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| I don't want (nor am I expecting) a Windforce to drop from the Undead Lich, but I would like to see drop rates and quality return to a more normal state. When you're killing high-level monsters in the fire islands and in the UW/Fissure, they should not drop Plain White Fire Wand of Utter Crap. If they are gonna drop the plain white, it should at least be max/near-max dmg. Hell, even if they would drop more than 98 gold, I'd get a little happier. |
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Originally Posted by generik
Just curious.. is guild-hall the official GW forums?
It does worry me somewhat that opinions here might not be tended to... |
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Originally Posted by Shadow_Avenger
The solution is soo easy.
The whole thing is an illusion anyway. PvE player gets new blade of death dealing at lvl 40 it does 300 dam per hit. Makes PvE player think yay I'm hard, but the creatures he is fighting actually have 3000hp each so in the end it takes 10 hits to kill it and erm at the start when you are lvl 10 the creatures take 10 hits to kill also. |
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Originally Posted by Greentongue
Not if the weapon is only good against specific races such as Trolls, Charr, Plants, etc ...
Why not have an Uber Weapon of Trollslaying? ![]() |
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Originally Posted by generik
Just curious.. is guild-hall the official GW forums? It does worry me somewhat that opinions here might not be tended to...
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Originally Posted by Zelc
And then the PvE player takes that weapon into the PvP arenas, and that's when the trouble starts.
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Originally Posted by Mind Wallaby
I don't know if you've ever played Darkstone, but it had this system of scaling monster hp with your damage and it was the most annoying thing ever. You would gain a level, think "Yay! Now my Magic Bomb does 20% more damage," and then realize that the monsters had suddenly gained 20% more HP. The end result was that the game felt flat and stale, and the player never really felt like he was progressing in power.
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