Everytime I finish a mission or get really far in a mission and fail I get bored or "exhausted" of trying to do them.In many other games there are counters for this such as mining,fishing, and crafting. |
The Collectables ------------------------------------------------------------------------------------ Everyone has played Final Fantasy. And everyone remembers the monter cards. Now, what if there were cards of monsters in the game? |
Mining/Farming/Crafting/Fishing is always tied to improving your character , either in terms of Resources or Stats. This will essentially come do to a grind scenario if there's too much to gain by doing those tasks. In other words, if they DO give you a signicant gain you feel "obligated" to do it eventually, if they DON'T you will see it as pure grind and a waste of time [nullifying the point of it].
Now back to the colletables idea. To add to that though, think KOTOR though. In the game you had this mini-game with cards, you still had to "get" the cards [collect them or buy them] and then you can go play the card-game and win more cards and cash. This card-game by itself was pretty fun, regardless of the rewards. It didn't really influence your character as a whole, even though you could make a few bucks. [Besides a game like Magic The Gathering would fit nicely inside GW come to think of it :P]
--> Side attractions i've seen in other places:
1. Casinos
2. Random Generated Quests
3. Raids [PvE]
4. Social Gatherings/Events
...etc etc