Very annoying and wierd lag.
m4chrometoyourdome
Alright, I just got a brand new computer that EASILY meets the requirements for guild wars. I have *super* severe lag problems where I freeze from 1 second to 1 minuet. I don't know why it is like this. I have really good comp specs. The one thing that I think could be doing this is that I use USB wireless internet on my PC, and the internet can't handle GW. I also get error 7 when I *lag out*. Any help/ideas???
Lerxst_of_Syrinx
Here's a good way to check the stability of your wireless connection to your wireless router. I'd let it run for about 15 minutes to get a real good read of your connection.
Open a command prompt:
Start > Run > type in "cmd"
Find out your gateway IP address by:
ipconfig /all
Write down your Gateway IP address (probably 192.168.0.1 or something like that)
From the DOS box type: ping -t <your gateway's IP address> > c:\pingtest.txt
It will look like: ping -t 192.168.0.1 > c:\pingtest.txt
Let that run for 15 or so minutes.
Press CTRL-C to stop test.
Open My computer. Find the pingtest.txt file on your C Drive and open it.
Inside you'll see a bunch of lines that look like:
Reply from 192.168.0.1: bytes=32 time<10ms TTL=64
Look for lines where time is high.
Look for Request time out.
Also, the last line should give overall statistics. You are looking for 0% loss.
If any of the above problems show, you have a wireless network problem.
Write back let us know how it went.
Open a command prompt:
Start > Run > type in "cmd"
Find out your gateway IP address by:
ipconfig /all
Write down your Gateway IP address (probably 192.168.0.1 or something like that)
From the DOS box type: ping -t <your gateway's IP address> > c:\pingtest.txt
It will look like: ping -t 192.168.0.1 > c:\pingtest.txt
Let that run for 15 or so minutes.
Press CTRL-C to stop test.
Open My computer. Find the pingtest.txt file on your C Drive and open it.
Inside you'll see a bunch of lines that look like:
Reply from 192.168.0.1: bytes=32 time<10ms TTL=64
Look for lines where time is high.
Look for Request time out.
Also, the last line should give overall statistics. You are looking for 0% loss.
If any of the above problems show, you have a wireless network problem.
Write back let us know how it went.
samarium
Wireless networking is generally considered suboptimal for gaming, due to the ease of interference. Your cordless phone rings or you microwave a snack and all of a sudden you have no connection.
Not to mention there are a million and one things that can screw with your signal.
-sam
Not to mention there are a million and one things that can screw with your signal.
-sam
Lerxst_of_Syrinx
I have to disagree. My entire home network is wireless and I have NO issues playing GW on any of my computers, even when my wife uses the microwave or the cordless phone.
Algren Cole
Quote:
Originally Posted by Lerxst_of_Syrinx
I have to disagree. My entire home network is wireless and I have NO issues playing GW on any of my computers, even when my wife uses the microwave or the cordless phone.
|
Wireless B or G?
How far from the router are the wireless cards?
are you running access points?
Signal Boosters?
m4chrometoyourdome
I don't understand practically a thing you asked me. I don't know how to get where you are telling me to or anything....
Nephyur
M4,
I'm having the same exact problem, at least how you describe it. While playing in GW, whether in full screen (in any resolution), or windowed, with sound on or off, I experience random lag locks that last anywhere from a few seconds to a full minute.
When this happens, my entire system locks up. Sounds already in the buffer, music, the like, continue to play but everything else on the system stalls -- even Task Manager locks its display refresh.
I've not been able to relate the behavior to anything. I may have 40 other applications running, or Task Man could be empty with nothing but necessary services and GW.
And I'm not on wireless. I'm running off a very stable 6mbps/600kbps DSL connection connected via Cat5 through 100tx.
Here are my specs if anyone wants to theorize:
Intel Pentium 4 HT 3.0 (S478)
1024 DDR (PC2100)
Asus P4C800 (Deluxe) NO O/C
eVGA nVidia GeForce FX 5200 (w/ 77.72)
CL SB Live! Value (MS 7/1/2001 stock driver)
3Com Gigabit (3C940)
DirectX 9.0c
Windows XP Pro (SP1)
Ample storage (over 1tb via EIDE, SATA, SCSI)
The only thing I wonder about is my SB Live card, as I know it's an older card.
Anyone have any ideas? Thanks, guys.
I'm having the same exact problem, at least how you describe it. While playing in GW, whether in full screen (in any resolution), or windowed, with sound on or off, I experience random lag locks that last anywhere from a few seconds to a full minute.
When this happens, my entire system locks up. Sounds already in the buffer, music, the like, continue to play but everything else on the system stalls -- even Task Manager locks its display refresh.
I've not been able to relate the behavior to anything. I may have 40 other applications running, or Task Man could be empty with nothing but necessary services and GW.
And I'm not on wireless. I'm running off a very stable 6mbps/600kbps DSL connection connected via Cat5 through 100tx.
Here are my specs if anyone wants to theorize:
Intel Pentium 4 HT 3.0 (S478)
1024 DDR (PC2100)
Asus P4C800 (Deluxe) NO O/C
eVGA nVidia GeForce FX 5200 (w/ 77.72)
CL SB Live! Value (MS 7/1/2001 stock driver)
3Com Gigabit (3C940)
DirectX 9.0c
Windows XP Pro (SP1)
Ample storage (over 1tb via EIDE, SATA, SCSI)
The only thing I wonder about is my SB Live card, as I know it's an older card.
Anyone have any ideas? Thanks, guys.
Lerxst_of_Syrinx
Quote:
Originally Posted by Algren Cole
Wireless B or G?
How far from the router are the wireless cards? are you running access points? Signal Boosters? |
I am not running access points or signal boosters.
Lerxst_of_Syrinx
Quote:
Originally Posted by m4chrometoyourdome
I don't understand practically a thing you asked me. I don't know how to get where you are telling me to or anything....
|
I think the instructions I laid out were pretty simple. Print it out and take them line-by-line and follow the directions.
Algren Cole
Quote:
Originally Posted by Lerxst_of_Syrinx
I have a G-router (Belkin) and G NICs on 2 of my systems. B NIC on the third, so my network currently runs at B. My router is on the 2nd floor and my computers are on the 1st and 3rd floors. My cordless phone base sits 3 feet from my wireless router. I also have a 900MHz video sender in use in the house. It sends audio/video from my theater system downstairs all the way to the 3rd floor.
I am not running access points or signal boosters. |
either you aren't used to the speed of a cabled network and just assume that what you get from wireless is the same....OR you have a freak of nature going on in your house....either way you're happy with it so it doesn't matter. I have heard a couple of people say that wireless works just as well...even though all the tests prove it doesn't....sometimes things work better than they should. If you aren't getting any lag and the speeds are what they should be...then why mess with it
Lerxst_of_Syrinx
Quote:
Originally Posted by Algren Cole
either you aren't used to the speed of a cabled network and just assume that what you get from wireless is the same....OR you have a freak of nature going on in your house....either way you're happy with it so it doesn't matter. I have heard a couple of people say that wireless works just as well...even though all the tests prove it doesn't....sometimes things work better than they should. If you aren't getting any lag and the speeds are what they should be...then why mess with it
|
StuntDK
I have been experiencing the same type of lag lately.
Have played GW since it came out and have experienced this 3-4 times.. but after latest July 13 patch it seems to happen several times every night.
I am almost sure that this is a server related problem, cause i have many friends with the exact same problem.
I was on a Teamspeak with my friend, and we had the lag problem at exactly the same time.. and we were not grouped or anything.
Yesterday we were 4 in a group and all characters had the lag problem, and at the exact same time.
I have not experienced this problem in cities, only in instanced areas.
Final note: I play on european servers (maybe it's only here the problem is)
Have played GW since it came out and have experienced this 3-4 times.. but after latest July 13 patch it seems to happen several times every night.
I am almost sure that this is a server related problem, cause i have many friends with the exact same problem.
I was on a Teamspeak with my friend, and we had the lag problem at exactly the same time.. and we were not grouped or anything.
Yesterday we were 4 in a group and all characters had the lag problem, and at the exact same time.
I have not experienced this problem in cities, only in instanced areas.
Final note: I play on european servers (maybe it's only here the problem is)
Kashrlyyk
Quote:
Originally Posted by StuntDK
I have been experiencing the same type of lag lately.
Have played GW since it came out and have experienced this 3-4 times.. but after latest July 13 patch it seems to happen several times every night. I am almost sure that this is a server related problem, cause i have many friends with the exact same problem. I was on a Teamspeak with my friend, and we had the lag problem at exactly the same time.. and we were not grouped or anything. Yesterday we were 4 in a group and all characters had the lag problem, and at the exact same time. I have not experienced this problem in cities, only in instanced areas. Final note: I play on european servers (maybe it's only here the problem is) |
NEver had that much lags ever! We were doing thirsty river and I had at least every third minute a lag of up to 30 seconds!
SuicidalLabRat
None of this addresses the problem; regardless of your incoming signal, if you are suffering _intermittence_ then, there is a problem.
As a Unix Systems Administrator I could be of more help if you were operating against an architecture more failure to me, however, my first steps would be to trace a route to the GS to help ID where congestion is occurring. If you are not seeing a bottle neck, I would assure full handshake and look for some classic, though rare, Windows ARP refresh issues across your local network. If it is within your grasp, i.e. you have access to the boundary, I would look for saturation attacks or failing eq. ICMP is a good end to end test accept that a lot of routers wont honor an ICMP packet, so dont depend on it.
If you are running wireless, the best 'first state' test you can do is to bypass the WiFi and interface the WAN connection directly to see if you are suffering common 802.* failure.
Post a 'tracert [servername]' so that we can see what you are getting...
SLR-
As a Unix Systems Administrator I could be of more help if you were operating against an architecture more failure to me, however, my first steps would be to trace a route to the GS to help ID where congestion is occurring. If you are not seeing a bottle neck, I would assure full handshake and look for some classic, though rare, Windows ARP refresh issues across your local network. If it is within your grasp, i.e. you have access to the boundary, I would look for saturation attacks or failing eq. ICMP is a good end to end test accept that a lot of routers wont honor an ICMP packet, so dont depend on it.
If you are running wireless, the best 'first state' test you can do is to bypass the WiFi and interface the WAN connection directly to see if you are suffering common 802.* failure.
Post a 'tracert [servername]' so that we can see what you are getting...
SLR-
Kashrlyyk
Quote:
Originally Posted by SuicidalLabRat
None of this addresses the problem; regardless of your incoming signal, if you are suffering _intermittence_ then, there is a problem.
As a Unix Systems Administrator I could be of more help if you were operating against an architecture more failure to me, however, my first steps would be to trace a route to the GS to help ID where congestion is occurring. If you are not seeing a bottle neck, I would assure full handshake and look for some classic, though rare, Windows ARP refresh issues across your local network. If it is within your grasp, i.e. you have access to the boundary, I would look for saturation attacks or failing eq. ICMP is a good end to end test accept that a lot of routers wont honor an ICMP packet, so dont depend on it. If you are running wireless, the best 'first state' test you can do is to bypass the WiFi and interface the WAN connection directly to see if you are suffering common 802.* failure. Post a 'tracert [servername]' so that we can see what you are getting... SLR- |
Shinto Sotto
pretty much everyone i know on eu server has been getting lag like that every day since the last update. we finally got favour for about 30mins but the lag just slaughtered us in fow. >_> if you are on eu then you are not alone, not sure if the other servers have been getting this.
Andy_M
I'm on eu server and have been getting very bad lag since the last update. Nothing wrong with my adsl line, I don't use wireless stuff and my firewall is fully configured...
madness2k4
I live in UK and I play on the european district and i'm getting excessive annoying lag issues. This lag is very annoying and it has been interrupting my game play including missions in the desert. We all know they are annoying missions, but with this lag I'm getting it's just beyond difficult and very annoying to play. As some of the people have said that this lag has been occuring since the patch was out on the 13th.
Divinus
I'm fairly sure that a descent amount of people in game are complaining of lag.
I was in thirsty river yesterday, trying my best to ascend with my warrior when the monsters started teleporting around. I thought it was just me getting lag, but I typed "Wow, lotta lag." and everone else was getting the same thing. Needless to say we all died because of it. Its happened quite a bit more often as the patches come.
I was in thirsty river yesterday, trying my best to ascend with my warrior when the monsters started teleporting around. I thought it was just me getting lag, but I typed "Wow, lotta lag." and everone else was getting the same thing. Needless to say we all died because of it. Its happened quite a bit more often as the patches come.
Numa Pompilius
I have 10MBit full duplex connection, not shared with anyone and not running anything weird on the computer (e.g. Norton Antivirus...) and I get the exact same kind of lag: the game slows to a stop which can last up to a minute, then all the action is played out in hyperspeed, a few minutes later the stall repeats.
I'm also playing on the EU servers, and I've also had the lag since the last patch.
The "teleporting monsters" (rubberbanding) kind of lag I've had now and then since I got the game. It's annoying when they teleport right through me as I'm a warrior and trying to stop them from reaching the casters, but the new type of lag is much worse and I've not seen it before the patch.
I'm also playing on the EU servers, and I've also had the lag since the last patch.
The "teleporting monsters" (rubberbanding) kind of lag I've had now and then since I got the game. It's annoying when they teleport right through me as I'm a warrior and trying to stop them from reaching the casters, but the new type of lag is much worse and I've not seen it before the patch.
Vhayr
I've been getting this lag as well, and so has everyone I've partied with.
Doogal
Same here been getting since Saturday night, thought it was my connection at first (2mb NTL ) but seems everyones getting it.
Dayala
I will throw my lot into this as well and state that I have also been suffering thru the lag bug since the last patch. As have several guildmates. Actually, the rest of my guild is suffering too, as they have to stop and wait for me!
I am not on American servers. I, for one, hope that Anet can (and will) get to the root of the problem and help us out. Otherwise, I fear a large contingent of players will drop from playing.
I am not on American servers. I, for one, hope that Anet can (and will) get to the root of the problem and help us out. Otherwise, I fear a large contingent of players will drop from playing.
Kashrlyyk
Quote:
Originally Posted by Dayala
I will throw my lot into this as well and state that I have also been suffering thru the lag bug since the last patch. As have several guildmates. Actually, the rest of my guild is suffering too, as they have to stop and wait for me!
I am not on American servers. I, for one, hope that Anet can (and will) get to the root of the problem and help us out. Otherwise, I fear a large contingent of players will drop from playing. |
Xanthar
Given that so many are complaining of lag - My guildies have also expressed that they find some zones very hard to play in, and I myself have experienced intermittent lag - it is highly unlikely that the issue is with individual computers. More likely it's some routing or server load problem that is rearing its ugly head.
Next time I experience it, I'll /bug it, and I suggest all others that are affected do as well.
Next time I experience it, I'll /bug it, and I suggest all others that are affected do as well.
Mike Legend
The lag is really annoying, but hugely entertaining after a while. My bloke randomly started moonwalking around Lion's Arch yesterday while a guy was trying to trade with me - I had absolutely no control, couldn't send him messages or anything, but I don't think I've laughed so hard for ages.
However when he moonwalked into a large group of charr later on, it wasn't QUITE so hilarious at the time. But thinking about it, it is now
However when he moonwalked into a large group of charr later on, it wasn't QUITE so hilarious at the time. But thinking about it, it is now
Numa Pompilius
It can be amusing. When the game slows to a stop during a fight, both the monsters and henchmen eventually start doing their /bored animations, then, when the stall ends, they go into a frenzy making up for the lost time.
However, the amusement value sharply declines every time it happens.
Have we determined if any american players have experienced this new kind of lag/stall, or if they only get the good old "rubberbanding" type of lag, and stalling is restricted to EU servers?
However, the amusement value sharply declines every time it happens.
Have we determined if any american players have experienced this new kind of lag/stall, or if they only get the good old "rubberbanding" type of lag, and stalling is restricted to EU servers?
DFrost
Horrible lag here too (I'm on the european server). Less than an hour ago we barely managed to finish Defend the Wall -mission in Ascalon without everyone getting killed because of lag. Shortly after the mission I got killed when doing a simple enough quest. I'm not going to even bother trying the desert missions with my other characters until this gets fixed. Very annoying.
I have no wireless network that could mess things up, ADSL and system specs are fine too.
I have no wireless network that could mess things up, ADSL and system specs are fine too.
Dayala
Quote:
Originally Posted by Numa Pompilius
Have we determined if any american players have experienced this new kind of lag/stall, or if they only get the good old "rubberbanding" type of lag, and stalling is restricted to EU servers?
|
Yes, I am on American servers, as are most of my guildmates. Several of us are having this issue.
Joiya Byir
Another confirmation from me - I am playing on the Euro server and from time to time I experience extremly annoying lag spikes.
This is happening from a week or so and I bet it's not client-side, since the entire party is complaining. Also nothing has changed in my network configuration and the game was running smoothly before.
This is happening from a week or so and I bet it's not client-side, since the entire party is complaining. Also nothing has changed in my network configuration and the game was running smoothly before.
Aniewiel
When I sent a report to the tech support department, they asked about my router, my connection, CPU speed, RAM, network, etc. etc. etc.
You would think that, if they're getting a ton of complaints about lag (and I'm sure they are judging by the number of posts on the GW sites across the 'Net), they would have a form reply saying something like, "We're looking into lag issues on AN servers. Thank you for your patience."
You would think that, if they're getting a ton of complaints about lag (and I'm sure they are judging by the number of posts on the GW sites across the 'Net), they would have a form reply saying something like, "We're looking into lag issues on AN servers. Thank you for your patience."