hows my first build? plz comment

centurylaxin

Ascalonian Squire

Join Date: Jul 2005

ok, i changed it, how does it look?

Ele/Me

Energy Storage: 10
Fire: 11
Illusions: 10

Glyph of Elemental power
Aura of Restoration
Fire Attunement
Fire Storm
Rodgort's Invocation
Imagined Burden
Etheral Burden
Crippling Anguish [Elite]


plz comment

Tengoku No Yushosha

Tengoku No Yushosha

Ascalonian Squire

Join Date: Jun 2005

E/Me

Specializing into one Attribute (-Water Magic, Fire Magic etc-) Makes the spells linked to that Attribute makes it more effective. In your case, using 3 isn't a good thing to do. Since your using Water and Fire, you might wanna use an attunement (-Water attunement, Fire Attunement-), Or use the Mesmers spells, Illusion, Domination and/or Inspiration. If your using slowing Illusion spells, switch out Water (-AWW!!!!-) because Illusion is already doing that part. So maybe just Fire, Illusion and Energy Storage.

centurylaxin

Ascalonian Squire

Join Date: Jul 2005

So even if I use the glyph of elemental power its less effective if I have fire and water? because I really want maelstrom. would aura of restoration be the same as any elemental attunement, only better and on all spells, or am I wrong?

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

From what I'm aware of, some fire skills cancel out ice skills in terms of effect. This build seems counter productive.

I see Aura and Fire attunement in there. Might as well use Ether Renewal to stack 3 enchants. Just be wary of Rend and the like.

Instead of Crippling Anguish, bring Immolate. Ignores armor and hurts for a bit. And it's a nifty condition to boot.

Looks like an anti-warrior DoT build.

centurylaxin

Ascalonian Squire

Join Date: Jul 2005

To me, ether renewal doesnt seem like its worth the slot or taking away my elite. Immolate and Crippling Anguish are two totally different spells, and it doesnt really do the job of my build very well. Thx for the comment tho

(im trying to make it a chaos creating Aoe/Snaring build)

Scaphism

Scaphism

Elite Guru

Join Date: Jan 2005

Idiot Savants [iQ]

10/10/9/7 is fine as an attribute layout.
The problem you'll run into immediately with the first build is energy.

You selected 4 of the most expensive skills in the game to use:
Maelstrom
Deep Freeze
Firestorm
Rodgort's Invocation

They all cost 25 energy and have long cast times- these types of spells don't play well together.

First of all, you will only have about 70 energy to start with, so you'd be able to cast 3 of these then you'd be stuck doing nothing for a long time. On top of that, they're all area of effect spells- if your enemy moves out of the way, you can't do anything to stop them, and they're no longer taking damage.

That brings up another problem: Is this a build for PVE (the computer AI) or PVP (vs humans). The computer will generally stand in your AOE spells and not move, but most (hopefully all) human players will know when to move out of an AOE spell. That will affect your final skill choices a lot.

Finally, you need to work out a slightly more balanced build.
You need some form of energy management- elemental attunements, glyphs of energy, or inspiration skills are good for that.
Next, don't try and pack in 4 of the same "type" of spell. As I said before, you have 4 slow, powerful AOE spells. You only need one, maybe two tops. Try and pick some skills to use to supplement those. For example, use Incendiary Bonds while Firestorm is cooling down, or Water Trident in between when you cast Maelstrom and another water spell (but not shard storm, it's horrible now).

Hope that was helpful.

*Edit*
None of the fire spells are affected by water spells.
Armor of Frost ends if you cast and fire spell.
Ice Prison ends if the target takes fire damage.
There might be others I'm forgetting off the top of my head, but I think they are the only two. Learn to work around them and you should be fine. (Hint: Armor of Mist is far superior to Armor of Frost in most cases). And you already want to bring crippling anguish, so Ice Prison isn't really necessary for you either.

centurylaxin

Ascalonian Squire

Join Date: Jul 2005

ya, i scrapped that first build, could u look at the new one, i reposted it.

I have Fire Attunement and the Aura, shouldn't that be enough?
I only have 1 big Aoe storms, the other one does damage immediately. but should I take away one of my snaring spells for something else?

ps. it mostly a pvp build

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

I really doubt that will be effective in pvp. You don't have a very effective way of dealing damage and honestly, if you are just a support guy I could think of better support classes I'd rather have.

centurylaxin

Ascalonian Squire

Join Date: Jul 2005

Can u think of better support classes that can create as much chaos and widespread damage as my build tho? Its not meant to deal as much damage as possible, just to spread out teh other team and control the pace of the battle.

Scaphism

Scaphism

Elite Guru

Join Date: Jan 2005

Idiot Savants [iQ]

You still need more variety in the way you do damage. You're relying entirely on people standing in your AOE spells. In addition to that, the spells have long cast times so they're great targets for interrupts. If someone nails you casting firestorm, then rodgort's, you're stuck dealing almost no damage for while you wait for them to recharge.

Pick up something like Incendiary Bonds- it's still AOE damage (with pretty good range) but casts faster does more damage more quickly.

I don't see any reason to bring 3 snares. In fact, I would only bring one. You normally (in team matches) only use a snare when the team calls for one- that shouldn't be happening more than once, maybe twice every 30s.

You can safely drop Aura of Restoration in (team) PVP as well. Monks provide far better healing than Aura will give you, and they heal you when it matters, not passively. Save the 10 energy from casting it to do some more damage. Phoenix is a decent skill in the Fire line.

Honestly though, fire doesn't impress me much in PVP.
The best reason to take a fire elementalist into PVP is Meteor Storm. It's an area-of-effect interrupt like maelstrom, and it will clear people out of an area in a hurry. Use it to control important areas- like the dais in a king of the hill match (the most obvious location for a meteor storm).

Glyph of Elemental power is so-so. You spend almost 2 seconds casting it (cast time + .75s aftercast) so you can do a little extra damage on your next attack. However, anyone watching you will know an important attack is coming next, and if they're smart they'll be ready to interrupt you.

Bring some more spammable attacks, like Immolate (with at least 12 fire magic, burning lasts 2 seconds at 11 fire but 3 seconds at 12 fire).

Finally:
If you're already in illusion magic, I highly recommend Sympathetic Visage. It will really hurt any team that's not prepared to deal with it (and most aren't).

centurylaxin

Ascalonian Squire

Join Date: Jul 2005

ok, i'll narrow it down to one snare

edit: crap, i just reread aura of restoration, it does heal you

I think I might juts scrap this build and start from scratch. The thing is I want to create an area of effect build, but is that a bad idea in Guild Wars?

bringer di morte

bringer di morte

Krytan Explorer

Join Date: May 2005

My house

The True Oni [Oni]

Quote:
Originally Posted by centurylaxin
So even if I use the glyph of elemental power its less effective if I have fire and water? because I really want maelstrom. would aura of restoration be the same as any elemental attunement, only better and on all spells, or am I wrong? Attunement gives you a percent of the energy cost back in ENERGY. Aura gives it back in health. And Maelstrom is just like your average Fire spell, in that it can easily be avoided (By walking away, etc.) AoEs are like that.

Scaphism

Scaphism

Elite Guru

Join Date: Jan 2005

Idiot Savants [iQ]

Quote:
Originally Posted by centurylaxin
I think I might juts scrap this build and start from scratch. The thing is I want to create an area of effect build, but is that a bad idea in Guild Wars? I don't have anything to compare GW AOE spells to. They're effective at controlling key points on the map, not dealing scary damage.

In that respect, spells like Maelstrom and Meteor Shower are two of the best AOE spells. Chaos Storm definitely has it's place in there- you'll be surprised at how many people wont realize they're standing in a Chaos Storm and lose a significant amount of energy. Use it against packs of casters and they will scatter, or if they don't, you'll get a huge advantage.

Spells like Firestorm, Searing Heat, Eruption, and Rodgort's Invocation just lack a meaningful threat.

I wouldn't base my build around an AOE spell. You can definitely incorporate it into your build, but you have 7 other slots to work with. Making good builds requires synergy between your skills as well- if they all cost a lot of energy and have long cast times, you make yourself too easy a target for interrupts or energy denial. I think you'll find AOE spells work much better in PVE where monsters will stay clumped together. In PVP good teams will scatter before your AOE spells hit, then you've wasted your time and energy- and why design a build meant to beat stupid opponents? Design something that even good teams will have trouble with.

centurylaxin

Ascalonian Squire

Join Date: Jul 2005

haha, i just found out that AoE builds are called nuker builds, so i looked at the builds directory on thsi site and im gonna try one of teh nuker builds to see if i like it, thx everyone, especially scaphism

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

I'll say one thing... and that is Crippling Anguish is utter trash. It's basically imagined burden with 3 pips of degen thrown in.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Quote:
Originally Posted by centurylaxin
Can u think of better support classes that can create as much chaos and widespread damage as my build tho? Its not meant to deal as much damage as possible, just to spread out teh other team and control the pace of the battle. Widespread damage is a bit impractical for pvp, because most people think of -well, moving. I think smiters of most sorts would out-damage you.