Weapon Attack Speed ? Will we ever see this information ?
Zarconis
Any ideas on whether we will have to rely on anal high school and college kids to figure out what the attack rate is or will they actually post it as part of the information on weapon ?
I have no idea about the difference between a horn bow and a long bow or a short sword or a PVP Sword. It seems like a mandatory difference in weaponry that we have to figure out on our own.
I have no idea about the difference between a horn bow and a long bow or a short sword or a PVP Sword. It seems like a mandatory difference in weaponry that we have to figure out on our own.
Kha
Have you checked the actual site? Missile Properties
I don't remember where to find the other weapon information, but swords and axes attack at speed of 1.33 seconds. Do some searching and I am sure you will find the answers.
I don't remember where to find the other weapon information, but swords and axes attack at speed of 1.33 seconds. Do some searching and I am sure you will find the answers.
Zarconis
The site has this information... yes. The game doesn't. That's the question, will we see this ?
Bgnome
to my knowledge, there has been no mention from the devs in interviews about making weapon descriptions more detailed.
Unrealer
hopefully that missile page will update with the newest bows, such as shadow bow, storm bow, eternal bow, ect.
Ander Deathblade
1.33 sec. = Axe
1.33 sec. = Sword
1.75 sec. = Hammer
1.75 sec. = Staff
1.75 sec. = Wand
1.8 sec. = Shortbow
1.8 sec. = Halfmoon
2.0 sec. = Flatbow
2.4 sec. = Longbow
2.7 sec. = Composite
2.7 sec. = Dead Bow
2.7 sec. = Ivory Bow
2.7 sec. = Recurve
not sure if it is completely accurate however, I thought Axes were slower than swords.
1.33 sec. = Sword
1.75 sec. = Hammer
1.75 sec. = Staff
1.75 sec. = Wand
1.8 sec. = Shortbow
1.8 sec. = Halfmoon
2.0 sec. = Flatbow
2.4 sec. = Longbow
2.7 sec. = Composite
2.7 sec. = Dead Bow
2.7 sec. = Ivory Bow
2.7 sec. = Recurve
not sure if it is completely accurate however, I thought Axes were slower than swords.
Xellos
The new bows haven't been calculated yet

ninjamanpp
all swords have same attack speed?
Wolf89
I would hope not the fiery dragon sword is pretty much just a hilt the striking part is a magical flame so it better swing faster.
Yoshi
Gauwyn Vorec
Man do I despise people who say... "Have you looked at the site? God!"... not everyone has the time to search for threads on the forum, or even read EVERY page and link on this site.
But, questions like, "What are the basic speeds on..." should be in a FAQ here on the forums... while questions like his, "Will we ever see this in the game?" is something completely different.
Ease up people!
But, questions like, "What are the basic speeds on..." should be in a FAQ here on the forums... while questions like his, "Will we ever see this in the game?" is something completely different.
Ease up people!
Shamblemonkee
I could swear the tribal swords appaer to hit more than long swords do. Maybe it's just an animation trick and the underlying mechanics remain the same.
Snowman
Quote:
Originally Posted by Shamblemonkee
I could swear the tribal swords appaer to hit more than long swords do. Maybe it's just an animation trick and the underlying mechanics remain the same.
|
the best so far is someone saying that Swords do 1.33 seconds.
Different TYPES of swords DO have different attack rates.. whilst i dont know the timings here are my assumptions on sword rates..
Short Sword = fastest
Forked Sword = fast
Tribal + Butterfly = average
Triton = bit slower than average
Longsword = slowest.
This information is critically important for warriors.. as DPS (Damage per second) is more important that the weapons stats!
Whilst my forked sword only does 7-10 its quicker in frenzy mode than the long sword is.. also my Forked is ZEALOUS, so its faster at getting my energy... and more energy means I can do power attacks quicker... again long term I do more damage.
thats why I dont like axe's and hammers.. they do alot (or CAN do) but are so much slower that you dont actually do much more in the long run...
There must be ALOT of hidden stats like this to which we are not made aware.. not sure yet if thats a good thing or a bad thing.
Snowman.
Romac
how are people coming up these attack speed for weapons and ranges for bows????
stopwatches??
are they measureing the height of their toon, assuming he's 6 feet tall, panning the camera around, measuring the distance to the corpse, then estimating the range of the bow?
I'm not questioning the accuracy, people can be amazingly anal when they want to, but i would really love to see some time-stamped combat spam in the game...or better yet...list the speed and range when you view a weapon.
Takes all the stopwatches, rulers pressed against monitors, and guessing out of it.
stopwatches??
are they measureing the height of their toon, assuming he's 6 feet tall, panning the camera around, measuring the distance to the corpse, then estimating the range of the bow?
I'm not questioning the accuracy, people can be amazingly anal when they want to, but i would really love to see some time-stamped combat spam in the game...or better yet...list the speed and range when you view a weapon.
Takes all the stopwatches, rulers pressed against monitors, and guessing out of it.
provoko
Quote:
Originally Posted by Snowman
Different TYPES of swords DO have different attack rates.. whilst i dont know the timings here are my assumptions on sword rates..
Short Sword = fastest Forked Sword = fast Tribal + Butterfly = average Triton = bit slower than average Longsword = slowest. |
Rey Lentless
No, melee weapons have the same attack speeds.
Swords and axes 1.33
hammers 1.75
Not accurate.
Swords and axes 1.33
hammers 1.75
Quote:
Different TYPES of swords DO have different attack rates.. whilst i dont know the timings here are my assumptions on sword rates.. Short Sword = fastest Forked Sword = fast Tribal + Butterfly = average Triton = bit slower than average Longsword = slowest. |
clonmac
I think it was Diablo 2 that had this system, but I forget cuz I haven't played it in so long. But I remember the weapons had a basic "speed" attribute (slow, fast, fastest, etc.). This would be nice in this game as it would lend toward a new upgrade you could add for your weapon. If all weapons had a basic attriute that went with it like, fast, slow, fastest. Then you could easily tell what weapons would give you the most damage output. This could also mean that you could make some of those slower weapons a small boost in speed (maybe one step up from what their current swing speed is) with an upgrade. Then again, this would probably pose a HUGE imbalance in the game....I can only imagine it with Hammer warriors running around with lightning quick swing speed, ACK! Plus weapons like the short bow might become useless with long bows being able to shoot faster. So scratch that idea!!
But, the visual of the swing speed on the weapon description would be nice atleast.
But, the visual of the swing speed on the weapon description would be nice atleast.
Mandy Memory
Quote:
Originally Posted by Snowman
Your dead right, and noone has posted a good answer to the question..
the best so far is someone saying that Swords do 1.33 seconds. Different TYPES of swords DO have different attack rates.. whilst i dont know the timings here are my assumptions on sword rates.. Short Sword = fastest Forked Sword = fast Tribal + Butterfly = average Triton = bit slower than average Longsword = slowest. This information is critically important for warriors.. as DPS (Damage per second) is more important that the weapons stats! Whilst my forked sword only does 7-10 its quicker in frenzy mode than the long sword is.. also my Forked is ZEALOUS, so its faster at getting my energy... and more energy means I can do power attacks quicker... again long term I do more damage. thats why I dont like axe's and hammers.. they do alot (or CAN do) but are so much slower that you dont actually do much more in the long run... There must be ALOT of hidden stats like this to which we are not made aware.. not sure yet if thats a good thing or a bad thing. Snowman. |
All of this information is wrong, all swords hit at the same rate, and do the same damage. That's why we said it. They hit 3 times in 4 seconds, same with axes.
Bleidd
All swords and axes have the same attack speed. This is a no brainer. Otherwise the faster ones would obviously be better as they all have the same base damage. oO Common sense yes?
Likewise with hammers. The only reason bows are different speeds is because they also vary in range and flight time.
Likewise with hammers. The only reason bows are different speeds is because they also vary in range and flight time.
Dreamcatcher X
so what were basically saying is that different weapons are for aesthetics only then?
Why do bows have different ranges/shot rate then? No brainer, i thnk not?
answers on postcard please?
Why do bows have different ranges/shot rate then? No brainer, i thnk not?
answers on postcard please?
ayb
the longbow, by it's very name, is "longer" not just in literal dimensions of the weapon but in range. to propel an arrow farther than it's shorter counterparts, the string must produce more torque. to do this, the string must exert more force on the bow itself. reproduction longbows from the middle ages (robin hood etc) take a LOT of muscle draw, so it would take me longer to draw release knock a new arrow and draw again then it would on a shorter bow.
what i'd like to know is why bows are variable seemingly for a hint of realism when melee weapons arent (if they indeed arent). a little spatha would be a lot easier to swing than a longsword or a fellblade.
what i'd like to know is why bows are variable seemingly for a hint of realism when melee weapons arent (if they indeed arent). a little spatha would be a lot easier to swing than a longsword or a fellblade.
Red Sonya
I'd have to agree since the Gladius was the weapon of choice by the powerful Romans. Quick thrusting actions much faster than a slashing swing from the sides. I too believe just like bows each type of sword/axe also has a different swing speed, though very miniscule within miliseconds of each other. Since I now have a Gladius and a Longsword am going to test the number of swings not hits, because sometimes you "miss".
I have noticed sometimes I get a double swing in an attack and then back to a regular swing. Not sure if this is just for animation purposes though because I've never noticed more than one damage number even when I swing twice real fast (without using any skills).
I'd agree though something like slow, slower, fast, faster and fastest like Diablo 2 would be great new stats to add to weapons that drop. And these would be salvageable so we could all eventually have fastest in all our weapons. lol I guess it ends up about the same that way also either 1.33 for them or fastest for them. Makes weapons of different types nothing more than cosmetics then, much like the armor, which basically just makes the game more dull and boring.
I have noticed sometimes I get a double swing in an attack and then back to a regular swing. Not sure if this is just for animation purposes though because I've never noticed more than one damage number even when I swing twice real fast (without using any skills).
I'd agree though something like slow, slower, fast, faster and fastest like Diablo 2 would be great new stats to add to weapons that drop. And these would be salvageable so we could all eventually have fastest in all our weapons. lol I guess it ends up about the same that way also either 1.33 for them or fastest for them. Makes weapons of different types nothing more than cosmetics then, much like the armor, which basically just makes the game more dull and boring.
Dreamcatcher X
So different types of weapons are just for cosmetics?
So spending 15k on armour is just to get higher detailed armour... and my first (& only!) gold fellblade drop; was so excitied that i have the biggest sword and its the same as a tribal blade..?! hmm.
Doesnt a longer blade stike a foe at a longer distance? (handy if they are a feeling chimp)
So why make bows different?
aNet & NCSoft should be hung... but with a silk rope because the game is so good!
So spending 15k on armour is just to get higher detailed armour... and my first (& only!) gold fellblade drop; was so excitied that i have the biggest sword and its the same as a tribal blade..?! hmm.
Doesnt a longer blade stike a foe at a longer distance? (handy if they are a feeling chimp)
So why make bows different?
aNet & NCSoft should be hung... but with a silk rope because the game is so good!
manveruppd
Don't worry guys, I suspect variations between different sword types is something that'll be introduced in a future update. If you think about it, there's A LOT more variations in swords than there is in bows, so if you counted all the different axes and hammers too it would probably quadruple the amount of different weapons in the game!
If I worked for Anet I'd consider that a coding nightmare, especially if each type were to have a slightly different strike distance!

ayb
the game is nearly perfect, i'd hate to see a bunch of bugs stem from people crying about wanting this sword to attack .002% faster than that sword. other than guild wars i play the battlefield series so i'm all too familiar with companies trying to pour a gallon of code into a quart-glass of game coughcoughelectronica-holescoughcough.