You think this will be changed?

cyberzomby

Lion's Arch Merchant

Join Date: Mar 2005

Netherlands

The Heroics

N/Me

I found it a bit anoying to find the monsters at the same places each time. Because the first few times you enter an area its ok, But then you get another quest and enter it again, you will find them still on the same place.
What do you guys think bout this

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by cyberzomby
I found it a bit anoying to find the monsters at the same places each time. Because the first few times you enter an area its ok, But then you get another quest and enter it again, you will find them still on the same place.
What do you guys think bout this

Its just fine from my stand point.

The only this that i saw that *needed* to be fixed was the nerco quest (where you have to, well, go kill the necro ) every time i did that one he took of running into that other zone.

Sin

Banned

Join Date: Mar 2005

The Joint :p

I find they aren't always in the same spot in Kryta and the missions after. Explorables seem to have more variety of change too. They many times give a different boss, support, casters, etc. Consider too that they might have made them more "static" in location to test the entire mission system, testing how the "run" through works too. Yea more variance in location and maybe adding some completely different type of support units, or just adding some where you thought it was less and subtracting some where you thought it was more?...Anyway, very well might be changed and very well might not.

Vyxxen Heartstomper

Vyxxen Heartstomper

Ascalonian Squire

Join Date: Apr 2005

San Diego

Mistress Alexa's Minions

W/Mo

Quote:
Originally Posted by Sin
I find they aren't always in the same spot in Kryta and the missions after. Explorables seem to have more variety of change too. They many times give a different boss, support, casters, etc. Consider too that they might have made them more "static" in location to test the entire mission system, testing how the "run" through works too. Yea more variance in location and maybe adding some completely different type of support units, or just adding some where you thought it was less and subtracting some where you thought it was more?...Anyway, very well might be changed and very well might not.
We got tired and took quite a beating at Borlis Pass. Not a particularly difficult mission, but you had to think your way through it. We noticed that the named mobs in a few places in that mission were different. Sometimes it was a hammer-er, and sometimes it was a mage or axe wielder. That made a huge difference because of the make up of our team.

Yes, if all the mobs stay at the same place each time with little variation, you know what's coming. More variation would help to keep you on your toes.

Still, I like how in the explorable areas, when you go back to town and head out, the zone resets. When you die within a zone and end up on a resurrection platform, the zone doesn't reset and you can keep going, with the mobs you already killed staying dead. It's not a bad way to make a game.

Thy Shadow Wolf

Frost Gate Guardian

Join Date: Apr 2005

Erie, PA

N/

Quote:
Originally Posted by Manderlock
Its just fine from my stand point.

The only this that i saw that *needed* to be fixed was the nerco quest (where you have to, well, go kill the necro ) every time i did that one he took of running into that other zone.
Yeah, I had the same problem on sunday. Me and a group of people were going to kill the person, and as we went to follow him what happened *load*. Everyone was so pissed because we finally got him to where he could be killed

Bgnome

Bgnome

Elite Guru

Join Date: Feb 2005

zoning is a typical EQ tactic. maybe it's just smart AI..