the poor ranger.
Jin_Krathmor
i was looking over the changes made to the ranger... all of the damage when down. and although i dont plan on using beast mastery, lost most of those skills too. whether they were worthy skills or not, i dont know. still looks like bad news for the class though.
Loviatar
Quote:
Originally Posted by Jin_Krathmor
i was looking over the changes made to the ranger... all of the damage when down. and although i dont plan on using beast mastery, lost most of those skills too. whether they were worthy skills or not, i dont know. still looks like bad news for the class though.
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adam.skinner
These changes are made to introduce balance into the game - always that. If some ranger skills got nerfed, it's because they were too powerful, or other changes were made that required they be changed.
Kaiwyn
With only 8 skill slots I am beginning to wonder if my Ranger/Monk needs to be taking up slots with Charm Animal, Comfort Animal and any animal fighting skills.
Kha
Having played a ranger for every beta, I can honestly say that the nerf is nothing extreme. Rangers are very powerful. It does suck that I will be doing less damage now (though who knows if things will stay how they are now for release), but the ranger is still powerful enough to play.
And concerning Beast Mastery, I think it's a really messed up attribute with skills. I personally preferred the calls, but I am still willing to give it a chance during release. Hope for new pets too
And concerning Beast Mastery, I think it's a really messed up attribute with skills. I personally preferred the calls, but I am still willing to give it a chance during release. Hope for new pets too
DarkWasp
Rangers can still nuke the place from a distance, i wouldnt call them weak.
Synthos
Quote:
Originally Posted by DarkWasp
Rangers can still nuke the place from a distance, i wouldnt call them weak.
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Cain
Rangers didn't get nerfed, they got balanced. I played a Ranger all weekend in PvP and didn't have trouble killing, it just took a bit longer than I was used to.
Vermilion Okeanos
It was more of a pet nerf than a ranger nerf...
As pet now, are probably less effective than before in terms of damage dealing... before we can put up a few shout and let the pet do everything else with just 10 or less energy for 30-60 sec. Now, we have to actually spend 5-10 energy for 1 hit that do as much as our old pet... =(
Regardlessly... I am still going to get a pet.
As pet now, are probably less effective than before in terms of damage dealing... before we can put up a few shout and let the pet do everything else with just 10 or less energy for 30-60 sec. Now, we have to actually spend 5-10 energy for 1 hit that do as much as our old pet... =(
Regardlessly... I am still going to get a pet.
freeb0rn
I really don't understand why they nerf batted something already sucky (pets).
Vermilion Okeanos
The pet with buffs actually do quite alot of damages, the only thing that held them back was their IQ (and still is).
Now that they so called "improved IQ" really didn't do much in my opinion... except now they also do less damages with higher cost... I really don't quite get it. Now, I can only think of one way to use pet effectively, and it is being a primary ranger with high expertise... I am assuming thats their goal. Ok... maybe 2-3 ways... E with ether prodigy can do it quite well and mesemer with energy stealing... but then that really cut the the users ability to do something, while forced to use pet as main damage that is not so great.
Oh well... at least I can use these pet attacks while I am still casting something.
Now that they so called "improved IQ" really didn't do much in my opinion... except now they also do less damages with higher cost... I really don't quite get it. Now, I can only think of one way to use pet effectively, and it is being a primary ranger with high expertise... I am assuming thats their goal. Ok... maybe 2-3 ways... E with ether prodigy can do it quite well and mesemer with energy stealing... but then that really cut the the users ability to do something, while forced to use pet as main damage that is not so great.
Oh well... at least I can use these pet attacks while I am still casting something.
Ander Deathblade
if you think pets suck, i think you haven't had a good pet.
DarkWasp
I had a cat and it was a good pet. I just called targets and it would attack them.
Liquid Flash
How do you call targets now? It isn't control-click anymore!
Allmightybob
Quote:
Originally Posted by Liquid Flash
How do you call targets now? It isn't control-click anymore!
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Xerro Leingod
I've been playing a ranger for all the betas, and I think there great. Even with the damage lowered for attacks, if you get a team of rangers together and all of them have trap skills, they can take down a mob easily. Also stacking bleeding and posion togther works well too.
Ensign
Control + Space (or the action key) calls. Control-click just selects. You can toggle this if you wish.
The change from Calls to pet attacks was a good one, but pets are still a joke in PvP. They take up way too much room on your skill bar for their effectiveness. Now in PvE where they can 'tank' for you, well, that's a different story. There pets are merely bad.
Peace,
-CxE
The change from Calls to pet attacks was a good one, but pets are still a joke in PvP. They take up way too much room on your skill bar for their effectiveness. Now in PvE where they can 'tank' for you, well, that's a different story. There pets are merely bad.
Peace,
-CxE
FengShuiBundi
Yet I still don't get why I see so many pets in PvP!
Don't they get that they're a joke?
Don't they get that they're a joke?
Kaiwyn
I just think that there are a lot more great skills a Ranger could be using instead of wasting a slot with Charm Animal which does nothing but ensure that your pet stays there, and the pet skills are ok, but my Ranger/monk has some good fighting/healing skills that could be used in those slots. I may start a Ranger with a pet and one without and see how they compare.
Beelzebubba
Quote:
Originally Posted by Liquid Flash
How do you call targets now? It isn't control-click anymore!
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As for the pets being weaker, they may be, but there were several fights where my level 16 Lynx was the only thing still alive and fighting after a large mob attacked our group. We were all watching it, yelling "Go cat, Go!"
Kaiwyn
Where did you get your Lynx?
DarkWasp
Gates of Kryta quest has some Lynxs walking around.
Secondly you can call targets by selecting them and hitting CTRL-SPACE.
Secondly you can call targets by selecting them and hitting CTRL-SPACE.
Davion
I don't think anything major was done. By the end of this weekend I was using a 14-26 bow...after putting in Favorable winds, Read the wind, and then hitting Powershot or Penetrating attack,.. I was dealing (+3,+7,+15, +bow average at attri 10..for powershot..and +3,+7,+13 w/ -20%AL, +bow average at attir 10..for penetrate) very respectable per shot damage. Average damage I came out with per shot ended up being 30-50 points. Pop off 2-3 shots on a PvE target and they usually went down. Most times before they got to run up and hit me.
It was just a slight balancing...average overall damage only went down about 10-15 per shot like that over last BWE. The way I see it, it just kept me from making too easy of a kill from it.
Edit : (Ti-Ben.... hehe...you also have a bit more "access and time in" than me. 30-50 average damage for a level 10 character is actually quite good. Decided I should just stick with one character this last BWE to see just how far along she could go. Lvl 12.5.... not bad for 12hrs playing time )
It was just a slight balancing...average overall damage only went down about 10-15 per shot like that over last BWE. The way I see it, it just kept me from making too easy of a kill from it.
Edit : (Ti-Ben.... hehe...you also have a bit more "access and time in" than me. 30-50 average damage for a level 10 character is actually quite good. Decided I should just stick with one character this last BWE to see just how far along she could go. Lvl 12.5.... not bad for 12hrs playing time )
Ti-Ben
Rangers we're just balanced. That's all. I was one of the 2 rangers in our build this weekend and I was still dishing quite a lot of 80+ damage shots, quite easily and quite frequently thanks to Tiger's Fury. And I didn't use Power Shot or Penetrating Attack or Read the Wind!
valorien
I think the ranger is still very useful, they just made it a class that is more difficult to be successful at is all. You can still do whatever you wanted to do before as a ranger, you just have to think harder at how you're going to do it and find new ways to make it happen.
Beelzebubba
Quote:
Originally Posted by DarkWasp
Gates of Kryta quest has some Lynxs walking around.
Secondly you can call targets by selecting them and hitting CTRL-SPACE. |
I discovered an Elder Lynx or something like that in the maps below Divinity Coast. The one I saw was Level 15 and my Lynx was level 10 when I got him. I think the map I saw the Elder Lynx on was The Black Curtain. It had a bunch of Inferno Imp mobs.
Zarconis
Quote:
Originally Posted by Ti-Ben
Rangers we're just balanced. That's all. I was one of the 2 rangers in our build this weekend and I was still dishing quite a lot of 80+ damage shots, quite easily and quite frequently thanks to Tiger's Fury. And I didn't use Power Shot or Penetrating Attack or Read the Wind!
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Xellos
Yeah, rangers needed the hit on tigers fury :P it's a lot more balanced now. Though I still think rangers should get more choice on firepower. Barrage/Hunters/Penetrate is about the only moves I can think of that work.
Pets are just horrible I don't see how anyone can say they rocked. Even at 10 beast mastery, that stupid pvp wolf couldn't knock a chunk off anyones hp, and they hit about as fast as my shortbow. There's no real incentive to use them in PVP, other then jokes.
Pets are just horrible I don't see how anyone can say they rocked. Even at 10 beast mastery, that stupid pvp wolf couldn't knock a chunk off anyones hp, and they hit about as fast as my shortbow. There's no real incentive to use them in PVP, other then jokes.
Kaiwyn
It must be a pain if you are playing with a pet and suddenly you spot a level 15 pet out there but no trainer to take the one you have off your hands. It would be nice if
A) You didn't have to equip Charm Animal except when you are actually charming one.
B) You could just free your pet when you charm another.
Now if we could charm up to 3 pets...THAT might be worth it! Lol!
A) You didn't have to equip Charm Animal except when you are actually charming one.
B) You could just free your pet when you charm another.
Now if we could charm up to 3 pets...THAT might be worth it! Lol!
Vermilion Okeanos
yea, the charm defintely need to do something more than just having the pet itself... at least be able to heal the pet or something... their default damage are really too low, and now that there isnt any dmg buff... the charm alone would be a complete waste of space.
Weezer_Blue
Rangers may not be the most powerful, but they can shut pretty much any class up pretty quickly, and they are nearly invincible.
Ti-Ben
Quote:
Originally Posted by Zarconis
What were you using to get 80+ damage then ?
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Damage is always high. You can easily eat threw the likes of Healing Hands and Seeds, Reversal of Fortune and Mark of Protection, which are all enchantments, and make my ranger hit harder. Whenever someone had an enchantment with +armor (ie Armor of Earth), my damage went slightly down to 40-50, which is still a lot for normal attacks.
Deagol
Quote:
Originally Posted by Kaiwyn
Now if we could charm up to 3 pets...THAT might be worth it! Lol!
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I think a design where you used up one skill slot for each animal you bring would be balanced. You could then bring 8, but then you would have no buffs and be rather vulnerable yourself.
Xellos
Quote:
Originally Posted by Weezer_Blue
Rangers may not be the most powerful, but they can shut pretty much any class up pretty quickly, and they are nearly invincible.
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Kismet
Quote:
Originally Posted by Xellos
More like because their not the priority :P No one's going to take out a ranger over a monk/mesmer I think.
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Rix Crimsoneye
Quote:
Originally Posted by Liquid Flash
How do you call targets now? It isn't control-click anymore!
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--Rix
Galatea Orea
At low level, with a low damage bow and no skill attacks to speak of, a ranger does pitiful damage and is a tough character to solo. Having a pet in the early levels takes away some of the grinding pain. The acquisition of good skills as early as possible is a must.
My level 16 ranger did great in a team, but needed to play with care out on her own with henches, particularly in the mob scenes. She used Ignite Arrow and Penetrating shot, which were the best skills in her arsenal. I never found barrage or some of the other high powered skills.
Towards the end, with a 14-26 dmg bow, using ignite arrow and penetrating or power attack, she did about 80 dmg a shot.
With my guild, we had members with Ranger subclass, and had three pets. The pets kept the worst melee attackers occupied while we did them in. This, I think, is the real value of the pet.
Galatea
My level 16 ranger did great in a team, but needed to play with care out on her own with henches, particularly in the mob scenes. She used Ignite Arrow and Penetrating shot, which were the best skills in her arsenal. I never found barrage or some of the other high powered skills.
Towards the end, with a 14-26 dmg bow, using ignite arrow and penetrating or power attack, she did about 80 dmg a shot.
With my guild, we had members with Ranger subclass, and had three pets. The pets kept the worst melee attackers occupied while we did them in. This, I think, is the real value of the pet.
Galatea
duverga
Quote:
Originally Posted by Deagol
I noticed that the pet buffs I could find (haste and protection) both talk about your animals, plural.
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