Excellent ranger pvp build

roselan

Ascalonian Squire

Join Date: May 2005

in a montain, switzerland

R/W

I did extensive tests with builds. quick shot builds, practiced stance, axe based builds or oath shoots build, and more (melandru, spirits, traps, etc...) I spent around 300 hours testing, and died well over 1000 time in process ^_^

All builds are nice, and got a "woohhooo" reaction on most of them. but all have weaknesses, and despise tweaking, something is always frustrating: too energy intensive, too long reload time, too specialized... . That's why I tend to try new builds all the time.

But, for random pvp at least, I really feel I found the perfect balance.


Punishing Shot [elite]
Distracting Shot
Hunter's shot
Apply poison

Serpent Quickness / Throw Dirt
Whirling Defense
Troll Unguant
Rez signet

You see I divided the build in two. The bottom part is quite classical, it is the first one which makes it's strength. With the 4 first skills you have "3 for 2" (or 6 for 4 shall i say):
- 2 interrupts *anything*
- 2 extra dmg shots
- 2 degens

It is the most balanced Build I played until now. I never run out of energy (with the trow dirt variant overall), does very nice damage, hurts and disturb, if not owns, *any* class, is easy to use and has basically no major weak point.

Normally I apply poison and then loop on the 3 first skills as soon as they are ready. Only when there is one skill I want to interrupt, I keep distracting hot and ready (like rez spell, or troll ungunant).

- I can't kill a monk *fast*, but noone can. You have to gang up. I only miss Pin Down, but I prefer to keep throw dirt, for when 2 warriors are ganging up your own monk (or yourself).
- Against casters, just do a lot of damage, the interrupts are bonus.
- Against rangers, just interupts their preps/traps (troll unguent overall),
- Against warriors, you have to degen them, and interrupts their healing (the hard part, as you need to anticipate them correctly). But 4 times it ended up 1vs1 with a warrior, 3 of them where wamos, only one did beat me (and I was more concentrated not letting them rez than killing them). I only made them run so that I can bleed them.

Damn, I even swept my mirror in no time with this build


seprent quickness is the latest addition, it works slighty better I feel, as you dmg/interupt faster, however throw dirt can be more of a life saver for your monk.


Of course for HoH and GvG a team build is better, but in random PvP, it is surprisigly strong. With anyother build, I was just a nice help, or decisive when the opposing team was the target for the build (which quite never). Now I'm decisive most of the time, and I did not really improve my pvp skill overnight...

I have 3 armor sets (anti-water, druid, anti-air), all with a sup expertise for at least 13 expertise (10 +sup rune), 11 survival (10 +min rune), and 13/15 marks (11 +mask, + min/suprune). I usually use an icy half moon, but switch for an marks composite sometime (vs other rangers overall). I have 2 other bows, but quite never use them.

Trust me, try this build

comments welcome

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

I tried it. Props to you, but my quick shot build still does more dps against casters. For warriors however, your build works somewhat better because of the poison.

roselan

Ascalonian Squire

Join Date: May 2005

in a montain, switzerland

R/W

best build is the one that suits you (and your team) the best... ^_^

Gardavil

Ascalonian Squire

Join Date: Jul 2005

R/E

Quote:
Originally Posted by Enigmatics
I tried it. Props to you, but my quick shot build still does more dps against casters. For warriors however, your build works somewhat better because of the poison. Enigmatics, would you happen to have a link to your quick shot build?

Thanks sent forward.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Nope, It's shamelessly copied and modded off some random website, but i'll post it now -do you want pure damage and easy death, or somewhat good damage and more health?

roselan

Ascalonian Squire

Join Date: May 2005

in a montain, switzerland

R/W

well here is my R/Mo quick shoot build then

quick shot [doh]
tiger's fury.
judge's insight
kindle arrows/choking gaz/apply poison
quickening zephir
Favorable Winds
whirling defense
revival / rez signet / troll unguant

expertise 13 (10+ sup rune)
marks 15 (11 + sup rune + mask)
beast mastery (5 ... more or less)
suvival 6 (5 + min rune)
simiting 5 (i believe)

of course a zealous bow. My fav is the horn bow, so that I get a 30% armor penetration. Short bows burn too much energy, despise the string.

And here is my R/W quick shoot build


quick shot [doh again ^^]
frenzy
kindle arrows/choking gaz/apply poison
quickening zephir
Favorable Winds/watch yourself
troll unguant
whirling defense/watch yourself
rez signet

expertise 13 (10+ sup rune)
marks 15 (11 + sup rune + mask)
survival 11 (8 + min rune)

my fav bow here is the long bow, so that I can fire from range with few risk to have to interupt frenzy with whirling defense. Watch yourself is here, as you can spam it non stop.

btw: I prefer the R/W build, more energy efficient, more efficient period

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

i use a similar build...

Expertise : 14
Wilderness Survival : 11
Marksmanship : 14

- Quick Shot {E}
- Dual Shot
- Kindle Arrows
- Frenzy
- Troll Unguent
- Whirling Defence
- XX ( usually Fav. Winds if no one else is bringing it .. )
- Rez Signet

build works great... i find the damage from Dual Shot too much to pass on when using it with Kindle....

JackOften

Academy Page

Join Date: Jul 2005

Taking Dual with QS is silly. 2 Quickshots is the time and energy equivalent of 1 dualshot - except you do 25% more base damage on each arrow. It might not look as cool, but it won't make your first grade math teacher cry about the waste of a skillslot. Throw in Quickening Zephyr if you want to do some real spiking and you have a group that supports it - otherwise theres like a dozen decent skills to bring anyway (bringing barbed is always a great freaking idea).

Also, keep expertise in 9/13s - having 36/52% cost reduction is for all intents and purposes the same as having 56%

roselan

Ascalonian Squire

Join Date: May 2005

in a montain, switzerland

R/W

about expertise: at 14, skills costing 10 cost 4. So if you have more skills costing 10 than 5, it may be interesting to have 14.

Concerning quick zephir... In my opinion, it is useless to use quick shoot without it !!! However, QZ will give your monk death pulsions. Of course it disturbs opponnent casters too... but well. it is difficult to make them understand. So I quite never use a quick shoot build for... political reasons ^_^

ComMan

Krytan Explorer

Join Date: Jun 2005

I congradulate the first poster on having the only reasonable build I've ever seen to use Punishing Shot.

I hate Quick Shot builds. I run 13 expertise, and even WITHOUT Quickening Zephyr, spamming Quick Shot and Tiger's Fury all the time runs down my mana with shocking speed. It's a great little skill, I admit, but it's just so energy consuming.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

is a Zealous Bow String a "must have" for a Quick Shot build...?

i've been using a 5:1 Vamp.. but i think i might change to a Zealous cause my energy just can't keep up with QZ...

ComMan

Krytan Explorer

Join Date: Jun 2005

I fail to see how Zealous Bow Sting actually helps. It's ONE mana per arrow, at the cost of -1 energy regen. Your Quick Shot is reduced to 1 mana, yes, but you get mana back more slowly and you're still spamming Tiger's Fury.

roselan

Ascalonian Squire

Join Date: May 2005

in a montain, switzerland

R/W

What I remember from my tests, is that I was able to spam TF/QS longer at "melee" range with a zealous short bow, than with a non-zealous short bow.

However, I did not try frenzy/QS/FW with a zealous longbow. Now you say that, it seems logical that you should be able to spam for longer without a zealous string, as the "hits per second" is quite lower.

Anyway, thank you for your nice comment on my punishing build. Btw, for 4v4 random pvp, throw dirt is definitvly more usefull than serpent quickness in this build.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Quote:
Originally Posted by JackOften
Taking Dual with QS is silly. 2 Quickshots is the time and energy equivalent of 1 dualshot - except you do 25% more base damage on each arrow. It might not look as cool, but it won't make your first grade math teacher cry about the waste of a skillslot. Throw in Quickening Zephyr if you want to do some real spiking and you have a group that supports it - otherwise theres like a dozen decent skills to bring anyway (bringing barbed is always a great freaking idea).

Also, keep expertise in 9/13s - having 36/52% cost reduction is for all intents and purposes the same as having 56% 14 expertise gives you 60% cheaper cost, 13 gives you 50%. Because most rangers' TF is less than 10 seconds duration, they bring dual shot as a skill to use while they're waiting; it also gives a bit of a spike incase they need it. If the rangers in question bring Quickening Zypher, then they won't need dual shot.

In response to ComMan's question, you'll realize that using quick shot to effect allows you to earn energy faster than you can regen, even with the 3 full pips.

Gardavil

Ascalonian Squire

Join Date: Jul 2005

R/E

Quote:
Originally Posted by Enigmatics
Nope, It's shamelessly copied and modded off some random website, but i'll post it now -do you want pure damage and easy death, or somewhat good damage and more health? For PvP with a group....pure damage please

Mind Wallaby

Frost Gate Guardian

Join Date: May 2005

Quick Shot fires at the same speed regardless of bow type, so go ahead and use those Horn Bows and Composites with the skill.

Quote:
Originally Posted by Enigmatics
In response to ComMan's question, you'll realize that using quick shot to effect allows you to earn energy faster than you can regen, even with the 3 full pips.
You can earn energy faster than you regen, but you'll still lose much more than you can earn. =/

Quote:
Originally Posted by ComMan
I fail to see how Zealous Bow Sting actually helps. It's ONE mana per arrow, at the cost of -1 energy regen. Your Quick Shot is reduced to 1 mana, yes, but you get mana back more slowly and you're still spamming Tiger's Fury. The Zealous String is a net gain. With QZ and TF you gain an average 1.5e per second, which is much more than the -0.33 from the pip. Even without QZ and TF you're still looking at around 0.6e per second, about double what you pay. In my experience Zealous lets you last much longer.

Puddin Tame

Puddin Tame

Frost Gate Guardian

Join Date: Jun 2005

Wouldn't you like to know

Pretty Horsies Arouse Greatly

R/

That is strangely close to my PvP build. But just a few skills off, and I still own.

Glap

Glap

Pre-Searing Cadet

Join Date: Nov 2005

Legion of Souls

R/N

I've experimented many times with various professions (mainly R/Me), and i've come to notice that the most effective spiker is a R/E. Here's an example; (Adjust your attribute skills accordingly to how you want to play):

Conjure XXXX - For that much needed and appreciative boost in damage.

Quick Shot - (no brainer)

Read The Wind - Increased attack speed, increasing the Conjure XXXX efficiency

Tiger's Fury - Useful increasing attack speed skill.

Hunter's Shot - Good for use off the bat, so to speak; causes bleeding to a foe who is moving or knocked down. Easy damage increasing skill.

Whirling Defense - Defensive move, long lasting effect.

Troll Unguent - Ranger self-heal.

Ressurection Signet - Self explanatory.

-Other useful skills: Conjure Flame in conjunction with Kindle Arrows (Huge damage modifier).

-Bow: This is the downside, because in order for Conjure XXXX to work, you need to be using a weapon of that damage type. I recommend Conjure Lightning with a Shocking Bowstring and a Fortitude mod.

Thanks-

Glap.