Best Uw Team Build

ktadie

ktadie

Wilds Pathfinder

Join Date: Jul 2005

Grotto dis1

Scars Meadows

R/N

i was just woundering to hear you guys best team build that had worked best for you in uw, heres mine:

1x ranger me
2x monks
3x warriors
2x eles

so me and one of the monks lay about 8-9 traps (monk had second prof as ranger )
the three extreme good tanks make a line/wall right behind the
traps, i lure them, the mobs charge into the warriors (and cant get through)
traps trigger, warriors attack, me and the eles use good AoE spells on them
(fire storm, meteor storm, phonix barrage etc.) monks heal. this way the "weak" cant be touched by the mobs, since there is a good solid wall of tanks

so now i want to here you guys good tean build for UW.. thanx.

PS: ofcourse, the best i have tried was a trapper gruop

shinseikaze

shinseikaze

Lion's Arch Merchant

Join Date: May 2005

Dark Side Of The Force

E/Mo

my opinion

1 ranger
2 monks
2 warriors
3 eles

shady_knife

shady_knife

Frost Gate Guardian

Join Date: Apr 2005

Australia, Victoria

R/E

6 trappers > UW

Calrisian Nantos

Academy Page

Join Date: Jun 2005

Birmingham Alabama

Psychic Distraction[PD]

R/

^^^^ Booooooooom!!!!! Ranger ownage!

Darksci

Frost Gate Guardian

Join Date: Apr 2005

London

Lords Of The Immortal [Loti]

R/W

8 Trappers = hard to organise
5 Trappers = Best i've seen so far
3 Trappers = Hardcore... Godzilla Style

kyrell

Ascalonian Squire

Join Date: Mar 2005

Germany

N/E

and theres go necro

*no wonder I am not that wanted anywhere*

ktadie

ktadie

Wilds Pathfinder

Join Date: Jul 2005

Grotto dis1

Scars Meadows

R/N

rangers ROCK!
i will like to try
5 rangers and 1 monk

Celes Tial

Frost Gate Guardian

Join Date: May 2005

Pirates of BBQ Bay

Mo/Me

2 monks, no one else. More loot, more experience, and no need to deal with annoying people.

ktadie

ktadie

Wilds Pathfinder

Join Date: Jul 2005

Grotto dis1

Scars Meadows

R/N

hmm i dont think that will work, too weak to handle the bulls, smites and drakes

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

If you didn't feel like trapping, a group like this is nigh-unstoppable

2 Warrior tanks
2 Monks - 1 Protection, 1 Healing
1 Necro using blood skills to regen the Monks
1 Mesmer using shutdown skills
1 Ele to nuke
1 Ranger for single target damage

That's usually my ideal group for FoW or UW... however, I usually can't find that, so I make do with what's available. An extra Ele instead of the Mesmer doesn't hurt usually.

EDIT: Forgot to add this - the members must work well together and follow called targets. One rogue member causes death for all.

Torkemada

Torkemada

Frost Gate Guardian

Join Date: Jul 2005

Argentina

EC - The Epic Crusade

Mo/Me

My actual team for uw is

2 Rangers
2 Eles
2 Monks

Sometimes we add 1 warrior, that is my best friend and does a nice dmg quantity, just to speed up things.


with this 6 build we can do a Black widow spider run in 1 hour sharp. Cleaning everything. With no deaths.



I think is a nice build.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

In my experience, having more than one warrior is a nuisance. It is a lot easier for one warrior to gather everything around him, and with a protection monk focussed solely on that warrior it makes things that much easier. In which case I would go:

1 Warrior
1 Protection Monk
1 Healing Monk
3 Elementalist
2 Blood Necro

Well of Power and Blood Ritual make blood necros such an asset when in the UW and FoW. Having two would allow the 3 elementalist to go nuts while keeping the monks with enough energy to keep the whole party healthy in case of any screw ups.

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

Excluding the rangers, eh? I knew you'd be prejudiced against my kind Rac.

EDIT: Sarcasm.

Strong Fist

Academy Page

Join Date: Jun 2005

NC

Omnipotent Nomadic Empire [ONE]

W/R

2 monks(prot and heal)
2 E/mos-fire
1 warrior

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Shwitz
Excluding the rangers, eh? I knew you'd be prejudiced against my kind Rac.
Haha, go figure you'd see this Daeron?

Well you can always swap an ele for a ranger for some extra muslce, and trap setting if need be.

MadeInChina

Academy Page

Join Date: May 2005

Maryland, USA

GNYU

W/E

One warrior and 2 identification kits. Mmmmm...unstoppable.

Torkemada

Torkemada

Frost Gate Guardian

Join Date: Jul 2005

Argentina

EC - The Epic Crusade

Mo/Me

Quote:
Originally Posted by MadeInChina
One warrior and 2 identification kits. Mmmmm...unstoppable.

LMAO

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

That's more like it We rangers will not be oppressed! Hehe...

Torkemada

Torkemada

Frost Gate Guardian

Join Date: Jul 2005

Argentina

EC - The Epic Crusade

Mo/Me

Even when eles can do lots of dmg... traps are awesome... crippling and slowing the axes is great.

I like rangers in my team, specially those who know their trade

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Actually traps generally suck for damage against UW mobs; it's the 24 of them stacked in one spot that make them worthwhile.

EDIT: 48 if you carry oath shot.

Dumachum

Dumachum

Frost Gate Guardian

Join Date: May 2005

Florida

na

R/E

The best UW party is 5 or 6 intelligent people.

Any more then 1 warrior in Underworld is asking for problems. 1 Warrior is all you need to funnel up each pack of mobs and control aggro with Spirit of Protection and stances on while THE (as in 1 also) Prot/Healing monk keeps him healed easily.

In Underworld the fewer the better. Less people you invite to your party the less chance of it contracting "noob disease", or picking up a griefer, from ToA.

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

All right, maybe only one warrior is better, as long as the party stays at range and lets the warrior soak up the aggro. I still contend that a party of 8 with 2 monks, 1 healer 1 protector, will have the easiest time, however. I know that you can get by with 5 or 6, and that more leads to higher incidence of griefers, but I still prefer to have 8 when I can. This is why I started a thread over on the Tyrian Explorer's League section:
http://www.guildwarsguru.com/forum/s...ewpost&t=32657
My hope is that those who reply to that won't be among those who have a tendency to cause my party grief...

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Dumachum
The best UW party is 5 or 6 intelligent people.

Any more then 1 warrior in Underworld is asking for problems. 1 Warrior is all you need to funnel up each pack of mobs and control aggro with Spirit of Protection and stances on while THE (as in 1 also) Prot/Healing monk keeps him healed easily.

In Underworld the fewer the better. Less people you invite to your party the less chance of it contracting "noob disease", or picking up a griefer, from ToA.
Amen to that. One warrior using stances is all you need.

Hurrah for tactics.

Calrisian Nantos

Academy Page

Join Date: Jun 2005

Birmingham Alabama

Psychic Distraction[PD]

R/

Quote:
Originally Posted by Racthoh
Hurrah for tactics.
*Shakes fist at the lack of expertise skills*

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

The most effective group would probably be 2 prot monks to tank, 1 healing monk to heal them, and the rest all eles (some nukers, some air eles).

The 2 prot monks will make sure no mobs get past them while they tank with prot bond, balthazars etc. and the eles take care of the mobs in record time. Maybe put in a necro for BiP and a warrior in case there are enchantment removals flying around.

theclam

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Shwitz
2 Warrior tanks
2 Monks - 1 Protection, 1 Healing
1 Necro using blood skills to regen the Monks
1 Mesmer using shutdown skills
1 Ele to nuke
1 Ranger for single target damage
This is close to what I'd do.

The safest build looks something like this:
1 Warrior
1 Protection Monk
1 Protection/Healer Hybrid w/ Peace and Harmony
1 Divine Boon Healer
1 Necro w/ Blood Ritual and Well of Power
1 Elementalist/Necro w/ Blood is Power, Life Stealing, and Nukes
1 Elementalist Nuker w/ Wards
1 Ranger w/ Traps and Interrupts

It's hard to think of a challenge that this team couldn't face successfully. Of course, with 3 Monks and 2-3 Support Characters, it doesn't have much offense.

Solais

Ascalonian Squire

Join Date: Jun 2005

The Orrian Triad [Orr]

R/Me

I just made so much bank last night in a 5 Ranger group. *sighs* That's the most success I've seen down there. Second best was

2 warrior
2 ranger
2 monk (1 healing/ 1 protection)
2 ele

Didn't have to set down as many traps and it was fun knowing that most of the time the mobs would sit there so I could shoot them afterwards. Then again, this same healing monk was holding people hostage with Unyielding Auras...

Slayer1990

Slayer1990

Ascalonian Squire

Join Date: Jul 2005

Cincinnati Ohio

Ancient Avatars

W/Mo

Last night i did one that was
1 Warrior (ME)
1 Prot Monk
1 Healer Monk
1 Elementalist

But the healer monk lagged out b4 we got to the smites (It was a smite run)

We carried on without him for a bit but we eventually died. So if we had had the healer monk, we coulda done i but it woulda been faster if we had an extra nuker on board, or a blood necro =)