The Fertile Seaon and Symbosis rituals are retarded. They are impossible to kill and the rangers can just cast it over and over again. You can't kill them because they can heal them and it just gets recasted over and over.... Rangers no longer get death penalities for them. A team can just sit at the guild lord and cast them over and over again, causing the battles to last hours and there is nothing you can do. Please, for the love of god, fix this. It's boarderline griefing at this point.
-Virt
Nerf Fertile Season [Merged]
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Talk about grief skills we ran one Ele/Nec and 7 Mo/Ran you can not kill this build. 7 fertile seasons all with 500 health + all the healers in the world + 7 pets. BE ran this in tombs CTF maps were a JOKE. Cap once and body block the rest of the map. In deathmatch we can make it go PERPETUALLY. No one was able to kill us we would let fertile drop kill some then if troubel came spam it again and rez'd. LotD just left after 2 min in GvG :P /love. I do not want 4 hour GvG matches that force peopel to quit that is all and thats why Blood Eagles rant he build. Most of us are agaisnt it most of us HATE IT. Just dont want to face it
To anyone who saw it please tell me that it was not unfair.
To anyone who saw it please tell me that it was not unfair.
I agree 100%.
My thread on the subject started not a few hours ago - http://www.guildwarsguru.com/forum/s...ead.php?t=3239
-Virt
My thread on the subject started not a few hours ago - http://www.guildwarsguru.com/forum/s...ead.php?t=3239
-Virt
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Should also be mentioned that regardless of wether or not teams can still KILL YOU with fertile season on. Having it doubles or more the time it takes to controll the HoH maps. Having the ghostly hero at 2000000 hit points makes him nice and stable for the 10 minutes required for holding the HoH.
And if you pop fertile season off to each of the sides you can grief and extend the time it takes for the side battles in the HoH to finish and thereby decreasing the time teams have to beat you in the middle when you hold it.
Definitely a grief skill.
And if you pop fertile season off to each of the sides you can grief and extend the time it takes for the side battles in the HoH to finish and thereby decreasing the time teams have to beat you in the middle when you hold it.
Definitely a grief skill.
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ya, omg that was crazy
In the D'alessio Arena this one fight went on for hours after this ranger guy started putting Fertile Seasons all over the place. We constantly broke our teeth on the monk, and when I turned to just kill the annoying things, turned out the Ranger casting it was on MY team. It was so annoying. It can go on forever like that.. If it's vital for pve.. then allow it in pve only... but please, remove it from pvp.
In the D'alessio Arena this one fight went on for hours after this ranger guy started putting Fertile Seasons all over the place. We constantly broke our teeth on the monk, and when I turned to just kill the annoying things, turned out the Ranger casting it was on MY team. It was so annoying. It can go on forever like that.. If it's vital for pve.. then allow it in pve only... but please, remove it from pvp.
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Ya if that thing stacks then Guild battles would NEVER end.
474hp x 7 + 24 armor x 7 would be
+3318 HP and +168 Armor
Anyhow, the point being of the seven casts makes it impossible to kill them all off. So the next best thing I could think to do is to keep inside their range so you're protected as well. For the most part that could be considered strategy by having seven people to cast it, but nobody likes an hour+ long battle so there is definetly something that needs fixing on this skill.
474hp x 7 + 24 armor x 7 would be
+3318 HP and +168 Armor
Anyhow, the point being of the seven casts makes it impossible to kill them all off. So the next best thing I could think to do is to keep inside their range so you're protected as well. For the most part that could be considered strategy by having seven people to cast it, but nobody likes an hour+ long battle so there is definetly something that needs fixing on this skill.
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Now this, to me, certainly seems like something that needs to be nerfed. The fact that it allows a group consisting of only one or two classes to win consistenly is reason enough already. But the fact that it also allows people to become nigh-invincible means there's a definite balance problem. For balance, no skill should let someone achieve something this strong.
/notices that he's just agreeing w/everyone else and not adding anything new.
/head asplode
/notices that he's just agreeing w/everyone else and not adding anything new.
/head asplode
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Haha, silly me. I didn't take part in any serious high-end PvP, so I have no idea.
It seems like having a skill that more than doubles base HP would be a bit much. It's going to at least double the time it takes to kill a player. PvP battles are already long enough (or in my opinion, way too long) to have this kind of time extension.
It seems like having a skill that more than doubles base HP would be a bit much. It's going to at least double the time it takes to kill a player. PvP battles are already long enough (or in my opinion, way too long) to have this kind of time extension.
I agree that something needs to be done about Fertile Season. I'd probably just have the Fertile Spirit (or for that matter, any Ritual Spirit) not affected by its bonus or by any other Fertile Seaon bonus meaning you've got a weak little lv8 critter sitting there in a sea of 2000 hit point characters making for easy pickings. A duration reduction wouldn't be a bad idea, either.
Still, I'll put this forward. Fertile Season takes 5 seconds to cast. If your team can't interrupt someone casting a skill that lasts 5 seconds then you have little cause for winning in the first place.
Still, I'll put this forward. Fertile Season takes 5 seconds to cast. If your team can't interrupt someone casting a skill that lasts 5 seconds then you have little cause for winning in the first place.
Quote:
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Originally Posted by Xellos
It's a yawnfest with Fertile Season
but it's very essential for pick-up groups during the Underworld mission. 295 damage using gash to warrior is painful. |
I think it needs a NERF BAD. I had one battle last one hour - just to kill off one out of 5 teams.
It was very helpful for me individually making me impossible to kill as a Ranger. But annoying to everybody else.
I used it with some success to defend our priest together with healing spring. But all I did really was prolonging the fight. I would sometimes set it at the our priest and go kill off the other teams nearby priest.
It is the most annoying skill though ever. Please take it away.
It was very helpful for me individually making me impossible to kill as a Ranger. But annoying to everybody else.
I used it with some success to defend our priest together with healing spring. But all I did really was prolonging the fight. I would sometimes set it at the our priest and go kill off the other teams nearby priest.
It is the most annoying skill though ever. Please take it away.

but it's very essential for pick-up groups during the Underworld mission. 295 damage using gash to warrior is painful.