Here's the first one:
Ranger/Elementalist:
Expertise - 7 (+3 Rune)
Marksmanship - 10 (+1Rune) (+1Mask)
Wilderness Survival - 9 (+1Rune)
Fire Magic - 10
Total - 198, Unused - 2
1. Penetrating Attack
2. Poison Arrow (E)
3. Distracting Shot
4. Mark of Rodgort
5. Glyph of Lesser Energy
6. Troll Unguent
7. Conjure Flame
8. Favourable Winds
1 Cast Favourable Winds.
2 Cast Conjure Flame
3 Cast Glyph of Lesser Energy
4 Cast Mark of Rodgort
5 Use Poison Arrow
6 Semi-frequently use Penetrating Attack
7 Use Distracting Shot when target uses self-heal
8 Repeat from 3
9 Heal with Troll Unguent
Notes:
*** This build requires a Fiery Bowstring
Target will be burning and poisoned for approx. 20 seconds (11 health degen.)
As this happens, you have Favourable Winds making you attack faster, AND with Conjure Flame adding damage.
The degen. alone sohuld give about 200 damage, and with attacks, should be approximately bring it up to 300 or 350 dmg in 20 seconds. A few finishing attacks should kill the target. (And you can deny a self heal)
OR the second one:
Ranger/Monk:
Expertise - 8 (+2Rune)
Marksmanship - 9 (+1Mask) (+1Rune)
Wilderness Survival - 9 (+1Rune)
Smiting Prayers - 10
1. Power Shot
2. Poison Arrow (E)
3. Distracting Shot
4. Judges Insight
5. Scourge Healing
6. Storm Chaser
7. Troll Unguent
8. Favourable Winds
1 Cast Favourable Winds
2 Cast Judges Insight
3 Use Poison Arrow
4 Cast Scourge Healing at approx. 60% health
5 Use Distracting Shot for self-heals
6 Semi-frequently use Power Shot
7 Recast Judges Insight when it runs out
8 Use Storm Chaser and Troll Unguent to survive
Notes:
This is the other build, which centers itself around Judges Insight. You can have your target poisoned and constantly have fast moving arrows (Fav. Winds) that ignore the targets armor. Like the other build, it also uses Distracting Shot to deny self heals. Scourge Healing will also stop the target from using a self heal.
So, which build is it: The Pyro-ranger or the Smiting Ranger...
Any Suggestions?
Thanks in advance
