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Skills - Divine Intervention
Guild Wars Guru
mntlchaos
This skill is dangerous. It heals for about as much as Heal Other, but it encourages the monk to let someone come dangerously close to death, and it doesn't save them from DOT. Also, stuff like Shatter Enchantment agaisnt this is downright nasty. Heal Other seems like a far better skill to use. Just a bit less healing, with a lot less risk.
yaynus
Good point, but I like to have my ally monks use this skill right before my Vengeance ends.
theclam
With this and Unyielding Aura, you can spend 15 energy and just over 3 seconds to res someone at full mana and almost 200 health.
Miss Innocent
Heal other isn't an option if you're a protection monk; then this skill would be ok.
I agree that the best use I've seen of it is in combo with Vengence or Unyeilding Aura.
I agree that the best use I've seen of it is in combo with Vengence or Unyeilding Aura.
Zeru
The vengeance/DI combo isn't very effective with NR, because you can't always know when NR will come down and DI can't be kept up 100% of the time.
DI is actually somewhat decent vs spike if your team is already running QZ. Possibly even preferable to infuse health.
DI is actually somewhat decent vs spike if your team is already running QZ. Possibly even preferable to infuse health.
SauceD
Gammel - Copperhammer Mines
reddie
QZ? NR? anyone want to explain which skills he is talking about?
[Uchiha]
Quickening Zepher and Natures Renewal