I found it a bit anoying to find the monsters at the same places each time. Because the first few times you enter an area its ok, But then you get another quest and enter it again, you will find them still on the same place.
What do you guys think bout this
You think this will be changed?
cyberzomby
Manderlock
Quote:
Originally Posted by cyberzomby
I found it a bit anoying to find the monsters at the same places each time. Because the first few times you enter an area its ok, But then you get another quest and enter it again, you will find them still on the same place.
What do you guys think bout this |
Its just fine from my stand point.
The only this that i saw that *needed* to be fixed was the nerco quest (where you have to, well, go kill the necro

Sin
I find they aren't always in the same spot in Kryta and the missions after. Explorables seem to have more variety of change too. They many times give a different boss, support, casters, etc. Consider too that they might have made them more "static" in location to test the entire mission system, testing how the "run" through works too. Yea more variance in location and maybe adding some completely different type of support units, or just adding some where you thought it was less and subtracting some where you thought it was more?...Anyway, very well might be changed and very well might not.
Vyxxen Heartstomper
Quote:
Originally Posted by Sin
I find they aren't always in the same spot in Kryta and the missions after. Explorables seem to have more variety of change too. They many times give a different boss, support, casters, etc. Consider too that they might have made them more "static" in location to test the entire mission system, testing how the "run" through works too. Yea more variance in location and maybe adding some completely different type of support units, or just adding some where you thought it was less and subtracting some where you thought it was more?...Anyway, very well might be changed and very well might not.
|
Yes, if all the mobs stay at the same place each time with little variation, you know what's coming. More variation would help to keep you on your toes.
Still, I like how in the explorable areas, when you go back to town and head out, the zone resets. When you die within a zone and end up on a resurrection platform, the zone doesn't reset and you can keep going, with the mobs you already killed staying dead. It's not a bad way to make a game.
Thy Shadow Wolf
Quote:
Originally Posted by Manderlock
Its just fine from my stand point.
The only this that i saw that *needed* to be fixed was the nerco quest (where you have to, well, go kill the necro ![]() |

Bgnome
zoning is a typical EQ tactic. maybe it's just smart AI..
