Well I haven't tried pre-conceiving a build before as I've normally just played and stuck to the skills that I liked/were most effective. But now I want to try a build that I will have to hunt some skills for as I haven't unlocked them all.
(NOTE: this build was made with PvP in mind)
Warrior/Mesmer
Attributes:
Axe Mastery - however much possible
Domination - Max
Tactics - however much possible
(haven't worked out attribute placement yet, but Domination should be maxed).
Skills:
1.Frenzy/Empathy - No attribute/Domination 5/10E
2.Dismember - Axe Mastery 7A
3.Axe Rake - Axe Mastery 7A
4.Arcane Conundrum - Illusion 10E
5.Power block {E} - Domination 15E
6.Bonetti's Defense/Disciplined Stance - Tactics 8A/10E (Bonetti's for energy, Disciplined for using Healing without cancelling stance)
7.Healing Signet - Tactics
8.Res Signet
Other alternative: Shatter Hex 15E
Equipment:
F1, Axe+Shield
F2, Staff/wand & Focus (+energy)
Gladiator's Armor (for +energy)
This build is basically a 50/50 mix between Warrior and Mesmer and primarily focuses on casters (especially Monks). With the way PvP currently stands, Warriors are not seen as much of a threat until the rest of the team is down, so this guy can easily get up close with the casters and cause havoc.
Let's say you're attacking a Monk. Pound him a bit with your axe until the adrenaline is charged up. Cast Arcane Conundrum if he starts worrying about his health so his healing spells take longer to cast. Not only will this slow his healing, but give you more of a chance to cast Power Block on him, and disable his healing alltogether. This effect lasts 13 seconds or so, and he/she becomes pretty much useless against a fully adrenalized Warrior, especially with Frenzy on. He won't be able to get very far either because you've crippled him with Axe Rake.
This combo takes up 25E with AC and PB, which isn't all that bad if you've got the Gladiator's armor and are using your F2 weapon set. You'll only (hopefully, unless the timing is wrong on the Power Block) have to use these skills once per caster.
Once you've got everyone's attention because you just killed their monk quite fast, put on the defensive stance to either gain your energy back or get some healing (I'm not sure which one would be more important to take into battle, but I have a feeling Bonetti's would be more useful to get some energy back and move on to the next caster).
If you weren't using Frenzy, Empathy would be a good second choice as you'll probably attract a Warrior or so that could have the upper hand if they were more concentrated on melee (which most War's are).
Shatter hex could be a replacement for the Res signet if you want to cause even more damage, but it comes with a hefty 15E. I'll have to check if this is a viable option as I'm not sure how the energy managment is gonna look like.
This is definately a build in progress and a first attempt at making a build, so if you have any comments/suggestions please post them in a non-flammatory manner and I will appreciate them
