Quote:
|
Originally Posted by Schorny
Does Teamwork mean anything to you?
|
More than you could possibly imagine.
Quote:
|
Originally Posted by Shamblemonkee
All you've presented after you're initial post is a lot of hot air and and egotistical me first me first whining in addition to derision of the ability to skip a cutscene if there is a majority vote to do it, by calling it poor design.
|
The "hot air" is apparently coming from the responders rather than from me. Stay on topic. The current "Skip" function is clearly a violation of the principles of user interaction (usability), and therefore, a product of poor design.
Quote:
|
Originally Posted by Loviatar
you must have gotten an A+ in your self esteam grade.
|
...and you must have received an F- for your spelling grade. Honestly now, do you want to discuss the issue of skipping cinematics? Or me? I'm irrelevant in this topic. Discuss the topic, not me.
Quote:
|
Originally Posted by Sir Maddox
So you're telling me, that it's "Fair" for them to miss out, because you feel your gaming experience is infringed upon..by them wanting to watch a cut scene. So, you take away 'their' gaming experience, for the sake of yours.
|
When players are provided the choice of watching the cinematics or not, the players do not miss out. The players who choose to continue with the game benefit because their choice to continue positively affects their experience. The players who choose to watch the cinematic benefit because their choice to watch the cinematic positively affects their experience. Would your argument hold up when applied to NPC quest dialogue? Hardly. Unlike cinematics, players are not forced to read dialogue with the rest of the party.
Quote:
|
Originally Posted by bobrath
If its really that important to you to have the cinematics skipped... then organize a group that agrees to skip them. State at the start, "we're skipping all movies, dont join if you're going to make us watch."
|
As I wrote previously, setting party "rules" and/or even politely requesting that cinematics be skipped rarely works because there's usually that one player who purposely doesn't skip the cinematic to be a jerk. Party "rules" cannot be enforced and, thus, do not ensure compliance. To use your "use henchmen" cop-out in a similar manner to, hey, if you want to watch a cinematic, watch it on your own time!
Quote:
|
Originally Posted by Eder
If the cutscenes really bother you that much, make sure everyone in your group agrees to skip them before starting the mission. ... Making it not be a consensus model would be a bad idea.
|
In addition to the above response to bobrath, I ask you to show me a consensus model that has worked in practice. Remember: "consensus" is defined as
agreement in the judgment or opinion reached by a group as a whole, which means that "consensus" requires totality (allness), not majority.
Quote:
|
Originally Posted by baalzamonbarnes
Just because someone is new to the game and wants to watch the cutscenes, you want to penalize them?
|
Penalty? What penalty? Both newbie and veteran players would be provided with options which they choose to improve their experience instead of both parties being forced to view cinematics regardless of their desire to do so. Are players penalized for choosing to read quest dialogue while the rest of the party ignores the dialogue continues with the game? No.
Quote:
|
Originally Posted by Damon Windwalker
You're not losing anything...
|
Life exists outside Guild Wars. For those of us that work for a living, there are limits on available time for playing video games. The time wasted on a formerly viewed cinematic is time wasted from the amount of time available to play video games. Moreover, players should not be forced into experiences contrary to the purpose of entertainment. The experiences of players who don't find re-runs entertaining suffer due to a deficiency of functionality.
Quote:
|
Originally Posted by Loviatar
total hypocrite to say you can ruin the other players game experience just because he wants to see a part of the game you deem unnecessary
|
I never suggested ruining the experiences of other players. In fact, my suggestion does not infringe on the experiences of either party.
Quote:
|
Originally Posted by noblepaladin
Most cutscenes take less than 1 minute except the one at the end of the mission which can take up to 3 minutes. They should allow the last one to be skipped by individuals and they would instantly be transported to the next town where they can salvage/sell/shop/talk etc and the rest of the people didn't skip should be grayed out like they are loading. The 30 second scene in the middle really shouldn't bother you that much if you have any patience at all.
|
Sounds good.