Some sort of "Super" Weapon

Gauge Ironfist

Ascalonian Squire

Join Date: Jun 2005

Ok, anyone who has played almost any other MMO knows about the "Epic" or super weapons that requice a lot of quests and time spent to aquire these weapons and they have unique graphics to themselves. Most of the time, when they First come out they are the "best" interms of overall. I feel that Just like how armor(15k and such) signifies a person, and shows what they have achieved, so should a weapon.
-Personally I hate seeing a level 1 Warrior with a Max Fellblade that matches mine. Honnestly, It makes what I have feel less powerful and less meaningful.
-I feel that they should impliment long drawn out quest lines for "special" weapons that are only available to those who have completed Chapter1 and want something for there effort.
-I would think that there would need to be (again using my example of a warrior) 3 different "special weapons" of which you could quest 1. This weapon choosing sword for example would be "amazing/godly" for a sword user giving bonuses and such. Another nice thing would be still able to add 2 upgrades to the weapon.
Anyone else like this idea at all?(And when i say quest, i dont mean collector, unless the items needed are what the quests would give)

*The Weapons should be Customized to the quester from the second he/she gets it to eliminate people selling them*

EverBlue

EverBlue

Lion's Arch Merchant

Join Date: Jul 2005

Canada, AB, Calgary

Arcane Draconum

W/Mo

WTS Super Godly Sword 100K!11

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

If you can quest for it, then everyone will have one by the end of the week...

If it becomes a random drop, then it'll get sold on ebay for $20,000 and you'll probably never see it in your lifetime.

Volarian

Krytan Explorer

Join Date: May 2005

Texas

NOT-Nomads Of Turmoil

obviously Everblue missed the part about "auto-customizing" to prevent selling.


I like the idea, as long as the above stated clause is programmed in as well otherwise you would be back in the same boat your started in.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Personally, I wish all quest items were customized for you. I'd stop everyone from selling them. Seriously, when I say WTB Longbow of Fortitude, I do NOT mean your quest item.

Sounds cool, but only if the weapon was customized for you.

Talesin Darkbriar

Talesin Darkbriar

Krytan Explorer

Join Date: Jun 2005

California - irrigated desert...

The Myrmidon

E/N

OP ~ This is a really bad idea.
I'm all for custom or rare "looking" items, but more "power" will unbalance what is already a well balanced game.

Gauge Ironfist

Ascalonian Squire

Join Date: Jun 2005

When i say more powerful, i dont mean out of proportion, i mean just something that takes ALOT of TIME to get, and is just something that your chosen class would get a great benefit from.

*Side note, Even if it has the Same stats as a regular 15-22 sword, or 6-28 axe or 15-28 bow or whatever u use, if it just looked awseome in terms of status like 15k armor does, then i think that would be cool too!

Thanas

Thanas

Krytan Explorer

Join Date: Jun 2005

Star Riders (StR)

N/

Quote:
Originally Posted by Gauge Ironfist
Ok, anyone who has played almost any other MMO knows about the "Epic" or super weapons that requice a lot of quests and time spent to aquire these weapons and they have unique graphics to themselves. Most of the time, when they First come out they are the "best" interms of overall.
This game is not like all other MMO's. The game has been aimed at a wider audience and that audience includes casual players. For this reason Guild Wars is based on Skills and not items. With an item based system, it is the players who play for the longest who are have the power, since they are usually in possesion of UBER items. A casual player in such an environment would be at a distinct disadvantage. In using a skill based system a casual player is not penalised for the time they have spent in game i.e. time spent in game makes little to no difference. It is only their ability to utilise the skills which matters. A superweapon would thus unbalance the game. Currently weapons do not inflict huge volumes of damage. In this way it is possible for a group with average items to beat a group with high level items. It is the utilisation of the skills that matter. Thus I believe an elite weapon which deals huge damage would be detremental to gameplay.

However I do believe that a quest similar to UW or FoW, where you can craft a weapon purely for visuals would be a good idea. It would give those currently griping about farm nerfing something to do!

Talesin Darkbriar

Talesin Darkbriar

Krytan Explorer

Join Date: Jun 2005

California - irrigated desert...

The Myrmidon

E/N

Quote:
Originally Posted by Gauge Ironfist
When i say more powerful, i dont mean out of proportion, i mean just something that takes ALOT of TIME to get, and is just something that your chosen class would get a great benefit from.
If by benefit you mean it does 1 more point of damage, adds one additional enhancement, whatever, its still a BAD IDEA.

Think about this, who actually puts in honest effort to do anything in GW anymore? (Yeah yeah here comes the flames..bring it)
The general excuse is:

"I've already done it once before, so I shouldn't have to."
"If I was meant to expend effort, why not buy it instead? Online platinum is cheap."
"I don't wanna."
"I'll farm this and make a fortune -- greed rules!"

That sums up 99% of the server nicely.

Quote:
Originally Posted by Gauge Ironfist
if it just looked awseome in terms of status like 15k armor does, then i think that would be cool too!
There! that said, you and I have no issue - I completely agree.
Give us gold sink weapons!

Best regards,

Talesin

Ba Ne

Ba Ne

Frost Gate Guardian

Join Date: Jun 2005

Michigan

W/Mo

I agree with Talesin. Adding a "super weapon" would throw this game way off kilter. However, if this "super weapon" was guaranteed to be of the 15% over 50% variety and have a unique look and be customized to your character like armor and require a lengthy quest/series of quests to obtain I would be all for it.

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

If all your after is customizing a weapon to be your unique looking weapon, then lets just tweak the weapons merchant in towns, instead have a blacksmith where you can go to to customize the hilt, blade, pommel etc. Provided you have the raw materials and cash. The "blacksmith" would have hundreds of each weapon components in multiple designs, you pick and choose how you want it to come together.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

If it can't be used in any sort of PvP area, then I've no problems with it being slightly better than a normal weapon.

Besides, there are weapons out there with +% damage always with no drawbacks back when they were working out the bugs. How is it fair that those people have those items and there is no hope of anyone every acquiring one now?

As far as a special graphic, that would be great. Or if I simply got to choose from a variety of graphics already in the game I would be fine with that as well.

Edit: And I like Claymore's idea. Choosing different graphics for the pommel, hilt and blade. A similar system was used in Neverwinter Nights and I loved the way my customized swords looked.

Gauge Ironfist

Ascalonian Squire

Join Date: Jun 2005

A blacksmith would be cool, but maybe have a Special set of hilts blades and suck for those who WISH to quest items to make the weapon have even more value to themselves would be cool, or just a quest that unlocked more and more parts with a final quest that unlocked a special set.

You have to have something for those people who feel that just playin through the game isnt enough, they want to do more, and more beyond the standard quests/missions and this might prove to be useful.

Thanas

Thanas

Krytan Explorer

Join Date: Jun 2005

Star Riders (StR)

N/

Quote:
Originally Posted by Gauge Ironfist
A blacksmith would be cool, but maybe have a Special set of hilts blades and suck for those who WISH to quest items to make the weapon have even more value to themselves would be cool, or just a quest that unlocked more and more parts with a final quest that unlocked a special set.

You have to have something for those people who feel that just playin through the game isnt enough, they want to do more, and more beyond the standard quests/missions and this might prove to be useful.
Or you take a weapon to a blacksmith to customise its appearance, but one within a mission. The materials for this crafting process should be rare.

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

The If you really want to take it a step further, an resident spellcaster in spcieifed areas for offer to put conditions on the weapons, such as they're are on colored drops already ingame. But limit it to only 2 of the types of condition possible, then the weapons would not be any better or worse then a good drop. the conditions also have to have their pluses and negatives, a double edged sword, (haha), to keep the balance of the game. The negative aspect of following this course? the upgrade components do not work on the customized weapons, thus you have 2 paths to follow for weapons choise and the future of your char.


Edit: I just realized, either I can't type or my spelling is horrid!

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

Mmmmm, custom-looking bows... [drools]

Drakron

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Thanas
Or you take a weapon to a blacksmith to customise its appearance, but one within a mission. The materials for this crafting process should be rare.
I think weapon crafters are really underused by this game, they sould act like the armor crafters and craft the weapons and upgrades we are looking for.

Arton

Academy Page

Join Date: Jul 2005

Ancient Spirits

E/Me

You could unlock different Hilts and Blades like you do runes and upgrade components. When it's unlocked it is available to be crafted at the Blacksmith. Special quests could unlock the rare hilts and blades or hafts or bows, etc...

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

There are many different ways this concept could be implimented, the point being it seems that players want to have some way of uniquly customizing their chars, other than dye. I hope Anet is reading this it could be a huge cosmetic lift for many of the experienced players and renew some intrest in the game.

Drakron

Krytan Explorer

Join Date: May 2005

Well this is a online game and people hate seeing a clone running around, people always want customization options.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Arton
You could unlock different Hilts and Blades like you do runes and upgrade components. When it's unlocked it is available to be crafted at the Blacksmith. Special quests could unlock the rare hilts and blades or hafts or bows, etc...
I agree, however, the ones you purchase should be customized. If I unlock a +30 Fortitude I could make some easy cash buying them and selling them off to other characters.

But it should be allowed. How fair is it that I can unlock something, and then fail to salvage it... but if I want to PvP, no worries there.

Damon Windwalker

Krytan Explorer

Join Date: Jun 2005

The Wandering Gits

Meh. I'd just screw up and accidentally salvage it anyway...

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

We have to be careful here, we, at least I, am not suggesting a replacement for the weapon system already in place. All I am suggesting is a method of customizing the LOOK of a weapon, without loosing its ablility to compete with dropped items in the game. Who would want a completely cool looking weapon that is completely usless because it inflicts 15 dmg with no % of conditions on the attack.

Maybe simply having the "Blacksmith" customize the weapon without changing its inate abliltys, it simply changes its appearence according to the slections made by the player and choices available. As the game progresses the options become wider and more exotic, of course the progression of the char is associated to the last cut screen activiated by the completion of a mission, not level, not geographic location. Both eliminates runners from accessing materials. Once an ACCOUNT, not character, has completed the game all options are available, therefore not forcing repeated linear playing of the storyline over and over and over again.

Gauge Ironfist

Ascalonian Squire

Join Date: Jun 2005

I feel that for customization, you should have to unlock the different looks for each class, and not just completeing the game once. This would mean that those people who like playing warriors for example and have a lvl 20 warrior can have a cool custom sword that a person that has a 20 monk and a lvl 4 warrior cant copy.
Or maybe make it unlockable and have "Elite" looks that require the actual character to unlock those through quests.

stingite

stingite

Ascalonian Squire

Join Date: May 2005

I'd be all for an epic quested weapon that was long and involved. To balance out the use of it, make the user have to equip special skills that can only be used for the epic quested weapon.

For instance, if the superweapon makes you hit faster . . . that is the same effect as flurry or something . . . this takes away one of your skill slots to equip it . . . as with using a pet for a beastmastery build.

If your superweapon makes you hit faster and can also cause an interrupt . . . the superweapon will be considered an "elite skill" and you can equip no other elite skills when you are weilding it.

If a person unequips his weapon during a mission, they basically will have two unusable skill slots to their disadvantage.

To balance pvp, create a new mesmer disarm skill that will not allow the use of any "epic weapon" skills for a set amount of time.

Could maybe work then?

Ba Ne

Ba Ne

Frost Gate Guardian

Join Date: Jun 2005

Michigan

W/Mo

I'm liking the Weaponsmith ideas in this thread. For swords:
  • A default set of blades, hilts, pommels and upgrades are available at the beginning of your warrior's career. These can be mixed and matched to create your own unique weapon.
  • As you level (or reach certain outposts/towns) the weaponsmiths will have a broader range of component parts and upgrades from which to choose. They become more expensive as they are unlocked (components in group one are 250g each, group two's are 500g each, etc.)
  • Elite component parts and upgrades can be unlocked through item drops much like the current system. You have to give the weapon you just found with the part you want to the smith for him to have it in his crafting menu. Once in his menu that component/upgrade is available as a choice for you from that point on.
  • The purchased weapon becomes customized to your character like armor, but can still be salvaged. This will prevent the sale of these weapons for use by others, but it can still be sold or salvaged for materials once you're ready to have another weapon crafted. Perhaps you could use your old crafted weapon as a trade-in on your new crafted weapon, reducing the price of the new one by a percentage of the cost of the old one.

The only thing wrong with an advanced weaponsmith is unless the weapons he crafts have some sort of damage mod like the much-coveted 15% over 50% weapons they may not be as desired as the weapons currently in the game. I'm not really sure how to get around that one...

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

Quote:
Originally Posted by Ba Ne
I'm liking the Weaponsmith ideas in this thread. For swords:
  • A default set of blades, hilts, pommels and upgrades are available at the beginning of your warrior's career. These can be mixed and matched to create your own unique weapon.
  • As you level (or reach certain outposts/towns) the weaponsmiths will have a broader range of component parts and upgrades from which to choose. They become more expensive as they are unlocked (components in group one are 250g each, group two's are 500g each, etc.)
  • Elite component parts and upgrades can be unlocked through item drops much like the current system. You have to give the weapon you just found with the part you want to the smith for him to have it in his crafting menu. Once in his menu that component/upgrade is available as a choice for you from that point on.
  • The purchased weapon becomes customized to your character like armor, but can still be salvaged. This will prevent the sale of these weapons for use by others, but it can still be sold or salvaged for materials once you're ready to have another weapon crafted. Perhaps you could use your old crafted weapon as a trade-in on your new crafted weapon, reducing the price of the new one by a percentage of the cost of the old one.

The only thing wrong with an advanced weaponsmith is unless the weapons he crafts have some sort of damage mod like the much-coveted 15% over 50% weapons they may not be as desired as the weapons currently in the game. I'm not really sure how to get around that one...

I like this idea. Customization, upgradeable, unique to player design idea (throw in different looks and color options).

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

These are all good ideas, as said before there are many different variations to these ideas, I guess we can only hope anet is watching an adopts them for use ingame. Keep em coming guys, we keep this alive and eventually Gaile or someone will see.