Rotk
quanzong
ROTK style Guild Wars, instead of conquering China, you conquer guilds. Instead of set up guild battles, you should have Emperor/Leader be protected at ALL COSTS. If another Guild EXECUTES your Leader, all your members are there prisoners on there account(or ROTK style account), that Guild can hire, release or EXECUTE you. When you are EXECUTED you loose all characters and have to start ALL OVER. Not only will your leader best thing to protect, but yourself too, if you get caught you could get EXECUTED, released, or hired, but if nothing happens your there prisoner, unless you BREAK OUT of there camp, or get exchanged for money for your release. If guilds that EXECUTE people that they see on sight become out of hand you can, form a coaltion or join one agaisnt particular group for being too large or being ruthless. There is no friend chat, theres only chat for city your in, there is guild chat though. Friend chat would bring same guild to find and recruit you back.
Now theres 3 PvP character, Roleplaying, and ROTK style.
Jail is in the opponents Guild Hall(s)
Play style is not with Ascalon or that old stuff, its with Guild Hall(s) connected to each other with little battlefield seperating them
You have to draft soldiers to maintain Guild Hall(s) if you dont want them taken over by power hungry guild.
You can get sigils off PvP and use them to purchase Guild Hall(s) in ROTK style.
Easy to make style, easy to have fun.
Now theres 3 PvP character, Roleplaying, and ROTK style.
Jail is in the opponents Guild Hall(s)
Play style is not with Ascalon or that old stuff, its with Guild Hall(s) connected to each other with little battlefield seperating them
You have to draft soldiers to maintain Guild Hall(s) if you dont want them taken over by power hungry guild.
You can get sigils off PvP and use them to purchase Guild Hall(s) in ROTK style.
Easy to make style, easy to have fun.
Guild Master
We don't know if it has been said before in the forums, but every little detail is great on paper, but I'm skeptical about how it would work out. Anyways, this is one of the best ideas I have ever seen an the forums. I completely agree with your idea!
quanzong
All you have to do is link guild halls together, and add a battlefield, a jail with it too. Instead of asking people to join you, you make them join you, OR ELSE.
And battlefield thingy, you cant goto any guild hall to invade, you goto guild halls near yours.
And battlefield thingy, you cant goto any guild hall to invade, you goto guild halls near yours.
Helios
Quote:
Originally Posted by quanzong
ROTK style Guild Wars...
/blah blah blah EXECUTES /blah blah blah EXECUTE you. When you are EXECUTED you loose all characters and have to start ALL OVER. /blah blah blah EXECUTED /blah blah blah EXECUTE /snip |
quanzong
Helious has been EXECUTED, for trying to mess with guild in my territory!
Tell ya truth, I think this will happen somehow.
Blizzard is creators, and in Diablo2 they have HARDCORE characters, maybe this could be the HARDCORE part in Guild Wars
If this was happen, I'd form COALTION agaisnt top 5 guilds, and EXECUTE them!
Basically you just hide in your guild hall and wait for someone to attack you, or you go out and fight, kinda like round 2 in HoH with 3 teams, "Should we take center?" "Nah, Zpzg guild allways takes center, and if you dont give in, they execute you when they done with ya"
Tell ya truth, I think this will happen somehow.
Blizzard is creators, and in Diablo2 they have HARDCORE characters, maybe this could be the HARDCORE part in Guild Wars
If this was happen, I'd form COALTION agaisnt top 5 guilds, and EXECUTE them!
Basically you just hide in your guild hall and wait for someone to attack you, or you go out and fight, kinda like round 2 in HoH with 3 teams, "Should we take center?" "Nah, Zpzg guild allways takes center, and if you dont give in, they execute you when they done with ya"
Ashley Twig
If the leader gets executed all guild member accounts should be removed so the players have to buy a new box or a new account from NCsoft. :P
Helios
Quote:
Originally Posted by quanzong
Helious has been EXECUTED
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Quote:
Originally Posted by quanzong
maybe this could be the HARDCORE part in Guild Wars
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Magus
This is a great idea, and could really add something fresh to PvP.
You would need a big battlefield separating them. The main map would proably have to look something like a board game, or a spider web, with the cities/guild halls as nodes, and lines connecting them would designate where you could move. In order to conquer a city/node, your team would have to defeat all of the guild halls in that node. This could add strategy, as, based on the layout of the map, there would be strategic chokepoints where you could fortify by adding many halls/soldiers/etc to. Your movement would also have to be limited somehow, and whenever you attempt to travel through an enemy node, you'd have to conquer it first. This would prevent the biggest guild from instantly moving to the enemy capital and executing their emperor.
Perhaps your team (as in empire)'s revenue could be based off of the amount of cities/halls it controls, then your emperor would place the soldiers where ever he deems fit. This could also be broken down into regions, where each region's revenue would be affected by its number of guild halls, and the governor places the soldiers.
Also, this should probably be called "conquest" or "empire" mode, or something like that, since besides unifying a land (Tyria, I'm assuming?), it really has very little to do with the three kingdoms era.
Quote:
Originally Posted by quanzong
Play style is not with Ascalon or that old stuff, its with Guild Hall(s) connected to each other with little battlefield seperating them
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Quote:
Originally Posted by quanzong
And battlefield thingy, you cant goto any guild hall to invade, you goto guild halls near yours.
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Quote:
Originally Posted by quanzong
You have to draft soldiers to maintain Guild Hall(s) if you dont want them taken over by power hungry guild.
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Also, this should probably be called "conquest" or "empire" mode, or something like that, since besides unifying a land (Tyria, I'm assuming?), it really has very little to do with the three kingdoms era.
quanzong
Ok then if you cannot execute all Hardcore characters, maybe you can only make 1. But you know you can AVOID execution by joining up with another guild instead of saying "Life would not be worth living", but on the other hand that guild may not like you and not ask you to join them and EXECUTE you for fun of it. But when you want to join in again, I dont suggest allowing that person to ALLWAYS start in same location so same guild gets them, because your a free officer when you just start out and maybe you hang around there guild(city) and you can relocate everyday but just once, because a day could be like a month in this game.
Iceciro
I smell an expansion...
No seriously, this kicks much butt. I like.
No seriously, this kicks much butt. I like.
Lampshade
It would be dumb cause I could be in prison for 2 years and not play GW.
Or I could just log out when they were taking me back.
Or I could just log out when they were taking me back.
quanzong
Yeah you could be in prison for 2 years, you'd have to do something mean to them, because when guild member tries to exhange you for money or weapon, and that guild says no, and you dont see your guild members fighting for you, I'd join with the guild that beat you up.
Also that logout thing, that guild is going to run your guild over if you do that, if all your members log out they will just charge and take over. And then everyone is inprison, you might get EXECUTED immediately then for pissing them off.
I only played ROTK's 1,2,6,7,8,9,10. Dunno how new one works.
Also that logout thing, that guild is going to run your guild over if you do that, if all your members log out they will just charge and take over. And then everyone is inprison, you might get EXECUTED immediately then for pissing them off.
I only played ROTK's 1,2,6,7,8,9,10. Dunno how new one works.
Sair
Bits of this sound kinda neat. Other bits, namely EXECUTION and jail, sound really stupid.
quanzong
Quote:
Originally Posted by Sair
Bits of this sound kinda neat. Other bits, namely EXECUTION and jail, sound really stupid.
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KelvinC
Finally, one big guild will dominate the world. So when one guild dominated, the game will restart.
There must be a maxium jail period, say 2 days. If the player did not get invited and joined, he will auto die. So he can then start another life.
There must be a betrailing feature. For example one of the fortress holder can betrail the empirer. So the empirer must posse great leadership and aquire trustworthy members.
There is only 1 ROTK character per account. When he is executed, it will not affect the other characters. That character will be given a new life if he was executed.
There are some benefit when they control the lands. For example they can get tax and excussive farming in their land. The fortress holder can distribute the incomes to the members (soldiers).
The soldiers can kill their fortress holder. So those soldiers will be the new holder. The empirer can send troops to attack those betraying soldiers.
Empirer and fortress holder only have one life, whereas soldiers can respawn. However the leaders can use /execute or /kick to get rid of their soldiers.
There must be a maxium jail period, say 2 days. If the player did not get invited and joined, he will auto die. So he can then start another life.
There must be a betrailing feature. For example one of the fortress holder can betrail the empirer. So the empirer must posse great leadership and aquire trustworthy members.
There is only 1 ROTK character per account. When he is executed, it will not affect the other characters. That character will be given a new life if he was executed.
There are some benefit when they control the lands. For example they can get tax and excussive farming in their land. The fortress holder can distribute the incomes to the members (soldiers).
The soldiers can kill their fortress holder. So those soldiers will be the new holder. The empirer can send troops to attack those betraying soldiers.
Empirer and fortress holder only have one life, whereas soldiers can respawn. However the leaders can use /execute or /kick to get rid of their soldiers.
Andy_M
They had jail in Helbreath and it didnt work then..
Flame
I'm going to say this straight out. I think this idea sucks. The top guild can beat any coalition against it, so the top fifteen or so guilds would always have power. Whenever one of them beat another, they would execute all their members, reducing competition. This is the last thing a game like this needs.
Vanquisher
Sorry for being rude, but the poster is an idiot if he believes this is a good idea, and any subsequent posters thinking this is a good idea are equally challenged.
Aaaaagh
Quote:
Originally Posted by Vanquisher
Sorry for being rude, but the poster is an idiot if he believes this is a good idea, and any subsequent posters thinking this is a good idea are equally challenged.
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If people like it, let them. A few people think its a good idea. I dont think its a good idea, but then again, I didnt think a Mario racing game would be a good idea either.
Let people have their opinions, yes, that includes you, but you dont have to be an ass to have an opinion. Yes Im a biggot.
Oh, and no, your not sorry for being rude, if you were, you would have stopped long ago.
Weezer_Blue
Quote:
Originally Posted by Vanquisher
Sorry for being rude, but the poster is an idiot if he believes this is a good idea, and any subsequent posters thinking this is a good idea are equally challenged.
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quanzong
Do you know what a Coalition is? Its a group of a lot of guild together that form together to take out the big/overpowering guilds they cannot take alone. The top 15 guilds cannot handle them alone, unless they form alliances with each other and more. 15 vs 5000 the coalition easily win, the top 15 guilds will get overthrown for aggressive behavior. Some guilds like Sissy Boys dont recruit anyone and have 8 players max, other guilds have 60 players, bigger guilds will win, this might make some guilds recruit more often. Yeah the jail thing, on Rotk 6 they had to execute or release an officer after they been in jail for year, but I think 3 days should be good enough time before deciding what to do with your captives. You can only get captured if beaten in there base or in the battlefield, you wont get captured while defending a base and the enemy doesnt take it because its considered that there fleeing. But if your captor has been killed, while in same battle he captured you, then your automatically released.
Flame
Sounds to me like the qualms you have because you can't get eight people to Guild Battle. So, you want huge battles that will cause massive lag for many players, unfair odds, and a lack of all things intelligent. Instead of having a balanced 8v8 based on skill, you have a hugely one-sided battle because one group attracted more griefers than the other.
Do you know what an agreement is? What if the top 15 guilds agree "We are satisfied with our position," and whenever some pissy 'coalition' of a few people shows up, because I highly doubt you can get more than three or four guilds together, all top fifteen guilds help defend. And kick the collective ass of the coalition, executing them all so that, since they can't whisper each other, they cannot find each other to attack again.
Aaaaagh, I'm guessing the reason you are not sure whether they are both idiots and savants is that you do not know what a savant is. Otherwise, you would not even have made that statement.
Do you know what an agreement is? What if the top 15 guilds agree "We are satisfied with our position," and whenever some pissy 'coalition' of a few people shows up, because I highly doubt you can get more than three or four guilds together, all top fifteen guilds help defend. And kick the collective ass of the coalition, executing them all so that, since they can't whisper each other, they cannot find each other to attack again.
Aaaaagh, I'm guessing the reason you are not sure whether they are both idiots and savants is that you do not know what a savant is. Otherwise, you would not even have made that statement.
quanzong
Well then, make a system where it shows which guild is #1, and the top 25 guilds cannot be in coalitions. In Rotk its unbalanced LOL, Dong Zhou has 25 people 3 guilds, Liu Ye has 1 guild 3 people, or Cao Cao with 1 guild 9 people.
Lets just say you can bring 10 people into battle + troops for 1 guild/team, and that must be the attacker or defender. Your allies nearby your guild or the guild your attacking can bring 10 people + troops per team, and each member of coalition can bring 5 people + troops per team. And only 1 alliance guild can help you, but they must be adjacent to your guild. Also if you have guilds nearby you get additional +10 people, but can only get max of +20 people. Coalition members only appear when they attack there target, not defend.
So if your in Coalition against someone huge (Dong Zhou) Dong Zhou has 1 alliance member Zhang Lu, and guilds nearby so 35 people + troops for Dong Zhou. And the attacker team has 2 allys near Dong Zhou and in Coalition of 12 to stop Dong Zhou since you can bring 1 ally + your team + 11 coalition members they would have 75 people + troops. Battle be 75 vs 35. Thats why Coalitions are helpful to take down powerhungry guilds.
Lets just say you can bring 10 people into battle + troops for 1 guild/team, and that must be the attacker or defender. Your allies nearby your guild or the guild your attacking can bring 10 people + troops per team, and each member of coalition can bring 5 people + troops per team. And only 1 alliance guild can help you, but they must be adjacent to your guild. Also if you have guilds nearby you get additional +10 people, but can only get max of +20 people. Coalition members only appear when they attack there target, not defend.
So if your in Coalition against someone huge (Dong Zhou) Dong Zhou has 1 alliance member Zhang Lu, and guilds nearby so 35 people + troops for Dong Zhou. And the attacker team has 2 allys near Dong Zhou and in Coalition of 12 to stop Dong Zhou since you can bring 1 ally + your team + 11 coalition members they would have 75 people + troops. Battle be 75 vs 35. Thats why Coalitions are helpful to take down powerhungry guilds.
madness2k4
All I have to say this idea sinks.
quanzong
Maybe if you go more into depth instead of saying "it sucks" I could pursuade you into liking it by using the Boomerang method.
Weezer_Blue
Well, first of all, all massive battles end in AoE zergfests. There's no other way to look at them. Secondly, the top guilds would always win, especially if they teamed up. Thirdyly, if you can form a coalition to simply overpower a good guild, where the hell is the skill? This idea reeks.
quanzong
Quote:
Originally Posted by Weezer_Blue
Well, first of all, all massive battles end in AoE zergfests. There's no other way to look at them. Secondly, the top guilds would always win, especially if they teamed up. Thirdyly, if you can form a coalition to simply overpower a good guild, where the hell is the skill? This idea reeks.
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2. No they wont, form a coalition and there out of here.
3. Yes, because its to prevant what you just said,
Quote:
Originally Posted by Weezer_Blue
top guilds would always win
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Guild Master
Quote:
Originally Posted by Vanquisher
Sorry for being rude, but the poster is an idiot if he believes this is a good idea, and any subsequent posters thinking this is a good idea are equally challenged.
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Mithie
I hate this idea. It's just going to degenerate into mass chaos, very fast.
quanzong
Quote:
Originally Posted by Mithie
I hate this idea. It's just going to degenerate into mass chaos, very fast.
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Iceciro
The only really negative part I see are the permanant consequences for failure.
Unfortunantly, that makes up a great deal of the whole idea...
Unfortunantly, that makes up a great deal of the whole idea...
Mithie
Quote:
Originally Posted by quanzong
What about this idea do you hate? Maybe I could pursuade you to liking it.
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quanzong
You dont have to get destroyed easily though, just ally with people around except for 1 or 2, and you wont loose so fast. If you played Rotk 10, I found out that alliances are good in that game and is tough not to be in alliance with 4 other equal sized enimies. This doesnt allways end up in failure, it just depends what your guild does, if it thinks its the best of the best and doesnt ally with anyone its looking for failure, but if it allies with others around them its looking for great future. Lastly, its not likly that they will EXECUTE you everytime you get captured, people need money, and thats where this exchange for 10k for you to be released, or something.
Try looking at the positives rather than looking just at the negetives.
Try looking at the positives rather than looking just at the negetives.
wolfy3455
Quote:
Originally Posted by quanzong
Try looking at the positives rather than looking just at the negetives.
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johnnylange
Boooooooooooooooooo!
chaos dragoon
i am agaist this idea.i wouldnt like my charecter being wiped.
ManadartheHealer
Quote:
Originally Posted by Vanquisher
Sorry for being rude, but the poster is an idiot if he believes this is a good idea, and any subsequent posters thinking this is a good idea are equally challenged.
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quanzong
Ok, so
Negetives = EXECUTION, not being with same guild
Positives =Alliances, better guild battles, Coalitions, Increase of new members within your guild, possiblility to gain more area.
And you say theres not enough Positives? Positives overule negetives. EXECUTION isnt that bad, you have a PvP character, he dies so what, create another one JUST LIKE HIM. All that happens is that you dont start with your favorite guild when you rejoin Rotk style, I dont believe getting executed and starting same character with same guild is a good idea, because then people wouldnt care if they got executed, and execution would be obsolete in this game. In Rotk era you dont see all the new officers going straight to one ruler because they were BORN to goto him, they are new and start a new life under a NEW ruler.
Now I dont see why being EXECUTED is such a biggy, since its PvP character, and you restart with everything you had at 1st, since fame and rank are on ALL of your characters and not just on certain character. Getting your PvP character wiped isnt so harsh, you can create a new one, EXACTLY the same.
Negetives = EXECUTION, not being with same guild
Positives =Alliances, better guild battles, Coalitions, Increase of new members within your guild, possiblility to gain more area.
And you say theres not enough Positives? Positives overule negetives. EXECUTION isnt that bad, you have a PvP character, he dies so what, create another one JUST LIKE HIM. All that happens is that you dont start with your favorite guild when you rejoin Rotk style, I dont believe getting executed and starting same character with same guild is a good idea, because then people wouldnt care if they got executed, and execution would be obsolete in this game. In Rotk era you dont see all the new officers going straight to one ruler because they were BORN to goto him, they are new and start a new life under a NEW ruler.
Now I dont see why being EXECUTED is such a biggy, since its PvP character, and you restart with everything you had at 1st, since fame and rank are on ALL of your characters and not just on certain character. Getting your PvP character wiped isnt so harsh, you can create a new one, EXACTLY the same.
Lagg
I want whatever it is he's smoking.