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BALANCE
I also would like to question the balance as it is now:Regular Monks are now Tanks and Warrior Tanks now function as Monks.
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I haven't participated in any "proper" form of PvP in GW yet, but that is the case in most games that feature character classes. I personally despise healers (not the people playing them, but as a "gameplay element") as they completely change the way combat works.
All your mistakes and little victories can be overridden by a healer's actions. As such, they "cheapen" the act of fighting.
On the other hand, even if GW didn't have healers, people would be going after artillery (elementalists) or the next class with the lowest armor & high damage. That warrior with the highest armor in the game and a melee weapon in his hands? He is not your enemy's weak spot.
In most games I've played, people don't even attack melee classes. A crowd control spell (mez, root, snare etc) is usually what it takes to get rid of a close range fighter.
I have yet to see a game that fixes this problem, and I am not holding my breath.