Rotk

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

ROTK style Guild Wars, instead of conquering China, you conquer guilds. Instead of set up guild battles, you should have Emperor/Leader be protected at ALL COSTS. If another Guild EXECUTES your Leader, all your members are there prisoners on there account(or ROTK style account), that Guild can hire, release or EXECUTE you. When you are EXECUTED you loose all characters and have to start ALL OVER. Not only will your leader best thing to protect, but yourself too, if you get caught you could get EXECUTED, released, or hired, but if nothing happens your there prisoner, unless you BREAK OUT of there camp, or get exchanged for money for your release. If guilds that EXECUTE people that they see on sight become out of hand you can, form a coaltion or join one agaisnt particular group for being too large or being ruthless. There is no friend chat, theres only chat for city your in, there is guild chat though. Friend chat would bring same guild to find and recruit you back.

Now theres 3 PvP character, Roleplaying, and ROTK style.
Jail is in the opponents Guild Hall(s)
Play style is not with Ascalon or that old stuff, its with Guild Hall(s) connected to each other with little battlefield seperating them
You have to draft soldiers to maintain Guild Hall(s) if you dont want them taken over by power hungry guild.
You can get sigils off PvP and use them to purchase Guild Hall(s) in ROTK style.
Easy to make style, easy to have fun.

Guild Master

Academy Page

Join Date: Jun 2005

N/W

We don't know if it has been said before in the forums, but every little detail is great on paper, but I'm skeptical about how it would work out. Anyways, this is one of the best ideas I have ever seen an the forums. I completely agree with your idea!

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

All you have to do is link guild halls together, and add a battlefield, a jail with it too. Instead of asking people to join you, you make them join you, OR ELSE.
And battlefield thingy, you cant goto any guild hall to invade, you goto guild halls near yours.

Helios

Helios

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by quanzong
ROTK style Guild Wars...
/blah blah blah
EXECUTES
/blah blah blah
EXECUTE you.
When you are EXECUTED you loose all characters and have to start ALL OVER.
/blah blah blah
EXECUTED
/blah blah blah
EXECUTE
/snip
If wanted all my characters wiped, I'll do it myself. And what's with you and wanting to EXECUTE other players?

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Helious has been EXECUTED, for trying to mess with guild in my territory!
Tell ya truth, I think this will happen somehow.


Blizzard is creators, and in Diablo2 they have HARDCORE characters, maybe this could be the HARDCORE part in Guild Wars

If this was happen, I'd form COALTION agaisnt top 5 guilds, and EXECUTE them!

Basically you just hide in your guild hall and wait for someone to attack you, or you go out and fight, kinda like round 2 in HoH with 3 teams, "Should we take center?" "Nah, Zpzg guild allways takes center, and if you dont give in, they execute you when they done with ya"

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

If the leader gets executed all guild member accounts should be removed so the players have to buy a new box or a new account from NCsoft. :P

Helios

Helios

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by quanzong
Helious has been EXECUTED
Oh noes! My account is wiped!
Quote:
Originally Posted by quanzong
maybe this could be the HARDCORE part in Guild Wars
I get you now. If its a different part of the game than the RP and PvP, I think it could work. But I'd hate for it to wipe ALL your account. Couldn't it just be that particular character? And if there's a RP, PvP, and Hardcore, they'd have to expand the amount of character slots for this (which they should do anyway regardless).

Magus

Lion's Arch Merchant

Join Date: Apr 2005

This is a great idea, and could really add something fresh to PvP.

Quote:
Originally Posted by quanzong
Play style is not with Ascalon or that old stuff, its with Guild Hall(s) connected to each other with little battlefield seperating them
Quote:
Originally Posted by quanzong
And battlefield thingy, you cant goto any guild hall to invade, you goto guild halls near yours.
You would need a big battlefield separating them. The main map would proably have to look something like a board game, or a spider web, with the cities/guild halls as nodes, and lines connecting them would designate where you could move. In order to conquer a city/node, your team would have to defeat all of the guild halls in that node. This could add strategy, as, based on the layout of the map, there would be strategic chokepoints where you could fortify by adding many halls/soldiers/etc to. Your movement would also have to be limited somehow, and whenever you attempt to travel through an enemy node, you'd have to conquer it first. This would prevent the biggest guild from instantly moving to the enemy capital and executing their emperor.

Quote:
Originally Posted by quanzong
You have to draft soldiers to maintain Guild Hall(s) if you dont want them taken over by power hungry guild.
Perhaps your team (as in empire)'s revenue could be based off of the amount of cities/halls it controls, then your emperor would place the soldiers where ever he deems fit. This could also be broken down into regions, where each region's revenue would be affected by its number of guild halls, and the governor places the soldiers.

Also, this should probably be called "conquest" or "empire" mode, or something like that, since besides unifying a land (Tyria, I'm assuming?), it really has very little to do with the three kingdoms era.

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Ok then if you cannot execute all Hardcore characters, maybe you can only make 1. But you know you can AVOID execution by joining up with another guild instead of saying "Life would not be worth living", but on the other hand that guild may not like you and not ask you to join them and EXECUTE you for fun of it. But when you want to join in again, I dont suggest allowing that person to ALLWAYS start in same location so same guild gets them, because your a free officer when you just start out and maybe you hang around there guild(city) and you can relocate everyday but just once, because a day could be like a month in this game.

Iceciro

Lion's Arch Merchant

Join Date: Jul 2005

Surface Warfare and Tactics

E/N

I smell an expansion...
No seriously, this kicks much butt. I like.

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

It would be dumb cause I could be in prison for 2 years and not play GW.

Or I could just log out when they were taking me back.

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Yeah you could be in prison for 2 years, you'd have to do something mean to them, because when guild member tries to exhange you for money or weapon, and that guild says no, and you dont see your guild members fighting for you, I'd join with the guild that beat you up.
Also that logout thing, that guild is going to run your guild over if you do that, if all your members log out they will just charge and take over. And then everyone is inprison, you might get EXECUTED immediately then for pissing them off.

I only played ROTK's 1,2,6,7,8,9,10. Dunno how new one works.

Sair

Academy Page

Join Date: May 2005

Stoats if Necessary

W/Mo

Bits of this sound kinda neat. Other bits, namely EXECUTION and jail, sound really stupid.

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Quote:
Originally Posted by Sair
Bits of this sound kinda neat. Other bits, namely EXECUTION and jail, sound really stupid.
Trying to create a unique game, not same same Diablo2. Whats wrong with jail and execution? All that does is make you inactive for awhile, while inactive you could just play roleplaying or delete character in jail.

KelvinC

Frost Gate Guardian

Join Date: Jul 2005

ANZ

Finally, one big guild will dominate the world. So when one guild dominated, the game will restart.

There must be a maxium jail period, say 2 days. If the player did not get invited and joined, he will auto die. So he can then start another life.

There must be a betrailing feature. For example one of the fortress holder can betrail the empirer. So the empirer must posse great leadership and aquire trustworthy members.

There is only 1 ROTK character per account. When he is executed, it will not affect the other characters. That character will be given a new life if he was executed.

There are some benefit when they control the lands. For example they can get tax and excussive farming in their land. The fortress holder can distribute the incomes to the members (soldiers).

The soldiers can kill their fortress holder. So those soldiers will be the new holder. The empirer can send troops to attack those betraying soldiers.

Empirer and fortress holder only have one life, whereas soldiers can respawn. However the leaders can use /execute or /kick to get rid of their soldiers.

Andy_M

Andy_M

Wilds Pathfinder

Join Date: May 2005

Worthing, UK

(Don't fear) The Beaver

They had jail in Helbreath and it didnt work then..

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Flame

Flame

Lion's Arch Merchant

Join Date: Mar 2005

I'm going to say this straight out. I think this idea sucks. The top guild can beat any coalition against it, so the top fifteen or so guilds would always have power. Whenever one of them beat another, they would execute all their members, reducing competition. This is the last thing a game like this needs.

Vanquisher

Site Contributor

Join Date: Mar 2005

Herts, UK

One Hitter Quitters [QQ]

Sorry for being rude, but the poster is an idiot if he believes this is a good idea, and any subsequent posters thinking this is a good idea are equally challenged.

Aaaaagh

Aaaaagh

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Vanquisher
Sorry for being rude, but the poster is an idiot if he believes this is a good idea, and any subsequent posters thinking this is a good idea are equally challenged.
LMAO--EVERY post by the Idiot Savants is blunt and almost always rude. You guys really are idiots, not so sure about the Savant part...

If people like it, let them. A few people think its a good idea. I dont think its a good idea, but then again, I didnt think a Mario racing game would be a good idea either.

Let people have their opinions, yes, that includes you, but you dont have to be an ass to have an opinion. Yes Im a biggot.

Oh, and no, your not sorry for being rude, if you were, you would have stopped long ago.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Quote:
Originally Posted by Vanquisher
Sorry for being rude, but the poster is an idiot if he believes this is a good idea, and any subsequent posters thinking this is a good idea are equally challenged.
I agree. And sometimes rude bluntness is required.

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Do you know what a Coalition is? Its a group of a lot of guild together that form together to take out the big/overpowering guilds they cannot take alone. The top 15 guilds cannot handle them alone, unless they form alliances with each other and more. 15 vs 5000 the coalition easily win, the top 15 guilds will get overthrown for aggressive behavior. Some guilds like Sissy Boys dont recruit anyone and have 8 players max, other guilds have 60 players, bigger guilds will win, this might make some guilds recruit more often. Yeah the jail thing, on Rotk 6 they had to execute or release an officer after they been in jail for year, but I think 3 days should be good enough time before deciding what to do with your captives. You can only get captured if beaten in there base or in the battlefield, you wont get captured while defending a base and the enemy doesnt take it because its considered that there fleeing. But if your captor has been killed, while in same battle he captured you, then your automatically released.

Flame

Flame

Lion's Arch Merchant

Join Date: Mar 2005

Sounds to me like the qualms you have because you can't get eight people to Guild Battle. So, you want huge battles that will cause massive lag for many players, unfair odds, and a lack of all things intelligent. Instead of having a balanced 8v8 based on skill, you have a hugely one-sided battle because one group attracted more griefers than the other.

Do you know what an agreement is? What if the top 15 guilds agree "We are satisfied with our position," and whenever some pissy 'coalition' of a few people shows up, because I highly doubt you can get more than three or four guilds together, all top fifteen guilds help defend. And kick the collective ass of the coalition, executing them all so that, since they can't whisper each other, they cannot find each other to attack again.

Aaaaagh, I'm guessing the reason you are not sure whether they are both idiots and savants is that you do not know what a savant is. Otherwise, you would not even have made that statement.

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Well then, make a system where it shows which guild is #1, and the top 25 guilds cannot be in coalitions. In Rotk its unbalanced LOL, Dong Zhou has 25 people 3 guilds, Liu Ye has 1 guild 3 people, or Cao Cao with 1 guild 9 people.
Lets just say you can bring 10 people into battle + troops for 1 guild/team, and that must be the attacker or defender. Your allies nearby your guild or the guild your attacking can bring 10 people + troops per team, and each member of coalition can bring 5 people + troops per team. And only 1 alliance guild can help you, but they must be adjacent to your guild. Also if you have guilds nearby you get additional +10 people, but can only get max of +20 people. Coalition members only appear when they attack there target, not defend.

So if your in Coalition against someone huge (Dong Zhou) Dong Zhou has 1 alliance member Zhang Lu, and guilds nearby so 35 people + troops for Dong Zhou. And the attacker team has 2 allys near Dong Zhou and in Coalition of 12 to stop Dong Zhou since you can bring 1 ally + your team + 11 coalition members they would have 75 people + troops. Battle be 75 vs 35. Thats why Coalitions are helpful to take down powerhungry guilds.

madness2k4

Academy Page

Join Date: May 2005

All I have to say this idea sinks.

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Maybe if you go more into depth instead of saying "it sucks" I could pursuade you into liking it by using the Boomerang method.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Well, first of all, all massive battles end in AoE zergfests. There's no other way to look at them. Secondly, the top guilds would always win, especially if they teamed up. Thirdyly, if you can form a coalition to simply overpower a good guild, where the hell is the skill? This idea reeks.

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Quote:
Originally Posted by Weezer_Blue
Well, first of all, all massive battles end in AoE zergfests. There's no other way to look at them. Secondly, the top guilds would always win, especially if they teamed up. Thirdyly, if you can form a coalition to simply overpower a good guild, where the hell is the skill? This idea reeks.
1. Everquest has 50 people in some zones with monsters, Guild wars can do that too except they have 50 people with troopers.

2. No they wont, form a coalition and there out of here.

3. Yes, because its to prevant what you just said,
Quote:
Originally Posted by Weezer_Blue
top guilds would always win
With Coalition it keeps this game alive, no guild can overpower a coalition, but that guild can stay alive IF it allies with everyone around it, that would just mean it could not grow or weaken. But chances are slim, because maybe guilds around you looking for a coalition to destroy you and take over your guilds.

Guild Master

Academy Page

Join Date: Jun 2005

N/W

Quote:
Originally Posted by Vanquisher
Sorry for being rude, but the poster is an idiot if he believes this is a good idea, and any subsequent posters thinking this is a good idea are equally challenged.
No, you're not sorry. Every single post by your guild is rude in every single way. If people like it, they will get it one time or another. People didn't think that combining Square-Enix and Disney characters into one single game would be a good idea. But how did it come out? With a big bang! So if they like this idea, they will get it.

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

I hate this idea. It's just going to degenerate into mass chaos, very fast.

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Quote:
Originally Posted by Mithie
I hate this idea. It's just going to degenerate into mass chaos, very fast.
What about this idea do you hate? Maybe I could pursuade you to liking it.

Iceciro

Lion's Arch Merchant

Join Date: Jul 2005

Surface Warfare and Tactics

E/N

The only really negative part I see are the permanant consequences for failure.
Unfortunantly, that makes up a great deal of the whole idea...

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Quote:
Originally Posted by quanzong
What about this idea do you hate? Maybe I could pursuade you to liking it.
Well, part of the guild wars mythos is about organized guilds battling each other for the privledge of being on top. But with all the features you're pushing, it seems like there won't be this sort of organization. Guild mates today might have no way of finding each other tomorrow. Guilds will mean nothing more than a temporary party to play together. A guild which went from bottom to top might have competely different members, therefore destroying much of the unity and comeraderie of what it means to be a guild.

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

You dont have to get destroyed easily though, just ally with people around except for 1 or 2, and you wont loose so fast. If you played Rotk 10, I found out that alliances are good in that game and is tough not to be in alliance with 4 other equal sized enimies. This doesnt allways end up in failure, it just depends what your guild does, if it thinks its the best of the best and doesnt ally with anyone its looking for failure, but if it allies with others around them its looking for great future. Lastly, its not likly that they will EXECUTE you everytime you get captured, people need money, and thats where this exchange for 10k for you to be released, or something.

Try looking at the positives rather than looking just at the negetives.

wolfy3455

Lion's Arch Merchant

Join Date: Jul 2005

Quote:
Originally Posted by quanzong
Try looking at the positives rather than looking just at the negetives.
If you try to do that, theres not much to look at.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Boooooooooooooooooo!

chaos dragoon

chaos dragoon

Krytan Explorer

Join Date: Jun 2005

The Warrior Nation[WN]

R/

i am agaist this idea.i wouldnt like my charecter being wiped.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Vanquisher
Sorry for being rude, but the poster is an idiot if he believes this is a good idea, and any subsequent posters thinking this is a good idea are equally challenged.
Here is a man who stated his mind and wasn't afraid to tread on a few toes. And I happen to agree with him

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Ok, so
Negetives = EXECUTION, not being with same guild
Positives =Alliances, better guild battles, Coalitions, Increase of new members within your guild, possiblility to gain more area.
And you say theres not enough Positives? Positives overule negetives. EXECUTION isnt that bad, you have a PvP character, he dies so what, create another one JUST LIKE HIM. All that happens is that you dont start with your favorite guild when you rejoin Rotk style, I dont believe getting executed and starting same character with same guild is a good idea, because then people wouldnt care if they got executed, and execution would be obsolete in this game. In Rotk era you dont see all the new officers going straight to one ruler because they were BORN to goto him, they are new and start a new life under a NEW ruler.

Now I dont see why being EXECUTED is such a biggy, since its PvP character, and you restart with everything you had at 1st, since fame and rank are on ALL of your characters and not just on certain character. Getting your PvP character wiped isnt so harsh, you can create a new one, EXACTLY the same.

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

I want whatever it is he's smoking.