Is GW destined to become a pure PvP?

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

disclaimer: I'm pretty tired so perhaps I've rambled a bit...

I love PvE... I can probably count on my fingers the amount of PvP games I've played. In all games it's the RP game that gets me. I think I've logged almost 300 hours now, finished everything except for a handful of bonuses and quests from the Desert onward with one character, ascended with a second and just went post-sear with my third. It's a great game. One of the best I've played.

But by its very nature it's limited. Until we can gain the technology to have real-time mutating MMORPGs all games are limited. This one, with the live (free) updates, has a serious advantage. But still, think replay value for a moment.

PvP - constant replay value, you're playing against real people. It's counter-strike for fantasy fans. If things get a little stale, Anet introduces a couple new maps.

PvE - decent replay value. I've played this game far more than any other game of similar style for a lot of reasons. Interactivity with other players, variations on characters (the ones you play). But the heart of a PvE player is in exploration and finding new worlds. It's not in the conflict and the victory. (to be sure, conflict and victory are exciting, but if it was about kills stacked up then I would likely lean towards PvP wouldn't I). In a couple months, maybe one even, Anet is introducing two new PvE zones. I'm pretty thrilled.

So think about how much work it takes to design and implement a new zone... and how long does that zone last vs. the thirst and persistence of a PvE explorer? Compare this with the work it would take to design and implement a new PvP map. How long will this map last a PvP player?

Anet can't keep up with PvE demands... it's simply not feasible. At keeping my attention for 300+ hours (and still going strong) they've achieved a very notable success, but eventually there will be nothing left for me to explore here... by then I'll get the expansion I know. But will they keep popping out expansions for me? For us? Will they continue giving us new zones every few months in live updates?

Where is the money coming from? I paid a handful of change for this game... perhaps enough to take a fraction of the dev team out for sidewalk-stall hamburgers. They can't satiate us indefinately... PvP on the other hand will maintain its excitement as long as there are opponents to overcome. Counter-strike is going on 5 years, starcraft 7 years. I'm quite sure that GW PvP will last a very long time, but PvE needs to be pulled on by updates and expansions. These will slow down over time as the dev team, by need if not choice, moves on to other projects. As time goes by the game will be more and more about PvP until Ascalon, Lion's Arch and all of Kryta are lonely and deserted...

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

I think the natural course of a game is to it's competitive/multiplayer side. Since this game is already multiplayer, it will move on the the competitive portion. However, while the game is still having new content added for PvE, PvE will stay fairly large. As the game loses focus, perhaps when Arena.Net starts work on another, the PvP players will stay while the others move in, since there is no new content to play through. However, I think we still have a long time until Guild Wars becomes even close to pure PvP.

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

Yes, PvE has no replay value.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

I agree with drowningfish, it's natural progression. PvE content is basically static, so eventually you run out of things to do, things to try, and everything becomes the same. Once you've figured out how to clear something there's not too much challenge in doing it again, and there's little incentive to push you to improve on your methods.

PvP content refreshes itself continuously: every fight is different to some degree, and your opponents will adapt and improve forcing you to do the same. There's a clear point where you're the best, but you have to keep working to stay there.

So rushing through the PvE content is asking to get bored. If you don't care about PvP, taking it slow is a good approach - it'll easily tide you over to the next expansion.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE=DrSLUGFly]disclaimer: I'm pretty tired so perhaps I've rambled a bit...

I love PvE...
QUOTE]

you are safe

the money comes from the additional chapters which will be heavy on the content side.

even if it runs at a loss for a year or so look at who is backing them NCSoft

the heavy lifting of creating the engine and all the content in the game has been done and they have a terriffic environment library to work from adding to it as needed

the effort they spent on the bones this time can be devoted to content this nect chapter

if you get tired of it put it aside till the next chapter or the urge strikes again

i have really gotten my moneys worth from GW and i am just warming up

Hell Marauder

Krytan Explorer

Join Date: May 2005

It's possible to come up with a pve zone that's constantly changing: just utilitze the existing henchman system.
Imagine an area populated with randomly generated mixed groups of henchmen (or bandits) of various classes patroling about, not unlike the random pvp arena except it's larger like a whole province. I think it's technologically possible, since they already made elite skill boss random in a zone.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Long live GW (especially PvE). If or when PvE ends in the gutter, i will be very sad indeed.
PvP doesn't do it for me at the moment. Perhaps if we got actual drops from players (generated like the current loot table and not at the expense of the player who gets looted) maybe i would take up the challenge a bit more.
Maybe if a deathmatch/free for all types of game on large battle grounds were introduced too.

Anyway, as long as PvE is here...i am here.

PhineasToke

PhineasToke

Lion's Arch Merchant

Join Date: Feb 2005

in a house

Phantom Menace

W/Mo

I guess the casual player who doesn't spend 12 hours a day playing or trying to rush through the game doesn't matter? Why do some people assume that other's lives begin and end every day playing games on their computer? Does anyone remember why D2 was so successful? Not because there was the chance to find a perfect String of Ears every time you played. But because when you DID find the time to play, that friendly interface was there and you picked right up where you left off from.

THAT is the eventual success of this game. We have Guild members who play once every week or so, not even every day. So when you think this game has become boring, you think in the minority. I have THREE accounts and 11 characters, and I don't think I'll get bored till they shut the servers down.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by PhineasToke
THAT is the eventual success of this game. We have Guild members who play once every week or so, not even every day. So when you think this game has become boring, you think in the minority. I have THREE accounts and 11 characters, and I don't think I'll get bored till they shut the servers down.
SALUTE

i agree and only have 2 accounts (collectors and regular)

very first time i have gotten a collectors

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

They will never drop PvE because I suspect that, though replayability at the moment is not very high, it is promised in the future. Both this August and in coming "chapters", PvE content is going to be very high.

And, let's also face the fact that PvP in this particular game is very low in terms of replayability. It isn't like Unreal Tournament that released the toolset to create new maps and places to play. THAT'S what keeps people interested in PvP.

I also believe them when they say that this is a hybrid game. I trust them to continue to believe and implement those facts.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

Aniewel, the replayability in PvP is an ever-changing metagame, which is just the same in this game. If you look at popular FPS and RTS games, the same maps can remain popular there for years and years - there's no true need for mods or maps. What keeps it interesting? The growth potential for player skill, as opposed to avatar strength. Getting different opponents each time, resulting in a different match each time.

When talking about replayability in this game, PvE simply pales in comparisment to PvP.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Really, it has nothing to do with replayability. There will always be people doing the story becuase there will always be new people in these larger games. I have hardly ever seen a person in PvE who had done the whole story over even once.

No, it isn't destined to be pure PvP becuase alot of the players don't like PvP. PvPers are seen as the majority here becuase there are alot of Beta Testers on the forums; people who joined for the PvP.

There is no depth to PvP unless you have a PvP guild. You can't get a guild without PvE. You can't get upgrades, runes and spells without PvE. You can't play on your own in PvP. You can play on your own in PvE.

Guild Wars will actract more graphics loving players than games like World of Warcraft and Everquest 2 since those games. Guild Wars has a better questing system than those games. Guild Wars isn't as boring as those games in the sence that you don't have to beat up the same series of monsters over and over again for two weeks.

Guild Wars, though it doesn't offer alot of number crunching and grinding - unless you want to unlock every rune, ungrade and skill through PvE - it does offer alot of depth and stupidity free game time.

Divinitys Creature

Divinitys Creature

Krytan Explorer

Join Date: Apr 2005

Somewhere between the Real World and Tyria ;P

The Gothic Embrace [Goth]

I hope this summers PvE zones contain enough challenge to keep PvEers busy. At least as long as the next chapter.

I hope GW lasts a long time too.

Tkonian

Ascalonian Squire

Join Date: Jul 2005

England

The Zhollarian Guard (for now)

R/Mo

Not by design, Expansion Packs are to be launched every 6-9 months. The expansions are to be roughly the same in size as the original game.

But seeing how many people have finished the game and moved to PvP play already, it may end up that way by consequence. Having PvP interupted every time PvE updates (assuming they continue to update it if it turns mostly PvP).

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

i think all they need to do is come up with more random quests, i wet myself everytime they do

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

If GW EVER become pure pvp it would die in days. PVE is where the money and 95% of the people are. PVP is DULL and BOREING. My 3rd character is at iron mines and i'm still finding new things to do and places to go and things to see. Total playing time all most 500 hours now on my 3 characters. Can't wait for the 2 new areas.

SOT

SOT

Banned

Join Date: May 2005

East Texas

Quote:
Originally Posted by DrSLUGFly
So think about how much work it takes to design and implement a new zone... and how long does that zone last vs. the thirst and persistence of a PvE explorer? Compare this with the work it would take to design and implement a new PvP map. How long will this map last a PvP player?
I have fun in both aspects, but for the PVP side, I do not really pay attention to how a map "looks". I just play my part, and slaughter people

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

I think that Sagius hit it on the head: Though PvP may be the big point at the moment, there is no real depth to it. There will always be newer and better PvP shooters to attract players.

I am not saying that PvE is the only way for GW to go. Far from it in fact. I -do- believe the package when it says that the developers are striving for a game that can happily occupy BOTH PvE and PvP.

I also think that whoever said that the majority of posters on GW forums are PvPers is correct. We poor simpleton PvEers tend to be a much quieter bunch.

Divinitys Creature

Divinitys Creature

Krytan Explorer

Join Date: Apr 2005

Somewhere between the Real World and Tyria ;P

The Gothic Embrace [Goth]

Quote:
Originally Posted by Aniewiel
I think that Sagius hit it on the head: Though PvP may be the big point at the moment, there is no real depth to it. There will always be newer and better PvP shooters to attract players.

I am not saying that PvE is the only way for GW to go. Far from it in fact. I -do- believe the package when it says that the developers are striving for a game that can happily occupy BOTH PvE and PvP.

I also think that whoever said that the majority of posters on GW forums are PvPers is correct. We poor simpleton PvEers tend to be a much quieter bunch.
I doubt that. PvPers were often dubbed a minority when we were asking for a PvP rewards system well at least on TGH. Also I see a bajillion threads about the economy, how rune traders messed things up, how you want more content and when there was campaigning for a sigil trader. I'm just trying to point out that there seems to be very many PvEers here AFAICT. I know some of those issues affect all players to some extent.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by Aniewiel
I think that Sagius hit it on the head: Though PvP may be the big point at the moment, there is no real depth to it. There will always be newer and better PvP shooters to attract players.

I am not saying that PvE is the only way for GW to go. Far from it in fact. I -do- believe the package when it says that the developers are striving for a game that can happily occupy BOTH PvE and PvP.

I also think that whoever said that the majority of posters on GW forums are PvPers is correct. We poor simpleton PvEers tend to be a much quieter bunch.
You also tend to be the first to cast stones in the form of insults, contrary to the popular belief that its PvP players who are the ones tearing into everyone and everything.

As it stands now, I think there isn't really a balance between PvE and PvP, as the PvE is fairly short and contains limited replayability, whereas PvP is based on an evolving metagame (as was mentioned earlier), variance (and competence) of opponents and build scenarios. If ArenaNet's goal is a game that balances PvE and PvP, well, since I'm a fan of their work, I hope they reach it. The skill system, at least, was certainly designed with a PvP framework in mind, as you would in no way feel obligated to bother with the incredible level of balancing that they went through. Of course, there's also the argument that they should have picked one focus and ran with it, and since the game was pitched as PvP-focused game, perhaps it should have been almost entirely that, since the PvE content is presently somewhat lacking. Then again, that's no my decision. I'm not ANet's Marketing director.


Inevitably though, we're going to have this debate forever. There's always going to be people who want Guild Wars to be Everquest without a monthly fee, and they are always going to be criticizing and name calling the PvP crowd, just as there's always going to be a population that wants a pure PvP experience and as a result become irritated with PvE and the so called 'carebear' mindset, and thereby lash out in retaliation.

Its six of one, half a dozen of the other no matter how you swing it.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by Divinitys Creature
I doubt that. PvPers were often dubbed a minority when we were asking for a PvP rewards system well at least on TGH. Also I see a bajillion threads about the economy, how rune traders messed things up, how you want more content and when there was campaigning for a sigil trader. I'm just trying to point out that there seems to be very many PvEers here AFAICT. I know some of those issues affect all players to some extent.
The only Pro-PvE'er thread I have seen on this website is the one Weezer Blue (A PvPer) made.

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

Quote:
Originally Posted by Aniewiel
I think that Sagius hit it on the head: Though PvP may be the big point at the moment, there is no real depth to it. There will always be newer and better PvP shooters to attract players.

I am not saying that PvE is the only way for GW to go. Far from it in fact. I -do- believe the package when it says that the developers are striving for a game that can happily occupy BOTH PvE and PvP.

I also think that whoever said that the majority of posters on GW forums are PvPers is correct. We poor simpleton PvEers tend to be a much quieter bunch.
First, you agree pvp is a fad, then you backpedal and say you believe it should be as envisioned, a best of both worlds. Way to pick a side.

There's a lot of quiet pvp'ers too. I'm not one of them

john little

Frost Gate Guardian

Join Date: May 2005

UK, EU Server

And All That Could Have Been [AATC]

E/Mo

The biggest problem with PvE in most games is that it is static - you end up with websites revealing all the stats and skills of mobs and tactics on how to beat them. The cool thing about GW (IMO) is that anet keep varying the mobs in the regions, keeping the PvE semi-fresh. While this causes a lot of PvE'ers to lose their rag (omg, they added ettin death squads!), it actually keeps the game fresh and challenging for solo'ers.

PvP is testing yourself against other players. It will always be the ultimate challenge in a game as long as the NPC AI remains well below the average player. As such it has a massive amount of replayability. While there is moaning about 'easy' air spike builds, spirit spam etc, in reality the 'flavour of the month' will only last a month, because if builds become too popular you see anti-build groups or new, better builds. PvP is as entertaining as you want it to be.

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

That's right.
PvP = conquest and the lifespan of PvP GW depends on it's quality
PvE = exploration and the lifespan of PvE GW depends on new content

I hope nobody misunderstood and thought I was complaining of boredom or some such thing. I still spend far more time in GW than is healthy...

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Quote:
Originally Posted by Arturo02
First, you agree pvp is a fad, then you backpedal and say you believe it should be as envisioned, a best of both worlds. Way to pick a side.

There's a lot of quiet pvp'ers too. I'm not one of them
I never backstepped at all. I said PvP -here- is a fad and somewhat shortlived for a lot of people. Does it occur to you that new players show up on the scene at least occasionally? The possibility of attracting new players is what continues to make ANY game viable regardless of PvP or PvE.

The PvP aspect of the game is great...I guess...but, as I saw with UT, the mentality often is to run off to the next best thing. I give GW one thing: The way it's set up here, as a pseudo RPG/PvP arena thing, might stimulate the population to stay around awhile longer.

Double post content:

Quote:
Originally Posted by DrSLUGFly
That's right.
PvP = conquest and the lifespan of PvP GW depends on it's quality
PvE = exploration and the lifespan of PvE GW depends on new content

I hope nobody misunderstood and thought I was complaining of boredom or some such thing. I still spend far more time in GW than is healthy...
Perfectly said, Doc!

And, Arturo, I actually don't have to pick a side in this discussion. I -want- both sides to "win", don't you? Being that the game has a "split personality", being that it was marketed that way, being that ANet is a wonderfully responsive company, I want them to be successful in their endeavor to create both a rich and satisfying PvE world and an exciting and challenging PvP world as well.

Even though I choose not to be a PvPer, I don't want to see that side of the game ignored or cheapened in any way. Why does this always have to come down to "choosing sides"?

Master Of Disharmony

Master Of Disharmony

Academy Page

Join Date: Jun 2005

Europe

Save Imperium

W/N

The Problem is, most of the People like more the PvE Part then PvP "only". And they hope Gw is FF11 or Eq2 Clone, but the Game was "made" from Koreans ( ) and they like more PvP Games ( ESport), so i guess the next addon ( 2 new areas ) is not muching changing the Situation of PvE to PVP.

So i wait for the Addon, and see what the Comm. say about, and take then my def. conslusion---> change to a real MMORPG.

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

Quote:
Originally Posted by Aniewiel
Perfectly said, Doc!

And, Arturo, I actually don't have to pick a side in this discussion. I -want- both sides to "win", don't you? Being that the game has a "split personality", being that it was marketed that way, being that ANet is a wonderfully responsive company, I want them to be successful in their endeavor to create both a rich and satisfying PvE world and an exciting and challenging PvP world as well.

Even though I choose not to be a PvPer, I don't want to see that side of the game ignored or cheapened in any way. Why does this always have to come down to "choosing sides"?
I wasn't saying you had to choose a side, I am saying you picked one then tried to act like you didn't. Saying pvp is a fad is picking a side. You don't believe it will be here to stay.

The syrup in your reply doesn't sugar coat your waffling either btw.

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Quote:
Originally Posted by Arturo02
I wasn't saying you had to choose a side, I am saying you picked one then tried to act like you didn't. Saying pvp is a fad is picking a side. You don't believe it will be here to stay.

The syrup in your reply doesn't sugar coat your waffling either btw.
Well, gee, you sure told me, didn't cha?

Either way, I hope both sides get something that pleases them. *shrugs*

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Arturo02
I wasn't saying you had to choose a side, I am saying you picked one then tried to act like you didn't. Saying pvp is a fad is picking a side. You don't believe it will be here to stay.

The syrup in your reply doesn't sugar coat your waffling either btw.
is this taking a side?

i am PVE all the way but honestly will support any move the company makes to improve PVP even if that means i have to wait a while to get my improvements.

as long as it doesnt hurt me why should i object if someone else gets ahead anyway?

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Quote:
Originally Posted by Loviatar
i am PVE all the way but honestly will support any move the company makes to improve PVP even if that means i have to wait a while to get my improvements.

as long as it doesnt hurt me why should i object if someone else gets ahead anyway?
I agree 100%! I don't mind the wait at all. After all I believe in the old saying, "Good things come to those who wait." If it means that I, as a PvEer, have to wait a bit, I can wait. There's lots of things that I can think of that I'd like to do while waiting.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Aniewiel
There's lots of things that I can think of that I'd like to do while waiting.
pat the cat a bit extra (he deserves it)
garden needs a bit
read a bit more
call a friend
lots of things

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

Quote:
Originally Posted by Aniewiel
Well, gee, you sure told me, didn't cha?

Either way, I hope both sides get something that pleases them. *shrugs*
I just call em as I see em.

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

Quote:
Originally Posted by Loviatar
is this taking a side?

i am PVE all the way but honestly will support any move the company makes to improve PVP even if that means i have to wait a while to get my improvements.

as long as it doesnt hurt me why should i object if someone else gets ahead anyway?
I love how people think my reply is infering people choose a side. It's a point on waffling, on not sticking with a side once you chose one. A lack of conviction is a very unbecoming character trait.

Now if you excuse me I have to get back to the part of the game you all love to hate, the pvp.