HELP- good ranger build

ktadie

ktadie

Wilds Pathfinder

Join Date: Jul 2005

Grotto dis1

Scars Meadows

R/N

hi can anyone help me find a good build?
im a ranger ele, i would like to be a TRAPPER/MARKSMAN/PET/FIRE ranger
dose anybody have any good suggestions? thanx

ComMan

Krytan Explorer

Join Date: Jun 2005

Try to limit yourself to three attributes. Personally, I'd drop Beast Mastery.

Pets are terrible. Some people will argue for them, but most people will tell you that they're not worth it.

Anyway, if you insist, a few tips(which may or may not be helpful).

If you use the Kindle Arrows preperation (which is a Wilderness Survival skill), then you can use Conjure Element even if your bow doesn't have a fire string. Just something to think on.

Expertise does not affect Elementalist SPELLS. In your skill list, use the drop down menu at the top right to sort by type and try to find ones that are not listed as spells.

Expertise is indispensible to a Ranger. I run with 13, which many people consider too low.

ktadie

ktadie

Wilds Pathfinder

Join Date: Jul 2005

Grotto dis1

Scars Meadows

R/N

ohh.. so 10 plus a sup isnt enough?

ComMan

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by ktadie
ohh.. so 10 plus a sup isnt enough?
I rarely run out of energy, but it does happen. A lot of people say that you need 14 expertise at least.

Thanato

Thanato

Lion's Arch Merchant

Join Date: Mar 2005

Quebec, Canada

Followers of the Faith

R/Me

it all depends what you want to do, but expertise should always be nice and high

you cant really mix all those together (trapper/beast master/bow spammer/fire slinger) its best to find one set up you like and stick with it otherwise you're just spreadnig yourself even thinner.

in PvE i was always a bow spammer, throwing attack skills left and right. in PvP i've tried many different builds (from offensive trapper to machine gun )

for a full blown trapper, you'll basically have only expertise and wilderness survival (bow? whats a bow?:P)
bow spammer is self explanitory (marksmanship, expertise and some WS for troll unguent as a heal supplement)
a fire slinger would be close to a bow spammer, except some points in the fire line (go go conjure flame!)
as for beast master... i havent personally tried out a BM build, but you'd want high BM and decent expertise (this is due to the fact pet skills cost much less then their bow equivilants) maybe be a warrior secondary and get some points in one of the melee weapons (forgo the bow) and duke it out toe to toe with your pet at your side

ComMan

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Thanato
for a full blown trapper, you'll basically have only expertise and wilderness survival (bow? whats a bow?:P)
It's something you shoot your Oath Shots with. You will also want a Quickening Zephyr or Serpent's Quickness if you go pure trapper, to help with the recharge times. Just for the record.


Quote: Originally Posted by Thanato bow spammer is self explanitory (marksmanship, expertise and some WS for troll unguent as a heal supplement) I play a bow spammer and I pack 10 WS. +21 damage from Melandru's Arrows doesn't hurt much. Bow Spammer is the most common Ranger build though, you can find plenty of them (probably including a good many that use Conjure Flame) around the boards. They are, however, very Expertise intensive, so don't count on being as versitile if you intend to bow spam.

Quote: Originally Posted by Thanato

a fire slinger would be close to a bow spammer, except some points in the fire line (go go conjure flame!) Isn't there a build called Fire Slinger on the main page? Quick shot and Dual Shot are both great ways to get a little extra oomph out of your Conjure Flame by the way. Put 4 points into Beast Mastery to get 7 seconds of Tiger's Fury too. Also Expertise Intensive, but you don't need Marksmanship for your damage. There is a thread on this type of build 1 maybe 2 pages back if you look.

Quote:
Originally Posted by Thanato

as for beast master... i havent personally tried out a BM build, but you'd want high BM and decent expertise (this is due to the fact pet skills cost much less then their bow equivilants) maybe be a warrior secondary and get some points in one of the melee weapons (forgo the bow) and duke it out toe to toe with your pet at your side My experiments with Beast Master were disasterous. Just for the record.

You will want to put 12 points into BM, since it affects pet HP and damage. This leaves you with 12 BM and probably 12 Expertise. If you want to have a weapon too, it must be from your primary profession, because you can use runes to augment the related stat (marksmanship). A bow would be a better choice than going R/W to get an axe, or an sword/hammer/axe would be a better choice for a W/R.

Comfort, Charm, Call of Haste, and Comfort Animal are too many skill slots to give up IMO. Granted, together they make a pet a pretty decent damage dealer, but I can do much better with a bow and preps. You'll probably want to dump your pet if you're R/Ele, because I don't think your Ele has any skills to buff your pet.

I'm not very helpful, am I?

ktadie

ktadie

Wilds Pathfinder

Join Date: Jul 2005

Grotto dis1

Scars Meadows

R/N

yes you guys have all been helpful,
i wanted to get a black widow in uw, but
12 atributes takes a hole lot of 97 points, so im canceling that.
heres my build wich i have come up with:

marksmanship: 10 + major rune + archers mask
expertise: 10 + sup rune
wildernes: 8 + major/sup rune (for traps and healing)
fire: 8 (do i need that much in fire, dose 8 change alot on conjure of flame? )

im afraid that ill have too litle health if i have alot of sups,
cauz i cant afford a sup vigor
but can you have two major vigors or only one?

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

why does everyone says expertise is a must for a ranger I find it TOTALY USELESS. My R/N is currently 11 BM (10+1) 12 WS (11+1) and 13 marks (10+2+1) Sometimes I use death magic so i take 2 off marks and 1 each off the others and have 10 death too. So you could do the same for fire. I would surgest you have at least 1 fire aoe spell on your skill bar ie firestorm or metor shower.

Oh and No you can't stack runs

ComMan

Krytan Explorer

Join Date: Jun 2005

No, you can not stack runes.

Expertise is so coveted because of the cost of Ranger skills compared to their energy pool. Penetrating Attack is 10 mana, with a 3 second recharge. Rangers only have about 30 mana, with Druid's Armor. That means that I can use up all of my mana in 9 seconds, if all I do is use that one skill to it's fullest. With 13 expertise that becomes 5 mana, so I can shoot it a good number of times before my mana runs down. Now, personally, I spam Penetrating Attak and Tiger's Fury all the time, so I need the lowered costs.

A lot of Rangers spam, which is why Expertise is so necessary.

Eder

Eder

Frost Gate Guardian

Join Date: Jul 2005

If you use spammable bow attacks or stances with short durations, expertise is a must. If you use mostly spells or stuff that takes long to recharge, it will make no difference... And in this case, why did you go ranger primary in the first place? A little extra armor and one less energy pip?

ktadie

ktadie

Wilds Pathfinder

Join Date: Jul 2005

Grotto dis1

Scars Meadows

R/N

well thanx alot for the replies,
ill use the build that i wrote about
and if im the only ele on my team,
ill boost fire up and take some good AoE
skills with me (probaly fire storm and meteor storm)

PS:
can you have a sup vigor and a major vigor?
or is that also stacking runes?

theclam

Jungle Guide

Join Date: May 2005

A Sup Vigor and a Major Vigor are of the same type of rune, so they won't stack. You'd only get the bonus of the Superior one.

Dyzfunctioned

Dyzfunctioned

Frost Gate Guardian

Join Date: May 2005

Canada

Physical Therapy [CRiP]

Quote:
Originally Posted by ktadie
hi can anyone help me find a good build?
im a ranger ele, i would like to be a TRAPPER/MARKSMAN/PET/FIRE ranger
dose anybody have any good suggestions? thanx I'm starting up a R/Me, And i'll probably go something like:
11+3 Expertise (Sup Rune)
10+1+1 Markmanship (Minor Rune, Headpiece)
10+1 Wilderness Survival (Minor Rune)
1 Domination

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

I'd think 60% cheaper costs is a good squeeze, so the breakpoint of 14 expertise is a good way to leave it -if you have lots of 5 energy skills, stick with 13, but above 14, you get diminishing returns. You might want to stick to 1 superior rune: having 125 less health can become a burden.

Thanato

Thanato

Lion's Arch Merchant

Join Date: Mar 2005

Quebec, Canada

Followers of the Faith

R/Me

in reply to comman:

i dont bother to bring oath shot, makes little sense to bring it when you're in the UW spamming traps before the monsters are aggro. not to mention i use a staff for that bonus to energy . in PvE (non-UW) oath shot might be useful to bring along

The standard set up in UW (at least with my normal group) is one carries QZ, another EW, everyone has serpents quickness, and the lurer a defensive skill. the rest of the skills slots are traps (3 of them), rebirth, troll unguent, and throw dirt (other people's build varies somewhat)

i believe my standard bow spammer during the PvE section of the game was a bit more versatile then you might think. a bow attack or two, throw dirt, an interrupt, defensive skill, troll unguent, some kind of res. it worked rather well, and yes it will be expertise heavy (just about every ranger build is lol)

yes fire slinger is in the bulds directory but cannot rely on fire damage alone. i'd prefer to have my morksmanship at 12, so i can do full dmage with my bow, and have fire damage as a supplement

as for a BM build, it'll need alot of tweaking before a good one shows up

and you arent very helpful at all :P

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Oath shot is usually used for whirling defence, throw dirt, and healing spring for the ranger that tanks.

Sofia Sofia Sofia

Sofia Sofia Sofia

Frost Gate Guardian

Join Date: Jul 2005

I must confess I never understood the point of bow spamming with the uber high expertise and abuse of penetrating shot. I mean, if you want to deal out as much damage as possible... isn't there a class for that? Umm... begins with an "E" ends with "lementalist". I mean the only up you have on an elementalist is better armor and more HP... well, actually, that's a negative on the HP... with all those major runes you probably have!

If you're going to use your bow a lot, at least lace it with a preparation and a conjure flames. Then shoot a poison arrow to top it all off. If you are using fire magic, bring Mark of Rodgort, you'll light them on fire for 3 seconds everytime they get hit by you (assuming you have conjure flames on). This is how you distinguish yourself from a gimped up elementalist.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

And I have to confess that I dislike the idea of rangers being the obedient support characters, who get a pat on the back when they do a few parlor tricks to please. I've tested and retested; certain ranger builds completely obliterate air elementalists in terms of damage. AND, once they kill someone, they don't have to shrink away and regain energy.

Tellani Artini

Tellani Artini

Krytan Explorer

Join Date: Jun 2005

America

The Kansas City Hotsteppers [KCHS]

R/

No one needs to tank in UW, at least on smite runs/wrathful spirits runs. If you just keep everything crippled constantly (pin down is more useful than throw dirt for this reason), there's no excuse for letting an ataxe even swing at you. The edraining ghosts do piddly damage and die real fast to traps. Smites will die instantly on a half-decent trap wall (have achieved instant smite death as a lone trapper with only barbed, flame, and spike traps and no SQ/rituals), with a second trap cluster for damage control. The IW spirits, again, come in small groups and can be crippled/kited, and WD/oath shot will do absolutely nothing to them. Coldfires and terrorwebs can't be tanked with WD/oath shot in the first place, and are easily dispatched with arrows and combat trapping as ranger armor stops their attacks dead. Behemoths will shoot at whoever they want. The mesmer degen ghosts won't be phased by WD/oath shot.

I think that covers most of the mobs I've run into in UW. Throw dirt and whirling defense are nothing there. Bring barbed trap and pin down. Oh, and 12marks/15WS/9exp helps. I don't even bring dust trap anymore because blinding things is so much less effective than crippling them.

Puddin Tame

Puddin Tame

Frost Gate Guardian

Join Date: Jun 2005

Wouldn't you like to know

Pretty Horsies Arouse Greatly

R/

I have 7 expertise and only minor runes (except vigor). I have come down to much less health than people with all superior runes and stuff and lived to tell the tale. If you have 14 expertise, it means your skills will be cheaper, but less effective. Either you have taken atributes from the skills expertise is effecting, or you have so many superiors on you die from putting your foot down too hard. I'm a happy camper, PvP and PvE.