Thunderhead Keep frustration

Wolfedude

Academy Page

Join Date: May 2005

I have now tried this mission 15 unsuccessful times. About half of the time I have been in a group that was never going to succeed; either no discipline, poor makeup or poor planning. The other times I am pretty pissed off about. I am playing a monk/mesmer that is wearing good armor, and has been infused. I am also seeing a whole lot of other folks not able to finish this mission.
I have seen the other posts about how this mission should be played and what should be done but I am having a great deal of trouble believing that this mission is not bugged. After following the suggestions and playing in the manner recommended the groups I am playing in always seem to get clobbered by the mursaat.
I am willing to listen to any advice I can get as to what I am doing wrong or what can be done to combat the mursaat and their spectral agony skill which just beats me & my teammates every time.
Suggestions?

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

When the spectral agony hits, how much damage are you taking anyhow?

The Destroyer

Frost Gate Guardian

Join Date: Jun 2005

I am hoping you are infused. If you need help look me up tonight IGN is Kwai Jane Kaine. I will help you through this one. It is tricky but can be done as long as everyone uses some strategy and works as a team.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Also look for Canus Major sometime after 9:00 Pacific, if you're on then and still need a hand. The PUG group I was in last night breezed through the mission, it's not terribly hard. I asked about the damage when agony hits becuase it sounds like you may not be as infused as you think... have you bought new armor since infusing?

kleps

Wilds Pathfinder

Join Date: Jun 2005

W/Mo

i can help. just msg me in game.

pm'd u my IGN

LiquidBlue

LiquidBlue

Ascalonian Squire

Join Date: Jun 2005

Glendale, AZ

Delta Formation [DF]

Mo/W

Quote:
Originally Posted by Wolfedude
I have now tried this mission 15 unsuccessful times. About half of the time I have been in a group that was never going to succeed; either no discipline, poor makeup or poor planning. The other times I am pretty pissed off about. I am playing a monk/mesmer that is wearing good armor, and has been infused. I am also seeing a whole lot of other folks not able to finish this mission.
I have seen the other posts about how this mission should be played and what should be done but I am having a great deal of trouble believing that this mission is not bugged. After following the suggestions and playing in the manner recommended the groups I am playing in always seem to get clobbered by the mursaat.
I am willing to listen to any advice I can get as to what I am doing wrong or what can be done to combat the mursaat and their spectral agony skill which just beats me & my teammates every time.
Suggestions?
Do this. Make your own group. The most ideal group I belive you can possibly have is 3 warriors, 2 elementalists, 2 monks and 1 either support necro or ranger. Call targets, and dont go in the battle unprepared. During thunderhead keep, keep your whole group in the center with the exception of 2 people; your nukers. they can man the catapults. Have them call targets when they see people off the horizon. If its too hard, make sure no one lights the 2 torches on the sides of the keep, because its the bonus and it attracts more enemies. Stick together and dont use res's that disable skills IE rebirth. make sure your 2 monks are either a necro or mesmer secondary at the least, with your build you can either fill in the support slot or a healer spot. And well... if you still cant do it. I'll come in and do it myself and help you out. Ill be home in 2 hours. Give it a try, if you dont reply, ill try and get a hold of you. Good luck and good murrsatt fraggin. =)

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

If you're fortunate, get a trapper ranger. Fun at the stairs/gates.

The Destroyer

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by MSecorsky
If you're fortunate, get a trapper ranger. Fun at the stairs/gates.
Definatly!! I did this one on my second or third char and we had 2 trappers with us they just trapped the crud out of the 2 entrances when we called a side. The poor saps that werent dead from ballistae fire just dropped at the gates.

Lost

Lost

Krytan Explorer

Join Date: Jun 2005

Hell's Precipice

Quote:
I am playing a monk/mesmer
Your salvation is right there. My elementalist took 15+ tries to beat this. My monk took one try. Monks are special because they can join any team they want. Wait until a group has about 6 members already. When you get an invite from them, scan their list of players and see if it is a balanced group. Then perhaps ask them their course of action and if they have any mission experience. If they don't, move on to the next team.

Quote:
spectral agony skill which just beats me & my teammates every time.
Anyone being seriously damaged by spectral agony is not infused. It should only take off 9 each time.

deadly shadow

Ascalonian Squire

Join Date: Jul 2005

Dirge of Cerberus

W/Mo

i beat this mission first try on my ranger dnt know why lol and know i am having trouble on my warrior i have also tried it 15+ times and if u are willing to help me through it plz pm me ~ivana smashu

Nightsorrow

Krytan Explorer

Join Date: Jun 2005

Servants of Fortuna

N/

Thunderhead, more than any other mission imo - takes a really bossy leader. Someone has to ORDER everyone around. Up until the Siege it's relatively simple apart from keeping King Kamikazi-hammer alive (Mending helps, but remember to stop it before you fight the Arcanists, they'll only Shatter it).

Once you're inside - there are 3 things you need to establish.

1. NO-ONE TOUCH THE TORCHES. From my experience, all they do is waste time.
2. 1 Caster on each set of Ballistae - only 1 on each, no more, no less. I find Necros/Elementalists best suited for this - they can still help with fights at the gates from above. These should shout "EAST" or "WEST" respectively when mobs make it past the ballista fire.
3. EVERYONE else stays in the middle near to where you kill Dagnar. Everyone moves as a group to take out the mobs that arrive (as determined by the Ballista crew calls) - but DO NOT move outside the fort. Ideally you should engage them at the base of the stairs - through the gate, meaning you can get to the other side of the fort quick enough.

Hope that helps - it's a bitch of a mission, quite possibly hardest in the game.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Also, agree on a emergency call for everyone to stop what they are doing and run to the King if necessary.

Nightsorrow

Krytan Explorer

Join Date: Jun 2005

Servants of Fortuna

N/

Quote:
Originally Posted by Carinae Dragonblood
Also, agree on a emergency call for everyone to stop what they are doing and run to the King if necessary.
Hopefully it should never come to this. Chances are, if the Mursaat have reached the King - you're in deep trouble regardless of if everyone gets there or not.

silvertemplar

Lion's Arch Merchant

Join Date: May 2005

Me/N

Heh, i feel your pain. I failed this mission plenty [still failing] of times and i'm the monk. At least i've leveled my pet from 5 to 18 just repeating this mission. We've almost always failed it when the Jades/Mursaat arrived. I think this mission would've been alot more fun if it wasn't for the "easy-very-long-boring" initial part getting to the fort, i can practically do that with my eyes close by now. Nothing more annoying than cakewalking over everything and then loosing in the final minute becuase of one mob.

Either they wipe our team right there in the middle [one of those mobs, i think it's the jades do some sort of 150+ damage thing on me , on top of the -9 damage from spectral agony] or a Jade slips through and gets to the King before we notice..and sadly the King dies VERY fast against those guys.

But i'll get there i guess, meantime i'm using it as my personal farming ground :P

duverga

Frost Gate Guardian

Join Date: Apr 2005

I'd disagree somewhat. While you shouldn't actually let the mobs pound on the king, standing next him and just killing things as they come up the stairs is one of the easier ways to beat the mission (it worked for my monk with henchmen, should be even easier for a team of humans).

kirkmping

Frost Gate Guardian

Join Date: Jun 2005

Brothers of the Blood

W/N

the best way to do this is get a bunch of guild mates together and use some sort of internet chat thing. Theres free ones like skype. Thats how I did mine. My guild mates communicated with me and the other teamates and we did the mission quite simply. Like previous people said, make sure your group is FULLY infused, and make sure you have a good balance. You only need 2 Wars, 2 nukers, 2 monks, a mesmer and a ranger works well. Stay in the middle and have the people on the catapults yell east or west. Depending on where the mobs are coming, the other 6 ppl shift sides to attack. A domination mesmer is REALLY nice for shutting down those mursaat as people have problems with them mostly.

Yunalesca

Yunalesca

Ascalonian Squire

Join Date: Jul 2005

michigan

Shinra Faction

Mo/Me

You're right, it is like 10X easier when you are the monk, because you control whether people live (if you are watchful and know what you're doing). I dread doing this mission with my mesmer =/

Wolfedude

Academy Page

Join Date: May 2005

Perhaps it is the Jade that really do the damage but I DO know that I am infused because I went through the infusion mission twice just to make sure. I also am able to see the word infused on my armor when I place the cursor over it.
Thanks to you folks that have offered to help. I may look you up tonight.

Oni No Arashi

Frost Gate Guardian

Join Date: Apr 2005

Puget Sound area, WA State

KnightMare Brigade [KB]

E/R

Best way I've done it now, for many characters in my guild and in my and my wife's account:

All stay near the KING.

There are 4 ways to him, the two close stairs and the ways past the cats. If they get past the blast range of the cats, the caster on them just moves a short distance back to the main group. All paths lead to the king at the throne. It keeps him in range of the healers right away and at the later parts when you have two groups, one from each side, it's easier when they all come to the same spot to fight you at the middle, and top. Also on the stairs, they are lower then you, so for the rangers and that, you get the high ground bonus for your arrows and such.

Works like a charm.

Oh, and they're right... leave the bloody bonus alone, don't light the torches. Three times the mursaat is not fun.

amm0

Ascalonian Squire

Join Date: Jul 2005

NJ

Subordinates Of Pain

W/Mo

I know the best way to do it.. First USE HENCHMEN : They listen better and stay together ( FF too ) - Find a Trapper ( Back-up ) .. After you take over the town and try to take over the fort kill the guys near the right cata's and then kill dagnar and the other guys in the middle then go to the left cata's and fire it at the groups outside the gate .. Much easier like that.. then attack the guys in the middle where jalis goes.. THEN .. Go to the middle ( all the henchmen follow you there ) - Dont do bonus - let the trapper set some traps and then as the small easy groups come kill them one by one.. Then as the bosses and Jade's start coming in really fast lure both groups coming from both sides towards the middle so they dont go straight for Jalis.. Keep repeating ( traps , lure , kill ) Until you beat the mission - I've had the same problem but my friend told me that he almost beat it with henchmen so i tried it with him and a trapper and beat it easily

Lord Malikai

Frost Gate Guardian

Join Date: May 2005

Colorado

Imperial Fist Guild Leader

W/E

Yup, the people who say stay near the King are right. Every group I have seen that stays in the middle gets drawn towards one gate then BAM, mursaat come into the other gate and go straight for the King. Then it's a mad rush to get back to him and whaddya know "The King is NOT infused!!", so he dies.

Please, save the whales, feed the children and help keep the King alive, stay by the King.

Xeno Demachilo

Frost Gate Guardian

Join Date: Jun 2005

Benefactors Of Darkness

W/Mo

They need to infuse the king..It really isnt fair..:/ This mission is one tough cookie..Although it always seems idiots in the group ruin it, by attracting 2-3 mobs at a time in the beginning, then saying OMG U IDIOTS WHY DIDNT U KILL THEM ALL! All while they lie dead..

telarin

Frost Gate Guardian

Join Date: Jun 2005

i didnt remember this mission to be this hard when i was playing my monk and warrior character. heck sometimes i even come back with my monk and play the mission again with PUGs just to get loots. most of the times i played with my monk, we always did the bonus, and guess what? the extra mursaats isnt a problem. even with 1 tank whose health seemed to drop incredibly fast when he got spectral agony on him. (I suspect he didnt infuse his armour, must have forgoten to talk to the seer)

But now with my ranger, finding a group was hard, nobody wants you. they are all yelling need 2 monks/nuker/tank for mission, never a ranger... and if i ever got into a group, most of the time we end up failing cos the king got slaughtered. Well, after reading this i guess i will try changing into a trapper build and see if anybody wants me, heh.

Gedscho

Lion's Arch Merchant

Join Date: Jun 2005

the Zen Men

Mo/W

Quote:
Originally Posted by Oni No Arashi
Oh, and they're right... leave the bloody bonus alone, don't light the torches. Three times the mursaat is not fun.
isnt it the other way round? >
dont like the torches > get ganked?

we only survived easily after lighting the torches.
the first two tries were a pain (maybe because nobody listened)

d4nowar

d4nowar

Wilds Pathfinder

Join Date: Apr 2005

Mo/

from what i remember, this mission was a piece of cake.

i've always done the torches, and i've never lost, so don't blame those. The best way to do it is just to stand close to the middle - relatively spread out - and attack the guys as they come in. If you ever have more than 4 guys on you, then you did something wrong. Or you just had no damage output. Remember, it only takes one hit to aggro the guys heading towards the king. So just attack them once if they are heading slowly up the stairs and go back to what you were doing.

Seiges aren't very necessary, but if someone wants to dedicate their time to that, then there really is no problem.

Just watch the minimap and play smart. Splitting your team into 2 groups even works in this mission. 4 on the east - 4 on the west, and then converging onto the other if one gets overwhelmed.

This mission is pretty easy - its just loooooonnnnnggggg.

Linkie

Lion's Arch Merchant

Join Date: Mar 2005

Norway

P/W

Not to be rude, but if you can't do this mission as a monk primary, you really suck. I've done it about 6-7 times with my monk primary and henchies, failed it once. Take the two monk henchies, two fighter henchies, cultist henchie, and then select whatever you want. Bring spamming skills, rebirth, breeze and seed. Stay by the king, and make sure you're aggroed before he is. You should be able to complete it pretty easily.

Santanus_Perro

Frost Gate Guardian

Join Date: Jun 2005

Scott Township, PA

Iron Rangers

W/Mo

Did it on my second try. We had two on the ballistas, the king was with them. The six of us took care of business against the mursaat and the jades. Don't extend more than a few meters from the fort.

And Linkie, you are a waste of server memory to store your rude comments. If you are not meaning to be rude, then don't be.

kirkmping

Frost Gate Guardian

Join Date: Jun 2005

Brothers of the Blood

W/N

lighting the torches distracts some of the mursaat so they will sit still in the middle of the catapults blast radius. One person can easily light both torches in 30 seconds, I think its worth it.

kleps

Wilds Pathfinder

Join Date: Jun 2005

W/Mo

the key is just to have an organized team, whether guildies or PUGs. my guildie was having trouble completing this mission, so i helped him in a PUG and we completed the mission and bonus with no problems. 2 people should watch the ballistas, preferably casters, and the other six split up and stand at each gate entrance calling targets as they approach.

Gedscho

Lion's Arch Merchant

Join Date: Jun 2005

the Zen Men

Mo/W

Quote:
Originally Posted by kirkmping
lighting the torches distracts some of the mursaat so they will sit still in the middle of the catapults blast radius. One person can easily light both torches in 30 seconds, I think its worth it.
ah thank you, that explains a lot

Oni No Arashi

Frost Gate Guardian

Join Date: Apr 2005

Puget Sound area, WA State

KnightMare Brigade [KB]

E/R

Actually the bonus now says: Light the beacons to ATTRACT MORE MURSAAT to the fort. Tried it, and they didn't hang out in the blast zone for a long time, basically had almost a streaming group of mursaat when it was their turn to come in (after all the giants and other stuff). It was like a converyer belt. The firing time on the cats is pretty crappy to rely on them alone.

Mawgleah

Ascalonian Squire

Join Date: May 2005

Florida

Angry Souls

Me/E

Well, I though I was going to finally get through this with just henchmen. Alas, got hung up on trying to kill a level 28 Protected Cloak and ended up getting overwhelmed.

I just wanted to know, how close was I from finishing at this point. And should you concentrate on the level 28 or take care of the masses first?

Wolfedude

Academy Page

Join Date: May 2005

OK. Now I understand how to do this mission. Light the torches, no don't light the torches. Stay near the king, no don't stay near him stay in the middle, no don't stay there split up into two groups near each entrance.
Get a trapper or two and the mission is easy.
Get a well balanced group and man the catapults.
Don't bother with the catapults just stay near the king.
Get a group composed partially of henchmen.
Since I'm a monk primary and I obviously suck at this just get the henchmen group recommended and the mission is easy. (Thanks for that Linkie)

Well it appears that there must be 10 or so ways to beat this mission but I or the groups I have been with are not smart or capable enough to figure out even one.

I appreciate all of the "constructive" criticism and advice. But except for playing with a group of only henchmen I have done all of the above. And after 16 failures so far perhaps I am the worst group picker there is or the groups that allow me in are the worst monk pickers. All I do know is that I have now attempted this mission a large number of times. AND the people I am grouping with are averaging 8-10 attempts themselves. I am not with them during all of their failures just one. They are not with me during all of my failures just one. So, I find it actually surprising that so many fail this mission so many times when the formula for success is many and varied.

Thanks for all of your replies, even yours Linkie. All I can do is to keep trying.

duverga

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by JustAWarrior
If a mob slipped in and started heading toward the stairs everyone would get freaked out and start attacking different things which lowered our effectiveness at killing anything.
And this is why a full team of henchmen succeeds. They don't panic and they always focus fire on the selected target. Find a group of humans that behaves the same way and you win.

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

How I beat it with 7 ppl, some one drop out ><, and an other had to had 60 dp, I think catapult are only so usefull, so I say try to kill stuff before they enter, but if you get overwelm, go to the king and protect him, lucly we only had to retreat to the king 1 or 2.
even got a small trick even before the invasion start

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Take seven henchies and sit at the top of the stairs next to the king.

Do not mess around with the torches. Ignore the catapults.

Do not run outside the base to fight mobs as the come in.

Do not even run down the stairs to fight mobs in the large central area of the fort.

Every enemy on this map funnels directly to the king. There is absolutely no reason not to let them come to you.

Just stand in front of the king and smash each pack as it comes. When the boss Mursaat comes, kill every other monster before the boss as the bosses are disproportionately tough for the damage they deal.

The henchies can practically beat this mission themselves.

The *fastest* way to lose this mission is to run around the fort trying to pick off mobs as they come. All you're doing is leaving a clear path for mobs to come in the other side and kill the King.

The most difficult part of this mission is the boredom. It's so painfully easy that people start getting stupid, charging mobs as soon as they see them. See the previous paragraph.

This mission is 10x easier to complete with henchmen. Henchmen don't get bored and decide to run around and start aggroing things. Henchmen don't freak out when a pack comes in the other side and completely loses it. Henchmen just sit there next to you by the king, exactly like they should, and kill each pack systematically as they come. It's perhaps the one mission where henchman AI is strictly superior to your average player's AI.

Peace,
-CxE

Corbin

Academy Page

Join Date: Jul 2005

Seraphic Legion

R/E

i found this mission to be incredibly easy on my Ranger. i just made sure that i got a group that knows what they are doing. the group is everything, and when it came to the end, the caster and each took a cat, and the rest stayed in the mddle where they switched sides according to the calls given by the caster and i, but we were good enough to either kill or really weaken the mobs with the cats, and then when the conffesor dorian showed up he walked right into my cat and i crushed his ass. its really easy but like i said, the group is everything

sledgeunderhill

Krytan Explorer

Join Date: Jun 2005

Gathering of Friends [GoF]

The one thing that I wish the developers would have done with this mission was make the bridges over the doors a viable place for from which rangers could shoot.

As a ranger, I was given catapult duty in all 5 attempts. It's frustrating to not be able to contribute needed firepower on mobs as they come in the gates.

exploding flowers

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by Linkie
Not to be rude, but if you can't do this mission as a monk primary, you really suck.

You should be able to complete it pretty easily.

i somewhat agree. i had never seemed to have any problems with this mission at all the last few times i've done it with any of my characters.

Jack Longblood

Academy Page

Join Date: May 2005

R/N

Lot of talk about "Are you infused?" on this thread, and I noticed one guy did the infusion run twice "just to make sure".

So for those who don't know, if you look at your armor in inventory view, each piece will say "Infused" if it's infused.