The Final Mission: is it worth the effort?

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Looks like gathering a GOOD party for the final mission is going to be very hard. Just had my 3th attempt in 2 day. This time players seemed to know what they were doing, until about half way up the party leader (a tank who was leading very well) died for the 2nd time. He started a discussion about the order of healing and the healing spells to use (we were with 3 monks). After a short silence somone asked if we could go on, and than he sighed that this party had no chance to make it and that it would be a waste of another 45 minutes... And left.

The 2 parties before did not even make it past the 2nd bridge before players left after dying too much. Anyway, I spend 2 hours there and to my opinion its very hard to get to the finish without a lot of dying. If players leave everytime when they die too much... Hmm, I stop after 2 attempts after another to do something else. So it might take many days to complete this mission. For what? some xp and 1 skillpoint? The honor of beating the game?

The point is: I'm having no fun in doing missions like this. And when I look at the reactions no one else seems to have fun either. Everyone wants to complete them as quickly as they can to move on in the game. But since this is the final mission... Well, I just don't know. Somehow I feel I should complete it. But there are other spots in the game where I can have more fun. So I ask myself: Is it worth all the effort, maybe for many evenings without much fun, or should I just leave it and play somewhere else...

jdwoody

jdwoody

Krytan Explorer

Join Date: Feb 2005

Austin

It's not too bad of a mission if people follow the target call so you can eliminate things quickly. Something that really seemed to help when I was in a group that went all the way through was having a ranger summon a spirit that turned all damage to cold damage. (This worked much better than the "normal" fire nukers trying to use cold spells)

Even without the spirit my monk was able to get to the portals with just hechmen, but henchmen always follow the target calling so maybe just try to get everyone to agree to that before the mission starts.

teny10

teny10

Frost Gate Guardian

Join Date: Jul 2005

Servants of Fortuna

W/Mo

I guess I was lucky on the final mission. I finished it twice(using the same character), not to mention I did it in my first try. The funny thing is that in my very first completion, there are no primary monks, besides mhenlo. We had some minor tweaks here and there but we did get through. But like you said it's all about getting a good team and I'm very happy w/ my teammates for those times.

Is it worth the effort? YES. Just the elite skills alone worth the effort to at least get to the end of the mission. And if u finally get pass Rurik the mission is pretty much finished and really easy from this point. Plus you can't beat a game without beating the game right? I hope the expansion will only let ppl go to the new areas AFTER they beat the game.

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

I did it with this amazingly coordinated group.

W/E -- Hammer skills, earthshaker + aftershock (me)
E/N -- (Meteor shower, other fire skills)
Me/Mo -- Shutdown / Fast Rezer
Devona
Cynn
Little Thom
Lina
Mhenlo

The two other real players were guildies of mine. When I tried to get into a group of real people, they all would die. When I did it with my guildmates on vent + henchies it was easier than I had thought it was.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Oh, I'm sure it can be done. When I try 2 times a day one day it will succeed. Thing is that no one really seems to like the mission and for me I've much more fun playing to find out better builds and stuff. And I have to rely on PUG's. Maybe that makes the difference.

Aernok

Academy Page

Join Date: Jun 2005

Texas

Appetite For Destruction

R/Mo

Finished this and bonus on my first try with henchies. I find henchies to be way more fun because I can take my time and 'snipe' enemies 1 by 1. I never died once (can't say the same for the henchies though, Devona got to 60% dp so I just used her as bait).

The 12 year olds that inhabit these missions just don't have the patience or the intelligence to complete them. Try it out once or twice with henchmen and see how it goes. You might find yourself really enjoying it.

Sunrazor

Academy Page

Join Date: May 2005

The last mission is one of those missions that I never do without henchmen. The best thing to do with the last mission is to relax and go slow. If it gets boring, minimize Guild Wars and write a post about how the last mission in the game is easier with henchmen while your party is busy healing itself, and then go kill some more stuff.

Now, back to killing some more stuff.

Minwanabi

Minwanabi

Krytan Explorer

Join Date: Mar 2005

Michigan

Quote:
If it gets boring, minimize Guild Wars and write a post about how the last mission in the game is easier with henchmen while your party is busy healing itself, and then go kill some more stuff. Hahahaha... so true. Henchies > all. Every mission of the game now that they're infused.

EverBlue

EverBlue

Lion's Arch Merchant

Join Date: Jul 2005

Canada, AB, Calgary

Arcane Draconum

W/Mo

I joined a random group with my monk. We had one other monk. 3 warriors. A ranger. And two eles.
One warrior kept dying so much he had 60DP. The leader of the party decided to ghost us so we could complete the mission. The ranger just took off. Of course, our remaining competent warrior went AFK to eat dinner around the time we got to the portals.. So all I did was lead the hands and fists over one by one, and let them attack the AFK. I cast healing seed and we slowly killed everything there. We moved on to Rurik, and since the ghoster got teleported to us, we used him to tank. Rurik died quickly. The lich was pathetic.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

No. It's not really worth the effort. But after doing all the pain in the ass missions to get to it, you might as well see the end of the story, right?

... I wouldn't do it twice unless you needed an elite skill along the way or something.

BrokenSymmetry

Frost Gate Guardian

Join Date: May 2005

I agree that the final "Fire" missions were not really fun. I don't know why, maybe the the oppressing surroundings, the henchmen that keep standing in the lava, my pet dieing every 5 seconds, the confused story-line, no new types of challenges (just a lot of monsters to kill) ...

Anyway, completing these missions was more a chore to be able to "complete" the game, than a fun experience.

silvertemplar

Lion's Arch Merchant

Join Date: May 2005

Me/N

I finished Thunderhead Keep after many many tries. That mission took all the winds out of my sails when i finally beat it. The remaining 3 missions now became a pure chore to do [whether they are easier/harder makes no diff] , as monk i captured the elites i wanted alreadyt [i.e. spellbreaker] and having to repeat the frustration of Thunderhead 3 more times just don't seem worth the effort. I rather go GRIND in UW or something. [ironic isn't it?] :P

Lost

Lost

Krytan Explorer

Join Date: Jun 2005

Hell's Precipice

As long as you can keep everyone from leaving, this mission can easily be grinded through by even bad groups as long as at least one player survives each encounter to resurrect the party. I like to help parties on this mission with my monk and I have gotten into a ton of bad parties. However despite people aggroing several mobs at once and dieing constantly, as long as I ran away at the right moments I just revived everyone and we always eventually won. As long as people stay, piece of cake.

kirkmping

Frost Gate Guardian

Join Date: Jun 2005

Brothers of the Blood

W/N

hells precipice is doable with henchies. Im a W/E and I did it pretty easily. Just take it slow. Dont agro monsters. Pull and lure and kill 1 by 1 if possible. And as for just doing the mission, its so worth it. You get the feeling of self-admiration by finishing the game, theres good drops, AND theres a lot of nice elite skills located in this mission.

purecash123

purecash123

Lion's Arch Merchant

Join Date: May 2005

Indeed, the henchies attack what you call out so you can actually kill the burning titan, then the hulks, then hand/fists.
For some reason, real ppl dont listen to the way of the target even if you tell them beforehand....

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

The long cut-scene / end game is really good and hints about possible future plot point (no spoilers from me).

But it took 5 attempts of random pug's before I found a group that could get through it. The closing the titan gates is usually a good gage at your party, I personally think that's the hardest part and most of the groups will fail if you don't work togehter there. This mission you have to take it slow, any rushing will get you killed.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

I did it with henchers only with both my r/e and e/mo. Was much easier with my r/e because of winter I would imagine. But when I did it with the ranger I didn't have a single ele skill in, the henches are more efficient than most live players. I imagine even more so with the supposed new AI (which I have some difficulty actually seeing) but some seem to think they are better.

So give the henes a chance, they are better than 80% of the people out there. Might not be the intent of the makers to have you hench all the time, but unless you are a monk primary most builds don't get a lot of action, and then you have to wait while the leaders spam "looking for monk" rather than taking two henches. And then you usually end up dying or have people quit on you. Henches neverquit, and they are nice meat shields for the most part.

Azreal911

Frost Gate Guardian

Join Date: May 2005

Thornhill, ON, CAN

i didn't find the final mission hard at all. i guess i was lucky with the pugs. Did it twice and finished it twice with the same necro but made different builds for testing on survivability in pve (this mission had tough monsters so i liked it). The second time was fun, we had a monk and just Lina the henchie. first the monk in the group disconnects or leaves, then after the leader dies he says there's no hope and leaves. I was thinking oh boy now it gets interesting! everyone started to play cautiously cause there's no real healer on board anymore and I always carry a longbow just in case so i could do some pulling. Finished the game without a dangerous moment at all! totally rocked them! too bad those two missed out on the finish.

heist23

Journeyman

Join Date: Jul 2005

R/Mo

wow, lucky you. i've tried it about 10 times now, and i've died each time. the first time i tried it, i got lucky with a beautiful and efficient group. the one problem was that we didn't kill the lich on the bloodstone. so, we all got killed by the hands and fists that were floating around.

bad luck, i guess. i never found such a group till my 7th group, where i lagged out right after we killed rurik. i felt like screaming....

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

Hell's Precipice was easy for me.
I did it with a full team of henchies. I find them so much more reliable than humans.

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

I wasn't too terribly satisfied for the ending, honestly. It seemed too... quick. But just the experience of killing the final boss is what makes it worth it, I think.

Just hang in there, and remember henchmen aren't all that bad

Cecilia Blanka

Cecilia Blanka

Ascalonian Squire

Join Date: Jun 2005

Ascalon..I think

Crusaders of Justice

W/Mo

I can help you.
We just need a team who listens to me 100%.
The mission is after all very easy.

Cecilia Blanka

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Originally Posted by Cecilia Blanka
I can help you.
We just need a team who listens to me 100%.
The mission is after all very easy.

Cecilia Blanka That would be very nice
Only thing is: I just gave up the decent healing mo/wa build I had to change it to the smiter monk build mentioned in the UW solo threat in this section. Its far from perfect though I can solo mobs that dont dispell, counter or poison easily. However when I die 2 times my lifepoints are reduced to... 1. Did not try the final mission with this build but I remember some nasty magic using crowds. And than this build is completely useless. Can't change back however, since I dont have the money to get new gear without the -75 health penalties (could not access UW since Europe did not have the favour until now, and even if I could, I dont know the way there lol, it will probably cost me my last gold just to explore).
So I dont know, I would give it a try with partymembers who know and understand my build and don't get angry when I"m suddenly useless with only 1 lifepoint This means its better not to try it with PUG's right now.

SOT

SOT

Banned

Join Date: May 2005

East Texas

After reading your post, Pandora's Box, I sympathize seriously. I guess it has to do with patience, and the lack thereof for many players it seems. I personally will not stop on a mission or a run until I make it, and that usually means i am at 60% on my death-penalty. But I always make it bygod.

People need to realize that being at 60% doesn't really make or break a mission, it has to do with how you manage your equips and your timing on skills.

*sigh*

Sorry for your frustration. I bet you can make it to the end and feel it was worth it, if you play through with people you know well, who can keep their pants on long enough to succeed. It is all about perception, and some people never sink into that below ankle level

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

The mission is not hard. It have been doing it about once or twice a week now, since I am looking for the LICH BOW which is another topic. The PUGs have been getting worse for some reason maybe its because they are used to being ran from town to town and dont even want to actually play the game. Also, with the hate for rangers it has taken me over an hour to get on with any PUG at all. Its funny when I see elite rangers who own these missions and who have done everything in the game snobed by loser noobs, but back on track I will run the last mission at least 50 or more times while I look for the Lich Bow catch me online and I will gladly run it with you.

<------------IGN

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

I'd be happy to help you as well. My in game name is either Sehrune Magus or Mr Tony Shalub. The most efficient way to beat this mission is have no more than 2 warriors, one monk, one mhenlo (or a second monk, but mhenlo is doable), and the rest are ele's. Slam down winter and nuke the hell out of them. They go down rediculously easy with winter.

Crispie

Crispie

Frost Gate Guardian

Join Date: Feb 2005

Michigan

Lords of the Dead

Mo/

I can solo the last mission pretty darn fast with all henchies. Its almost rediculous how simple it is. Get every henchie except the Archer, and be a warder with every ward. Put Water, Fire, and Energy storage at 11,10,10. Alternate between Ward against Harm and Ward of Melee+Elements. Use Melee when the hand and fist of the titans spawn. All you do is lead and put up wards, and do nothing else. Its that simple. Can anyone say half damage due to wards?

wolfy3455

Lion's Arch Merchant

Join Date: Jul 2005

Henchies do seem to be a lot easier but, me being a sentimental bastard, it just doesn't feel right. I mean, I like the feeling of beating a hard (well, its not exactly hard, but its the last one) mission with a group of loyal compatriots. A little group loyalty goes a long way. If you stop suspecting every member of PUGs are out to get you, although there often is a player trying to screw you up, maybe everything will be more fun.

Its just a great feeling when your group works together and accomplishes something. IMHO it makes groups with idiots -who tend to grow less idiotic if you're friendly with them and "offer kind suggestions" rather than spamming what to do in caps. Even as an experienced player, I get confused when people are spamming in caps and multiple people are messing with the compassmap. I doubt I've just gotten lucky with PUGs through my three chars; I think treating everyone as if they can be valuable, no matter how bad they are, makes for a much productive group. Hell, I battled a group to HoH (well, just UW, burial, and broken tower) after having spammed that I was looking for terrible people (my spam went somewhere along the lines of "If you think you really suck, message me for an invite") by treating everyone respectfully -after the spam- yet being firm on stupid suggestions. Group loyalty and respect is a lot more efficient than a triad team for anything.

ktadie

ktadie

Wilds Pathfinder

Join Date: Jul 2005

Grotto dis1

Scars Meadows

R/N

hmm i dont see the use for a ranger to complete the mission, you dont get any reward, only an elite skill witch to me i never use (fire spirit) no such thing as an reward, lol you just get teleported back to forge? i just hope that in the new expansion there would be new missions/quests areas for those who HAS completed the last mission.

BrokenSymmetry

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by ktadie
hmm i dont see the use for a ranger to complete the mission, you dont get any reward, only an elite skill witch to me i never use (fire spirit) no such thing as an reward, lol you just get teleported back to forge? i just hope that in the new expansion there would be new missions/quests areas for those who HAS completed the last mission. In fact, the ranger elite in the last mission (Greater Conflagration) is a great elite. Together with the appropriate armor, it raises your Armor Level against physical damage from 70 to 115, more than cutting in half the damage you take.
Also for a ranger this mission is pretty easy: Take along Winter, and some elemetalists, and you'll be doing amazing damage against all the monsters in that mission. In fact, this is one of the few missions where groups will be asking explicitly for a ranger.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I finished it on three characters. If you get a decent group it takes 30 minutes and well worth the 1 skill point (worth 20K exp).

Not only do you get a skill point and the 1K exp, you get the satisfaction of knowing you did every mission (unless you got run to the ring of fire like an idiot)

Martyr of Divinity

Ascalonian Squire

Join Date: Jul 2005

I found the mission far too easy personally, was hoping for a bit of a challenge. Somewhat anti-climactic imho, Thunderhead is worse, and not in a good way.

Yukari Tanizaki

Ascalonian Squire

Join Date: Jul 2005

The Runners Academy [LBS]

N/Mo

I did it w/ 7 people. We had ranger call all targets and cast winter. A monk. A warrior. A nuker. 2 necros. (myself included) another ele and another ranger.

Final boss was a total pushover.

trelloskilos

Lion's Arch Merchant

Join Date: Jul 2005

Guitarring Adventurers Society

R/N

I was lucky. I finished it along with the bonus, with a great PUG who discussed good tactics before going into it, progressed carefully, followed targets, drew properly, allowed breathers, and worked well.

One of the first things I was told to do was to bring Winter. I'm not a spirit Ranger, but I conceded, and there is a notable difference in damage dealing. Obviously, warriors leaving their Firey Dragon swords at home, and Elementalists switching to cold damage attacks are also a boon.

The only time we struggled on the entire mission was after the cinematic where "All is revealed" and we had to face a powerful warrior boss and several "Ash minions" (I won't put spoilers here, but you'll know what I mean when you get there. Even then, nobody in the group panicked or rushed, and by the time we got to the Lich lord, we all knew what to do.

In summary, take your time, get a good Ranger with Winter in his skill slot, and always make sure that there's a "Winter" spirit before engaging. You'll have the final mission sussed.

Lenneth Arbalest

Ascalonian Squire

Join Date: Jul 2005

R/N

Quote:
Originally Posted by BrokenSymmetry
In fact, the ranger elite in the last mission (Greater Conflagration) is a great elite. Together with the appropriate armor, it raises your Armor Level against physical damage from 70 to 115, more than cutting in half the damage you take.
Also for a ranger this mission is pretty easy: Take along Winter, and some elemetalists, and you'll be doing amazing damage against all the monsters in that mission. In fact, this is one of the few missions where groups will be asking explicitly for a ranger. I was helping a friend complete this mission last night and decided to bring along Greater Conflagration and see what happens when it's combined with Winter. Sure enough, all elemental AND physical attacks were dealing cold damage. It was definitely noticable, especially when the Winter spirit died first. -_- If you're going to use this combo, make sure the spirits are laid far back and Greater Conflagration is summoned first and Winter second. Greater Conflagration is also nice to have out when fighting the Lich, since he appears to have a weakness to fire. With Ignite Arrows, the total damage of just one of my attacks was 120.

Mara

Pre-Searing Cadet

Join Date: May 2005

Finished it on our first try on my N/W with my R/E friend and henchmen. Key skills were Winter with his elemental bow and Shadow of Fear/Feast of Corruption. Shadow of Fear really cut down on the damage from the Fists. Much easier than Thunderhead.

MaglorD

Jungle Guide

Join Date: May 2005

Finished it and bonus with my monk and henchies

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

I think you had one monk too many (to the OP). It took me 3 tries with the same PUG. The final time I was the only player monk, plus we had Mehnlo. Before that we had 2 monks + Mehnlo and kept dieing. We replaced one monk with a necro and I never once ran low on energy.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

Quote:
Originally Posted by Martyr of Divinity
I found the mission far too easy personally, was hoping for a bit of a challenge. Somewhat anti-climactic imho, Thunderhead is worse, and not in a good way. Slightly off topic...

Why do people find Thunderhead so difficult? I have done that misson no less than 8 times and have yet to fail it. But today when I did it helping a guy out it waslike these people were seeing the Second Coming.

All you need to do is bunch up at the top and let them come to you. Why people can't understand that I have no idea. We even had 3 dead member crying for rezes today ( I was playing the monk along with mhenlo), and we finsished with out them(one left the game pissed). But it is simple, leave the heal area fend for yourself. If the king dies we fail. So I don't leave the king, if I am a monk or an ele or my ranger. There is only one bad group and if you aren't running around one of them stops and let's you kill of the boss group before coming in.

The hardest one (before I tried it with all henches) was Elonas. But when done right is very easy as well, especially now they have added Lina in that area. Before her it was doable, now you can do it and the mission and have 4-5 minutes to spare with a full hench group.

Basically PUG games stink more andm ore, too many new platers getting run t areas, and not playing the game. I think an account should have to finish the came before they are allowed to be run anywhere. Isn't hard to do, they made it impossible for unascended players to enther UW/FOW, have all new accounts not be able to enter Lornars. I mean what good is it for these guys to getrun there when they have 150 gold in their banks?

You see guys begging for money all over that place now. That m,entality just carries over into the PUGs.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by wiz12268
Slightly off topic...

Why do people find Thunderhead so difficult? I have done that misson no less than 8 times and have yet to fail it. But today when I did it helping a guy out it waslike these people were seeing the Second Coming.
Because it's a bloody long mission and it ends prematurely if the King dies, and he dies rather easily especially to dot since the henchy monks dont seem to be able to keep him alive sometimes.

I found the 2nd boss(mursaat) in the keep the hardest part of the mission as he's often accompanied by other mursaat like Jades. Once he goes down, the mission is as good as won. This was my experience doing the mission+bonus with henchies.

To be sure, with a good PUG the mission is really easy.