Attribs:
Energy Storage ~8 + 1
Water Magic 12 + 4
Smiting Prayers 10
Skills (in no particular order):
Zealots fire
Divine boon
Balthazar's spirit
Armor of Mist
Armor of Frost
Ward against Pain {E}
Frozen Burst (Not sure about this one...possibly balthazars aura instead)
Retribution, or Essence bond, OR Live vicariously if i put a couple points into healing (i can get it up to 3...so maybe 4 per hit, not sure if it's worth it)(this slot really depends on if i need more damage or more mana after i do a few tests.)
Another idea, Aura of Restoration would be nice for health management if needed...since im spamming boon i might as well get even more health from it

Gear (hopefully):
20% longer enchantment time staff (or wand/water hand-hold thingy (forgot name lol) if its possible (anyone know if it is?))
Any top def gear with a sup water rune and a minor energy storage is fine, i'm going to go for the pyro set in droknars just cause im too broke for the expensive stuff

The idea is to go in with Balths spirit, essence bond, and use armor of mist to pull and guard against the original attack, once enough critters as i deem possible to survive against are on to me i'll stop, case ward against pain and then armor of frost. Then cast zealots fire and frozen burst (or balths aura)and start spamming divine boon, while continuing to refresh AoM, AoF, and WaP. With all three of these on with 70AL armor (i believe thats the max for ele armor correct? im not sure haven't checked in a while) and 16 water it stacks up to 70 w/ +15vsfire Armor + 42 AoM + 40vsphys -24vsfire AoF + 22 w/ +50vsfire WaP (probably more, haven't gotten it yet) you have a total of 174 AL vs phys and 213 AL vs fire!
However all three cannot be on for the whole time, but you can get really close, number crunch time!
16 water magic base length/reload:
AoM 21/30
AoF 35-36/45
WaP says 18 secs max on the site, but so does AoM so i'm guessing about 20/20
16 water magic +20% longer enchantment times:
AoM 21 + 4-5 = 25-26
AoF 35-36 +7-8 = 42-44
WaP stays at ~20 as its not an enchantment
Now, out of these 3 Armor of Mist has the longest cast time, so ideally i will cast it while WaP and AoF are in affect. So i can run in with AoM on and cast the other two when i stop to attack. And then continually recast WaP as it dies (i will have approx. 1 second of lack of prot due to cast time, but again i should have the other 2 defenses up). and AoM and AoF as they recharge after death, if i time it right they should conicide nicely.
This is the basic strategy for any farmable mob (basically melee).
Now, to get my secondary changed to monk, where do i do that again?

Any comments/suggestions?
Oh, and before you all go 'OMGWTF YOU FARMER/ECONOMY KILLING @#$!' let me tell you that i name i am not a hardcore farmer, this is my first attempt at a farm char and ive had the game since it came out. Also this is more for fun than for money
