update: suicide monk
tastegw
no i didnt start this from scratch as i didnt have time to over one weekend.
i simply used my only pve character i had last weekend and bought many many different skills from the skill trainers thruout the lands of GW's
i tested about 15 total skills.
shield of judgement wasnt even in my original list, even tho later on i found this to be the best in my 8 skill lineup.
i just want to let all of you know, this works best when you go solo so that you maintain your energy (if they arnt attacking you, your energy bar will be low after a few spams). also, this works very well on the undead and the char since fire damage is very deadly to them.
the hellhound in riverside were taking 160+ dmg hits from zealots fire aswell from shield of judgement.
but stay clear of the enchant removers because remember, 7 of your 8 skills are enchants.
i simply used my only pve character i had last weekend and bought many many different skills from the skill trainers thruout the lands of GW's
i tested about 15 total skills.
shield of judgement wasnt even in my original list, even tho later on i found this to be the best in my 8 skill lineup.
i just want to let all of you know, this works best when you go solo so that you maintain your energy (if they arnt attacking you, your energy bar will be low after a few spams). also, this works very well on the undead and the char since fire damage is very deadly to them.
the hellhound in riverside were taking 160+ dmg hits from zealots fire aswell from shield of judgement.
but stay clear of the enchant removers because remember, 7 of your 8 skills are enchants.
Starsky-sama
wow. a nice read of info.
this is a definitely nice (2nd or third)build ones you have a good/maintained 1st build and have familiarized yourself with more of the game.
definitely gonna try it.
-good one.cheers.
this is a definitely nice (2nd or third)build ones you have a good/maintained 1st build and have familiarized yourself with more of the game.
definitely gonna try it.
-good one.cheers.
Starsky-sama
TO: Superj24:
I just have a question about this war/monk build.
does that mean you can replace your sword/shield combo with a
+energy 1hand/shield set. or did u keep the sword just incase of a hack'n'slash emergency.
or it wont really matter since balthazar will be enuff for energy.
I just have a question about this war/monk build.
does that mean you can replace your sword/shield combo with a
+energy 1hand/shield set. or did u keep the sword just incase of a hack'n'slash emergency.
or it wont really matter since balthazar will be enuff for energy.
adam.skinner
Class: Monk / Mesmer
Attributes:
Divine Favor: 8
Protection: 9
Smiting: 12 + 2
Inspiration: 5
Skills:
[Damage]
1) Zealots Fire
2) Shield of Judgement {E}
3) Orison of Healing
4) Reversal of Fortune [also primary damage when paired with Zealot's fire]
[HP Concerns: (include DF bonus)]
5) Shielding Hands
[Armor]
6) Physical Resistance
[Mana regen]
7) Channeling
8) Balthazar's Spirit
Other skills to try in rotation: Sympathetic Visage (kills their ability to use skills on you, making shielding hands more effective), Divine Boon (additional healing on cast, essentially healing support from damage dealing from Reversal of Fortune), Blessed Aura (longer enchantments), Watchful Spirit (additional healing needed), Retribution (depending on damage, possibly sub out Channeling or Bal's Spirit), Inspired Hex (5en 1 second casting time w/ no recharge, this could be the primary damage dealer if it triggers Zealot, though of course it wouldn't provide healing), Mend Condition/Ailment (3/4 cast, 5 en spell that gives DF healing)
Note: It may be overkill to have both channeling and Balthazar's Spirit. I've not tried this out yet. The less effective would go the way of the dodo if mana isn't an issue (keep in mind that a monk primary will have double the base mana regen of a warrior).
This build differs from the Suicide Monk in a couple of respects:
* More base mana regen. The shorter the fights last, the less of a concern this is, especially with Channeling/Bal's Spirit
* Divine Favor - actual healing for each damage dealing stroke with RoF (chosen because it's the least mana intensive, quickest recast spell you can cast on yourself from the monk lines - plus it's damage negation component helps a bit too)
* Armor Factor. W/ Physical Resistance adding +40 to the AF for about a minute, this brings the monk to 100AF in base armor, 105 in Silk, and 110 vs physical in Judge's (without additional items like Censor's Icon, which will both increase mana and AF on this build). This compares to 120AL that the Warrior has base w/ Platemail and "Watch Yourself!".
Technique is as follows:
Maintain - Balthazar's Spirit, Retribution
Prep: Physical Resistance, Zealot's Fire
<Rush in>
Cast: Shield of Judgement, Shielding Hands, Channeling
Spam: Reversal of Fortune and/if Orison of Healing (both provide damage handling and damage dealing under Zealot's Fire)
Attributes:
Divine Favor: 8
Protection: 9
Smiting: 12 + 2
Inspiration: 5
Skills:
[Damage]
1) Zealots Fire
2) Shield of Judgement {E}
3) Orison of Healing
4) Reversal of Fortune [also primary damage when paired with Zealot's fire]
[HP Concerns: (include DF bonus)]
5) Shielding Hands
[Armor]
6) Physical Resistance
[Mana regen]
7) Channeling
8) Balthazar's Spirit
Other skills to try in rotation: Sympathetic Visage (kills their ability to use skills on you, making shielding hands more effective), Divine Boon (additional healing on cast, essentially healing support from damage dealing from Reversal of Fortune), Blessed Aura (longer enchantments), Watchful Spirit (additional healing needed), Retribution (depending on damage, possibly sub out Channeling or Bal's Spirit), Inspired Hex (5en 1 second casting time w/ no recharge, this could be the primary damage dealer if it triggers Zealot, though of course it wouldn't provide healing), Mend Condition/Ailment (3/4 cast, 5 en spell that gives DF healing)
Note: It may be overkill to have both channeling and Balthazar's Spirit. I've not tried this out yet. The less effective would go the way of the dodo if mana isn't an issue (keep in mind that a monk primary will have double the base mana regen of a warrior).
This build differs from the Suicide Monk in a couple of respects:
* More base mana regen. The shorter the fights last, the less of a concern this is, especially with Channeling/Bal's Spirit
* Divine Favor - actual healing for each damage dealing stroke with RoF (chosen because it's the least mana intensive, quickest recast spell you can cast on yourself from the monk lines - plus it's damage negation component helps a bit too)
* Armor Factor. W/ Physical Resistance adding +40 to the AF for about a minute, this brings the monk to 100AF in base armor, 105 in Silk, and 110 vs physical in Judge's (without additional items like Censor's Icon, which will both increase mana and AF on this build). This compares to 120AL that the Warrior has base w/ Platemail and "Watch Yourself!".
Technique is as follows:
Maintain - Balthazar's Spirit, Retribution
Prep: Physical Resistance, Zealot's Fire
<Rush in>
Cast: Shield of Judgement, Shielding Hands, Channeling
Spam: Reversal of Fortune and/if Orison of Healing (both provide damage handling and damage dealing under Zealot's Fire)
Jia Xu
just a warning for a lot of these builds - Wind Riders and other gits who use such wonderful spells such as shatter enchantment/remove enchantment/inspired enchantment RAPE these builds. they hurt. Lots. however, they do indeed rock as much as SuperJ says. nice one.
Bad_Monkey6186
He's right
But I think this is all about farming Ricverside White Mantles, or any other large numbers of physical damage dealers.
I wouldn't be running around with these guys trying to farm the undead in riverside.
But I think this is all about farming Ricverside White Mantles, or any other large numbers of physical damage dealers.
I wouldn't be running around with these guys trying to farm the undead in riverside.
Feuer Faust
Sorry if I'm digging up an old thread, but I have a similar build and cannot seem to find any effective way to deal with the Zealots. What exactly are you doing for those?
Rizzen Khalazar
I have tried this build, and it works very well. You cant really do much against any class that casts, you need to run from those and try to split all the melee types.
But against pure melee mobs, nothing is better than the suicide build, it totally decimates them. The more hitting you, to faster they die as all your skills recharge alot faster, and with bal spirit going, you never run out of energy, its pretty cool watching 10 or so mantle die at a time and all the loot flies all over the place
But against pure melee mobs, nothing is better than the suicide build, it totally decimates them. The more hitting you, to faster they die as all your skills recharge alot faster, and with bal spirit going, you never run out of energy, its pretty cool watching 10 or so mantle die at a time and all the loot flies all over the place
Zealous Monk
Ok, that looks fun.
Where do you get shield of judgement?
Where do you get shield of judgement?
ViciousEternal
How would this build be for tanking in PvE, I currently have a lvl 8 N/W and it's fun but im lookinf to make another character to act as a tank for when we do big missions.
Magishin
There's another solo build that I have, it's Elem/Mesmer
Fire (15, 12+3)
Water 11 (9+2)
Energy Storage 10 (9+1)
Fireball (112dmg AoE)
Fire Attunement
Meteor shower (112dmg x 5 + knockdown)
Phoenix (112+85dmg both AoE)
Fire Storm (20+dmg for 10 sec AoE)
Armor of Mist (speed +Armor)
Mist Form (16sec immune to physical)
Arcane Echo (for double casting meteor shower )
Cast Fire Attunement, pull the mobs together, cast Mist Form, Arcane Echo, Meteor shower, Meteor shower again, if they're not dead by this point, Fire Storm, Phoenix, and Fireball. I haven't seen anything survive this.
Fire (15, 12+3)
Water 11 (9+2)
Energy Storage 10 (9+1)
Fireball (112dmg AoE)
Fire Attunement
Meteor shower (112dmg x 5 + knockdown)
Phoenix (112+85dmg both AoE)
Fire Storm (20+dmg for 10 sec AoE)
Armor of Mist (speed +Armor)
Mist Form (16sec immune to physical)
Arcane Echo (for double casting meteor shower )
Cast Fire Attunement, pull the mobs together, cast Mist Form, Arcane Echo, Meteor shower, Meteor shower again, if they're not dead by this point, Fire Storm, Phoenix, and Fireball. I haven't seen anything survive this.
Rizzen Khalazar
Quote:
Originally Posted by Zealous Monk
Ok, that looks fun.
Where do you get shield of judgement? Off a boss in Mineral Springs. You need to capture this skill.
Where do you get shield of judgement? Off a boss in Mineral Springs. You need to capture this skill.
purecash123
i have tried this build, works nice for a herd of justiciars ..... ........ but i cant take down the zealots because when their hp goes below 50% they use heal signet till they get max hp again. that stops them from getin hit with SoJ and me for gaining energy. wat alternative can i do??? thx in advance
Green_Lantern
Quote:
Originally Posted by purecash123
i have tried this build, works nice for a herd of justiciars ..... ........ but i cant take down the zealots because when their hp goes below 50% they use heal signet till they get max hp again. that stops them from getin hit with SoJ and me for gaining energy. wat alternative can i do??? thx in advance
hehe, Ive also tried out this build... it takes a little while to get the hang of it, its a very powerful build, but in the hands of a player who cant utilise it, its crap.. maybe this is the case w all builds...
anyways, I had the same problem you are having, the zealot.. I always run into exactly *one* of those guys when soloing riverside... thing is, how I managed to take im' down, herd a big group of regular justiciars (say 8-9?) and start doing your thing, the zealot will start healing but with so many guys hitting you your skills will be spammed extremely fast (I use a spell that causes all other spells to heal me +10 just by casting also) a great spell to spam is reversal of fortune since its so fast... the last man standing when the group is dead, is ofcourse the zealot, but his hp will be so low that he for some reason wont bother with healing signet anymore, he tries to inflict the most dmg on you before hes gone.. so keep up that zealots fire and burn him down.... this was not a one time thing, after I did this once I've basicly done it on every run after....
good luck /Lantern
anyways, I had the same problem you are having, the zealot.. I always run into exactly *one* of those guys when soloing riverside... thing is, how I managed to take im' down, herd a big group of regular justiciars (say 8-9?) and start doing your thing, the zealot will start healing but with so many guys hitting you your skills will be spammed extremely fast (I use a spell that causes all other spells to heal me +10 just by casting also) a great spell to spam is reversal of fortune since its so fast... the last man standing when the group is dead, is ofcourse the zealot, but his hp will be so low that he for some reason wont bother with healing signet anymore, he tries to inflict the most dmg on you before hes gone.. so keep up that zealots fire and burn him down.... this was not a one time thing, after I did this once I've basicly done it on every run after....
good luck /Lantern
Lennalf
I have a Mo/W built upon a similar principle (but healing hands instead of balthazar, balanced stance, sprint, etc). The coolest thing about using a Mo/W build is that it can be extremely flexible. The only permanent part about the build is the attributes. Suppose you have 10-10-10 in the 3 monk attributes and no other points invested in tactics or otherwise. For PvE solo you can farm the crap out of the zealots using the standard combo. However, for PvP or for PvE teamplay all you have to do is switch around a few skills towards supportiveness rather than soloing! Healing, Protection, and Smiting never go out of fashion and there is plenty of mana to support any selection of skills from these groups as a monk! With a warrior primary the build just doesn't seem quite as flexible, as a warrior never makes a logical backup healer and with a team (rather than solo) you won't be able to get enough aggro to make this combo shine.
Although, if all you want is a hardcore solo grinder, then I guess maybe versatility isn't a concern!
Although, if all you want is a hardcore solo grinder, then I guess maybe versatility isn't a concern!
Rizzen Khalazar
You could also get gladiator armour, get yourself balthazars aura, and symbol of wrath coupled with shield of judgement and of course have balthazars aura going and they die alot quicker.
Ice
hey super..where did u go to get all the loot from..like wat misison or area?
Ice
dude this build is awesome super...but i haven't found any golds or purples yet...sigh..
this_barb
I follow a somewhat similar build, except i also use cyclone axe and bonetti's defense.
adam.skinner
Consider using distraction to deal with healing signet.
XxSwOrDxX
good to see the farming question has been answered ^^
Nitro
can u please post where to get these skills?? PLESE. btw, great build im wanting to use it all i need is the skills. I got Balthzars spirits.
Also, if u dont get the elite skill, what would you suggest to use for the damage dealer skill?
Also, if u dont get the elite skill, what would you suggest to use for the damage dealer skill?
yangoui
hi
looks pretty nice build.
whats the name of the place where you farmed and met all these nice mantels?
looks pretty nice build.
whats the name of the place where you farmed and met all these nice mantels?
Chev of Hardass
Does anyone else notice that this thread was started pre-release?
I thought I would mention that,
This game has farming involved and we all knew it, however some poeple try to believe that farming was never happening.
BTW: SuperJ great build. I started my second character, purely for farming, a W/Mo and have tried this build. Most sertianly the best farming build I have seen. Did you get all your runes unlocked before the last update?
For those of you that are asking about the skills and where to get them. Look around you. Do a search.
I enjoyed the build, I just wish I could have used it more than once before they made Riverside un-farmable.
-
I thought I would mention that,
This game has farming involved and we all knew it, however some poeple try to believe that farming was never happening.
BTW: SuperJ great build. I started my second character, purely for farming, a W/Mo and have tried this build. Most sertianly the best farming build I have seen. Did you get all your runes unlocked before the last update?
For those of you that are asking about the skills and where to get them. Look around you. Do a search.
I enjoyed the build, I just wish I could have used it more than once before they made Riverside un-farmable.
-
Cymbaldork06
hey everyone, i really like this build. I was just wondering where I could get zealots fire and shield of judgment. Please post it or IM me on AIM at xGLOCKENSPIELx. thanks for the help!
Black Fire
What stats do you use when you arent soloing?
Chev of Hardass
I would be tempted to believe that this character does nothing but farm, but if someone wanted to go play PvE or PvP, they would have all thier refund points maxed out and can go with any setup, since you get a lot of exp from farming.
In fact I do this. So, I cannot go farm till I build up enough refund points, and I cannot go play till I have the refund points. Just a little gimmic to get around.
And to the posters asking about where to find the skills, search. Don't hijack a thread.
In fact I do this. So, I cannot go farm till I build up enough refund points, and I cannot go play till I have the refund points. Just a little gimmic to get around.
And to the posters asking about where to find the skills, search. Don't hijack a thread.
Black Fire
Even so, what stats do you use? You are W/Mo right? Im a noob and looking for some help on a legitimate stat setup for PvP.
mongerman
Hi SuperJ24, Just a quick question
I've looked at KrobJ's Zealot Channeler [Mo/Me] build, and noticed he doesnt employ Protection Prayers while you do. In your opinion, how necessary is Protection Prayers for such a character?
I've looked at KrobJ's Zealot Channeler [Mo/Me] build, and noticed he doesnt employ Protection Prayers while you do. In your opinion, how necessary is Protection Prayers for such a character?
mongerman
Oh and why healing prayers over divine favor?
kirab
Quote:
This build is actually really fun and powerful (and therefore good ) but you really need Shield of Judgement in order to feel the full potential (which I don't have but am planning to get!).
Vizjerie
i think this just might work too.
instead of protection i put them in tatics and take out sheild of judgement, mending and reverse fortune. and i put gladiators defense to replace shield, retribution to replace mending, and bonettes defense or how ever u spell it (the one that when they miss u gain mana). this way, u not only deal even more damage to surrounding, u also have 75% chance to avoid and gain mana when avoid. also works in pvp.
instead of protection i put them in tatics and take out sheild of judgement, mending and reverse fortune. and i put gladiators defense to replace shield, retribution to replace mending, and bonettes defense or how ever u spell it (the one that when they miss u gain mana). this way, u not only deal even more damage to surrounding, u also have 75% chance to avoid and gain mana when avoid. also works in pvp.
Big Shooter
pretty nifty lookin build...i know this might sound stupid..but why is your interface different from mine?...mine looks alot different then your interface
Knido
where did you take that screenshot from the first post? i need to go there and check it out
lgregory15
Ok, I see that awesome build. But in my case there is a small problem. I am a lvl 20 warr monk with only 22 energy. Can anyone tell me what to do or what to get to have enough energy for all that.
Btw: can someone tell me how to take screenshots also?
-Its better to know nothing then to know it all.
Btw: can someone tell me how to take screenshots also?
-Its better to know nothing then to know it all.
Chev of Hardass
My favorite farming attire is the +5 energy sword from Henge of Denravi with a +20% to enchantments Pommel and the Healing ankh from the same place with +10 energy and +5 armor. You can get more energy through other means, but this seems to be a good compromise between; what you need to get it done, and what is possible.
I end up with 36 energy and cast balthazar's aura for my main killing blow.
I end up with 36 energy and cast balthazar's aura for my main killing blow.
lgregory15
Quote:
Originally Posted by this_barb
I follow a somewhat similar build, except i also use cyclone axe and bonetti's defense.
I am also use this method and i wanted to know how much attribute points to pu on each one someone help me out. I also cant kill a zealot any suggestions?
I am also use this method and i wanted to know how much attribute points to pu on each one someone help me out. I also cant kill a zealot any suggestions?
tastegw
wow, sorry guys, i have not checked this thread since release.
this was a build i was using during beta. and i havnt even used it since beta so i have no idea how it works.
i have came up with a better farmer, and its more powerfull than the last.
but , its really not my idea at all, its just the basic emo smiter you see in tombs tweeked just a tad for soloing purposes.
what you need is.....
12 energy + superior rune + head peice
10 smiting
8 earth magic + minor rune
+5 energy sword and slap "of enchanting" upgrade or "of fortitude' in it
collectors energy off hand item 20/20
aura of restoration
zealots fire
armor of earth
ether renewal
divine boon
balz aura
balz spirit
watchfull spirit
i cant tell you my new farming spot, cause the last time i did it got nerfed.
but im farming lvl 19 and 20 melee and casters and the rare drops are thru the roof. but , i dont do it for drops anymore, i do it for the exp to gain more skill points when im not tombing.
a few options can be done with this build
for example, im going to do away with the earth and go 12 in smiting and replace armor of earth for retribution. see if that helps me kill faster.
with this build, if used correctly, you have infiniti energy and can deal with any mob that doesnt have enchant removal or knockdown. or allmost.
and i must say, i dont check these forums anymore really, because im playing. so i dont think ill have time to answer any questions on this forum.
but if you wish, you can contact me ingame via
you want it
taste of flesh
have a nice day
this was a build i was using during beta. and i havnt even used it since beta so i have no idea how it works.
i have came up with a better farmer, and its more powerfull than the last.
but , its really not my idea at all, its just the basic emo smiter you see in tombs tweeked just a tad for soloing purposes.
what you need is.....
12 energy + superior rune + head peice
10 smiting
8 earth magic + minor rune
+5 energy sword and slap "of enchanting" upgrade or "of fortitude' in it
collectors energy off hand item 20/20
aura of restoration
zealots fire
armor of earth
ether renewal
divine boon
balz aura
balz spirit
watchfull spirit
i cant tell you my new farming spot, cause the last time i did it got nerfed.
but im farming lvl 19 and 20 melee and casters and the rare drops are thru the roof. but , i dont do it for drops anymore, i do it for the exp to gain more skill points when im not tombing.
a few options can be done with this build
for example, im going to do away with the earth and go 12 in smiting and replace armor of earth for retribution. see if that helps me kill faster.
with this build, if used correctly, you have infiniti energy and can deal with any mob that doesnt have enchant removal or knockdown. or allmost.
and i must say, i dont check these forums anymore really, because im playing. so i dont think ill have time to answer any questions on this forum.
but if you wish, you can contact me ingame via
you want it
taste of flesh
have a nice day
Drognan
Quote:
Originally Posted by Green_Lantern
Looks awesome, any other char combo that can solo like this? definately looks worth a shot...
Sword Warrior Build:
It is very easy for a Wa/Mo to make, and is virtually foolproof....
First off, my Armament is All Platemail set, except for the boots, which are Knight's. All Major Runes (Vigor, Tactics, Strength, Swordsmanship, Absorption). I wield a simple Spatha of Defense (15% while enchanted / +5 Armor) and the collector Crimson (+45 health while enchanted / -2 dmg enchanted).
I have 2 in Smiting, 9 in Strength, 14 Swordsmanship, and 13 Tactics.
Skill set is as follows (in order from left to right).....
Galrath Slash, Power Strike, Bonnetti's Defense, Gladiator's Defense, Watchful Spirit, Balthatzar's Spirit, Healing Signet, and Sprint(optional; used to get away from Rockshots [ their disrupts SUCK] , alternately drop some strength and increase smiting, and replace Sprint with Symbol of Wrath)......in that order.
1. Start with Spirits
2. Run into group, attack for a min., use Bonnetti's, gain energy, while attacking.
3. Galrath then Power, when Bonnetti's is about to go off, and it will recharge Bonnetti's.
4. Then hit Gladiator's, when it becomes available (And Symbol of Wrath, if you have opted to put that in the place of Sprint.
5. Healing Signet while Gladiator's is on.
Repeat steps 2 and 3, until Glad's is back up, then hit it again, along with, if opted, Symbol of Wrath.
If your health gets low for any reason, hit Healing Signet, while Gladiator's is on.
Repeat and Farm solo forever. I am up to 97k now, not to mention the numerous killer Golds I have found, and the numerous Dune Borrower Jaws and Minotaur Horns I get from the solo Elona Reach mission run (just the first part). If you are ever on, and want to see some of the stuff I collect, or want to see me in action, my main farmer is Synthia Starstriker.
It is very easy for a Wa/Mo to make, and is virtually foolproof....
First off, my Armament is All Platemail set, except for the boots, which are Knight's. All Major Runes (Vigor, Tactics, Strength, Swordsmanship, Absorption). I wield a simple Spatha of Defense (15% while enchanted / +5 Armor) and the collector Crimson (+45 health while enchanted / -2 dmg enchanted).
I have 2 in Smiting, 9 in Strength, 14 Swordsmanship, and 13 Tactics.
Skill set is as follows (in order from left to right).....
Galrath Slash, Power Strike, Bonnetti's Defense, Gladiator's Defense, Watchful Spirit, Balthatzar's Spirit, Healing Signet, and Sprint(optional; used to get away from Rockshots [ their disrupts SUCK] , alternately drop some strength and increase smiting, and replace Sprint with Symbol of Wrath)......in that order.
1. Start with Spirits
2. Run into group, attack for a min., use Bonnetti's, gain energy, while attacking.
3. Galrath then Power, when Bonnetti's is about to go off, and it will recharge Bonnetti's.
4. Then hit Gladiator's, when it becomes available (And Symbol of Wrath, if you have opted to put that in the place of Sprint.
5. Healing Signet while Gladiator's is on.
Repeat steps 2 and 3, until Glad's is back up, then hit it again, along with, if opted, Symbol of Wrath.
If your health gets low for any reason, hit Healing Signet, while Gladiator's is on.
Repeat and Farm solo forever. I am up to 97k now, not to mention the numerous killer Golds I have found, and the numerous Dune Borrower Jaws and Minotaur Horns I get from the solo Elona Reach mission run (just the first part). If you are ever on, and want to see some of the stuff I collect, or want to see me in action, my main farmer is Synthia Starstriker.