Best upgrades for bows

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Would you, oh intrepid reader, please give me some advice? What upgrades would YOU put on a bow that you were 'building' for yourself? Why would you put that particular upgrade on it?

Your advice is truly appreciated!

Kuku Monk

Kuku Monk

Wilds Pathfinder

Join Date: Jun 2005

Me/E

Quote:
Originally Posted by Aniewiel
Would you, oh intrepid reader, please give me some advice? What upgrades would YOU put on a bow that you were 'building' for yourself? Why would you put that particular upgrade on it?

Your advice is truly appreciated!
I personally would go with 20% armor piercing or whatever the highest is for it. And then something that lengthens poison duration. I know you get a similar bow like that from completing a quest, but I don't know if there's an actual attachment that'll let you achieve the poison lenghtening. And depending on what kind of enemies I'd be fighting, some kind of elemental damage, most likely earth. That'd be my bow.

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

How many upgrades can you put on? Bow grip, string and....?

*is a complete ranger n00b*

Ermac

Ermac

Lion's Arch Merchant

Join Date: Jun 2005

Finland

Hoggies fan [club]

N/

ok first of all you can only put 2 mods on a bow ..a string and a grip , there max for a sundering(armor penetrating) is 10 % with a 10% chance.....
there is a poison upgrade too ,but you cant have both poison lenghtening AND earth dmg on a bow, youll have to choose

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

GWOnline has a good listing of the different weapon modifications you can get. Aniewiel, you should choose your grip and string based upon what skills you will be using. If you'll be using a lot of enchantments, I'd recommend a grip of enchanting so that you don't have to cast as often. If you want to use poison arrow or apply poison, the poisoner's string isn't a bad choice. If you're going with a R/E conjure X build, the appropriate elemental string is a must have. I personally have 4 different bows for all sorts of situations. A shortbow with shocking string and fortitude grip, a composite bow with poisoner's string and fortitude grip, a flatbow with fiery string and enchanting grip, and another bow with icey string and marksmanship grip. It's all a matter of what skills you use most. What do you plan on doing with that ranger of yours?

midnyte13

midnyte13

Frost Gate Guardian

Join Date: May 2005

W/E

i would add the +25 fortitude upgrade ( haft I think) and I ve had at least 2 upgrades to my bow...(enchanting longbow of fortitude)

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

Heck, if you're gonna get a +25 why not go for broke and get a maximum +30 fortitude grip? It's not gold cost-effective though, as people are charging more for that grip than for most actual bows.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by midnyte13
enchanting longbow of fortitude
What that can't be right? There no Enchanting Bow String? You sure you not made a mistake.

Since it goes like this "Bow String Type" "Bow Type" of "Bow Grip Name"

So mine for example is Fiery Half Moon of Fortitude

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

Good catch Firebat... yea, enchanting is a grip, which means that enchanting longbow of fortitude you have must be a figment of your imagination Midnyte...

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Vampiric 3:1(im not paying 100K for 5:1)
Grip fo Marksmanship
Halfmoon Bow

Tigers Fury + Barrage = pwned

Lynnrose

Lynnrose

Jungle Guide

Join Date: May 2005

SoF Victrix [SoF]

Grip: It depends in part on what your non-ranger profession is. If you are in a profession that uses a lot of enchanting, the 20% enchating grip could be useful. For pretty much everyone else -- defense, defense, defense. You can get a +4 defense grip for 200 gp and a +5 (perfect) for 5K or less.

Strings: I use three bows most of the time. I have a max+15>50 longbow (from the dune burrower jaw collector in the desert) that I use for pulling. I stuck a shocking string on it so I'd remember which it was (the collector bows all say "Ascalon" as the only descriptor), but the string type doesn't matter that much for a pulling bow. I have two max+15>50 shortbows (troll trusk collector in the S. Shiverpeaks) that have, respectively, a zealous string and a 5:1 vamp string (available for 60-75K) on them. Both have +5 defense grips. Customize those bad boys and you're ready to go. Strings of any other type are not that great, except the specialized case of poisoner's strings if you're going to be doing poison damage to mobs or fire/ice/shocking/ebon strings if you are an elementalist who's using conjuring skills. Sundering strings = waste of money, hands down. They do minimal bonus damage, especially when compared to the +5 unconditional damage done by a vampire string or the almost unlimited supply of energy you get with late-game shot-spamming skills + a zealous string. Don't let anyone tell you otherwise. Hope this helps.

Edit to add: The advice above assumes you're doing PvE with minimal HP damage from superior runes. If you're using superiors a lot, you might be better off with a fortitude grip (30 HP is the max). This advice comes from a very trusted source (most of it is from him) and from my personal experience (minimal as it is).

Tony Blair

Tony Blair

Frost Gate Guardian

Join Date: Apr 2005

VA

Yes, listen to Ryun. It's all situational. Bow grip of Enchanting if you're loading enchants, but otherwise Defense +5. The string all depends on your style.

Fye Duron

Fye Duron

Wilds Pathfinder

Join Date: May 2005

Chico, CA, USA

Dragon Fang

Personally I use poisoner's strings on my bows. But I will switch to either 10/10 Sundering string or a perfect 5/1 vamp string (but only on a short or half-moon bow).

As for grips for me its the Defense +5... or if I can't find one a +25hp or higher grip.

I just wish that they would come out with a grip to lenghten stances.... then all bows would have them

Blkout

Krytan Explorer

Join Date: Jul 2005

+5 defense is nothing though unless you're still in pre-sear. When your armor has over 70 per piece, what is 5 more?

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Blkout
+5 defense is nothing though unless you're still in pre-sear. When your armor has over 70 per piece, what is 5 more?
You underestimate the added defense of 5 more armor. In almost all circumstances, +5 defence is better than +30 health, while at a cheaper cost. I don't really know the math behind it, just know the end result.

Kilik Rune

Ascalonian Squire

Join Date: Jul 2005

VA

Alliance Of Xen

R/Mo

Is there some sort of speed mod for a bow? Cause I read it somewhere and I couldn't think of what it would be.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by Ryun
...I have two max+15>50 shortbows (troll trusk collector in the S. Shiverpeaks)... on them.
I see you said you got 2 +15%>50 Shortbows from a collector. I hope I'm mistaking, but aren't those Ascalon Bows?

Ness

Ness

Pre-Searing Cadet

Join Date: Jul 2005

The Darksteel Legion

W/Mo

I think Ascalon Bows have same stats as short bow.

Corbin

Academy Page

Join Date: Jul 2005

Seraphic Legion

R/E

what does vampiric actually do

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

Yes ... they are ascalon bows with Shortbow RoF and range ... ascalon bows vary (in everything but sex appeal - or lack there of) ...

and the dreamy legthen stance would likely be a string ... like poisoners string which legthens poison or similar other mods for other weapons.

personally my dreamy bows

max dmg poisoners shortbow of defense
+20% vs. hexed
legthens poison duration
+ 5 armor

max dmg (insert elemental string) longbow of (insert random grip)
+15% enchanted

max dmg vampiric halfmoon of defense
+15% while health above 50
5/1
+ 5 armor

but I'm not nef ... not as rich yet anyhow lol.

Lynnrose

Lynnrose

Jungle Guide

Join Date: May 2005

SoF Victrix [SoF]

Quote:
Originally Posted by Corbin
what does vampiric actually do
It causes you -1 health regen and "steals" x amount of life from a struck opponent. That amount of life is what makes up the x:1 portion of the name of the vamp string. For instance, a string with a life steal property of 5 is called a "5:1" string. The amount of life drained is taken from the enemy regardless of armor modifications and transferred to you. The mod is a bonus damage dealer (think of it as an extra preparation) that can heal you in the right circumstances. Just don't forget to unequip it between battles!

Mariena Feladon

Mariena Feladon

Lion's Arch Merchant

Join Date: May 2005

Netherlands

Silhouette Stars [sil]

Mo/N

I got a collector bow (max dmg, +15% damage while health is above 50%) and I decided to make it a dwarvenslayer bow for the upcoming new areas (which, as much as I'm aware of, will include a lot of stone summit) so I could battle those annoying little armored men.

I've slapped a Sundering Bow string on top of it (9%) and a Bow Grip of Dwarfslaying (10% .. still looking for a better one!).

Bring on the dwarves

So, basically, the 'best mods' are the ones you'll need for a specific task. A Fiery Bow String will be more effective than an Icy Bow String in the Shiverpeaks. A Bow Grip of Fortitude might compensate for your HP loss caused by Major/Superior runes while a Bow Grip of Enchanting could be more useful for your E/R.

Rey Lentless

Rey Lentless

Krytan Explorer

Join Date: May 2005

Sundering has the potential to add the most damage, but vampiric is more reliable damage added. If you're using a conjure element.. I'd just use conjure flame and use kindle. Physical damage hits almost everything harder than elemental (except warriors). Personally I like zealous and poisoners most of the time.

I'd say the +5 defense grip or +enchanting if you go that route. I consider +def far superior to fortitude upgrades and much cheaper.

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

I still can't see how anything can compete with a Zealous String. The extra mana it gives is priceless. Vampiric 5/1 might be just a hair better for damage, I guess.

Tinweasele

Ascalonian Squire

Join Date: Jul 2005

For me my ideal bow would be a short/moon max damage with +15>50 (short/moon bows have the fastest refire times as well as a flatter flight path that makes them deadly with other ranger skills)

for string since im a R/E i would use something that i can enchant to give myself extra 7+ damage on each shot

and then for a grip since im enchanting CONSTANTLY a nice little +20% enchant length grip

powdahound

Frost Gate Guardian

Join Date: May 2005

Troy, NY, USA

Mo/Me

Is the zealous string really that great with normal ranger skills? I don't use Tigery's Fury or anything so I'm not sure if the energy gain would be good enough to counter the regular 3 pips we get as rangers (1 energy per second).

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

It's my experience that a zealous string works well in situations where -
a) You're firing lots of arrows really fast (quick shot builds)
or
b) You're firing lots of arrows simultaneously (barrage or dual shot)
Otherwise, I'm not that much of a fan of the zealous string.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Rey Lentless
Sundering has the potential to add the most damage, but vampiric is more reliable damage added.
The most damage with a single shot? Sure, but *only* on a critical hit against low armor targets.

Take the ideal case - 16 Marksmanship with a perfect bow shooting at a 60 AL target. This is the situation where Sundering performs most favorably against Vampiric.

Average attack when Sundering doesn't trigger: 34 damage
Average attack when Sundering does triggers: 38 damage
Average attack with Vampiric: 39 damage
Critical hit when Sundering doesn't trigger: 63 damage
Critical hit when Sundering does trigger: 70 damage
Critical hit with Vampiric: 68 damage

Assuming a 25% critical hit chance at 16 Marksmanship, this means that a Sundering bow string has a 2.5% chance of outperforming a Vampiric Bow string by two damage.

On average, a perfect 10/10 Sundering Bow String will add .475 damage to each attack - less than 10% of the benefit that a 5:1 string gives you. Even under *perfect* circumstances for a Sundering String, a hypothetical 100% chance of 10% armor penetration string would be inferior to a Vampiric 5:1. That's how bad Sundering is.

(Addendum: similar calculations under ideal conditions give +0.4909 damage per shot from a 20% Marksmanship Grip - ideal, in this case, meaning you're using a +damage skill with every single attack. In reality those are even worse than Sundering Strings).

Peace,
-CxE

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by powdahound
Is the zealous string really that great with normal ranger skills? I don't use Tigery's Fury or anything so I'm not sure if the energy gain would be good enough to counter the regular 3 pips we get as rangers (1 energy per second).

in my opinion...unless you're using barrage or tigers fury zealous bows aren't worth it. You won't regen quicker than normal.

Tinweasele

Ascalonian Squire

Join Date: Jul 2005

whoa whoa whoa, what exactly does vamp string do then? i thought it was purely life bonus on hit. does it actually add damage?

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Tinweasele
whoa whoa whoa, what exactly does vamp string do then? i thought it was purely life bonus on hit. does it actually add damage?

no.

Vampiric takes away life from them and gives it to you in proportion to the lifestealing modifier. So if your vampiric string was 3:1 it would take 3 HP from the target every hit and give you 3 HP every hit...it would also take away 1 HP every second from you.

Acan Vishnu

Acan Vishnu

Lion's Arch Merchant

Join Date: Apr 2005

Mo/N

Your stealing hitpoints -- they have to come from somewhere, right?

So yes, it does (in effect) add damage.

edit: 1 pip of health degen is 2hp per second, by the way

Blkout

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by aB-
You underestimate the added defense of 5 more armor. In almost all circumstances, +5 defence is better than +30 health, while at a cheaper cost. I don't really know the math behind it, just know the end result.
Can you back this up with facts because I've never seen this to be true and a +30 Fort sells for MUCH more than a +5 Defense.

powdahound

Frost Gate Guardian

Join Date: May 2005

Troy, NY, USA

Mo/Me

Quote:
Originally Posted by Blkout
Can you back this up with facts because I've never seen this to be true and a +30 Fort sells for MUCH more than a +5 Defense.
This is because the results of slapping a +HP upgrade on your bow is instant. You can see the bar change right on your screen. With armor you can't tell at all by just equipping it.

Also, many people still seem to think that the armor levels on your armor are all summed up to get your total armor. +5 doesn't add much to the sum of all your armor levels so people think it's crappy. 70AL + 5 all the time is nice, however.

powdahound

Frost Gate Guardian

Join Date: May 2005

Troy, NY, USA

Mo/Me

Quote:
Originally Posted by Acan Vishnu
Your stealing hitpoints -- they have to come from somewhere, right?

So yes, it does (in effect) add damage.

edit: 1 pip of health degen is 2hp per second, by the way
Should also note that it's 'damage' that ignores armor, which is nice.

SleepeR

SleepeR

Ascalonian Squire

Join Date: Apr 2005

I read somewhere on the forums the +5 grip defense absorbs around 5-8% more damage then without it. This person had the math all right but i can't seem to find it or remember the exact numbers...So overall and overtime a +5 defense prevents a considerable amount of damage than a +30 hp can give you.

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

whats ebon do?

and does zealous get better than 1:1?

shady_knife

shady_knife

Frost Gate Guardian

Join Date: Apr 2005

Australia, Victoria

R/E

Vampuric Half Moon of Fortitude -works well with barrage + fav winds.
15-28
HP +20
5/1 Life steal


Icy Flatbow of Fortitude - works well with conjure frost + fav winds + barrage.
15-28 Ice dmg
HP + 22
Dmg +13% while HP below 50%

ima R/E and i punish people

Dyeeo

Dyeeo

Lion's Arch Merchant

Join Date: May 2005

San Diego

Lost Children

E/Mo

[shameless advertisment] Im selling a +5 armor bow grip hint hint [/shameless advertisment]

Blkout

Krytan Explorer

Join Date: Jul 2005

Like I said before, no facts to back up this +5 defense, I've never once noticed it being any better than a fortitude upgrade. If anyone can provide facts, I'm certainly willing to discuss.