Enforce Item Requirements

Ttoccs Xanan

Pre-Searing Cadet

Join Date: Jul 2005

Fellowship of Dark Knights

W/Mo

Real simple solution to all kinds of problems.

ANet needs to make it such that if a minimum requirement isn't met for an item, it cannot be equipped.

Period. Zip.

This will stop perople from buying and equiping items to look "cool", and also stop all the unneeded trade chatter. No reason a lvl 10 Wo/Mo needs to be tooling around using a Fiery Dragon Sword.

Currently, if the min requirements aren't met, then the item performs at a prorated or partial value for damage and attributes. Seems silly to me, and an easy way to get rid of many of the issues I read concerning bartering.

To enhance this, ANet should add Rare Item Merchants for Blue, Purple and Gold items, and possibly a trader for weapon enhancements in the major cities. Either that or an Auction based system that is specific to a certain district.

rwt2006

rwt2006

Academy Page

Join Date: Jun 2005

Texas

American Border Patrol

W/

agreed x10

Dan Mega

Academy Page

Join Date: May 2005

Chicago

R/N

Perfect

/signed

speedtouch

Frost Gate Guardian

Join Date: Apr 2005

Canada

Mighty Crusade

R/Mo

Quote:
Originally Posted by Ttoccs Xanan
Real simple solution to all kinds of problems.

ANet needs to make it such that if a minimum requirement isn't met for an item, it cannot be equipped.

Period. Zip.

This will stop perople from buying and equiping items to look "cool", and also stop all the unneeded trade chatter. No reason a lvl 10 Wo/Mo needs to be tooling around using a Fiery Dragon Sword.

Currently, if the min requirements aren't met, then the item performs at a prorated or partial value for damage and attributes. Seems silly to me, and an easy way to get rid of many of the issues I read concerning bartering.

To enhance this, ANet should add Rare Item Merchants for Blue, Purple and Gold items, and possibly a trader for weapon enhancements in the major cities. Either that or an Auction based system that is specific to a certain district.
I agree but I thought that if you didn't meet the minimum requirements you would do less damage with that weapon and not get certain ubgrades from it.
I could be wrong but sometimes it's fun seeing how your ranger looks like with a tower shield and dragon sword.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Yeah, I don't see the point of this at all.

My necromancer decided to pitch in activating my Mark of Pain the other day, so I picked up the first melee weapon to drop, a 14-21 sword of some type (wingblade maybe?) even though I have no skill with it. I deal 1 damage or so, 2 sometimes, but it activates my mark of pain which is all that counts. I don't want to have to run back to ascalon to find a no requirement weapon, I'll just use what drops. After all, since I deal no damage with it, who cares?

Gun Giddy

Ascalonian Squire

Join Date: May 2005

Springfield, MO

[HoP]- Hearlds of Pain

I've gotten a few Fiery Dragon Swords with a swordsmanship req of 6. So some of those warriors may actually be able to use what they have equiped. Besides what does it matter if someone just uses a weapon because they think it looks cool. If they don't help thier team out at all, you just don't group up with them again.

viet

viet

Frost Gate Guardian

Join Date: May 2005

cali, usa

The Samurai Demons

Mo/W

in diablo they had lvl req's. it was fun cuz u actualy looked forward to when u could use your uber equipment

Sluggs

Sluggs

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Ttoccs Xanan
Real simple solution to all kinds of problems.

ANet needs to make it such that if a minimum requirement isn't met for an item, it cannot be equipped.

Period. Zip.
A dumb solution to a problem I never even noticed.

You think my (long asscended) monk should not be able to equip her favorite staff because its damage element requires 13 in curses.

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

I would have to agree and disagree at the same time.

As in D2, having lvl requirments meant that a lvl 1 couldnt be given all the best weapons and armor righ toff the bat to start playing. The person had to earn the level in order to get the ability to use that weapon or armor.
For GW, having lvl requirments for weapons and armor would help cut down on rushers trying to get the end game armor and MAY cut into the those who use rushes as scams to get money or get ahead without doing anything.

On the negative side, how would you implement this? What about lvl 5's with end game armor now being told that they cant use their armor and have to buy new armor? What if those lvl 5's can keep thier armor since they got the armor before the new rules came into affect, but others now feel left out and punished? And as Slugg pointed out, if you have used all your points into your build already, why should have readjust your atrributes everytime you want to use a new weapon/shield or such?

I would like to see something like lvl requiements/attribute requiements put in, but as of right now, it would cause more strife for many players than good, and in turn, more emails and complaints to ANET.

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Undoubtedly, if implemented, it would be 'grandfathered' in and players with high level items/armors would get to keep it.

Drakron

Krytan Explorer

Join Date: May 2005

Armor is a issue because of Forge runners ... weapons, not so much.

I usually come out of the searing around lv8 so I can already pick up weapons with high requirements, I had a dragon sword in storage with a 8 requirement and I only need to gain a level to start using it.

Level requirements to use something are dumb, armor is customized so it cannot be traded and only reason people get the best armor is that it was made avaible by other players that run others, there is no way to fix that.

Weapons requirements make weapons in check, one as a joke I had a elementarist using a dragon sword and its damage was 1.

Thanas

Thanas

Krytan Explorer

Join Date: Jun 2005

Star Riders (StR)

N/

This game isnt about weapons for damage. They are mostly about looks. The auction house idea would solve trade problems.

Ttoccs Xanan

Pre-Searing Cadet

Join Date: Jul 2005

Fellowship of Dark Knights

W/Mo

Quote:
Originally Posted by Sluggs
A dumb solution to a problem I never even noticed.

You think my (long asscended) monk should not be able to equip her favorite staff because its damage element requires 13 in curses.
Thats what the skill points (and rebates) are for. If you want a different build to use a different weapon, earn it.

Besides, if you are "all that" as you claim, your skill point distro should cover most items in the game.

Ttoccs Xanan

Pre-Searing Cadet

Join Date: Jul 2005

Fellowship of Dark Knights

W/Mo

Quote:
Originally Posted by Epinephrine
Yeah, I don't see the point of this at all.

I don't want to have to run back to ascalon to find a no requirement weapon, I'll just use what drops. After all, since I deal no damage with it, who cares?

You have plenty of slots in inventory to carry an extra weapon with you.....

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
This will stop perople from buying and equiping items to look "cool", and also stop all the unneeded trade chatter. No reason a lvl 10 Wo/Mo needs to be tooling around using a Fiery Dragon Sword.
Remove the fissure armor too, and then nobody would be complaining about not getting obsidian shards...

Do you honestly think it'd even put a DENT in the trade spam?

All weapons automatically revert to the equivalent in damage of a starter weapon if you don't meet the stats. If people want to look cool, I don't see how it's any of your concern, or how doing this is going to stop it.

So instead of seeing, "WTB FIERY DRAGON SORD" you'll see, "WTB FIERY DRAGON SORD w/ SWORDSMANSHIP <7" spammed in the trade channel.

Besides, the only thing stopping people from meeting the reqs is a superior rune they didn't want to buy yet. 9 attribute reqs are common for weapons with max damage, although it can be +/-, so all they'd need is a 5, heagear, and a superior rune (35 attribute points), or 6, heagear, and a major (56 attribute points).

The spam problem won't be solved.
People can still weild max damage weapons very early, whether through runes or low attribute reqs. (A few rare weapons even lack weapon reqs altogether)
People can still find such 'cool looking' weapons early on (those crystalline looking fellblades are sought after by some, I hear.)

In other words, I don't see this as fixing anything, and in the process, you'll manage to annoy others.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

well this is kinda pointless. Say you have 3 axe mastery, and a 3 req on your axe. Then you have a max axe with lvl 10 req. You will hit the same amount with the lvl 10 as you will with the lvl 3. It sounds kinda stupid to see "Sorry, you cannot hold this weapon because you don't swing an axe good enough" The higher req usually just means that you can do more damage when your axe mastery improves.

Flamingpeanut

Flamingpeanut

Ascalonian Squire

Join Date: Apr 2005

R/Me

There should be a level requirement for Forge armour and Elite skills of L20. These people that finish the game and then feel they have the right to screw up the low level arenas for newbies are just a$$holes. No L6 was ever meant to use 70AL Druid armour and fire Poison Arrow at people. After finishing the game I still get a kick from seeing how well you do in Ascalon Arena, where your skill matters more than your character's skills.

Forgive me if I'm ranting, but seeing my L9 warrior get totally mauled by a L4 Elementalist who sits there dancing until he reaches 20hp before unleashing a fiery doom upon everyone in the arena...

And while the problem of L6s with Black Widows who own the entire arena with their pet has been fixed, the armour still goes on.

Feli

Frost Gate Guardian

Join Date: May 2005

Signed, for the sole purpose to keep the Droknar Armor out of the Ascalon Arena. I've been playing quite some pvp there today and about every 5th fight you had some guy you practically did zero damage to and was throwing out skill after skill they should not have yet - including elite skills.

theclam

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Ttoccs Xanan
This will stop perople from buying and equiping items to look "cool", and also stop all the unneeded trade chatter. No reason a lvl 10 Wo/Mo needs to be tooling around using a Fiery Dragon Sword.
Players shouldn't be allowed to look cool, unless they're level 20? This is a solution to a non-existent problem. Players would still chatter all the time. They way to fix that would be to have GMs enforce it so that people don't trade in General and don't use Trade for anything besides trading. That way, you would be able to just turn off Trade if you aren't looking to buy or sell anything.

Imp

Imp

Krytan Explorer

Join Date: Apr 2005

Novum Igneus [NI]

Rt/

so now all those IW mesmar builds would have to get 9points into swords? Fun.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Ttoccs Xanan
This will stop perople from buying and equiping items to look "cool", and also stop all the unneeded trade chatter.
Don't try to control how other people play. If people want to use armor and weapons to look cool, then they have all the right to. It doesn't affect your own game at all. Just because you might be jealous is no reason for ANet to ruin the game for others. And this would not stop the unneeded trade chat. This would increase it, because it would be even harder to find a weapon/item to use. This is a poorly thought out suggestion.

Feli

Frost Gate Guardian

Join Date: May 2005

But a requirement on Elite Skills and Armor is a MUST.
No one gave me a valid reason why you should be allowed to totally devastate the Ascalon Arena with equipment and Skills you were never meant to possess that early.
I'm not speaking about high requirements, make it Level 15 for the Droknar Armor and 15 for the first Elite Skill...


/edit:
Quote:
Originally Posted by Imp
so now all those IW mesmar builds would have to get 9points into swords? Fun.
This argument is bullshit. Utter... bullshit. No one said ALL weapons should have 9 points requirement... but it was said that you shouldn't be able to use a weapon when you don't meet the requirement. What has this to do with an IW Build? You're not relying on the weapon damage so you can simply use a Pre-Searing Sword and still do the same damage you know? And if you rely on weapon damage, you need the 9 points anyways.

Ttoccs Xanan

Pre-Searing Cadet

Join Date: Jul 2005

Fellowship of Dark Knights

W/Mo

Quote:
Originally Posted by Kha
Don't try to control how other people play. If people want to use armor and weapons to look cool, then they have all the right to. It doesn't affect your own game at all. Just because you might be jealous is no reason for ANet to ruin the game for others. And this would not stop the unneeded trade chat. This would increase it, because it would be even harder to find a weapon/item to use. This is a poorly thought out suggestion.
I am not "jealous" as you so eloquently put. I'm am sorry that you feel the need to be an "Elitest".

The suggestion is sound. The bottom line is that if there is NO demand for high level weapons and armor from characters that don't meet the requirements, then the spam would dissapear. It is simple supply and demand economics.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Worst idea I've heard in a very long time. What problems would it fix? There are none that I am aware of that don't involve "n00bs" (note: not newbs). This would only bring about more problems. For instance, where would a warrior who uses an Illusionary Weaponry build find a sword with 0 requirement? Presear? Sounds like a pain in the ass to me, cause even swords in Ascalon have requirements. Also, several smiting builds use swords without the sword attribute to simply get in close to cast Symbol of Wrath or Balthazars Aura.

And your solution is as loud as a rock concert. It wouldn't fix the economy, as I'm guessing 90% of people that buy cool looking items and spam trades also meet the requirements, or else are just trying to gain a profet by re-selling them.

*stamps with his "denied" stamp*

Deathlord

Krytan Explorer

Join Date: May 2005

PVP Ranger: Does Stuff Fast

XXX

W/Mo

Ok... I don't really quiet understand this idea. In matter of fact... it's a rather dumb idea. I have a feeling whoevers suggesting this is annoyed that a lvl 5 warrior is able to "LOOK SUPER COOL WITH HIZ OOBER FIERY DRAGON SWORD" and he's jealous.

A level 10 can easily use a fiery dragon sword with 9 or 10 req. I have nothing against people who use it, I despise those who spam 4 sentences straight to try and buy one, but i'm not going to go ask ANet to change it because of this. The post is more of a "I spent forver geting this super c00l fiery dragon swor but a lvl 10 war stil lok colers than me!!!1!"

Even logically it stands incorrect. If you are not skilled enough to use a weapon, then you shouldn't be able to use it to its full potential. You seem to find it silly, therefore, I find your logic silly.

BrandonIT

BrandonIT

Frost Gate Guardian

Join Date: May 2005

Dallas, TX

Tribal Instincts

R/E

Quote:
Originally Posted by Weezer_Blue
For instance, where would a warrior who uses an Illusionary Weaponry build find a sword with 0 requirement? Presear?
You can find them quite readily outside Ascalon City in Post-Sear. It's not a problem.

I whole-heartedly agree with this petition.

Armor and Weapons should be level-linked. If you're not high-enough, you can't use it.

What problems does it fix?

The armor being linked prevents 'griefing' and balance issues early/middle of the game.

The weapons being linked will help balance lower-level characters running around with (12 Illusion Magic req.) Hale Staffs of Echanting easily. It helps to keep down 'twinking' and 'rushing' which is a good thing in my book.

[STAMP: APPROVED]

Rulke

Academy Page

Join Date: Jun 2005

The Lair Of The Red Dragon

N/E

Quote:
Originally Posted by Ttoccs Xanan
Real simple solution to all kinds of problems.

ANet needs to make it such that if a minimum requirement isn't met for an item, it cannot be equipped.

Period. Zip.

This will stop perople from buying and equiping items to look "cool", and also stop all the unneeded trade chatter. No reason a lvl 10 Wo/Mo needs to be tooling around using a Fiery Dragon Sword.

Currently, if the min requirements aren't met, then the item performs at a prorated or partial value for damage and attributes. Seems silly to me, and an easy way to get rid of many of the issues I read concerning bartering.

To enhance this, ANet should add Rare Item Merchants for Blue, Purple and Gold items, and possibly a trader for weapon enhancements in the major cities. Either that or an Auction based system that is specific to a certain district.
So, for example: You have a shield with 8 strength req, and you only have 7 strength. You are too weak to hold it in front of you right now (but not too weak to lug it round on your back)

Now you shift a point into strength. You are now a nearly unnoticable amount stronger, but can wield the shield perfectly?

Sliding scale is far more realistic.

Just because I'm no good with hammers doesn't stop me bashing someone's head in with a warhammer.
If I was good with hammers it would just have more effect.

Off Topic: Reading the first post reminded me (for some reason) of Gothic 2. Sword requires 20 strength, gives +1 to strength, I have 19 strength. Equip Amulet of strength: strength now 24. Equip Sword: strength now 25. Unequip amulet of strength: strength 20, minimum req for sword. Sword equipped. XD

[Not Signed]

Iceciro

Lion's Arch Merchant

Join Date: Jul 2005

Surface Warfare and Tactics

E/N

Stupid. Sorry to be so blunt but that's all this suggestion is. Not looking at it from the game POV but from the RPG-game point-of-view. Is my mage, who has never trained with a sword going to be unable to use it to it's full potential? Yeah. But is he too dumb to understand that the pointy end goes into the bad guy? Not at all. What is the difference between the starter sword damage 3-4 and a 11-22 Gladius Swordsmanship Req 7? The qualities of the weapon, such as edge sharpness. It isnt too heavy for my mage to hold, it's just better built to take advantage of the finesse a warrior would wield it with as opposed to generalized thrusting and stabbing.

(On a sidenote, warrior primary and secondary should swing warrior weapons with more visual finesse/skill than normal people. My Me/W still swings it like an Me/anything else, which is stupid.)

Thomasuwoo

Krytan Explorer

Join Date: May 2005

Australia

Savior Of Souls

W/E

I disagree. It would be such a pain. If anything maybe make it so that you can't recive the bonus from the mods on said weapon without the req. I'm quite happy with the current system though.

yowie

Pre-Searing Cadet

Join Date: Jul 2005

order of the bloodletting

W/N

Sorry cant agree with original post.

Weapons are nerfed if you dont meet requirements anyway ie thats what attribute points are for.

If I am a low lvl char with a weapon that req 12 attribute for example and I place all my points into that required area then I sacrifice other areas of character developement. Hmmm seems like its my choice doesnt it?

And that is exactly how the game was designed, balance and choice.

Also if I want to carry a weapon to look cool what does it matter to anyone.

Sorry to all game nazis that wish to dictate how I should play to suit them!

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

I strongly disagree with the OP. In fact, why dont we stop bumping posts like this and bump my far more innovative and well thought out suggestions, hmmm? :P

As for pre-lvl20 arenas, I think they should just remove faction rewards for it and post a big sign outside that says "Practice Arena! You may get pwned by people with high level armour! Just spam some skills and have fun!"

Myth Osis

Myth Osis

Academy Page

Join Date: Jul 2005

Christchurch, New Zealand

Red Order

Mo/R

Does this not make weapon sets a pain??? er every weapon switch / restat

nope dont like this one.

iliketoeat

Academy Page

Join Date: Jul 2005

E/Me

Quote:
Originally Posted by viet
in diablo they had lvl req's. it was fun cuz u actualy looked forward to when u could use your uber equipment
yes that was freakin awesome. I found a godly axe with my sorceress and had to make a barb to make use of it. However, I had to wait till lvl 30 to use it...

Kaylee Ann

Banned

Join Date: May 2005

What about people who use weapons for other things besides damage? IW mesmers, some smiters, interupt/spirit spamming rangers, certain necro builds, are you going to screw them just because like normal, someone had to find something to cry about?

Seriously, people like the original poster just need to STFU and let the devs keep up with the decent job they are doing, so we can get some new content here in the near future instead of tailoring to cry babies.....

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

Though your intentions are good, I too have to disagree. My simple reasons:

-I have a level 20 who picks up weapons for my other characters. My necro (who currently has blood-8) has a raven-staff req. blood-9. I equip it anyway because of the nrg gain and because after the reduced dmg I do the same dmg I'd be doing with a low level weapon anyway.

-I have a flatbow on all of my characters for pulling when there are no rangers or when I'm with henchies. This feature would inhibit... or at least limit, our pulling capabilities if we're not rangers.

-I have 2 fiery dragon swords on my toons, just cuz I didn't want to sell them and sometimes I switch them on just for laughs (wtf is a monk/mes doing with a dragon sword?).

Again, I know your suggestion was with good intentions, but imo the game (any game) needs more options and less limitations.