Inter. Ranger Build

Blackenvy

Pre-Searing Cadet

Join Date: Jul 2005

R/Me

Interruption build.. Still fine tuning it
R/Me
Marksmanship: 12 - will add sup rune
Expertise: 11
Wild. S.: 11

Distracting shot
Punishing shot - //elite
Deb. shot
Choking Gas
Savage shot
Frozen soil
Fav. Winds
Res signet

Anything to change?

Sammiel

Ascalonian Squire

Join Date: Jun 2005

I'd personally try:

Expertise 14 - 11+3 (sup exp rune)
Marksmanship - 16 - 12+4 (sup rune, mask)
Beastmastery - 11

And then equip:

Distracting Shot
Debilitating Shot
Concussion Shot
Pin Down
Savage Shot
Hunter's Shot
Tiger's Fury
Echo or Oath Shot

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

Completely naked, you can have 11/10/10 with 1 extra point. That build suggests 12/11/11? Also, running 2 non-vigor sup runes is asking for death.

Personally, I think the best interupt ranger is one who uses a pet:

16 (12+4)Beast Mastery
9 (8+1) Expertise (if you cant get to 13, theres no point in going beyond 9)
12 (10+2) Marksmanship

Charm Animal
Comfort Animal
Call of Haste
Disrupting Lunge
Ferocious Strike {E}
Debilitating Shot
Distracting Shot
Resurrection Signet

Interupts like crazy with disrupting/distracting. With 16 BM, that pet is gosh dang evil.

ICURADik

Banned

Join Date: May 2005

Quote:
Originally Posted by Neo-LD
Completely naked, you can have 11/10/10 with 1 extra point. That build suggests 12/11/11? Also, running 2 non-vigor sup runes is asking for death.

Personally, I think the best interupt ranger is one who uses a pet:

16 (12+4)Beast Mastery
9 (8+1) Expertise (if you cant get to 13, theres no point in going beyond 9)
12 (10+2) Marksmanship

Charm Animal
Comfort Animal
Call of Haste
Disrupting Lunge
Ferocious Strike {E}
Debilitating Shot
Distracting Shot
Resurrection Signet

Interupts like crazy with disrupting/distracting. With 16 BM, that pet is gosh dang evil. Debilitating shot is weak with less than 14 expertise.

taion

taion

Frost Gate Guardian

Join Date: May 2005

Pasadena, California

Mo/

If you want to build a ranger with choking gas, use practiced stance; that lets you keep choking gas up indefinitely.

I actually think pet interrupt rangers should run 10+1+3 exp, 11+1 beast, 10+1 marks (note that Neo-LD's build is either wearing two hats or else using a sup and a major, which sucks). Even with Ferocious Strike and a zealous bow, 9 expertise can mean energy problems, especially if you spam stuff like debilitating and savage shot.

Tellani Artini

Tellani Artini

Krytan Explorer

Join Date: Jun 2005

America

The Kansas City Hotsteppers [KCHS]

R/

Quote:
Originally Posted by ICURADik
Debilitating shot is weak with less than 14 expertise. Even when you've got a pet giving you 10 energy every 8 seconds?

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

Quote:
Originally Posted by ICURADik
Debilitating shot is weak with less than 14 expertise. Only because it costs 1 more energy? Maybe thats a big deal to a regular ranger, but to this guy, thats nothing. Ferocious Strike makes it so he cant spend his energy fast enough.

Zyuu

Ascalonian Squire

Join Date: May 2005

nothing wrong with 2 superiors on a ranger, if u bring sup vigor.. in fact I'd look down on a ranger that did not use 2 for many builds

some this does not apply though

Z

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Brain fart? If you want to use oath shot for the instant recharge, you can easily sub in serpent's quickness and make punishing shot spammable.