As many of you are aware, material prices that traders are offering when they buy items have taken a bad turn as a following this latest patch (7/13). Examples include fur squares, many dyes, many runes, and most other rare materials. For the items that are impacted, a trader will offer 10% or less of his own selling price.
How did this happen? I believe this is a side effect of the fact that traders have limited stocks of all items, combined with the current independence of buy/sell prices. I believe the way things work today is if lots of people buy items, “sell” prices go up, and if no one buys items, “sell” prices go down. The opposite holds true for “buy” prices. However, I believe either something got messed up in the latest patch (for a while there, many items were selling in 1+ platinum range, but buyback prices were set to 1gp), or there was an economic spiral that caused “sell” prices to creep up, while “buy” prices stayed down. Without more data than I have available, I cannot see why this has occurred.
What has happened in the short term is for certain items, no one wants to use the trader to buy or sell anything. Sell prices for things like black dye and fur creep up, while the buy prices do not keep pace. This would be somewhat okay if not for the fact that humans when selling try to use the trader prices as a guideline, resulting in an overall inflation in prices.
How can this be fixed? I believe the answer is as simple as setting “buy” prices to be a fixed percent of “sell” prices, and leaving everything else alone (i.e. forcing a stock check whenever someone wants to buy something, lowering prices when stock gets high, and increasing prices when stock gets low).
What should that percentage be? I personally don’t see the harm in making this percentage fixed at the max current percent (80%, based on some other posts I’ve read). Supply and demand should then kick in and prices would stabilize at the true “value” of an item. No uncontrolled inflation or deflation (assuming that the overall average of gold per person in the economy stays constant). I also can understand at setting this percent on the low end (in order to continue to make traders a gold sink), possibly as low as 50%, in order to keep those that want to avoid trading to humans (like myself) happy. To put this into perspective, a real “auction house” (one that does not take a cut of the trade) would be equivalent to setting this percentage at 100%.
Why do I want to push for a “fixed” percent rather than the current “variable” percent? From the many complaints I’ve seen, many people agree that system does not work, nor does it reflect a realistic economy.
Thoughts?
t
