Question to the Community
Santosh
IF there will be no class tags in PvP, maybe A-net can make armor sets the same as weapon sets.
Then run around naked and just hit Armor set 2 to put on armor at the last second before casting/attacking.
Example: On a patrol, US officers during WW2 Europe hid the rank on their uniforms in case German snipers picked them off first during an ambush.
Then run around naked and just hit Armor set 2 to put on armor at the last second before casting/attacking.
Example: On a patrol, US officers during WW2 Europe hid the rank on their uniforms in case German snipers picked them off first during an ambush.
theclam
This would reduce the amount of tactics in PvP. It would add randomness. Instead of having a general idea about what the opposing team is built around, and being able to formulate some general tactics to stop it, you have to instead have a general tactic that works ok against everything.
Plus, it would screw all the debuffing classes and piss off target callers.
Plus, it would screw all the debuffing classes and piss off target callers.
MuKen
Quote:
Originally Posted by Diomedes
In this scenario, team B is not playing very effectively. If you're the team leader on team B and you believe that there's a very good chance that person X is going to be shut down you can do a lot to counter that.
|
Quote:
Not true, mesmer skills very specifically target certain activities, spells != skills != signets != attacking. Each needs the correct counter. You have only 8 spell slots hence you cannot pick to counter them all |
Quote:
Fine fine, you didn't say they were overpowered, let me rephrase. Class identification is a key balance issue. I believe that the classes are balanced as is (including the mesmer). |
What it comes down to is you like mesmers, and this change tones down mesmers, so you don't like it. But just because the class gets toned down, it's not getting "nerfed to uselessness" as you claim. They will still be useful after the nerf, so saying that this hurts mesmers is not sufficient reason to say the change is a bad one.
IMO, even with the nerf they will still be above average in balance. And even if *GASP* they are below average...guess what? Not every class can be above average. As long as they don't become useless, nerfing of one class is not a sufficient reason to avoid a change which would otherwise add to the total level of the game.
So, in short, we should get off the mesmer thing and get back to talking about whether or not the gameplay would be more interesting.
Diomedes
Quote:
So, in short, we should get off the mesmer thing and get back to talking about whether or not the gameplay would be more interesting. |
Quote:
What it comes down to is you like mesmers, and this change tones down mesmers, so you don't like it. But just because the class gets toned down, it's not getting "nerfed to uselessness" as you claim. They will still be useful after the nerf, so saying that this hurts mesmers is not sufficient reason to say the change is a bad one. |
That said, questioning my motives does not help your argument and I take great offense at what you've said.
However it's clear that I will continue to point out that this is unbalancing and you will continue to believe that this is game balancing. I'll leave the thread be now as I don't believe area-net will ever do this anyhow (so I don't see a point in arguing).
-Diomedes
elenna
I like the idea. I think it would make fighting PVP more like PVE where you don't know what a mob is until you fight it. Of course, you'll have the armor to go off of, but you wouldn't know the secondary until you fight or observe them.
MuKen
Quote:
Originally Posted by Diomedes
We are talking about that. Removing the ability for some classes to compete makes the game less interesting to me.
You're missing a lot of what I'm saying. It's not just that I like mesmers, it's that they add a very important check and balance to elementers and monks specifically (and other classes to a lesser degree). Because of this, a nerf to a mesmer is /also/ a big power increase to other classes. |
Quote:
That said, questioning my motives does not help your argument and I take great offense at what you've said. |
Quote:
However it's clear that I will continue to point out that this is unbalancing and you will continue to believe that this is game balancing. I'll leave the thread be now as I don't believe area-net will ever do this anyhow (so I don't see a point in arguing). |
Diomedes
Quote:
*shrug* if you no longer find the discussion worthwhile, you are free to leave, however I will point out that as I mentioned somewhere above, as the person who is attacking the OP's idea on the basis that it will be unbalancing to the mesmer class, the burden of proof is on you to show how. |
Further, there is no burden on me. If you'd like to place a burden on anyone it's on those proposing a change to show that everything is still balanced. Truthfully, in this argument, I don't see how a burden can be applied to anyone. This isn't a legal matter with defined rules of conduct.
-Diomedes
MuKen
Quote:
Originally Posted by Diomedes
And I believe that I have. I don't see your arguments as defeating mine, I see every point I made as valid. On the other hand, you see your argument as solid. Clearly we're not going to agree.
|
Quote:
Further, there is no burden on me. If you'd like to place a burden on anyone it's on those proposing a change to show that everything is still balanced. Truthfully, in this argument, I don't see how a burden can be applied to anyone. This isn't a legal matter with defined rules of conduct. |
Quote:
Originally Posted by Diomedes
What you propose would IMO completely kill the anti-caster mesmer
|
Diomedes
Quote:
If neither argument has defeated the other, than nothing is proven, so you can't say you have. I'm not saying you have a burden of proof to show that this idea is bad. Only that you have a burden of proof to show that it would completely kill the anti-caster mesmer, since you have made such a concrete statement. |
Quote:
You don't have to be in a legal battle to assign a burden of proof in a debate. He proposed an idea for discussion. When you attempt to show that the idea concretely has a good or bad effect on the game, you have a burden of proof. |
-Diomedes
Diomedes
Quote:
Quote: Originally Posted by Diomedes What you propose would IMO completely kill the anti-caster mesmer I'm not saying you have a burden of proof to show that this idea is bad. Only that you have a burden of proof to show that it would completely kill the anti-caster mesmer, since you have made such a concrete statement. |
-Diomedes
MuKen
Quote:
Originally Posted by Diomedes
So just how would you like to see something proved? To convince you?
|
Quote:
Of course you don't, but now I debate that it's you who gets to do the assigning. Assigning proof is nothing more than a social convention. |
Quote:
As there are no rules for that assignment here, I contest your claim. I still believe that if /anyone/ here deserves a burden of proof (which I still regard as impossible as there is no judge to decide the matter), it would be those who desire change to show that this proposal is concretely good. |
You can't use statements to support other statements if they themselves are not supported. Say for example, there is another discussion "does A-net ignore good suggestions?" I cannot mention this suggestion and say "this is a good suggestion they ignored" because we have not reached a proof or consensus on whether or not this suggestion is good.
Scaphism
I wouldn't support a change like this for a few reasons.
1) Names aren't enough to tell people apart, especially given the different languages. Professions help a lot.
2) Showing primary and secondary profession gives a well-prepared player an edge, and I think the system should reward the well prepared. If you're playing an El/Mo I can anticipate what you'll be running better than if I only saw Elementalist armor. It doesn't mean I automatically know what you'll run, because you keep your hand (skills) secret til used, but it helps me anticipate.
Removing profession names removes that element of anticipation. To those of you who say it requires more battlefield observation skills, I say a good team still needs good observation skills, and seeing secondaries doesn't change that. But it does let me see what you're capable of, so I only have to anticipate 75+75 skills, instead of 75+(5*75) skills, or every skill in the game.
You need to be able to narrow down what your oppoent is using quickly to adapt. Remove profession titles and you take away and advantage from well prepared teams.
3) You don't see shouts and stances when they're used
4) GW visual is too cluttered to rely on it, and animations aren't clear enough. This problem would be compounded in multi-team maps. (And the Hall of Heroes, a Dais map, is one of the prominent maps in the game)
1) Names aren't enough to tell people apart, especially given the different languages. Professions help a lot.
2) Showing primary and secondary profession gives a well-prepared player an edge, and I think the system should reward the well prepared. If you're playing an El/Mo I can anticipate what you'll be running better than if I only saw Elementalist armor. It doesn't mean I automatically know what you'll run, because you keep your hand (skills) secret til used, but it helps me anticipate.
Removing profession names removes that element of anticipation. To those of you who say it requires more battlefield observation skills, I say a good team still needs good observation skills, and seeing secondaries doesn't change that. But it does let me see what you're capable of, so I only have to anticipate 75+75 skills, instead of 75+(5*75) skills, or every skill in the game.
You need to be able to narrow down what your oppoent is using quickly to adapt. Remove profession titles and you take away and advantage from well prepared teams.
3) You don't see shouts and stances when they're used
4) GW visual is too cluttered to rely on it, and animations aren't clear enough. This problem would be compounded in multi-team maps. (And the Hall of Heroes, a Dais map, is one of the prominent maps in the game)
Orochim4ru
Quote:
I, and many here apparently, believe adding something like this to GW would add to the strategy, as opposed to simply having access to this information for free. |
More importantly, the focus on build rather than confusion would be lost. You can already hide what you're playing from other people by inventing your own builds, and yet very few people do. Is that because of the meta? yes it is. People like their builds, but our meta can just as easily support trickery and mindgames as is. Basically, you're making a moot argument: we have stealth already, but you don't use it. Don't penalize the intelligent among us because you don't use it.
Quote:
I don't understand how it is you've broken down my argument? Yes, my argument is that since mesmers are second highest (note the complete lack of the words "too powerful" and "nerfing them beyond use"), they can be nerfed while remaining balanced. This should follow clearly from the concept of balance. You fail to show how these changes would "nerf them beyond use", but merely make that logical jump, which would refute my argument if it were the case. |
Your argument later on amounts to "mesmers should spam shame and not lock down priority targets" which is fair, except that mesmers, with the exception of the illusion line, are built specifically to not allow someone to do what they want. I'm sorry that you dislike the entire class and want them to be much harder than any other class, when they're already the most difficult class to play, but i don't think that's fair to anyone who bothered to grind out PvE.
Quote:
not like the mesmer has to be perfectly fitted to his opponent's build, he just has to know generally which of those categories the opponent is. I'm pretty sure an anti-spell mesmer is still going to be able to identify two opponents who use spells in short order. |
You argument is "mesmers will be balanced in a different way" but that's simply not true. You have a 11-22 wand, i have a 11-22 wand. We are both equals. If we would both stand and wand each other, no one would win, it would be luck. However, if i clearly nerf your wand, giving you a 2-3 wand, you claim things will still be balanced, because things will be balanced in a different way.
News flash: you've admitted you think mesmers are too powerful, that's your bias, something you have yet to prove in any way, shape or form.
The fact is, interuption as well as skills like backfire and blackout are specifically, and obviously, used for shutting down characters. To say that the mesmer has to randomly pick a target and shut them down basically amounts to the mesmer being useless in any build, because he's a free spot that could be used for something focused. Mesmers are rare as is, I've been to the HoH 8 times in the past day, and i didn't see a single mesmer there. Bad timing? maybe. But it tells me that if mesmers are so awesome, as you claim, since they're obviously the second/first priority target, in your eyes (i go after the necro first, thank you very much), then everyone is simply an idiot for not bringing one.
An important thing to mention: if priority is the measure of how "unbalanced" a character is, then monks clearly need to get nerfed. Not only can they farm like mad in PvE, but they're in constant demand in PvP.
Maybe we should take out the health bars too, and have monks flail around uselessly as they try to find a target to heal
Because that's what you're doing to mesmers.
MuKen
Quote:
Originally Posted by Orochim4ru
That's more than a few trillion, yet you're telling me that there's nothing to guess, or that we have to guess more? Ridiculous.
|
Quote:
Basically, you're making a moot argument: we have stealth already, but you don't use it. Don't penalize the intelligent among us because you don't use it. |
Quote:
Completely untrue, i've stated before that a mesmer has to know the entirety of the skills available to the other team in order to attempt to keep key parts of their build from functioning. You casually ignored this. |
Quote:
Your argument later on amounts to "mesmers should spam shame and not lock down priority targets" which is fair, except that mesmers, with the exception of the illusion line, are built specifically to not allow someone to do what they want. |
Quote:
I'm sorry that you dislike the entire class and want them to be much harder than any other class, when they're already the most difficult class to play, but i don't think that's fair to anyone who bothered to grind out PvE. |
Quote:
This is exactly why i know you don't play mesmer: the mesmer cannot randomly hamper 2 people and hope for the best: he is used specifically to take a player out of the game. |
Quote:
You argument is "mesmers will be balanced in a different way" but that's simply not true. You have a 11-22 wand, i have a 11-22 wand. We are both equals. If we would both stand and wand each other, no one would win, it would be luck. However, if i clearly nerf your wand, giving you a 2-3 wand, you claim things will still be balanced, because things will be balanced in a different way. |
Quote:
News flash: you've admitted you think mesmers are too powerful, that's your bias, something you have yet to prove in any way, shape or form. |
Quote:
The fact is, interuption as well as skills like backfire and blackout are specifically, and obviously, used for shutting down characters. To say that the mesmer has to randomly pick a target and shut them down basically amounts to the mesmer being useless in any build, because he's a free spot that could be used for something focused. |
Quote:
Mesmers are rare as is, I've been to the HoH 8 times in the past day, and i didn't see a single mesmer there. Bad timing? maybe. But it tells me that if mesmers are so awesome, as you claim, since they're obviously the second/first priority target, in your eyes (i go after the necro first, thank you very much), then everyone is simply an idiot for not bringing one. |
Quote:
An important thing to mention: if priority is the measure of how "unbalanced" a character is, then monks clearly need to get nerfed. Not only can they farm like mad in PvE, but they're in constant demand in PvP. |
There is nothing in this discussion about who "needs" to be nerfed (except where you insert that), only about who CAN be nerfed. Yes, I also think that if some other change that could improve the game required a nerfing of monks, that would be fine too, since they can afford it. That doesn't mean I think they NEED to be nerfed.
Orochim4ru
Quote:
Straw man argument #1&2 |
Quote:
Again, straw man arguments. This discussion is not about whether or not mesmers are balanced or unbalanced. All I said is that if they get nerfed in this way, they will still be usable, you have yet to disprove that. |
Quote:
Furthermore, your personal experiences over the course of one day don't mean anything to this discussion. |
Quote:
I provided a concrete comparison showing how this siutation does not make a mesmer useless. You've gone and said the opposite of my statement and.... not provided a concrete comparison showing anything |
This of course isn't touching the fact that mesmers need to target key build components, which we now can't identify, a point you never brought up, or disputed.
Quote:
Umm, how in gods name did you equate this to what I'm saying? |
Quote:
YOU are the one that is completely sidestepping my argument which is that "even without their current role, the role they would be relegated to is still better than average in class balance" |
All they have is disruption: as it stands, despite their obvious utility, mesmers are rarely used. That's our meta: nerfing them more won't exactly help the class out.
I don't think i sidestepped anything, i think you keep failing to understand how mesmers work. You've admitted you don't play as one: try it out, then try your arguments again: the job is the hardest one in the game, by far, and i've played every character combination you can think of. If you can shut my pure prot monk down for 60 seconds, i'll pay you 150k, and that's knowing what class i'm using.
Quote:
You are the one that is making this discussion about mesmers. I don't want this change because it nerfs mesmers, I want it because I think it would be cool. I agree that it nerfs them, |
MuKen
Quote:
Originally Posted by Orochim4ru
Why take away the secondary if we already have all the strategy you could want? You admit stealth and guesswork are already existant, but you have yet to prove they must be increased.
|
Quote:
Oh, just so you know, i know what logical fallacies are too, so don't feel special trying to point out some that aren't present in my argument. |
Quote:
No, that's not what this argument is about. This argument is about the fact that this change would obliterate a class, which i've explained the reasoning behind in depth, cited skills that need the secondary class info to work, and the general philosophy behind why the change would punish mesmer over anyone else. |
Quote:
I further explained that your reasoning behind your statement that "as a 2nd priority target, a mesmer can be nerfed and still perform" is spurious and completely illogical, since you obviously ignore the first priority target, the monk. |
Quote:
No, you provided nothing in the way of concrete situations, your A/B team comparison was debunked by another |
Quote:
and your statement that without having a priority target, a mesmer can "toss grief at a second" is completely untrue. |
Quote:
Without knowing what counters they have, playing your purely counter based character leads you nowhere, unless you take the massive amount of time i described before to figure out who can actually be shut down. |
Quote:
This of course isn't touching the fact that mesmers need to target key build components, which we now can't identify, a point you never brought up, or disputed. |
Quote:
You've argued for a nerf of a class and spent a paragraph explaining how it wouldn't hurt said class |
Quote:
I've completely debunked your "nerfing mesmers because they can be nerfed" argument |
Quote:
So you're telling me that mesmers, as crippled as they would be are still superior to the other classes post nerf? Honestly, its like you're digging yourself a hole here: mesmers are currently utility. They gain usefulness by interfering directly with an opponents build. |
Quote:
If you go up against a ranger build, for example, the general anticast mesmer of your "concrete example" is completely useless. |
Quote:
Actually, you're the one avoiding your next few statements. |
Quote:
I know i won't be able to mes properly in KoH battles, or against spirit groups, when visual clutter is at its maximum. |
Quote:
I have to count energy, i have to know how much each monk has, and i have to know which is casting the spells i need gone. |
Quote:
Obviously your point of view is skewed: you haven't seen both sides of the coin, and you readily admit to that. |
Chaynsaw
Don't fix what ain't broken, people. Before I step out of the line of fire of your handy little flame war/quote frenzy, I have to point out that everything Orochim does is what I need done in my groups. I don't want a mesmer who keeps his head down and never peeks around to see the battlefield.
Every target calling warrior initially calls a cloth-armored target, usually a monk, and then heads for the people who can do the most harm to his support. This means, in order of priority (usually), monk, mesmer, ele/necro, ranger/warrior. Or, in layman's terms: healer, shutdown, soft damage-dealer/utility, utility/hard damage-dealer. This order is not the same for mesmers... a mesmer usually needs to know a person's secondary and also what he is doing with that secondary, before he tries to shut him down. So yes, this change will be an unnecessary addition to already complicated game dynamics, and yes, it will heavily favor warriors and damage-dealers over mesmers.
Every target calling warrior initially calls a cloth-armored target, usually a monk, and then heads for the people who can do the most harm to his support. This means, in order of priority (usually), monk, mesmer, ele/necro, ranger/warrior. Or, in layman's terms: healer, shutdown, soft damage-dealer/utility, utility/hard damage-dealer. This order is not the same for mesmers... a mesmer usually needs to know a person's secondary and also what he is doing with that secondary, before he tries to shut him down. So yes, this change will be an unnecessary addition to already complicated game dynamics, and yes, it will heavily favor warriors and damage-dealers over mesmers.
Orochim4ru
Quote:
You imply here that you agree with this |
Quote:
Such an attitude says more about your security or lack thereof on the subject than anything else |
Quote:
You haven't proven this at all |
like here.
Quote:
I said that the mesmer will find someone to shutdown, and even if it's not the priority target, he's still being useful. |
Redundancy is something teams bring in all the time. Ranger builds relying on spirits often have more than one spirit dropper, since if that one person goes down, they're in a huge spot of trouble. The problem being that only 8 spots are allowed on a team. As i stated before, and as you should learn by playing a mesmer, the mes has to target an indispensible element, or he's just wasted space. Might as well have brought another character who actually fits with your build instead of the mes.
Quote:
The guy you shutdown (who may or may not be vital to their build idea) is doing nothing to affect the remaining seven while you (assumedly chosen not to be vital to the rest of your team's build idea) are also affecting one other person. This kind of thing shouldn't be free, otherwise any team could have 7 mesmers and one guy specialized at 1v1 fighting (with the added advantage of whatever the 7 mesmers are contributing to his duel) for a free win. |
It comes down to this: you believe that no matter what a mesmer can cancel out an enemy, but that simply isn't true, otherwise 8 player mesmer teams would hold HoH all day long. The fact of the matter is that you've made an assumption, an assumption i've shown to be untrue (if you say i haven't, look through all my posts as well as this paragraph, there's around 60 lines on the matter). Your assumption that the mes is an auto lock, which underpins all your other arguments leads you to believe that they can be nerfed and still stay balanced, when as it is, mesmer is the weakest single character class in the game. In team builds, however, the mesmer's skills become incredibly useful simply because they throw huge wrenches into an enemy build.
Quote:
With the correct counter-build, almost any single person can be made completely useless. Stop being so self-centric. |
Quote:
You've done no such thing, you quote it and and then make the weird logical leaps I mentioned before. |
Quote:
Do you just say things that sound like good arguments without worrying about what you're actually saying? What of my own statements do I avoid (or make weird logical leaps from)? Specific quote and explanation, please. |
Quote:
You are still working off of the assumption that mesmers need to be able to do all the things they are doing now to be considered an effective team member. My whole point is even if they don't accomplish as much as they generally do now, they are still effective. |
Oh, i found my target? Well, too bad, half my team is dead now.
Quote:
For the millionth time, my whole point is you DON'T need to do all that. |
Quote:
Both our views are skewed, you obviously like being a mesmer very much, so any harm to it is offensive to you. |
But yeah, seeing as i'm trying to be fair about this change, i'm not going to blindly favour myself over others. You on the other hand are doing just that. Again, you've questioned someone's motives while having no backing to do so. I don't question your motives, i question your credentials.
I'm fairly sure this debate is over. Go play a mesmer, earn 50 fame or so, then come back and talk to me.
MuKen
In the interest of brevity, I am ignoring purely inflammatory statements and grouping similar points. Let me know if you think I've left anything out.
Umm, they were strawman (you sure you know the proper terminology here?) arguments. I debate one thing, you act as though I am debating something else, that's the very definition of a strawman argument. I won't repeat what I said before, but if you want to show that they weren't strawman arguments, the proper way to do so would be to quote me where I actually said the arguments you were arguing against.
All you did was say "these aren't strawman arguments" and then provide no backing. Your debate style often seems to boil down to "no it's not. yes it is. no it's not"
And again, my point is that you don't know that. You only evaluate your success as a mesmer versus the performance of other mesmers, so of course if you don't shut down the core of the other team you feal you've failed, because right now good mesmers can do that.
But guess what? That very attitude comes from the mesmer's natural advantage in class balancing. Not all players are team-breaking, only mesmers get to do that now, which is why I say they can afford to be toned down.
No, as I specifically stated in my last post, that would be way overpowered.
No, anytime a class gets nerfed a lot of people from that class say they are going to be screwed. Unless a lot of people actually get a beta of this game-type and play it for awhile, then complain, "a lot" of people saying one thing or another doesn't prove squat to me.
We're talking hypotheticals here, neither of us has played the game in question. I don't argue that you have more experience with mesmers in the current meta-game than I do, but if you expect that to make me say "wow, I bow down to your opinion and no longer require logical backing for your statements", then your dead wrong.
Quote:
Originally Posted by Orochim4ru
Had the fallacies you said existed been actual fallacies, this would be correct, however you just threw out words like "scarecrow" hoping i wouldn't catch on to the fact that they weren't. Good job.
|
All you did was say "these aren't strawman arguments" and then provide no backing. Your debate style often seems to boil down to "no it's not. yes it is. no it's not"
Quote:
As i stated before, and as you should learn by playing a mesmer, the mes has to target an indispensible element, or he's just wasted space. Might as well have brought another character who actually fits with your build instead of the mes. |
But guess what? That very attitude comes from the mesmer's natural advantage in class balancing. Not all players are team-breaking, only mesmers get to do that now, which is why I say they can afford to be toned down.
Quote:
You believe that a mesmer can simply say "omg you're shutdown" and it happens. As i said before, nothing could be farther from the truth. It comes down to this: you believe that no matter what a mesmer can cancel out an enemy, but that simply isn't true, otherwise 8 player mesmer teams would hold HoH all day long. |
Quote:
Yeah, and my point is that you have no idea how mesmers work. This described change affects everyone, yet more than one mesmer has stated that he'd be screwed because of it. Doesn't that raise alarm bells? |
Quote:
For the millionth time, go play a mesmer before making these arguments.You don't know what you're talking about. Prove that i don't need to do this, or at least show me a decent mesmer build post-nerf using anything from domination. |
Orochim4ru
Quote:
All you did was say "these aren't strawman arguments" and then provide no backing. Your debate style often seems to boil down to "no it's not. yes it is. no it's not" |
Quote:
But guess what? That very attitude comes from the mesmer's natural advantage in class balancing. Not all players are team-breaking, only mesmers get to do that now, which is why I say they can afford to be toned down |
If you meant to say that only a mesmer can disrupt, which i think is what you're saying, then you're also flagrantly wrong. Thunderclap/perma kd? more disrupting than a mes. Backbreaker? How's about quickening zephyr? Exactly. I have proof that other classes do the same thing, you have statements which you don't backup.
Quote:
You only evaluate your success as a mesmer versus the performance of other mesmers |
Quote:
No, as I specifically stated in my last post, that would be way overpowered. |
Quote:
No, anytime a class gets nerfed a lot of people from that class say they are going to be screwed. Unless a lot of people actually get a beta of this game-type and play it for awhile, then complain, "a lot" of people saying one thing or another doesn't prove squat to me. |
Quote:
I don't argue that you have more experience with mesmers in the current meta-game than I do, but if you expect that to make me say "wow, I bow down to your opinion and no longer require logical backing for your statements", then your dead wrong. |
hydrak
Quote:
Originally Posted by Orochim4ru
Basically everyone here is advocating chaos over skill. As a mes, locking down certain classes makes sense. Not the monks mind you, but taking their one stripper necro completely offline with a bonder group, for example, is a skilled and experienced move.
This suggestion would basically allow people to "hide" their available skills, which is completely bogus: i can't see your skillbar as a mes, so does casting backfire do much to the monk who's running persistent enchants? How's about one that has signet of devotion? No, it does next to nothing. That's odd: the posterchild domination skill useless against a caster? Here's a clue: if you're worried about people "figuring you out" by seeing your classes, then try to mix up your groups a little. Throw a prot smite monk into your group, but have him use prot until people get close, then drop some snares and aura them all to death. Having problems with people taking your marksman ranger seriously? Why don't you go R/E and team up with a mes running fragility for your kindle arrow/rodgort's invocation combo. How's about running a W/Mo that uses protection to drop prot spirit on a focused target. Why not try a N/Me that drops life siphon on half the team, then spams order of the vampire and order of pain? Why not be Me/W, but use tactics for shouts and shutdown against people focusing. You might have thought i'd say the Me/W was the illusionary weaponry warrior, but nope, you'd be wrong. You'd be wrong because the 8 skills i load up are secrets: each of them unknown the the enemy. That's where your skill lies, not in the W/Mo or N/Me next to your name. |
Orochim4ru
Quote:
If you got the skills, then it shouldn't be a big problem for you to figure out which one is a monk |
hydrak
Quote:
Originally Posted by Orochim4ru
See, i said before, if you're a nub mesmer, the first thing you do is run to a monk and backfire him. Things aren't so simple. Please look back, read my posts, then come back here.
|
Removing profession tags shouldn't hinder a good team with good observant players from doing what they want. However, it would make it very difficult on lesser skill/observant players or team.
Kaylynn Of Ascalon
Quote:
Originally Posted by Aniewiel
No one's saying a character -can't- lock down on a certain class. What they are saying is that they shouldn't be given an unfair advantage in KNOWING what class someone is.
|
hydrak
Quote:
Originally Posted by Kaylynn Of Ascalon
how is this an unfair advantage?? everyone from BOTh teams can see what everyone is. no one has an advantage over another in this game unless it due to skill/experience.
|
Orochim4ru
Quote:
First of all, as a mesmer, if you think carrying backfire is the way to go against monk, then I'm sorry for you. Second, after enchantments are stripped and all enemy targets are poisoned/bleeding/deep wound, then the enemy monk is the target of focus fire. |
Quote:
Removing profession tag would bring PvP to another level. Right now, it is fairly systematic and easy to spot a monk which is your first target for focus fire after the battle is setup. |
hydrak
Quote:
Originally Posted by Orochim4ru
Again, monks aren't always the first target. Please, pvping isn't a game of "rape the monks" unless you're still at that level.
|
Answer: uhh...uhh.. There isn't one. Death monks on frozen soils = GG
Orochim4ru
Quote:
Originally Posted by hydrak
After you slam nature renewal on their team, please enlighten us (at your "pro?!" level), what's a better target than monk?
Answer: uhh...uhh.. There isn't one. Death monks on frozen soils = GG |
If you haven't done that in HoH, i wonder how you've kept the center against renewal and 10 players devoted to hurting you.
Edit: have you even been to HoH yet?
hydrak
Quote:
Originally Posted by Orochim4ru
Uhh Uhh... ANYONE is a better target if you're under the assumption that you can kill one person and not have them res with ease. You take down their eles? No offence. With the frozen you talked about they can't res either, so they're no longer a threat to your team, and you can focus on other teams, or take your time and kill them.
If you haven't done that in HoH, i wonder how you've kept the center against renewal and 10 players devoted to hurting you. Edit: have you even been to HoH yet? |
About their eles, one of their eles can just run around, not doing anything and their team won't missing much. It'll take a while taking down a non-standing-still elementalist while 2 or 3 monks are healing it. Now if one of their monk is doing the same, then it's not the same; they will be missing 1 source of healing.
Btw, you do know that you can run and strafe during pvp, right?
Orochim4ru
Uh, the argument stands, if you have to disable more than 1 team, you aren't going to spend your time trying to take their monks out if you can effectively spike their damage dealers, as per your statements. The best spike groups i've been in take out the eles first, that way they don't have to worry about getting hurt.
You can't hurt me = you don't take my altar.
You have no healing means you hurt me while you die, then respawn and come back.
The team is missing alot: they have around 180 less dmg per spike cycle, which is around a 1/3 of a spiked targets hp. A monk, however, shouldn't be running in the first place. If they do run, they will get snared, and when they do, they're dead. If you're a warrior and you cannoy kd or snare your enemy, you've failed. Strafing in pvp only helps vs. projectiles, and dmg dealing rangers normally bring incindiary or kindle arrows anyways.
More importantly, your post has no point.
Also, how do you keep the center with no enchants running and 10 players devoted to killing you? you ignored this.
You can't hurt me = you don't take my altar.
You have no healing means you hurt me while you die, then respawn and come back.
Quote:
About their eles, one of their eles can just run around, not doing anything and their team won't missing much. It'll take a while taking down a non-standing-still elementalist while 2 or 3 monks are healing it. Now if one of their monk is doing the same, then it's not the same; they will be missing 1 source of healing. |
More importantly, your post has no point.
Also, how do you keep the center with no enchants running and 10 players devoted to killing you? you ignored this.
hydrak
Quote:
Originally Posted by Orochim4ru
Uh, the argument stands, if you have to disable more than 1 team, you aren't going to spend your time trying to take their monks out if you can effectively spike their damage dealers, as per your statements. The best spike groups i've been in take out the eles first, that way they don't have to worry about getting hurt.
|
One side note, my group have seen many many spike teams, and none of them are as difficult to deal with than a team that can resist spike damage (via greater/winter/mantra) and can good damage over time to a whole group and decent spike (or focus) damage.
Orochim4ru
Quote:
If you and your group are still worrying about spike damage from elementalist at this stage of PvP in guild wars, then I should definitely stop arguing with you. One side note, my group have seen many many spike teams, and none of them are as difficult to deal with than a team that can resist spike damage (via greater/winter/mantra) and can good damage over time to a whole group and decent spike (or focus) damage. |
Winter itself takes a minor spike to kill.. so its not too hard.
Oh, and i didn't notice this before, but you're under the impression that my groups can't do sizable damage over time, and not just spikes... You'd be wrong.