast their way through. its just not cool.
My two cents.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Quote:
Originally Posted by Lu Cheng Ying
I can do 580 dmg (AoE) in <15s. (My Ele can do 680 dmg in <15s, but remember, Ele attacks are blocked by armor). (And, no, I won't give my build!)
No offense intended, but many readers might think you're just bragging if not lying. I agree that mesmers and necros are very useful in a group, but what's the point of keeping your super powerful PvE mesmer build for yourself.

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

scared that it will become listed in a webby, then hundreds of cookie-cutter mesmer killing machines arive, and they nerf the mesmer build, and them along with it, perhaps?
(to FrogDevourer)

GhostPoet

Academy Page

Join Date: Aug 2005

Yup. Everytime I play I spend at least a half-hour trying to form a group since my Guild has out-leveled me.

That's why I don't play GW as much as I normally would...because I don't want to sit and spam for an hour just to play the game. And since the devs don't see fit to make this any easier...I play CoH more.(I can get a group of 8 in less than 10 mins.heh)

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

I always love having a Necromancer in my team for any mission/quest/FoW/UW. The damage-ignoring, self-supporting Necromancer (lol I made a rhyme) is always welcome, and slap in Blood is Power or Well of Power or even Blood Ritual and they are that many times more helpful. When you are looking for a group, try advertising the fact you use BIP or WOP. The problem I think your facing is the fact most (ignorant) players see Necromancer and automaticaly think they rely on corpses (i.e. Death Necros) and when your fighting enemys that don't have a corpse, you'll be useless.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Its a shame really. A typical PUG can be anything, but the Farmers only want certain classes for Smitting and agro pulling... The fact is the number of people actually PLAYING the game instead of farming it is quickly decreasing. many will have to wait till the next chapter to get some of these kinds of players out of the current area. thus showing True gaming possibilities again. Its unfortunate but true. Look at it this way. 9 chances out of 10 you would not want to be with those groups anyways, cause they will only go about 1/4th the way through an area and then dump the instance, cause all they are doing is farming... I want to see a REAL cost to this happening someday. like a penalty. not being allowed to go right back to the same thing you just left after leaving it more then twice without a return to outpost or mission complete. Or better yet. Only able to take items from the instance if you COMPLETE the quest or mission. Thus farming is gone FOREVER. Will never happen, but I can dream...

yuna of spira

yuna of spira

Academy Page

Join Date: Aug 2005

Perfectly Normal Beasts [MEAT]

Mo/Me

I see that many who have responded on the last 2 pages have gotten it more or less right on of why necs are hated but i thought i would still add in my little opinion.

I have been playing my max lvl nec in UW, FoW, team arena, random, hoh and other pve for a long time now and this is what I have found and my theories why people hate necs over warriors and eles and monks

A lot of the community is very one dimensional and single minded of what they do. They copy off of ideas as soon as they find out that people are winning with the build (IWAY). They take every profession as basic nutshell approach of the purpose of the profession. They want the warrior because he can live long and still do nice dmg sometimes. They want ele cuz what he does is dmg. And they want a healer cuz he freakin healz. All of these things are true but their assumptions about necs and mezzers and rangers fall very short in which they think of them as anti-ppl. So they probably wonder, why would I need an anti-person when I can just have a nuking ele kill them in the first place. These 3 simple builds require very little skill in terms of what to do because there's very little flexibility in what they can do. How many times have you had to ask what type of ele someone is? or what type of warrior? They are simple characters. IWAY doesnt need any real hard organization. The only ppl using support to help other members of the group is necros (with tainted)!!!

A classic example of how simple minded most gw players are of what chars can do was one guy who thought of professions by armor and healing and sustainability for how good they are. In a post some guy who used warrior only all the time said to my FoC build forum that its weak with all those necros because a couple of nukers and warriors could come in and just carve em up.

If a group doesn't want you when you advertise being a curses spiteful necro/mez lfg, then you prob didnt want those snobs to party with in the first place. Having a guild that plays a lot and is open to using many builds is the best bet to go with if you love playing necro like I do.

btw, in answer to the comment that everyone is anti-warrior and thats why necs arent liked as much cuz thats what they do isnt looking strong enough at the whole picture. to go anti-warrior with a ele or ranger requires specific build sets that can take up your entire 8 slots. Flexibility is the charm that gets it done with smart necro and mezzer builds. A good build and group must be flexible to most situations given to them. And not only are necs anti-warrior, but a N/Me gives you anti-physical and anti-monks with the nec part and anti-casting of ele and other necs and mezzers with the mesmer skills.

Sry to have taken up so much room, but I've been wanting to rant about really simple-minded guild wars community that ruins the part of variability in the game especially for people who like to run the fun and extremely hard-to-pull-off-because-of-the-required-skill-level FoC build. It does to IWAY what happens in prison showers.

Yuna Of Spira-I'm up for FoC almost anytime, just whisper me