Quote:
Originally Posted by SJG
There is massive gold- and rune-inflation because of excess supply and the only things that retain any value are exceptional objects. The net result is that to buy exceptional objects you have to farm, which increases excess supply of gold and drives prices even further up. There is nothing that can be done with drop rates to fix the fact that the economy is inherently broken.
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IANAE (I'm Not An Economist

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However I do think that the trader's main role in GW should not be to function as a gold sink, but to facilitate movement of gold and goods. They can always function as a gold sink in some sense by buying goods back at a markdown of say 85%, but as it stands now, it is truly broken.
Your hypothesized inflation issues... well, let's just say that at the same time as gold, resources like iron and wood are correspondingly created as people salvaged them, in the current scenario
1) people would simply refuse to sell back to the trader, and the trader's prices would rise, hence making gold worthless (essentially this IS inflation)
2) people will even buy ALL of the trader's stock, and since the buying price is so unreasonable, he will never ever get stocked, and ultimately what's the NPC's role in the game?
3) in trying to control regulation, a more chaotic system arose. In a free market people where there is some real incentive to actually use the trader, people would actually sell back to the trader if his stocks are out (and he is offering a prices corresponding to that fact) and restore prices back to normal, similarly people would be able to prevent prices from falling too low too, I'm sure many independent traders will snap them all up as well.
I'm not sure what ANet is trying to achieve with the last round of updates, maybe discourage hoarding/independent trading. But it does provide something to do, and to be really honest, in GW there isn't much.
Believe it or not, it is quite satisfying to just enter a town or outpost, see someone "WTB" something, and sell it, knowing that you probably made a profit of 10g per piece or something. It isn't much but it is something! Right now.. personally it is just a bitterness to get back at the system that is smiting me
Some claimed and tried to defend the new update by saying that it is good, and it drove down prices. Since when? At this very instant, steel is 281 gold each, linen is 791 each, and in bulk it is 210 and 431 respectively.
These are nowhere cheap.
I did recall the first time I made it to Draknar, still a super newbie and wearing parts of armor that are from presear (not collector's even!) and I decided to get that Aeromancer armor, it took me so much time just to scrimp and save to get that linen to complete that set. And then linen was like... 200-250?
Now? It is virtually impossible. It's insane to even think about it. A character wouldn't accumulate any more than 15K if played "straight", and with that kind of prices... I would barely have been able to afford the linen for the aeromancer robe even after another few days of play.
Unless of course, if Anet's intent is to essentially make all PvE characters just "sort of" PvP characters (in the sense that they all tote the same weapons, wear the same collector's gear), I really fail to see what else these updates are trying to do.
I did notice that dye drop frequencies seem to have risen somewhat, probably to colour that standard issue soldier's garb?
Anyway some words on the direction GW and PvE especially would take would be very nice to have. It might be reassuring or very disappointing, but at least it is good to be able to know.