The Smiting Cleric -- Is there a point?
Bamelin
I'm still trying to decide if there is a point to attempting a monk build that focuses very strongly on smite. Elementalists seem to have better nukes overall .... Still the idea of a Battle Priest tossing around the wrath of the god's somehow attracts me.
Anyone else succeed in making a build that encorporates smite?
Bamelin
Anyone else succeed in making a build that encorporates smite?
Bamelin
Unrealer
there are some good smiting skills such as shield of judgement and judge's insight, i'm sure there are other useful ones.
Synthos
I was going to make a Monk elementalist focusing on Divine favor healing prayers and smiting prayers and just use the Glyphs of the elementalists. I want to see how smiting works on high levles
Vermilion Okeanos
pretty much all of the smiting that does holy damage ignore armor... that means you will be doing far more damage than elementalists on ranger or warrior, and of course... undead and necro with tormentor armor too.
While being a monk primary, it is very easy to get people to gather around you... then have someone support you with healing... you will be slaughtering inexperienced warriors before they know what hit them.
(most smiting doesnt have big graphic effects, just some light here and there... so there are less chance for those guy to get out of the like of symbol of wrath range)
While being a monk primary, it is very easy to get people to gather around you... then have someone support you with healing... you will be slaughtering inexperienced warriors before they know what hit them.
(most smiting doesnt have big graphic effects, just some light here and there... so there are less chance for those guy to get out of the like of symbol of wrath range)
Loviatar
Bamelin
I'm looking for a smite build that will also work in PvP (if such a thing exists heh).
Bamelin
Bamelin
Loviatar
Quote:
Originally Posted by Bamelin
I'm looking for a smite build that will also work in PvP (if such a thing exists heh).
Bamelin |
Ensign
Unlike the other Monk lines, Smiting is a line you splash for a couple of skills, not one you build around. In particular it's a solid WaMo line, with Judge's Insight, Strength of Honor, and Balthazar's Spirit. There are also a couple nice skills to mess around with for a healing Monk, like Smite Hex or Zealot's Fire. But a pure Smiter? You're just asking to fail.
Peace,
-CxE
Peace,
-CxE
NotoriousEvil
If you play anti-monk as a mes/mo. You can keep the drainage, backfire and interrupt skills, as well as have the scourge healing. That's the one and only smiting skill I currently use for my me/mo.
Bamelin
Quote:
Originally Posted by Ensign
Unlike the other Monk lines, Smiting is a line you splash for a couple of skills, not one you build around. In particular it's a solid WaMo line, with Judge's Insight, Strength of Honor, and Balthazar's Spirit. There are also a couple nice skills to mess around with for a healing Monk, like Smite Hex or Zealot's Fire. But a pure Smiter? You're just asking to fail.
Peace, -CxE |
tastegw
people gotta remember, holy damage from the smiting line makes a uber pve damage attribute as it deals alot of damage to the undead.
it also demolishes the necros wearing that certain armor.
it also demolishes the necros wearing that certain armor.
Nash
Smiting is for secondaries. Divine Favor is pointless for a damage dealer.
If doing a Monk you do healing or Protection. Then you're not a damage dealer.
If doing a Monk you do healing or Protection. Then you're not a damage dealer.
nicosharp
I have played a primary smiting monk and helped my team make first page of ladder by doing so.
There are many problems though running this type of build.
1 - you take massive amounts of damage, and can not heal yourself.(well)
2 - a lot of your better skills are PBAOE (requires you to engage those pesky warriors and such)
3 - a lot of the better skills are high energy requirement.
4 - a lot of the good other skills are either elite or have a slightly long recharge.
5 - your heavy enchantment based.
There are many benefits as well.
1 - You can deal more damage (if specced right) then almost any caster build.
2 - You are deceivingly harmless to your opponents.
3 - You do have the ability to spec to heal yourself.
4 - You can kill a group of warriors faster than any other class
5 - You have the best anti-healing spell in the game. (I believe)
A build I could reccommend you to try would be this:
11+1Smiting 10 Healing 10Divine Favor
Bathlazars Spirit (Energy regen)
Bathlazars Aura (PBAOE)
Shield of Judgement (Anti-attackers)
Zealots Fire (PBAOE)
Healing Touch (great self-heal)
Symbol of Wrath (PBAOE)
Scourge Healing (anti-self-heal)
Orison of Healing (spammable cheap heal)
There are many problems though running this type of build.
1 - you take massive amounts of damage, and can not heal yourself.(well)
2 - a lot of your better skills are PBAOE (requires you to engage those pesky warriors and such)
3 - a lot of the better skills are high energy requirement.
4 - a lot of the good other skills are either elite or have a slightly long recharge.
5 - your heavy enchantment based.
There are many benefits as well.
1 - You can deal more damage (if specced right) then almost any caster build.
2 - You are deceivingly harmless to your opponents.
3 - You do have the ability to spec to heal yourself.
4 - You can kill a group of warriors faster than any other class
5 - You have the best anti-healing spell in the game. (I believe)
A build I could reccommend you to try would be this:
11+1Smiting 10 Healing 10Divine Favor
Bathlazars Spirit (Energy regen)
Bathlazars Aura (PBAOE)
Shield of Judgement (Anti-attackers)
Zealots Fire (PBAOE)
Healing Touch (great self-heal)
Symbol of Wrath (PBAOE)
Scourge Healing (anti-self-heal)
Orison of Healing (spammable cheap heal)
tastegw
Quote:
Originally Posted by Nash
Smiting is for secondaries. Divine Favor is pointless for a damage dealer.
If doing a Monk you do healing or Protection. Then you're not a damage dealer. |
Fezz
I had a Pure Smiter that I used this weekend in the Crag(not a good example of PvP, but PvP non-the-less). It was a Mo/Me it did a really good job of taking out a target. I never tested it in the Tombs b/c it was more of an idea for PvE, and I didn't want to see it possibly fail misserably in PvP.
Xapti
Quote:
Originally Posted by Nash
Smiting is for secondaries. Divine Favor is pointless for a damage dealer.
If doing a Monk you do healing or Protection. Then you're not a damage dealer. |
I soloed an entire 4 player level 20 team in the arena with the build, so it couldn't be too bad.
Nash
LOL, you're drawing strategy conclusions off Arena?
Taranis
I believe this is the wrong ctahegory to talk about builds tho
Bamelin
I brought it up here not to talk so much about builds (although that's sorta where it lead) but just to talk about the feasability of the smiting monk. I did check the builds section and there were not alot of smite monk builds really. I was just curious if people think it can be done (succesfully) or not for PvP.
Bamelin
Bamelin
Lews
My Mo/W had 2 W spells, 2 smiting things and 2 healing things, worked well.
Ensign
Just grab a couple skills and don't expect to lean on it too heavy and it's a perfectly reasonable line. I personally use Zealot's Fire and Balthazar's Spirit on my Monk whenever I feel like soloing.
Peace,
-CxE
Peace,
-CxE
MoldyRiceFrenzy
well main smite acrualll attacks suck alot i tried it i maxed out smite and tested to c if it even did anyhting EVEN on fast casting maxed out too i tried to do like 3 smites ina row... did practically no daamge
Xellos
Think about it, your dealing like 40 damage with banish at max level or somewhere around there. Nowhere near 60 even. And remember, even if holy doesn't have much resistances in terms of enemy armour, the base armour still applies I think. So your like spamming holy flares basically. OoOoO scary.
Nudge
If you've got some nice armor bonuses, you might wanna go 11,10,10, and put points into smiting as a monk. But the only big reason as a healing monk to use it would be for Zealot's fire... doing damage while healing.
Reeves
I myself have built a pretty good smiteing monk. I built a Monk/Ranger and with the pet I took on anything. The pet goes off and takes some of the damage while I'm on the side hitting the enemy with my bow and smiteing spells. On about level 5 smite I do about 80 damage to an enemy with Bane Signet and Smite and if I get into trouble I put points into divine favor to boost up healing unitill later when you get divine healing, with enough points into divine favor you can do up to 210 healing to yourself and nearby team mates. For PvP smiteing works great for my, set a trap down and wait for everyone to come at you thinking your a healing monk then barb trap goes off there crippeled and you attack useing signet of judgement (which takes no mp to use) knocking them down then hit with Holy strike which takes extra damage if enemy if knocked down to do some nice damage, all while my bow has ignet arrows on it doing some nice extra fire damage and my pet is hacking away some hp.
Xapti
Quote:
Originally Posted by Nash
LOL, you're drawing strategy conclusions off Arena?
|
If you're then talking about the tombs arena, well this particular build wasn't much of tombs material, but who said that's what we were talking about, man? this game isn't all about tombs ya know. Heck I'm fine and dandy owning as smiter 4v1 players or 8v1 computers, and just changing my build to more of a support when I play tombs or GvG.
Later Bramelin said PvP, arena is PvP, yes there are newbs there, but even then it's 4v1.
Besides, there are some fine supporting smiter monks, ie. use healing ,divine favor and smiting, and use skills like: healings, divine boon, zealots fire, scourge healing, judge's insight.
Quote:
Originally Posted by Xellos
Think about it, your dealing like 40 damage with banish at max level or somewhere around there. Nowhere near 60 even. And remember, even if holy doesn't have much resistances in terms of enemy armour, the base armour still applies I think. So your like spamming holy flares basically. OoOoO scary.
|
All monk smiting skills ignore armor except for zealots fire (and judge's insight I think) currently. Because of this, it seems that it sometimes even does less damage than fire damage sometimes, because lower armor actually increases the damage you recieve. This is not what happens in arena though, it deals much more than fire/etc. against most lvl 20s.
At 12 smiting, scourge healing goes up to 67 damage, and at a cost of 10 EP, and it lasts for 30 seconds, making it possible to deal 670+ damage with only 10 energy.
Epinephrine
I agree, smiting monks are fun to play and effective in some venues, particularly PvE. Some people on this and other forums seem to feel that all characters must be effective in higher level PvP or they aren't good builds, and will criticise any build they don't see working in those scenarios, which might be helpful for some who have that as a goal, but for others seems like pointless criticism. I personally enjoy adventuring and exploring, so for me playing a smiter is great fun, and very effective. I happen to think that a smiter has a role in PvP as well, albeit with rather restricted builds, but that they do have a place in the right team setup.
Nash
Quote:
Originally Posted by Xapti
this game isn't all about tombs ya know.
|
"Is a Smiting Monk good?" translated to "Is a Smiting Monk good in real PvP?" unless stated otherwise (i.e. "Is a Smiting Monk good in PvE?" or such).
eventhorizen
Quote:
Originally Posted by Nash
LOL, you're drawing strategy conclusions off Arena?
|
Quote:
Originally Posted by Nash
"Is a Smiting Monk good?" translated to "Is a Smiting Monk good in real PvP?" unless stated otherwise (i.e. "Is a Smiting Monk good in PvE?" or such).
|
Perishiko ReLLiK
Smiting Rules!, there are alot of dmg buffs, and such... there's shield of judgement (WHOA), and then area of effect spells, knockdown spells, extra dmg while knocked down spells... it's a trick of all trades pretty much
Note:: Using this when you're a primary monk is probably only good in guild battles, considering most people say primary monks are Only for healing, heh. Even tho i like divine favor... i would say a monk/ele would be fun, with a defensive earth build, added in with smiting skills that hurt people that attack you... it would give you that "tiny" bit of extra health from the buffs that you're casting on yourself, and puting zealot's fire on, can Really help stack that dmg out, even while you're trying to be defensive, of course this could probably work with monk protection spells too, but i just Really admire earth... heh
Note:: Using this when you're a primary monk is probably only good in guild battles, considering most people say primary monks are Only for healing, heh. Even tho i like divine favor... i would say a monk/ele would be fun, with a defensive earth build, added in with smiting skills that hurt people that attack you... it would give you that "tiny" bit of extra health from the buffs that you're casting on yourself, and puting zealot's fire on, can Really help stack that dmg out, even while you're trying to be defensive, of course this could probably work with monk protection spells too, but i just Really admire earth... heh
Phantom Force
Smiting monks can do well PvE depending on what you are doing. If you want to do large amounts of damage I have yet to see a smite monk do this in a group effectively. However, for solo'ing purposes and farming I've seen quite a few smiting monks do very well taking out large mobs of giants and other monsters. I'd say it all depends on the skills you choose and how you use them. In a group though some things you need to consider is that you dont take all the damage so you won't deal maximum damage. Solo you will take all damage using spells that return life when taking damage, dealing damage when taking damage, dealing damage every second for a certain amount of time. I'm not going to take the time to list all skills and build specifically because it's been done before. But if you wanted to do smiting monk you do have options and could also be a secondary healer then you can use all smite skills solo. It's your character, you choose what will make you happen. Worst case scenario is you don't like so you respec and choose different skills or abilities to focus on.
ManadartheHealer
I have a monk and focus on Smiting... been working fairly good so far
Envy
My buddy pvped rolled a smite monk and I rolled a healing monk. We did very well staying together keeping each other alive. I was a mo/e with the only 1 elemental skill, armor of earth. My buddy was a e/mo with all smite/heal/storage using Balthazar's Aura, Shield of Judgement, Symbol of Wrath, and Zealot's Fire. Throw in a couple of heal spells, smite hex, restore life and watch the tanks drop tring to kill us. I can't tell you the number of tanks who hit Shield of Judgement untill they died or the number that sat there taking 50 damage a second. I think smite clerics are better then alot of protection healers I played with.
Elythor
Smiting monks are good if you have a good team build around it. Look at n0 owning HoH with their BA stacking. Of course, that is essentially a bug in the game...but it is still pretty powerful to have a mobile AOE spell
sybban
I think it works better as a secondary.
Slade xTekno
Someone post a link to the Farming Builds thread. There is an awesome E/Mo Smiter that can solo areas...