All builds are nice, and got a "woohhooo" reaction on most of them. but all have weaknesses, and despise tweaking, something is always frustrating: too energy intensive, too long reload time, too specialized... . That's why I tend to try new builds all the time.
But, for random pvp at least, I really feel I found the perfect balance.
Punishing Shot [elite]
Distracting Shot
Hunter's shot
Apply poison
Serpent Quickness / Throw Dirt
Whirling Defense
Troll Unguant
Rez signet
You see I divided the build in two. The bottom part is quite classical, it is the first one which makes it's strength. With the 4 first skills you have "3 for 2" (or 6 for 4 shall i say):
- 2 interrupts *anything*
- 2 extra dmg shots
- 2 degens
It is the most balanced Build I played until now. I never run out of energy (with the trow dirt variant overall), does very nice damage, hurts and disturb, if not owns, *any* class, is easy to use and has basically no major weak point.
Normally I apply poison and then loop on the 3 first skills as soon as they are ready. Only when there is one skill I want to interrupt, I keep distracting hot and ready (like rez spell, or troll ungunant).
- I can't kill a monk *fast*, but noone can. You have to gang up. I only miss Pin Down, but I prefer to keep throw dirt, for when 2 warriors are ganging up your own monk (or yourself).
- Against casters, just do a lot of damage, the interrupts are bonus.
- Against rangers, just interupts their preps/traps (troll unguent overall),
- Against warriors, you have to degen them, and interrupts their healing (the hard part, as you need to anticipate them correctly). But 4 times it ended up 1vs1 with a warrior, 3 of them where wamos, only one did beat me (and I was more concentrated not letting them rez than killing them). I only made them run so that I can bleed them.
Damn, I even swept my mirror in no time with this build
seprent quickness is the latest addition, it works slighty better I feel, as you dmg/interupt faster, however throw dirt can be more of a life saver for your monk.
Of course for HoH and GvG a team build is better, but in random PvP, it is surprisigly strong. With anyother build, I was just a nice help, or decisive when the opposing team was the target for the build (which quite never). Now I'm decisive most of the time, and I did not really improve my pvp skill overnight...

I have 3 armor sets (anti-water, druid, anti-air), all with a sup expertise for at least 13 expertise (10 +sup rune), 11 survival (10 +min rune), and 13/15 marks (11 +mask, + min/suprune). I usually use an icy half moon, but switch for an marks composite sometime (vs other rangers overall). I have 2 other bows, but quite never use them.
Trust me, try this build

comments welcome
