Healing Hands
Arcane Echo
Orison of Healing
Healing Breeze
Vigorous Spirit
Blessed Aura
Inspired Hex
Vengeance
Blessed Aura makes Healing Hands last 13 seconds. With Arcane Echo you can keep Healing Hands on any person you want for as long as you want. Dispel may beat it, but we can cover Healing Hands with breeze and Vspirit, both of wich are longer and better b/c of blessed aura.
Arcane Echo will maintain its altered form for 26 seconds. Making it theroretically possbilbe to get 2 uses of Healing Hands out of it (cools down in 25 seconds)
Build has potential or no?
Weird Style of Mo/Me
Neo-LD
Squallox
Interesting. Although for PvP healing hands isnt going to hold up well agaisnt a spike team. Also wheres the res signet ;O
UberRusty
Yeah, I've used a few builds similiar to that, but just other elite skills... but when you're a Monk that heals 300 - 350 constantly with almost infinite energy, no need. And Hammer Warriors can't do a thing to me either, Memser side takes care of that. n_n
Edge Martinez
Oh yeah, I love the Mo/Me. Echo and Aegis at the front end of a PvE battle is awesome in the UW. The two come together for a great support build in many ways. I just wish there was a better hex breaking spell than the ones available for either class. I got no complaints with the condition fixers.
torry
Infinite energy? How?
Inspired hex?
Inspired hex?
Tourist
Personally, I dunno about vengeance being on there. Although that could just be because my only experience with it was an astonishingly stupid UW group that used it on one of our tanks AFTER the battle was over. 30 seconds later we were all just about fully healed and ready to move out and he goes "Wait a sec you put WHAT on me?" and falls over dead. Oh boy, was that a group...