Blood Sucking Cursing Assassin!

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

So here's what I want to make, a N/Me.

Points into:
Blood Magic
Curses
*Mesmer Attribute*

His focus is on using skills to absolutely destroy a single target ASAP. Whether its a Guild Lord or enemy monk, he'll be in there bombing away.

My objective is to totally overwhelm an opponent, either the enemy monk or some other caster with life degen, massive spike damage from armor-ignoring skills, and skill blockers. I suppose one could think of this as an "assassin" with the intent of single-mindedly taking out specific targets.

So for a character of this type, I'm wondering what would be considered the "best" attribute from the Mesmer side. Obviously, Illusion with Conjure Phantasm and Phantom Pain might be a good first thought, but after looking over the various skills, it occurs to me that if I'm focusing on destroying enemy casters, Inspiration might be a good third attribute. Combining Life Draining from BM, with the great effectiveness of the Curses line, then Drain the enemy's energy away with Inspiration magicks.

Any extra points would be dumped into Soul-Reaping for spice!

Looking at the skills, if focusing on a monk, one could dump a bunch of hexes and BMs on the enemy, then throw up an Ether Lord. I'm tempted to go with Domination or Illusion for some of the skills in those lines which can be very effective, but it seems to me that the best way to kill an enemy is to prevent them from being able to act, and a caster with no energy is generally a useless foe.

What do you think?

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

I'd say, go Inspiration then.

Energy denial is quite tough to bounce back from without Blood Ritual or Blood is Power {E} etc.

Very few skills exist that can grant you a LOT of energy using no energy. Blessed Signet anyone? Leech Signet?

Pair up Energy Tap with Energy Drain {E} and Arcane Echo and you have yourself a LOT of energy to make up for the BOMBING of your foe.

I personally would say to go the Mesmer Primary route because Soul Reaping only works well when bodies hit the floor in surplus. [more than 1 person dies]

Fast Casting gives you your assassin aspect. Fast, brutal, deadly... Why would you need energy from Soul Reaping when you're stealing it from the living anyway?

bigfatguy

bigfatguy

Academy Page

Join Date: Jul 2005

My bed

Illusion of Dark

i always see people saying mesmer primary is better, but necros look cooler, and (correct me if i'm wrong) have better armour

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

I would actually go with illusion magic, there are some skills there that can put out a bit of damage, and things like etheral burden that slows the enemy AND gives you 20+ energy when it ends. Combining blood, curses, and illusion magic is a great way to take down enemies, and you've also got a way to get your energy back (as well as slow the opponent), and this typically keeps your energy pretty good. Energy tap is good, but not a whole lot of energy, it's got a relatively slow cast time, and is outmatched by an elite of it's line anyway, but we can't be using an elite on that when there are so many better necro elites.

I'd go illusion magic, it's what I use. Also with blood/curses/illusion you can play several different builds, you can play a good damage dealer, anti-warrior is a great one as well, among other things.

I would say domination because of things like energy surge/energy burn that deal direct damage, but they've both got relatively slow recharge times, and then you're still screwed with energy.

ComMan

Krytan Explorer

Join Date: Jun 2005

If I'm only taking one Mesmer attribute then it will be Inspiration. It carries interrupts, disenchants, and mana shutdown, and it's the best attribute to keep you in action as well as them out of action.

Illusion is generally considered the most underwhelming Mesmer line. It has a few very impressive skills, but not nearly as many as Domination (the most popular) or Inspiration (my favorite, although not as popular as Domination). Illusion tends to get sidelined, with the fewest attribute points devoted to it and the fewest skills taken from it in most builds.

For the N/Me I think Inspiration and Domination are pretty tied. It's just a matter of what you want to do, cast more times (Inspiration's energy stealing) or hurt faster (Domination's many "hurt you and shut you down" skills).

Edit: Actually...yeah...Domination's probably way better....but I'm terrible at energy management and don't like depending on Soul Reaping.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

Inspiration does work well with necros I find, the extra energy without having to depend on soul reaping is really good in most all cases. Hell even something as simple as drain enchantment or energy tap will work.

One of the best mesmer skills I find to use though is unlinked---arcane echo.

Being that I have maxed out curses, lets say you use shadow of fear on a group, then arcane echo...then feast of corruption, then feast again. 200+ damage to the whole group that gets hit by it, in roughly 10 seconds. Neato, I like it. (Just a shame it uses up about 45 energy)

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Yukito Kunisaki
I'd say, go Inspiration then.

Energy denial is quite tough to bounce back from without Blood Ritual or Blood is Power {E} etc.

Very few skills exist that can grant you a LOT of energy using no energy. Blessed Signet anyone? Leech Signet?

Pair up Energy Tap with Energy Drain {E} and Arcane Echo and you have yourself a LOT of energy to make up for the BOMBING of your foe.

I personally would say to go the Mesmer Primary route because Soul Reaping only works well when bodies hit the floor in surplus. [more than 1 person dies]

Fast Casting gives you your assassin aspect. Fast, brutal, deadly... Why would you need energy from Soul Reaping when you're stealing it from the living anyway? I'll tell ya, I thought the same way as you regarding Mes primary at one point.

This changed for me when I figured some of the math behind Soul Reaping. Even in a 4v4 PUG match, There's potentially seven bodies to reap, not counting any pets. With a 5 in SR, that's 35 energy that no one else can make use of.

And while it may be totally situational, in both PvE and PvP, things are guaranteed to die, and over time, you end up having way more energy than any other class. Combined with Inspiration skills and smart energy management, and you end up with an effective energy value way higher than even the most dedicated ES Elementalist.

Besides, I want this character to be able to use Necro runes, thus pushing BM and Curses really high. Necro armor IMHO is better, and the Necro looks cooler to boot, not least of which he doesn't mimic Michael Flatley.