I have 3 builds currently, working on my 4th. They are:
Warrior
Warrior/Monk
Level: 20
Strength: 13 (11+2)
Swordsmanship: 13 (11+2)
Healing Prayers: 2
Smiting Prayers: 8
Protection Prayers: 3
- Power Attack (Strength)
If this attack hits, you strike for +26 damage.
Energy:5 Cast Time:0 Recharge:4
- Galrath Slash (Swordsmanship)
This attack strikes for +35 damage if it hits.
Adrenaline:8
- Final Thrust (Swordsmanship)
Lose all adrenaline. If Final Thrust hits, you deal 35 more damage. This damage is doubled if your target was below 50% health.
Adrenaline:10
- Battle Rage [Elite] (Strength)
For 18 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.
Adrenaline:4
- Sprint (Strength)
For 13 seconds, you move 25% faster.
Energy:5 Cast Time:0 Recharge:20
- Bane Signet (Smiting Prayers)
Target foe takes 42 holy damage. If that foe was attacking, he is knocked down.
Energy:0 Cast Time:2 Recharge:25
- Balthazar's Spirit (Smiting Prayers)
While you maintain this Enchantment, target ally gains Adrenaline and Energy after taking damage.
Energy:10 Cast Time:2 Recharge:0
- Rebirth (Protection Prayers)
Resurrect target party member, teleporting him to your current location. All of target's skills are disabled for 8 seconds. This spell consumes all your remaining energy.
Energy:10 Cast Time:6 Recharge:0
Pyromancer
Elementalist/Monk
Level: 20
Energy Storage: 14 (12+2)
Fire Magic: 14 (12+2)
Protection Prayers: 3
- Flare (Fire Magic)
Flare flies toward target foe, striking for 44 fire damage if it hits.
Energy:5 Cast Time:1 Recharge:0
- Fireball (Fire Magic)
Fireball flies toward target foe and explodes on impact, dealing 105 fire damage in an area.
Energy:15 Cast Time:2 Recharge:10
- Phoenix (Fire Magic)
A firey phoenix rises at your location, burning nearby foes for 105 fire damage, and flies out to your target, exploding on impact for an additional 85 fire damage.
Energy:15 Cast Time:3 Recharge:25
- Fire Storm (Fire Magic)
For the next 10 seconds, the area around target enemy is bombarded with a rain of fire that deals 27 damage each second.
Energy:15 Cast Time:4 Recharge:30
- Meteor Shower (Fire Magic)
Exploding meteors strike the area near your target. Each deals 85 damage and knocks down anyone it hits. This spell causes Exhaustion.
Energy:25 Cast Time:5 Recharge:60
- Conjure Flame (Fire Magic)
Lose all Enchantments. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 15 fire damage.
Energy:10 Cast Time:1 Recharge:60
- Fire Attunement (Fire Magic)
For the next 58 seconds, you are attuned to Fire. You gain 30% of the energy cost of the spell each time you use Fire Magic.
Energy:10 Cast Time:2 Recharge:60
- Rebirth (Protection Prayers)
Resurrect target party member, teleporting him to your current location. All of target's skills are disabled for 8 seconds. This spell consumes all your remaining energy.
Energy:10 Cast Time:6 Recharge:0
Healer
Monk/Necromancer
Level: 20
Divine Favor: 12 (10+2)
Healing Prayers: 13 (11+2)
Protection Prayers: 2 (1+1)
Death Magic: 10
- Orison of Healing (Healing Prayers)
Heal target ally for 63.
Energy:5 Cast Time:1 Recharge:2
- Healing Breeze (Healing Prayers)
For the next 10 seconds, target ally regenerates 8 health regeneration each second.
Energy:10 Cast Time:1 Recharge:2
- Heal Other (Healing Prayers)
Heal target other ally for 161 health.
Energy:10 Cast Time:0.75 Recharge:3
- Heal Party (Healing Prayers)
Heal entire party for 71 health.
Energy:15 Cast Time:2 Recharge:0
- Putrid Explosion (Death Magic)
Target corpse explodes, sending out a shockwave that deals 88 damage to each nearby creature.
Energy:10 Cast Time:1 Recharge:0
- Animate Bone Fiend (Death Magic)
Exploit nearest target corpse to animate a level 12 Bone Fiend. Bone Fiends can attack at range.
Energy:25 Cast Time:3 Recharge:5
- Mending (Healing Prayers)
While you maintain this Enchantment, target ally gains 4 health regeneration.
Energy:10 Cast Time:2 Recharge:0
- Rebirth (Protection Prayers)
Resurrect target party member, teleporting him to your current location. All of target's skills are disabled for 9 seconds. This spell consumes all your remaining energy.
Energy:10 Cast Time:6 Recharge:0
my 3 builds
Stur
Yukito Kunisaki
Battle Rage and sprint are counter productive. If you REALLY want to build adrenaline, what's wrong with using a wand to get the 4a. you need then activate Battle Rage {E}, switch to melee, and run them over? Chuck sprint for another Adrenal skill.
Rebirth is ok in PvE but I've discovered it's quite horrendous for PvP.
I'm not too sure of your other builds but that's just my thoughts on that warrior. I'd also get seeking blade over power attack. Better to have a move that never misses over one that does.
Rebirth is ok in PvE but I've discovered it's quite horrendous for PvP.
I'm not too sure of your other builds but that's just my thoughts on that warrior. I'd also get seeking blade over power attack. Better to have a move that never misses over one that does.
Stur
Thanks for the input.