Quote:
Originally Posted by ME
Basically when you die, you get -15% to you stats (which can drop to 60) because you are weakened by death, this will "raise" again, as you kill monsters. If you, however, kill a boss, you can get above zero, and recive what seemed to be up to +10% (five bosses X 2% each time) I think that is the cap. If you enter a town, this modifier disapears. So if you hit minus sixty, you might as well head back to town and try again (monsters respawn when you leave an area)
The way I feel it should have been done, is modifiers should be available from ALL monsters, not just bosses. It should go to about 50 in each direction and should be hard to attain, but keep the loosing side the same (-15 when you die). As you fight and fight, you should get the odd percentage here and there, and the 2% from boss etc, and It shouldn't dissapear when you enter town. It should remain. However, it should decrease/increase towards 0 with time. The reason I say this is because that way, when you have just 1 quick kill the boss mission just outside town, you get your + 2, then you end up loosing it straight away when you report back to town. Which sucks. And personally, I'd feel more of an achievement, if I fought my way back to 0 than ran in to town like a baby. |