Suggestion: Night & Day
Kabale
Hi guys,
One of my colleagues at work who just started playing was wondering if there was such a thing as daytime and nighttime in GW, like there was in Zelda on the N64.
This made me think, what a great idea that would be for GW. Having different monsters spawn at night time would be really neat, like undead or something...It could be expanded even more. What if loot was better at night time, perhaps in the later areas of the game? This would compensate the lack of visibility and would probably make a lot of the 'farmers' happier...
The idea of Light&dark is not that far-fetched as it seems to already (partly) exist in the game like when you enter caves and such. The only thing that doesn't go dark then would be the 'skybox', which I'm sure could be done relatively easy (just remembered that's how it is in one of the Kryta missions with the Towers and stealing the scepter of Orr, don't remember the mission name).
One of my colleagues at work who just started playing was wondering if there was such a thing as daytime and nighttime in GW, like there was in Zelda on the N64.
This made me think, what a great idea that would be for GW. Having different monsters spawn at night time would be really neat, like undead or something...It could be expanded even more. What if loot was better at night time, perhaps in the later areas of the game? This would compensate the lack of visibility and would probably make a lot of the 'farmers' happier...
The idea of Light&dark is not that far-fetched as it seems to already (partly) exist in the game like when you enter caves and such. The only thing that doesn't go dark then would be the 'skybox', which I'm sure could be done relatively easy (just remembered that's how it is in one of the Kryta missions with the Towers and stealing the scepter of Orr, don't remember the mission name).
Xellos
Unfortunately, this has been gone over before and Anet's excuse is that the game and places are linear, therefore making it "unrealistic" to change night and day. Course, this means that you've spent a total of 1 day in ascalon, 1 night in shiverpeaks, 1 day in kryta, 1 night at riverside, 1 day for sanctum cay, the desert, southern shiverpeaks, and the volcano missions.
Well done, obviously the linearity is realistic at this point on, seeing as how night comes less then 5 times in this whole game, we might as well believe our heroes did the whole damn thing before the twelve days of christmas.
Well done, obviously the linearity is realistic at this point on, seeing as how night comes less then 5 times in this whole game, we might as well believe our heroes did the whole damn thing before the twelve days of christmas.
Digitalblast
Sanctum Cay is night map is it not? The one with white mantle and bridge and towers no?
AceSnyp3r
Quote:
Originally Posted by Digitalblast
Sanctum Cay is night map is it not? The one with white mantle and bridge and towers no?
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Bloods
Well, thinking about beating the game in 12 days and nights, what about the other games that do the same thing? They dont make sense either, so, why not this game?
Besides, if you stay in Ascalon for the whole day, of course it should have some change to it.
Besides, if you stay in Ascalon for the whole day, of course it should have some change to it.
Racthoh
I like the idea.
However, I fear if better loot dropped at night, it would give Anet an excuse to make "Night Scorpions" that for some reason pop out of the snow and such.
However, I fear if better loot dropped at night, it would give Anet an excuse to make "Night Scorpions" that for some reason pop out of the snow and such.
Guild Master
I agree with this idea completely. The biggest problem with this game is that the missions are too linear. If they added night and day, it would add more variety to the gameplay itself.
Flame
Quote:
Originally Posted by Guild Master
I agree with this idea completely. The biggest problem with this game is that the missions are too linear. If they added night and day, it would add more variety to the gameplay itself.
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Sagius Truthbarron
Why don't they just do freeze time in Pre-Searing and then afterward have the time of day based on your ammount of play-time (You have your own, specific time that only you can see). But would this or would it not be hard to do?
Ultimate_Gaara
it may not change the gameplay, but it would be a nice effect, along with weather changes, i find it hard to believe that presearing can be sunny all the time
Drakenbow
Quote:
Originally Posted by Ultimate_Gaara
it may not change the gameplay, but it would be a nice effect, along with weather changes, i find it hard to believe that presearing can be sunny all the time
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cheers
Gearfire
Quote:
Originally Posted by Xellos
Unfortunately, this has been gone over before and Anet's excuse is that the game and places are linear, therefore making it "unrealistic" to change night and day. Course, this means that you've spent a total of 1 day in ascalon, 1 night in shiverpeaks, 1 day in kryta, 1 night at riverside, 1 day for sanctum cay, the desert, southern shiverpeaks, and the volcano missions.
Well done, obviously the linearity is realistic at this point on, seeing as how night comes less then 5 times in this whole game, we might as well believe our heroes did the whole damn thing before the twelve days of christmas. |
Dammit.
d4nowar
Quote:
Originally Posted by Ultimate_Gaara
it may not change the gameplay, but it would be a nice effect, along with weather changes, i find it hard to believe that presearing can be sunny all the time
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Maybe even make it seasonal, but that would be hard with people in the northern and southern hemispheres playing.
Tactical-Dillusions
Imagine the atmosphere of the game....stealthily trying to edge your way through majestys rest on a night time and you see glowing eyes staring at you through the foliage.
Terrifying screams in the background, the sound of bats flying overhead, frogs croaking in the grass and the growling of demons over your shoulder.
Too linear?
Add a portal to another dimension, a double world, a different world, a new continent...update for the future.
Start a new zone which is accessible via a portal and build on from that zone with future updates.
Let the world grow, month by month. Nurture it and let us all take part in the raising of a new continent.
Make this new world have day and night.
I think that keeping everything on a linear storyline is a naff idea. Mineral springs...great! Nothing to do with the main storyline and it's a pretty area, although rather tough. Expand this principle.
Anet, the world is your oyster and Bob's your uncle.
Terrifying screams in the background, the sound of bats flying overhead, frogs croaking in the grass and the growling of demons over your shoulder.
Too linear?
Add a portal to another dimension, a double world, a different world, a new continent...update for the future.
Start a new zone which is accessible via a portal and build on from that zone with future updates.
Let the world grow, month by month. Nurture it and let us all take part in the raising of a new continent.
Make this new world have day and night.
I think that keeping everything on a linear storyline is a naff idea. Mineral springs...great! Nothing to do with the main storyline and it's a pretty area, although rather tough. Expand this principle.
Anet, the world is your oyster and Bob's your uncle.
PieXags
Yeah I want day and night, I adore games where I can get immersed in the experience, and adding night and day is just one more addition to make it more life-like, allowing you to really get involved and immersed in the GuildWars land called Tyria.
It's boring as HELL to always see the same atomosphere in the desert...always bright and tan, it would be much cooler to walk through there at night. I think it'd be awesome just to have some variation, games get BORING when they're linear. Always the same looking ascalon, always the same looking riverside, it's boring and not very much fun to look at more than once. I know in other games I'll help a low lvl guy through a place and get confused and be like "wait a minute...where the hell do we go from here? It was daytime when I did this mission" and things like that.
Even if it was like real-world or something, like anywhere from 7:00pm to 7:00am in some timezone it changed according to that region, I could DEFINATELY get into that. Also, I think it would IMPROVE the storyline, it would actually make it seem like YOU are going through the mission and that YOU are doing the missions as your character. Not just "alright, now they're going to make me go through this mission, at this time of day, so that I complete it the same way every time"...BORING.
Night and day, great idea.
It's boring as HELL to always see the same atomosphere in the desert...always bright and tan, it would be much cooler to walk through there at night. I think it'd be awesome just to have some variation, games get BORING when they're linear. Always the same looking ascalon, always the same looking riverside, it's boring and not very much fun to look at more than once. I know in other games I'll help a low lvl guy through a place and get confused and be like "wait a minute...where the hell do we go from here? It was daytime when I did this mission" and things like that.
Even if it was like real-world or something, like anywhere from 7:00pm to 7:00am in some timezone it changed according to that region, I could DEFINATELY get into that. Also, I think it would IMPROVE the storyline, it would actually make it seem like YOU are going through the mission and that YOU are doing the missions as your character. Not just "alright, now they're going to make me go through this mission, at this time of day, so that I complete it the same way every time"...BORING.
Night and day, great idea.
Anya
I don't think using night/day/seasons/weather with the global community would be too much of a problem. The time in Tyria would be completely separate from real world time, same as the seasons. Heck, go you could even go Final Fantasy and rename your days.
Kabale
I'm not so sure about the 'everyone has their own time of day depending on play-time', sounds pretty difficult to do. I think it would be more fun if it went dark for everyone, depending on what other changes apart from just the visual effect of it would take place. Like if you've got different monsters spawning at night times that would have to be something for the entire group.