This is reposted from something I posted on another thread:
Rogue:
Lore: Survivors of the many cities destroyed in the Guild Wars and the subsequent Charr invasion, the Rogues are now refugees from all three kingdoms, living off the land as mercenaries, bandits, or spies.
Other info: Characters in this class will journey from poor refugee/bandit to skilled adventurer.
Color (e.g. Monk=blue, Mesmer=purple, etc.): Dark Brown
Symbol: Undecided
Appearence: Very varied, since these are people from all three kingdoms
Armor: Rouges will have AL and energy regen comparable to Rangers because they, like Rangers, are somewhere in between fighters (War) and casters (Ele/Me/Mo/Nec). They will generally be stronger against physical damage than they are against elemental.
Headgear: Mask
Weapon: Dagger/various handgear. Daggers are like swords with faster attack and less damage (rarely used at top levels). Handgear does low damage but gives bonuses like focus items and counts as being "unarmed".
Non-attribute Runes: Rune of Material Storage (bought at Merchant) - gives 5 additional storage spaces to your belt pouch to be used for common crafting materials only.
New Concepts:
Visibility: Decreases in visibility decrease your aggro radius and the range at which you appear on enemy players' screens and radars. Note that if you attack an enemy, you become visible to them, regardless of visibility decreases. Also, in PvP, if you cast a spell on an ally who is attacking or being attacked by an enemy or take damage from an enemy's AoE/trap, you become visible to that enemy regardless of visibility. Furthermore, in PvP, you lose all visibility bonuses while laying traps.
Deftness: Like adrenaline. You gain 1 deftness for each second you are near an enemy and are unarmed. If you equip a weapon or if you move away from all enemies for too long, you lose all deftness. Deftness is primarily used in Thievery and Unarmed Combat.
Attributes:
Scouting (Primary): Each point in scouting decreases your visibility slightly. This attribute gives bonuses to skills that decrease your visibility and otherwise aid in your exploration.
Skill examples: A skill that decreases your visibility, an elite skill that decreases your party's visibility, a "Flee" skill that increases your speed as long as there's an enemy behind you,...
Mask: Cameoflague mask
Thievery: No inherent effect. This attribute gives bonuses to skills that steal from your enemy.
Skill examples: Skills that make items drop (randomly assigned as normal), also skills that steal enemy health, energy, skills, morale,...
Mask: Bandit's mask
Note: Item/gold stealing skills only work on mobs, not players or enemy henchies. Thievery is still useful in PvP, though, due to the fact that the majority of its skills steal health, morale, skills, or the like rather than items and gold.
Unarmed Combat: Increases the damage done when unarmed. This attribute gives bonuses to skills related to combat while unarmed.
Skill examples: A combination of judo and dirty fighting, has skills that paralyze and inflict various conditions,...
Mask: Ninja mask
Ingenuity: Each point in Ingenuity gives you a 5% chance of regaining each crafting material spent on skills related to this attribute. This attribute gives bonuses to skill related to the use of common crafting materials.
Skill examples: Moa Bird Suit (give up feathers to avoid aggro while you don't attack - hilarious visual), Replenish Corpse (give up bones to replenish an exploited corpse), Ingot Toss (give up an iron ingot to do a height-based attack), Plank Bash (quick Flare-like attack with a Wood Plank that has a chance of breaking it),...
Mask: Workman's Mask
And, the first quest:
The Bandits' Betrayer:
This quest is recieved from a guard in Ascalon. He tells you that he had sent a spy to keep track of a gang of bandits outside Ashford, but that agent has been compromised and you need to find out what's become of him. He offers to give you some of the skills the agent taught him, and temporarily gives you Plank Bash, Energy Pin (stance that stops touched enemy from using spells and requires Deftness), and Pickpocketry (gold-stealing that requires high Deftness). The quest takes you to the Bandit Fire-starter camp near Ashford, where the bandits are discussing the disappearance of one of their members whom they've just discovered to be a traitor. When they see you, they attack. After you defeat them, a nearby Strider turns into the missing agent. He tells you he didn't need your help and complains that the guards underestimate him, but gives you the reward anyway. If you're not a Rouge and don't have a secondary, he'll offer to make you a Rouge.
A
