Skills - Phantom Pain

Guild Wars Guru

Wilds Pathfinder

Join Date: May 2005

You can view this database entry at: http://www.guildwarsguru.com/skill/352-phantom-pain/.
You may add your comments in this thread.

Sheriff Bullock

Sheriff Bullock

Ascalonian Squire

Join Date: Apr 2005

Deadwood, SD

Diabolus Ex Machina [DEXM]

R/E

You can get this skill by completing the Caravan In Trouble quest.

Circuitloss

Pre-Searing Cadet

Join Date: May 2005

An underrated spell. This works nicely in combination with other health drainers such as C. Phantasm and the like. It also makes easy work of bosses by cutting their health right at the end.

Arcane Barra

Arcane Barra

Ascalonian Squire

Join Date: Jan 2006

Thunder of Ascalon

E/Me

you also get this skill at droknars forge.

three combos i thought off the top of my head the second i saw this:

P. Pain + Conjure Phantasm: Massive Health degen. (6-9)
P. Pain + Fragility: Take extra damage after the recovery from the deep wound, plus when the DW is triggered.
P. Pain + Fevered Dreams [Elite]: Can make the deep wound spread to everybody.

If youre a Me/R like my char:

Apply Poison + Conjure Phantasm + Phantom Pain: Oh god, even if you have 0 illusion this causes 10 health degen! Then when the deep wound is in you do it again for even greater effect!

Me/W's can do the same except switch apply poison with sever artery.

Basically.. this is one of the most versatile abilities in the game.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

You also get this at ascalon, I think.

Phantom Pain + Shatter Delusions = pwnage. But everyone knows that now.

Hypernecrofear

Hypernecrofear

Frost Gate Guardian

Join Date: Jun 2006

Virginia

Grenths Rejects [GR]

N/Me

phantom pain + life transfer + conjure phantasm = pwnage

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Okay, first off, everyone knows that Phantom Pain is a cover hex right? That means you cast it last.

Never cast it first, because if someone removes a hex, the first one to go is the last one put on.

Second, Hypernecrofear, PP+LT+CP = wasted energy.

CP = 5
LT = 3 to 7
PP = 1 to 3

Max health degen is 10. So, 3 + 7 + 5 (in your order) = 10 + 5 wasted (unless healing breeze or Troll Unguent or Melandru's Resilence or something to counter health degen).

You are better off with Life Siphon (1 to 3 health degen).

The mod will only occur with the weapon, not the spell. So it won't work (as far as I know).

And Deep Wounds will not stack with other sources of deep wounds.

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

Actually, if you were wielding a cruel weapon of whatever when the deep wound occurs, the mod should affect it increasing it's duration by 33%.

runeseeker1

Frost Gate Guardian

Join Date: Jul 2006

Dark Guild of War [dgw]

If ur running a degen build, note that i do this with ele primary, i use c. nightmare, c. phantasm, then phantom pain to have over 16 health degen! will that even show up tho? i think theres a limit to how much degen u can put on one target.