Well, these are just two builds I came up with today... Just wanted to see some feedback. Thanks. Sorry if they're bad or anything like that. lol.
Mr. Resistant
Warrior / Mesmer
PvP: Defensive Melee
Attributes:
- Strength 7 +1
- Axe Mastery 10 +1
- Tactics 9 +1
- Inspiration Magic 10
Equipment:
- Ascalon Armour:
- Minor Strength
- Minor Axe Mastery
- Minor Tactics
- Superior Vigor
- Superior Absorption
- X Axe of Defense
Skills:
1. Cleave (E) / Gladiator’s Defense (E)
2. Endure Pain
3. Ether Feast
4. Healing Signet
5. Mantra of Signets
6. Hex Breaker
7. Physical Resistance
8. Elemental Resistance
Execution:
A- Cast Elemental Resistance
B- Cast Physical Resistance
C- Cast Mantra of Signets
D- Cast Hex Breaker
E- Get into the midst of the battle BEFORE your teammates
F- Use Endure Pain
G- Use Healing Signet when hurt
H- Use Ether Feast when hurt again
I- Reuse Hex Breaker / Mantra of Signets when they end
J- Use Cleave to attack the enemy
Summary:
Gain resistance against physical and elemental damage, null the penalties of Healing Signet, and withstand a lot of damage through inspiration skills.
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Aegis Shield
Mesmer / Monk | Monk / Mesmer
PvP: Support Caster
Attributes:
- F. Cast / Divine F. 4 +1
- Illusion Magic 9 +1 (If Me/Mo)
- Protection Prayers 11 +1 (If Mo/Me)
- Healing Prayers 10 +1 (If Mo/Me)
Equipment:
X Armour
- Minor Fast Casting
- Minor Illusion Magic
X Cane / Staff of X (w/ Focus)
OR
X Armour
- Minor Divine Favour
- Minor Protection Prayers
- Minor Healing Prayers
X Cane / Staff of X (w/ Focus)
Skills:
1. Orison of Healing
2. Healing Breeze
3. Shielding Hands
4. Aegis
5. Arcane Echo
6. Echo (E)
7. Rebirth
8. Illusion of Weakness
Execution:
A- Cast Illusion of Weakness
B-1 Cast Arcane Echo
--2 Cast Aegis1
--3 Cast Echo when Aegis1 is over
--4 Cast Aegis2 (from Arcane Echo)
--5 Cast Arcane Echo when Aegis2 is over
--6 Cast Aegis3 (from Echo)
--7 Repeat from 3
C- Use support skills to heal and protect
D- Use Rebirth to resurrect
Summary:
This build lets a party have a seemingly endless stream of Aegis, decreasing total damage taken by half, while using support heals.
If you do not want to be targeted, use Me/Mo, if you want extra healing, use Mo/Me
2 Builds. Some input please?
Augustian
theclam
Aegis only works for attacks, not for total damage. It's useless against Mesmers, Elementalists, Smiting Monks, Necromancers, or DoTs. Plus, you'll run out of mana long before you get to your third Aegis. Healing Breeze, Orison of Heailng, and Shielding Hands would be much more effective if you had higher Divine Favor. Reversal of Fortune is far better than Shielding Hands, since it works well against spells. Shielding Hands works best against attacks, which you have well covered by Aegis. Illusion of Weakness is completely unecessary. Monks have a dozen spells that will save your life as well as Illusion of Weakness, in addition to being far more versatile. Frankly, I think that an Aegis build would be far more effective like this:
Mo/E
Divine Favor 10+1
Protection Prayers 11+1+1
Earth Magic 10
1. Aegis
2. Ward Against Melee
3. Reversal of Fortune
4/5/6/7. Mend Ailment/Mend Condition/Remove Hex/Shielding Hands/Ward Against Elements/Shield of Regeneration/Protective Spirit/Signet of Devotion/Guardian
8. Rebirth (PvE)/Res Signet (PvP)
Ward Against Melee acts similarily to Aegis and it lasts longer for less mana. You should be able to keep one of them up 90% of the time. High Divine Favor, along with some cheap Protection Prayers Spammables will give you decent healing and damage reduction.
I get the impression that you haven't played very many Protection Monks, have you?
Mo/E
Divine Favor 10+1
Protection Prayers 11+1+1
Earth Magic 10
1. Aegis
2. Ward Against Melee
3. Reversal of Fortune
4/5/6/7. Mend Ailment/Mend Condition/Remove Hex/Shielding Hands/Ward Against Elements/Shield of Regeneration/Protective Spirit/Signet of Devotion/Guardian
8. Rebirth (PvE)/Res Signet (PvP)
Ward Against Melee acts similarily to Aegis and it lasts longer for less mana. You should be able to keep one of them up 90% of the time. High Divine Favor, along with some cheap Protection Prayers Spammables will give you decent healing and damage reduction.
I get the impression that you haven't played very many Protection Monks, have you?
Augustian
Nah, first monk build. :P. Sorry. lol
pagansaint
The mantra's of X resistance are stances and so is hex breaker, only one can be used at a time. so you have 3 pure defensive skills that can only be used one at a time.
And Warrior's are the LAST priority unless doing insane amounts of damage to the casters. So you may survive anything they throw at you but you don't even have a res signet to revive your monks/casters.
theclam hit it right on the head of the nail with the monk
And Warrior's are the LAST priority unless doing insane amounts of damage to the casters. So you may survive anything they throw at you but you don't even have a res signet to revive your monks/casters.
theclam hit it right on the head of the nail with the monk
theclam
If you really want to make a Mr. Resistant, there's only one way to do it (PvE only, since tanks are pointless in PvP). A Monk with 17 Point into Protection Prayers, Protective Bond, 4 Superior Runes, No Vigor Rune, Balthazar's Spirit, and Spell Breaker, with 2 backup Monks with Healing Seed, Spellbreaker, and Mend Condition. There is only one skill in the game that can get around this, Nature's Renewal. Literally nothing else will work. Since few mobs pack that skill, all you have to do is have that Monk run out in front, with his buddy Monks staying safely outside the aggro bubble.
Minwanabi
Actually chillblains spam (most notable the scarabs) and well of the profane could stop this build (I've never seen well of the profane in PvE, does anyone use it? I assume somewhere...). But, yes, that's the closest to invincibility you can really get.