This is the summoner tombs group build (read on before you think I'm crazily noobish):
R/N - Sniper (choking gas, incendiary arrows)/ Blood is Power (nothing into blood)
W/N - Axe Warrior (with shouts)/ Blood is Power (nothing into blood)
N/Me - Summon (bone fiends only)/ Energy Drain (arcane echo + energy drain)
N/Me - Summon (bone fiends only)/ Energy Drain (arcane echo + energy drain)
Mo/E - Resurrection (restore life)/ Normal Heals (includes healing seed)
Mo/E - Resurrection (restore life)/ Normal Heals (includes healing seed)
R/Mo - Spirits/ Oath Shot
E/N - Wards/ Maelstrom/ Enchantment Removal - (helps summons, and maelstrom helps taking altars, etc.)
The strategy is this:
The ranger drops spirits which help the summons, and help the players. Such spirits are:
- Quickening Zephyr (quickens the minnion production.)
- Predatory Season (allow the summons to have some self-heals, and this also reduces your opponents' heals.)
- Favorable Winds (The bone fiends shoot arrows, I think. Correct me if I'm wrong.)
- Nature's Renewal (To mass strip the opponents.)
- Winnowing (Extra damage for the summons.)
The elementalist/monk is there to throw down wards (ward against the elements, ward against harm, and ward against melee). The e/mo also uses maelstrom (for anti-casting and helps taking altars), and basically anything that comes in handy.
Two characters should have unlimited resurrection (the monks) so when you are done creating your army, you can stop channeling the unyielding aura, no death penalty occurs, and you resurrect your allies normally.
The ranger and warrior using blood is power act like a normal ranger, and a normal warrior. The warrior is tactics based and uses an axe; he will cripple relic runners, run after players, etc... warrior usually don't take the focus fire as they are expected to take the least damage (players may not expect the warrior to be the one who sacrifised himself). The ranger is used like a normal ranger, and is there just to target a person and keep him locked down and low on health. Choking gas also comes in handy while taking the altar (if you target the middle, everyone starts taking the extra damage and counter-spelling).
C


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