BUT: points for guilds should be divided by the # of members becuz then the big guilds would have to do like 1 quest each to beat a small guild that beats like all the quests

Charr Killer
Iere
Perishiko ReLLiK
Nigy
Zhou Feng
Originally Posted by Selden
Now, in all my suggestions I will try to have some emphasis on "what is the purpose" of having xyz vs. doing something because its cool, example, "I should have my own house in an outpost", then the question is "And what purpose does that serve?".
So, here I go..... I've been a guild leader for 3 weeks for a fast growing guild. I find that many love PVE and aren't good or don't care for PvP, but, realize PVE has its limits eventually....so, the following will focus on extending PVE. The game is called "Guild Wars", but the only war is the actual physical fight of one guild vs. the next. The other war, the bigger one, is, which guild is the most popular, wise, friendly, courageous and adventurous... all leading to a score of SUCCESS. NEW GUILD LADDER A separate Guild Ladder focused on PVE This would include a system that gives new ratings to the guild leader, and to all players. These ratings are the core focus of those playing PVE since XP of course has its limits. And, these ratings are the core focus and purpose for those in a guild without its majority playing PvP. A-Counters for 1. "qty of elite skills captured per member of guild" 2. "qty of boss's killed (1 kill per boss) per guild member" 3. "qty of runes/upgrades unlocked per guild member" 4. "qty of missions/bonus completed, with extra points for bonus per guild member" 5. "qty of ascended players per guild" 6. "qty of quests completed per guild member" 7. "qty of ascended profession combinations and derivatives of this kind of counter" 8. "percentage of maps explored and cleared per guild member" 9. "qty of deaths per member....yes, some incentive to NOT die" B - Algorithms for (to prevent spamming the score in some way with the above counters) 1. "members amount of time spent questing with guild members" 2. "members amount of time spent questing with non members who become members" 3. "amount of time a member has been in the guild" 4. "percentage of party size that includes guild members and frequency of that" 5. "a check for all of the above counters where those events take place during the members active guild" vs. bringing those counters to the guild from another guild) C - Outcome (what gets displayed to end users) 1. Trophy Room in the Guild Hall (shows each boss killed as a trophy, and which are left, which are the current target/mission selected by leaders/officers) 2. Adventurers Room (shows scroll or scribe on the wall of a listing of the NPC's which gave quests and that they have been completed) 3. Missions Room (similar to adventures room, but obviously with emphasis on missions/bonus's) 4. Members Room (shows a plaque with members/officers name and current mug shot) also shows ratings/scores for the various stated algorithms 5. As the mentioned rooms fill up, points are achived, those points can be exchanged for customization of the guild hall.... gold trim, custom banners, room upgrades ect. Anything that currently exists can be improved some how and as well things can be added as long as they don't effect the outcome of gvg battles (but they should still be visible in gvg). 6. In the Trophy Room, Adventures Room, Missions Room Subcounters to visually display the outcome of the already stated algorithms. Such as a teamwork rating that uses the stated algorithms to show the teamwork score/points. D - A couple of things that need to happen to support this... 1. More quests would be nice, and dynamic as well, based off what answers you gave the NPC's, somewhat like what NWN did (of course GW Chars don't have those attributes) 2. Ability to allow non members to tour the hall for a specific amount of time to see rooms and status of the guild 3. Lore, more of it....much more obscure and odd quests that tie into eachother over long periods of time, like Gwen. Make it really worth spending 2 hours to get to a place that has no outposts to take a brake at. Obviously I can get much more granular than this.......but hey, I don't work for ArenaNet, and I need to actually get back to work before I get fired! PS: These suggestions are of course for a major version release vs a patch...but...I think it could all be done with a patch as well, given enough time. PSS: One small thing that can be done now, separate from this entire post....allow me to see current quests completed! Marc Miles (Kirkland Wa) InGame (Selden Meliorate) Guild "Consort Of Simpatico Carnage" CoSC http://www.guilduniverse.com/cosc/ |
Megumiko
Zhou Feng
Originally Posted by PieXags
Yes Silmor we all know that it's named that because of the story line and most of us problably don't really care why it was named that. If the "guild wars" ended do you mind telling me why the hell guilds still fight in their guild halls? How does that fit into the storyline? Do they do it just for the hell of it? Are they just skirmishing because they've nothing else to do? That's just...bland.
Though even though I don't like the current system of PvP I am not for this. I'm not concerned about rank I'm concerned about fun and my ability to do something in this game, adding more titles and trophies to PvE isn't going to do anything but add some text to some guilds. I'm not all about that. See it's not that I enjoy just "PvE" or "farming" I just don't have anything else to do in the game, and that aggrivates me. Large scale PvP battles that don't end like "arena" battles, just battles that keep going, a war is what I'd say would be the best solution, more fun, even for PvE players I'd say who don't care about "rank" or "faction" just so that they can have fun feeling like their fighting for a side in a battle you can get immersed in. While I don't really see a reason not to have it, a rank or title is what out of all this game has to offer, I'm least concerned about. I don't care if I'm last ranked or first ranked it's about being able to have fun that matters to me. |
Mordakai
Pompeyfan
ghezbora
Lucifer
fiery
u pve people just want it because its to hard to get on the pvp ladder and why is that? because u dont want to do anything to accomplish that |
Seriously if Guild Wars implemented something more to the politics of Guilds AND why they clash, maybe some sort of influence that the Guilds can have and perhaps Guild politics of obtaining Sub Guilds or Allied Guilds and then going out to war with other Guilds,Sub Guilds Allied Guilds in larger scale combat with bigger gvg maps... maybe itd be interesting. Political maneouvering of diplomacy, guild resources to wage war and protect the hall... |
Lucifer
Originally Posted by fiery
i say take away AI build from UW in PVE.. and add more slots to the guild
that is the most BULL i ever heard... Pve people dont wanna mess with PVP and the ladder..TRUE.but not always the case some PVE go into the PVP places TA/CA/Tombs/GVG.. but Pve is way harder than PVP.. u start of PVE to gain items/skills.. in PVP you go in with a pre build saying alrite i kill stuff i buy skills... PVE you go into the game.. you do quests.. you cap skills.. you buy skills... you buy/work/farm/gather materials for your items..PVE is the building steps for PVP. the ladder is nothing. |
fiery
PVE is way harder than PVP, i mean, lmao, come on, be serious, whats harder? fighting a rank 100 guild (just example) or getting through ANY mission? Pre build? lmao, make your own character... heard of it.. u sound like every pvp player takes one of the templates (paladin ftw) PVE is the building steps for PVP?????? to get good at PVP, u PVP, and alot, and then even more, whats there to learn in pve? to use i will avenge u without allied corpses? or other stupidities like that? (btw i dont consider TA and CA as real pvp) |
to get good at PVP, u PVP, and alot, and then even more, whats there to learn in pve? |
Eugaet
Originally Posted by Selden
So, here I go.....
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Originally Posted by Tactical-Dillusions
A PvE arena. You alone, with friends, PUGs or a Guild team start in an arena and you face "Everlasting" waves of monster attacks.
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Lucifer
Originally Posted by fiery
and so wut if the guild is rank 100.. if your guild and your build is good.. why bother with rank.. you lose say gg..you win say gg.. wuts the diffrence? are you fretting? are your scared? that a rank 100 is against you? are you gunna say all crap we doomed..lets just leave...rank is the ladder that shows how good they are..there are rank 1000+ guilds that are old guild reforming..have you heard of smurf guilds..
and when i say prebuild...isnt it weird you bash at my point..yet you say PALLIDIN FTW? |
actionjack
ghezbora
Kool Pajamas
Jas
Originally Posted by Anarchist_Monk
Adding titles and "ranks" to PvE would make it better, it would be just like the PvPers have except a little more complex. But hey we PvEers got time if we already beat the game and are tired of UW and Fissures.
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m30wc0w
Jas
Originally Posted by Chrisby Pwns
My only reason for posting in here was that the creation of a PvE Guild Ladder is a terrible idea that wont be liked at all, because PvE is not fun after 500 hours of game play
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Originally Posted by Chrisby Pwns
adding a ladder for it wouldn't make it better. PvP on the other hand will never get old, because of the constant creation of new builds and strategies.
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Originally Posted by Chrisby Pwns
Oh, and all of you who read my post, and flamed it... what are you twelve?Go ask A-net what the game was mainly made for if you really want to try and proove me wrong.
![]() After all, it's not a MMORPG. If you don't believe me, go ask them yourselves. They will tell you the game is an online rpg not MMO. They did not want an MMO and most MMOs are based on PvE only. THEREFORE the game is better set for PvP rather than PvE. |
max gladius
beanerman_99
Chewbacca Defense
cyberjanet
Originally Posted by Chrisby Pwns
Number 1, Guild Wars is ment for PvP, PvE was just added to make the game a bit easier to unlock skills, and items. |
Tarun
XvArchonvX
The Hand Of Death
Originally Posted by EverBlue
Then where are the GUILD WARS?
A group of 8 fighting another group of 8 seems pretty small. Hardly a war. Hardly a battle. It wouldn't even be considered much of a skirmish. |
Critical Cal
Athrun Feya
Mylon
pamelf
rohara
A-Counters for 1. "qty of elite skills captured per member of guild" 2. "qty of boss's killed (1 kill per boss) per guild member" 3. "qty of runes/upgrades unlocked per guild member" 4. "qty of missions/bonus completed, with extra points for bonus per guild member" 5. "qty of ascended players per guild" 6. "qty of quests completed per guild member" 7. "qty of ascended profession combinations and derivatives of this kind of counter" 8. "percentage of maps explored and cleared per guild member" 9. "qty of deaths per member....yes, some incentive to NOT die" |
B - Algorithms for (to prevent spamming the score in some way with the above counters) 1. "members amount of time spent questing with guild members" 2. "members amount of time spent questing with non members who become members" 3. "amount of time a member has been in the guild" 4. "percentage of party size that includes guild members and frequency of that" 5. "a check for all of the above counters where those events take place during the members active guild" vs. bringing those counters to the guild from another guild) |
C - Outcome (what gets displayed to end users) - stuff - |
D - A couple of things that need to happen to support this... 1. More quests would be nice, and dynamic as well, based off what answers you gave the NPC's, somewhat like what NWN did (of course GW Chars don't have those attributes) 2. Ability to allow non members to tour the hall for a specific amount of time to see rooms and status of the guild 3. Lore, more of it....much more obscure and odd quests that tie into eachother over long periods of time, like Gwen. Make it really worth spending 2 hours to get to a place that has no outposts to take a brake at. |
Where am I going with this?...Quite simply, There is a HUGE following for the PVE aspects of this game. An RPG / PVE environment is what initially brought me to this dance! AND? Believe it or not? PVE is the only Aspect keeping me here! Why? ......Mostlly because of the Elitism and complete utter lack of interest in teaching/guiding new players about The PvP side of this wonderful game! |
Kanyatta