Mini Map (Radar) Suggestion?

badgob

Ascalonian Squire

Join Date: Jul 2005

Minneapolis, MN

The Gods of Cookery

E/Mo

Dont know if anyone is listening, but here goes.

I think that they should add a small (1 pixel) feint colored line on the radar to signify where the natural "boundaries" are. So many times I have tried to walk somewhere only to find my route inevitably blocked by a knee-high hill. That's annoying!! The line would be very feint (almost to the point of you really having to look at the map to see it), and a drastically different color (Yellow or Orange as an example), so that you could see where you were going easier. Also, give the players the option of turning these new "map lines" on or off.

What do you all think? Am I nuts, or would this be a good idea?

vandalt

Pre-Searing Cadet

Join Date: May 2005

Philadelphia

Eville Crusaders

Mo/

the boundaries, for the most part, are pretty well defined on the map. whenever i run someone, i look at the map for a route to travel and there are rarely problems with it. i'm sure this line you're talking about would help a little bit, but i don't think it would be worth the effort to implement it.

Xonic

Xonic

Krytan Explorer

Join Date: Jul 2005

Mo/Me

Quote:
Originally Posted by badgob
Dont know if anyone is listening, but here goes.

I think that they should add a small (1 pixel) feint colored line on the radar to signify where the natural "boundaries" are. So many times I have tried to walk somewhere only to find my route inevitably blocked by a knee-high hill. That's annoying!! The line would be very feint (almost to the point of you really having to look at the map to see it), and a drastically different color (Yellow or Orange as an example), so that you could see where you were going easier. Also, give the players the option of turning these new "map lines" on or off.

What do you all think? Am I nuts, or would this be a good idea?
I had the same problem when I first started playing. but after couple weeks, I've gotten use to it now. and I can kinda guess what are the passable terrans and what are not.

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

Even better would be able to

gasp


step over the 1 foot hill

or jump down a 5 foot cliff.

Diomedes

Lion's Arch Merchant

Join Date: Jun 2005

Blue Island (think Chicago)

Me/N

Quote:
Originally Posted by badgob
Dont know if anyone is listening, but here goes.

I think that they should add a small (1 pixel) feint colored line on the radar to signify where the natural "boundaries" are. So many times I have tried to walk somewhere only to find my route inevitably blocked by a knee-high hill. That's annoying!! The line would be very feint (almost to the point of you really having to look at the map to see it), and a drastically different color (Yellow or Orange as an example), so that you could see where you were going easier. Also, give the players the option of turning these new "map lines" on or off.

What do you all think? Am I nuts, or would this be a good idea?

I think part of the problem is that you can walk under things. Hence the lines would look as if they were blocking you when, in fact, they were not.

-Diomedes

badgob

Ascalonian Squire

Join Date: Jul 2005

Minneapolis, MN

The Gods of Cookery

E/Mo

Well when I look at both the map and the radar, there are alot of browns that just fade together....not so much of a problem in , say, the snowy areas or during pre-searing, just all that brown......

TheGreatBoo

TheGreatBoo

Krytan Explorer

Join Date: Feb 2005

PA

Once again I'm a free agent. Quality guilds ahoy?

Eh, you'll get used to it. I used to have a problem with this when starting play during the betas, but after awhile it all becomes clear.

AceSnyp3r

AceSnyp3r

Lion's Arch Merchant

Join Date: May 2005

Work in Progress [WIP]

Quote:
Originally Posted by Lampshade
Even better would be able to

gasp


step over the 1 foot hill

or jump down a 5 foot cliff.
Jump? Step over? This shatters reality as I know it...I don't know....*jumps down a few-foot drop* Oh my god, it works! Quickly, spread the word!

Deviant

Deviant

Frost Gate Guardian

Join Date: Jul 2005

Austin, Tx

The Furies

Me/Mo

Personally, I'd like line-of-sight opponent detection. In other words, if you can't see your opponent such as there's a wall in the way, you can't see them.

Watersong

Academy Page

Join Date: May 2005

Yes, I like that idea.

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

It would make the game a lot more challenging.. i like it