I think this is on topic enough to be in this forum, but if it's not, I apologize.
Anyhow, I ran across this article on /. some of you may find it interesting
http://www.next-gen.biz/index.php?op...1&limitstart=0
-Diomedes
D
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Originally Posted by LoneDust
if you would've read the thread you would see a link to ncsoft's website:
http://www.ncsoft.com/eng/nccompany/..._data_list.asp click on the link "Fair Disclosure" |
| I find it amusing to think that they claim that they'd need 5 times the sales to remain competitive with profits. They aren't running a shared world really, the instancing should reduce costs substantially. Interesting stuff though, I'm hoping they can capture a market. |
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Originally Posted by nechronius
* Subject: World wide progress of Guild Wars
1. U.S and Europe: - Date of official launch: April 28th, 2005 - Number of accounts activated to date: around 650,000 2. Korea: - Date of official launch: May 25th, 2005 - Number of license sold to date: around 27,000 I find their choice of wording curious. "accounts activated" implies actual people who signed up, while "license sold to date" implies copies that were purchased but never activated. |
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Originally Posted by Kiiron
Actually, the wording is different because accounts are handled differently in the US/Europe and Korea. In the US and Europe, you buy the box and then you get to create 4 characters. In Korea, what happens is NCsoft sells a license to an establishment, like an internet cafe. That cafe then allows players to create characters for a fee. That's also why it's inaccurate to call GW a flop in Korea, because 27,000 licenses translates to a heck of alot of subscribers.
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