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Originally Posted by CaptainGuru
Not if you have spike heals. Spike heals can ranger anywhere from 100 to 180 and have recharge duration of 10 to 15 seconds. Though it wouldn't hurt if they lower the number of monsters and up their A.I.
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A heal that does 100-180 with a 10-15s recharge would be a nerf. Players already whine about later missions being too hard. They would be harder with spike heals, making it difficult for an average Monk to be a sufficient healer. Then you get back to my point about nerfs and difficulty levels.
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Now they have to focus on the team. Their health is not a secondary priority not a first so monk easier to kill in this situation.
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A Monk's health is still the first priority. Going from 4 players to 8 isn't drastically different because there are more players to heal. Only a couple players will be taking significant damage at any time (except for AoE builds, although that isn't popular, with the exception of Putrid Explosion), so it's much like 4v4 Arena, except your allies take twice the damage, but you have twice the Monks to counteract that damage.
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You seem to forget that monks also have access to the same classes when cross classing and those class have protection against offensive spells. A monk easily use shame against a mesmer to eat away at his energy or obisidan skin to avoid being a target rather than throwing pacifism on opponent.
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True, but those abilities have their downsides. You'll be spreading your Attribute points out a bit thinner. Energy Drain is good, although the cooldown is a little lengthy. Energy Tap takes too long to cast, as does Shame, which also gives you too little of a bonus. Channeling can work well, in Tombs and GvG, but often it is useless. Bonetti's Defense only works against melee attacks. Melandru's Resilience is ok, but you have to be careful about letting Hexes and Conditions build up, since if it runs out at the wrong time, you lose. Offering of Blood is your best bet, but then you're sacrificing life, when you're the main target. There are lots of different ways to manage energy using your secondary class. Still, unless your team is much better than the enemy, you're going to run into energy problems eventually. You still won't have enough energy or time to both heal and use an energy generation skill (if you did, then your team would never die). A Power Leak and an Energy Drain, back-to-back, and I become useless in less than two seconds.
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There is no real skill in tombs because in Tombs/Burial Grounds because a noob team can easily win by fighting two teams who have already engaged each other.
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My point was that a team with 6 Monks couldn't defeat a team with only two, in a timeframe of 15 minutes. If Monks are that overpowered, then they should have won easily and early. Of course this is just anecdotal evidence.
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I was Warrior, I didn't have anything to stop her except Disrupting Chop, which had no effect.
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Well, since Monks are such a big threat to you, and 2/3 of the classes in this game are casters, maybe you should take some anti-caster skills. You're a secondary Mesmer, right? If you take Energy Tap and Energy Drain, you'll be able to easily fuel your Warrior skills, as well as greatly setting back an enemy Monk.
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Except for certain hexes and reses, most healing and protect spells have a 1 second casting time. Good luck using an interrupt attack against them. Choking gas only works as they cast spells. After they are hit by the arrow, they can cast spells. Trust me, I was shooting a Healer Henchmen during unrated GvG and she still healed. The only time CG took effect is when hit her using a res spell.
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Choking Gas should interrupt half her spells, assuming you're using a 2s speed bow and she's continually casting 1s cast spells. Note that you don't just have to hit your interrupts after they start casting. You can predict a little bit, as well. Use a nuke and immediately follow with a Distracting Shot. Chances are, you'll hit her staple heal spell. Note that you only have to hit a staple spell once with it and she'll be much less effective for 20 seconds. Of course, if she's casting 1/4s spells like Reversal of Fortune, there's always Backfire and Diversion.
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Those necro spell are good against monk who don't use hex removers or are heavily protection based.
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Necros have many fast casting cover Hexes. Follow up a Mark of Subversion, Wither, or Malaise with a Parasitic Bond or Faintheartedness. A Necro's enchantment removal will take off powerful spells like Protective Spirit or Healing Seed.
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They can virtually counter any class one on one. That's pretty null.
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Well, good thing this is a team game and not one on one. Plus, all their Mesmer counters are prime targets for interrupts, except for maybe Hex Breaker, which isn't a Monk skill, anyway.
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Amity, Pacifism, defense stance (I.E. Bonneti's Defense) or use spells from other classes. (I.E Ward Against Melee, Soothing Images)
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Pacifism takes 3 seconds to cast. If your team lets that go off, you deserve to have it. Amity is a waste for an elite. It has a 60s cooldown, it's only a minor annoyance to 2/3 of the classes in the game, you can get rid of it by taking damage or getting it removed, and it doesn't stop you from using your secondary profession's skills. I don't know of anyone who uses it. Bonneti's Defense is good, but it only works against Warriors. If you see them use it, switch targets for the short time that it takes to go away. Still, I would agree that Warriors are one of the easier classes for a Monk to counter.
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The elementalist and monk can be countered with their own spells.
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You mean that people can use Elementalist skills against Elementalists and Monk skills against Monks? I'm not sure what you're getting at here.
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Read the counters I spoke about warriors.
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If a Hammer W/E comes up to me and none of my teammates stop him, then I'm screwed. I don't carry Amity or Pacifism or Bonetti's or blinding or anything like that. Those skills are too specific and I prefer to carry around spells that work against many threats (Healing, Reversal of Fortune, Hex/Condition Removal, etc).
I'm curious, CaptainGuru, have you ever played Monks? Have you played them in FoW, UW, PvE missions, 4v4 Arena (both Team and Competition), Tombs, and GvG? I have. I'm a good Monk, although probably not a great one. I could be wrong, but at least I have the experience to back up what I'm saying. You don't seem to be speaking from experience. Yes, a Mo/W can easily counter a Warrior and a Mo/Me can usually counter a Mesmer, but I build my Monk around keeping myself and my friends alive against a variety of threats, not against a specific class. This is a team game and you have to act in concert with your teammates in oder to win.
Also, you misattributed Kiiron's quotes to me.