Quote:
|
Originally Posted by CaptainGuru
I wish I could repost all the reason why warriors suck from the other forum. Though many may argue that warriors don't such, I yet to see good argue on why don't. All I get is example of how a warrior player took out a noob player. I have yet to see on this forum or any other forum, post that say "warriorz r 2 uber."
Warriors suck for 3 reasons...
1) There no other melee classes in this game. With no other melee class, there is no one to challenge you to fight grudge. Rangers and spellcasters aren't much of a fight because they don't fight back, they just inflict a condition or hex that cripples you and flee, making combat frustrating and tedious. Some people just give up and making the warrior more of a caster than actual warrior which why you are starting to see so many W/E with long abilities and W/R with bows. ONE of the reasons I wanted to get rid of the snares and stances from Ranger was this very reason.
2) Any damage they do can easily be healed away by a monk, reduced through armor/spells or avoid through stance/enchantment. Unless the monk has been cursed to do less healing or shutdown/disable, there is no way for the warrior to kill the monk with pure damage. It's been said that equipment doesn't matter in GW, which is why the warrior suffers so much in the damage depart. To make matters worse, GW gets the bright idea to give rangers stances and spellcasters abilities to increase armor value or reduce physical damage to ridiculous amounts.
This handicaps the warrior further and makes it hard for the warrior be useful. Take ward against melee; for example. WAM last 18 seconds and take 20 seconds to recharge. By the time spell ends, it almost time to cast it again. I've had a E/Mo cycle through WAM and spell was to hard to predict when it ended because during this time you were sitting duck to other attacks. Those who claim that there is no imbalance with such issues are the very same people abusing such moves and tactics.
Believe me, I and others have argue this same point out and we are told to learn to play better by other players who obviously are the very people who spam cast these moves.
3) Chaining. Chaining healing, chaining condition or chain hex makes a warrior next to useless. If a monk chain heals, you'll be there all day trying to kill them as a warrior. If a warrior is condition by a ranger (bleed, poison, cripple, etc.) he'll a sitting ducks while his friend's get slaughter. And finally if he chain hexed, he'll die within a couple of second due to DOTs. Aside from Lightning attacks, DOTs can easily by bypass a warriors armor, doing damage without reduce and cause other negative effects like reducing a warrior's attack speed or zap his energy. Because it's so easy for 5 out of 6 of the classes to do from a distance the warrior is at HUGE disadvantage and the only way for the warrior to have a chance against any of these character someone has to open a window of opporunity for him. As Invader said in my topic, a monk will mend aliment if a warrior is crippled or condition, but without that monk (For whatever reason that monk isn't present to help the warrior), he is pretty much a sitting duck.
|
On point 1, sure they are the only melee class, but they far from suck. They are the easiest class to PvP with. You will get bet by a player with the right skills.
i.e. 9 wins in competative arena on the 10th figthing another warrior, but this one has a defensive stance and my warrior was not equiped for it, i loss.
My ranger will go toe to toe with any warrior, mel arrows, duel shot, destracting shot, phantom pain and cunjor phantasm = 10 degen and Im hitting you for 30-70 dam, that with either tigers furry, or my favourate, but not as spammable dodge mean 33% faster attack. If I have favourable winds nearby they majority of warriors fall over and die. Troll urgent at 10 regen helps alot
2, thats where tactics come in, if a single warrior could out damage a healing monk, there would be no point at all in having a healing monk. But a warrior can actually tie up a monk very well, preventing them from healing their team, so that the rest can kill the others more easily.
The damage output is nowhere near as bad as you make out. Warriors do more substained constant damage than any other class.
Casters do spike damage, but heavily rely on power, so in a long battle they become helpless.
Rangers are the odd ball class, as a well built ranger can either be a damage spiker like the caster classes or substained constant damage like a warrior.
Warriors by far have the best AC / damage reduction and as such have a far greater survivability factor in PvE as well.
As for point 3, thats the same for all classes, if you PC gets targeted, you are going to die, unless you have a awesome healler / 2 healer team to back you up.